diff --git a/assets/common/items/weapons/axe/bronze_axe-2.ron b/assets/common/items/weapons/axe/bronze_axe-2.ron index bb2c6ef8c1..673ab08b7f 100644 --- a/assets/common/items/weapons/axe/bronze_axe-2.ron +++ b/assets/common/items/weapons/axe/bronze_axe-2.ron @@ -11,6 +11,6 @@ ItemDef( speed: 1.0, )), )), - quality: High, + quality: Moderate, tags: [], ) \ No newline at end of file diff --git a/assets/common/loot_tables/loot_table_weapon_common.ron b/assets/common/loot_tables/loot_table_weapon_common.ron index 3362614c5b..19fbcd8160 100644 --- a/assets/common/loot_tables/loot_table_weapon_common.ron +++ b/assets/common/loot_tables/loot_table_weapon_common.ron @@ -40,4 +40,5 @@ (0.05, "common.items.weapons.bow.wood-1"), (0.05, "common.items.weapons.bow.wood-2"), (0.05, "common.items.weapons.bow.wood-3"), - (0.05, "common.items.weapons.bow.wood-4"), \ No newline at end of file + (0.05, "common.items.weapons.bow.wood-4"), +] \ No newline at end of file diff --git a/assets/voxygen/item_image_manifest.ron b/assets/voxygen/item_image_manifest.ron index f780a72a2c..b87ba8e7cf 100644 --- a/assets/voxygen/item_image_manifest.ron +++ b/assets/voxygen/item_image_manifest.ron @@ -17,7 +17,7 @@ (-1.0, 0.0, 0.0), (-70.0, 55.0, 0.0), 1.0, ), Tool("example_bow"): VoxTrans( - "voxel.weapon.bow.longbow_ore_nature-0", + "voxel.weapon.bow.velorite", (-1.0, 0.0, 0.0), (90.0, 60.0, 0.0), 1.0, ), Tool("example_staff_fire"): VoxTrans( @@ -46,127 +46,127 @@ ), // Bows Tool("common.items.weapons.bow.bone-0"): VoxTrans( - "voxel.weapons.bow.bone-0", + "voxel.weapon.bow.bone-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.bone-1"): VoxTrans( - "voxel.weapons.bow.bone-1", + "voxel.weapon.bow.bone-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.bone-2"): VoxTrans( - "voxel.weapons.bow.bone-2", + "voxel.weapon.bow.bone-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.bone-3"): VoxTrans( - "voxel.weapons.bow.bone-3", + "voxel.weapon.bow.bone-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.eldwood-0"): VoxTrans( - "voxel.weapons.bow.eldwood-0", + "voxel.weapon.bow.eldwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.eldwood-1"): VoxTrans( - "voxel.weapons.bow.eldwood-1", + "voxel.weapon.bow.eldwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.eldwood-2"): VoxTrans( - "voxel.weapons.bow.eldwood-2", + "voxel.weapon.bow.eldwood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.frostwood-0"): VoxTrans( - "voxel.weapons.bow.frostwood-0", + "voxel.weapon.bow.frostwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.frostwood-1"): VoxTrans( - "voxel.weapons.bow.frostwood-1", + "voxel.weapon.bow.frostwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.frostwood-2"): VoxTrans( - "voxel.weapons.bow.frostwood-2", + "voxel.weapon.bow.frostwood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-0"): VoxTrans( - "voxel.weapons.bow.hardwood-0", + "voxel.weapon.bow.hardwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-1"): VoxTrans( - "voxel.weapons.bow.hardwood-1", + "voxel.weapon.bow.hardwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-2"): VoxTrans( - "voxel.weapons.bow.hardwood-2", + "voxel.weapon.bow.hardwood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-3"): VoxTrans( - "voxel.weapons.bow.hardwood-3", + "voxel.weapon.bow.hardwood-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-4"): VoxTrans( - "voxel.weapons.bow.hardwood-4", + "voxel.weapon.bow.hardwood-4", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-5"): VoxTrans( - "voxel.weapons.bow.hardwood-5", + "voxel.weapon.bow.hardwood-5", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-0"): VoxTrans( - "voxel.weapons.bow.metal-0", + "voxel.weapon.bow.metal-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-1"): VoxTrans( - "voxel.weapons.bow.metal-1", + "voxel.weapon.bow.metal-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-2"): VoxTrans( - "voxel.weapons.bow.metal-2", + "voxel.weapon.bow.metal-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-3"): VoxTrans( - "voxel.weapons.bow.metal-3", + "voxel.weapon.bow.metal-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-4"): VoxTrans( - "voxel.weapons.bow.metal-4", + "voxel.weapon.bow.metal-4", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.rawwood-0"): VoxTrans( - "voxel.weapons.bow.rawwood-0", + "voxel.weapon.bow.rawwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.rawwood-1"): VoxTrans( - "voxel.weapons.bow.rawwood-1", + "voxel.weapon.bow.rawwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.sagitta"): VoxTrans( - "voxel.weapons.bow.sagitta", + "voxel.weapon.bow.sagitta", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.starter"): VoxTrans( - "voxel.weapons.bow.starter", + "voxel.weapon.bow.starter", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.velorite"): VoxTrans( - "voxel.weapons.bow.velorite", + "voxel.weapon.bow.velorite", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-0"): VoxTrans( - "voxel.weapons.bow.wood-0", + "voxel.weapon.bow.wood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-1"): VoxTrans( - "voxel.weapons.bow.wood-1", + "voxel.weapon.bow.wood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-2"): VoxTrans( - "voxel.weapons.bow.wood-2", + "voxel.weapon.bow.wood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-3"): VoxTrans( - "voxel.weapons.bow.wood-3", + "voxel.weapon.bow.wood-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-4"): VoxTrans( - "voxel.weapons.bow.wood-4", + "voxel.weapon.bow.wood-4", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), // Daggers @@ -184,171 +184,171 @@ ), // Swords Tool("common.items.weapons.sword.bloodsteel-0"): VoxTrans( - "voxel.weapons.sword.bloodsteel-0", + "voxel.weapon.sword.bloodsteel-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bloodsteel-1"): VoxTrans( - "voxel.weapons.sword.bloodsteel-1", + "voxel.weapon.sword.bloodsteel-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bloodsteel-2"): VoxTrans( - "voxel.weapons.sword.bloodsteel-2", + "voxel.weapon.sword.bloodsteel-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bronze-0"): VoxTrans( - "voxel.weapons.sword.bronze-0", + "voxel.weapon.sword.bronze-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bronze-1"): VoxTrans( - "voxel.weapons.sword.bronze-1", + "voxel.weapon.sword.bronze-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bronze-2"): VoxTrans( - "voxel.weapons.sword.bronze-2", + "voxel.weapon.sword.bronze-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.caladbolg"): VoxTrans( - "voxel.weapons.sword.caladbolg", + "voxel.weapon.sword.caladbolg", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-0"): VoxTrans( - "voxel.weapons.sword.cobalt-0", + "voxel.weapon.sword.cobalt-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-1"): VoxTrans( - "voxel.weapons.sword.cobalt-1", + "voxel.weapon.sword.cobalt-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-2"): VoxTrans( - "voxel.weapons.sword.cobalt-2", + "voxel.weapon.sword.cobalt-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-3"): VoxTrans( - "voxel.weapons.sword.cobalt-3", + "voxel.weapon.sword.cobalt-3", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cultist"): VoxTrans( - "voxel.weapons.sword.cultist", + "voxel.weapon.sword.cultist", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.frost-0"): VoxTrans( - "voxel.weapons.sword.frost-0", + "voxel.weapon.sword.frost-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.frost-1"): VoxTrans( - "voxel.weapons.sword.frost-1", + "voxel.weapon.sword.frost-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-0"): VoxTrans( - "voxel.weapons.sword.iron-0", + "voxel.weapon.sword.iron-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-1"): VoxTrans( - "voxel.weapons.sword.iron-1", + "voxel.weapon.sword.iron-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-10"): VoxTrans( - "voxel.weapons.sword.iron-10", + "voxel.weapon.sword.iron-10", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-2"): VoxTrans( - "voxel.weapons.sword.iron-2", + "voxel.weapon.sword.iron-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-3"): VoxTrans( - "voxel.weapons.sword.iron-3", + "voxel.weapon.sword.iron-3", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-4"): VoxTrans( - "voxel.weapons.sword.iron-4", + "voxel.weapon.sword.iron-4", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-5"): VoxTrans( - "voxel.weapons.sword.iron-5", + "voxel.weapon.sword.iron-5", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-6"): VoxTrans( - "voxel.weapons.sword.iron-6", + "voxel.weapon.sword.iron-6", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-7"): VoxTrans( - "voxel.weapons.sword.iron-7", + "voxel.weapon.sword.iron-7", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-8"): VoxTrans( - "voxel.weapons.sword.iron-8", + "voxel.weapon.sword.iron-8", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-9"): VoxTrans( - "voxel.weapons.sword.iron-9", + "voxel.weapon.sword.iron-9", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.starter"): VoxTrans( - "voxel.weapons.sword.starter", + "voxel.weapon.sword.starter", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-0"): VoxTrans( - "voxel.weapons.sword.steel-0", + "voxel.weapon.sword.steel-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-1"): VoxTrans( - "voxel.weapons.sword.steel-1", + "voxel.weapon.sword.steel-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-2"): VoxTrans( - "voxel.weapons.sword.steel-2", + "voxel.weapon.sword.steel-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-3"): VoxTrans( - "voxel.weapons.sword.steel-3", + "voxel.weapon.sword.steel-3", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-4"): VoxTrans( - "voxel.weapons.sword.steel-4", + "voxel.weapon.sword.steel-4", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-5"): VoxTrans( - "voxel.weapons.sword.steel-5", + "voxel.weapon.sword.steel-5", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-6"): VoxTrans( - "voxel.weapons.sword.steel-6", + "voxel.weapon.sword.steel-6", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-7"): VoxTrans( - "voxel.weapons.sword.steel-7", + "voxel.weapon.sword.steel-7", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-8"): VoxTrans( - "voxel.weapons.sword.steel-8", + "voxel.weapon.sword.steel-8", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.stone-0"): VoxTrans( - "voxel.weapons.sword.stone-0", + "voxel.weapon.sword.stone-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.stone-1"): VoxTrans( - "voxel.weapons.sword.stone-1", + "voxel.weapon.sword.stone-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.stone-2"): VoxTrans( - "voxel.weapons.sword.stone-2", + "voxel.weapon.sword.stone-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.wood-0"): VoxTrans( - "voxel.weapons.sword.wood-0", + "voxel.weapon.sword.wood-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.wood-1"): VoxTrans( - "voxel.weapons.sword.wood-1", + "voxel.weapon.sword.wood-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.wood-2"): VoxTrans( - "voxel.weapons.sword.wood-2", + "voxel.weapon.sword.wood-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.debug.admin_sword"): VoxTrans( - "voxel.weapon.sword.frost_cleaver-1", + "voxel.weapon.sword.frost-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), // 1h Swords diff --git a/assets/voxygen/voxel/humanoid_main_weapon_manifest.ron b/assets/voxygen/voxel/humanoid_main_weapon_manifest.ron index 7acbd56fd9..c9f7d728a7 100644 --- a/assets/voxygen/voxel/humanoid_main_weapon_manifest.ron +++ b/assets/voxygen/voxel/humanoid_main_weapon_manifest.ron @@ -1,166 +1,166 @@ ({ //Swords "common.items.weapons.sword.bloodsteel-0": ( - vox_spec: ("weapons.sword.bloodsteel-0", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.bloodsteel-0", (-2.0, -4.5, -4.5)), color: None ), "common.items.weapons.sword.bloodsteel-1": ( - vox_spec: ("weapons.sword.bloodsteel-1", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.bloodsteel-1", (-2.0, -4.5, -5.5)), color: None ), "common.items.weapons.sword.bloodsteel-2": ( - vox_spec: ("weapons.sword.bloodsteel-2", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.bloodsteel-2", (-1.5, -3.5, -5.5)), color: None ), "common.items.weapons.sword.bronze-0": ( - vox_spec: ("weapons.sword.bronze-0", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.bronze-0", (-2.0, -3.5, -4.5)), color: None ), "common.items.weapons.sword.bronze-1": ( - vox_spec: ("weapons.sword.bronze-1", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.bronze-1", (-2.0, -3.5, -5.5)), color: None ), "common.items.weapons.sword.bronze-2": ( - vox_spec: ("weapons.sword.bronze-2", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.bronze-2", (-1.5, -4.5, -4.5)), color: None ), "common.items.weapons.sword.caladbolg": ( - vox_spec: ("weapons.sword.caladbolg", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.caladbolg", (-1.5, -6.5, -5.5)), color: None ), "common.items.weapons.sword.cobalt-0": ( - vox_spec: ("weapons.sword.cobalt-0", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.cobalt-0", (-1.5, -5.5, -5.0)), color: None ), "common.items.weapons.sword.cobalt-1": ( - vox_spec: ("weapons.sword.cobalt-1", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.cobalt-1", (-1.5, -6.5, -6.0)), color: None ), "common.items.weapons.sword.cobalt-2": ( - vox_spec: ("weapons.sword.cobalt-2", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.cobalt-2", (-1.5, -5.5, -4.5)), color: None ), "common.items.weapons.sword.cobalt-3": ( - vox_spec: ("weapons.sword.cobalt-3", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.cobalt-3", (-1.5, -4.5, -4.5)), color: None ), "common.items.weapons.sword.cultist": ( - vox_spec: ("weapons.sword.cultist", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.cultist", (-2.0, -4.5, -7.0)), color: None ), "common.items.weapons.sword.frost-0": ( - vox_spec: ("weapons.sword.frost-0", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.frost-0", (-1.5, -6.5, -6.5)), color: None ), "common.items.weapons.sword.frost-1": ( - vox_spec: ("weapons.sword.frost-1", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.frost-1", (-1.5, -6.0, -6.0)), color: None ), "common.items.weapons.sword.iron-0": ( - vox_spec: ("weapons.sword.iron-0", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.iron-0", (-2.0, -4.5, -5.0)), color: None ), "common.items.weapons.sword.iron-1": ( - vox_spec: ("weapons.sword.iron-1", (-2.0, -4.5, -7.5)), - color: None - ), - "common.items.weapons.sword.iron-10": ( - vox_spec: ("weapons.sword.iron-10", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.iron-1", (-1.5, -5.5, -6.5)), color: None ), "common.items.weapons.sword.iron-2": ( - vox_spec: ("weapons.sword.iron-2", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.iron-2", (-1.5, -5.5, -5.5)), color: None ), "common.items.weapons.sword.iron-3": ( - vox_spec: ("weapons.sword.iron-3", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.iron-3", (-1.5, -5.5, -5.5)), color: None ), "common.items.weapons.sword.iron-4": ( - vox_spec: ("weapons.sword.iron-4", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.iron-4", (-1.5, -4.5, -5.5)), color: None ), "common.items.weapons.sword.iron-5": ( - vox_spec: ("weapons.sword.iron-5", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.iron-5", (-1.5, -5.5, -4.5)), color: None ), "common.items.weapons.sword.iron-6": ( - vox_spec: ("weapons.sword.iron-6", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.iron-6", (-1.5, -5.5, -6.0)), color: None ), "common.items.weapons.sword.iron-7": ( - vox_spec: ("weapons.sword.iron-7", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.iron-7", (-2.5, -6.5, -6.5)), color: None ), "common.items.weapons.sword.iron-8": ( - vox_spec: ("weapons.sword.iron-8", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.iron-8", (-2.5, -5.5, -4.5)), color: None ), "common.items.weapons.sword.iron-9": ( - vox_spec: ("weapons.sword.iron-9", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.iron-9", (-1.5, -3.5, -4.5)), + color: None + ), + "common.items.weapons.sword.iron-10": ( + vox_spec: ("weapon.sword.iron-10", (-1.5, -4.5, -5.5)), color: None ), "common.items.weapons.sword.starter": ( - vox_spec: ("weapons.sword.starter", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.starter", (-1.5, -4.5, -6.5)), color: None ), "common.items.weapons.sword.steel-0": ( - vox_spec: ("weapons.sword.steel-0", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.steel-0", (-1.5, -5.5, -5.5)), color: None ), "common.items.weapons.sword.steel-1": ( - vox_spec: ("weapons.sword.steel-1", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.steel-1", (-1.5, -5.5, -5.5)), color: None ), "common.items.weapons.sword.steel-2": ( - vox_spec: ("weapons.sword.steel-2", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.steel-2", (-1.5, -6.5, -4.5)), color: None ), "common.items.weapons.sword.steel-3": ( - vox_spec: ("weapons.sword.steel-3", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.steel-3", (-1.5, -5.5, -5.5)), color: None ), "common.items.weapons.sword.steel-4": ( - vox_spec: ("weapons.sword.steel-4", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.steel-4", (-1.5, -5.5, -5.5)), color: None ), "common.items.weapons.sword.steel-5": ( - vox_spec: ("weapons.sword.steel-5", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.steel-5", (-1.5, -3.5, -5.5)), color: None ), "common.items.weapons.sword.steel-6": ( - vox_spec: ("weapons.sword.steel-6", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.steel-6", (-1.5, -5.5, -4.5)), color: None ), "common.items.weapons.sword.steel-7": ( - vox_spec: ("weapons.sword.steel-7", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.steel-7", (-1.5, -5.5, -5.5)), color: None ), "common.items.weapons.sword.steel-8": ( - vox_spec: ("weapons.sword.steel-8", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.steel-8", (-1.5, -6.0, -6.0)), color: None ), "common.items.weapons.sword.stone-0": ( - vox_spec: ("weapons.sword.stone-0", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.stone-0", (-2.0, -5.5, -5.0)), color: None ), "common.items.weapons.sword.stone-1": ( - vox_spec: ("weapons.sword.stone-1", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.stone-1", (-1.5, -4.5, -5.5)), color: None ), "common.items.weapons.sword.stone-2": ( - vox_spec: ("weapons.sword.stone-2", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.stone-2", (-1.0, -5.5, -4.5)), color: None ), "common.items.weapons.sword.wood-0": ( - vox_spec: ("weapons.sword.wood-0", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.wood-0", (-1.0, -4.5, -4.5)), color: None ), "common.items.weapons.sword.wood-1": ( - vox_spec: ("weapons.sword.wood-1", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.wood-1", (-1.5, -6.0, -5.5)), color: None ), "common.items.weapons.sword.wood-2": ( - vox_spec: ("weapons.sword.wood-2", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.wood-2", (-1.5, -7.5, -3.5)), color: None ), // 1h Swords @@ -290,7 +290,7 @@ color: None ), "common.items.weapons.axe.bronze_axe-2": ( - vox_spec: ("weapon.axe.2haxe_bronze-2", (-1.5, -3.0, -5.5)), + vox_spec: ("weapon.axe.2haxe_bronze-2", (-1.5, -7.0, -4.0)), color: None ), "common.items.weapons.axe.iron_axe-0": ( @@ -370,7 +370,7 @@ color: None ), "common.items.weapons.axe.bloodsteel_axe-2": ( - vox_spec: ("weapon.axe.2haxe_bloodsteel-2", (-1.5, -5.0, -4.0)), + vox_spec: ("weapon.axe.2haxe_bloodsteel-2", (-1.5, -8.0, -4.0)), color: None ), "common.items.weapons.axe.cobalt_axe-0": ( @@ -382,11 +382,11 @@ color: None ), "common.items.weapons.axe.malachite_axe-0": ( - vox_spec: ("weapon.axe.2haxe_malachite-0", (-1.5, -5.0, -6.0)), + vox_spec: ("weapon.axe.2haxe_malachite-0", (-1.5, -8.0, -5.0)), color: None ), "common.items.weapons.axe.parashu": ( - vox_spec: ("weapon.axe.parashu", (-1.5, -5.0, -6.0)), + vox_spec: ("weapon.axe.parashu", (-1.5, -12.0, -6.0)), color: None ), // 1h Axes @@ -696,127 +696,127 @@ ), // Bows "common.items.weapons.bow.bone-0": ( - vox_spec: ("weapons.bow.bone-0", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.bone-0", (0.0, -6.0, -12.5)), color: None ), "common.items.weapons.bow.bone-1": ( - vox_spec: ("weapons.bow.bone-1", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.bone-1", (-0.5, -6.0, -14.5)), color: None ), "common.items.weapons.bow.bone-2": ( - vox_spec: ("weapons.bow.bone-2", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.bone-2", (0.0, -6.0, -12.5)), color: None ), "common.items.weapons.bow.bone-3": ( - vox_spec: ("weapons.bow.bone-3", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.bone-3", (0.0, -6.0, -12.5)), color: None ), "common.items.weapons.bow.eldwood-0": ( - vox_spec: ("weapons.bow.eldwood-0", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.eldwood-0", (0.0, -4.0, -12.5)), color: None ), "common.items.weapons.bow.eldwood-1": ( - vox_spec: ("weapons.bow.eldwood-1", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.eldwood-1", (0.0, -4.0, -12.5)), color: None ), "common.items.weapons.bow.eldwood-2": ( - vox_spec: ("weapons.bow.eldwood-2", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.eldwood-2", (-0.5, -6.0, -12.5)), color: None ), "common.items.weapons.bow.frostwood-0": ( - vox_spec: ("weapons.bow.frostwood-0", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.frostwood-0", (0.0, -6.0, -13.5)), color: None ), "common.items.weapons.bow.frostwood-1": ( - vox_spec: ("weapons.bow.frostwood-1", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.frostwood-1", (0.0, -6.0, -12.5)), color: None ), "common.items.weapons.bow.frostwood-2": ( - vox_spec: ("weapons.bow.frostwood-2", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.frostwood-2", (-0.5, -6.0, -12.5)), color: None ), "common.items.weapons.bow.hardwood-0": ( - vox_spec: ("weapons.bow.hardwood-0", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.hardwood-0", (-0.5, -3.0, -12.5)), color: None ), "common.items.weapons.bow.hardwood-1": ( - vox_spec: ("weapons.bow.hardwood-1", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.hardwood-1", (-0.5, -5.0, -12.5)), color: None ), "common.items.weapons.bow.hardwood-2": ( - vox_spec: ("weapons.bow.hardwood-2", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.hardwood-2", (-0.5, -6.0, -12.5)), color: None ), "common.items.weapons.bow.hardwood-3": ( - vox_spec: ("weapons.bow.hardwood-3", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.hardwood-3", (-0.5, -4.0, -11.5)), color: None ), "common.items.weapons.bow.hardwood-4": ( - vox_spec: ("weapons.bow.hardwood-4", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.hardwood-4", (-0.5, -3.5, -12.5)), color: None ), "common.items.weapons.bow.hardwood-5": ( - vox_spec: ("weapons.bow.hardwood-5", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.hardwood-5", (-0.5, -3.5, -13.0)), color: None ), "common.items.weapons.bow.metal-0": ( - vox_spec: ("weapons.bow.metal-0", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.metal-0", (-0.5, -5.0, -12.5)), color: None ), "common.items.weapons.bow.metal-1": ( - vox_spec: ("weapons.bow.metal-1", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.metal-1", (-0.5, -4.5, -12.5)), color: None ), "common.items.weapons.bow.metal-2": ( - vox_spec: ("weapons.bow.metal-2", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.metal-2", (-0.5, -4.5, -11.5)), color: None ), "common.items.weapons.bow.metal-3": ( - vox_spec: ("weapons.bow.metal-3", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.metal-3", (-0.5, -4.5, -14.5)), color: None ), "common.items.weapons.bow.metal-4": ( - vox_spec: ("weapons.bow.metal-4", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.metal-4", (-0.5, -4.5, -14.5)), color: None ), "common.items.weapons.bow.rawwood-0": ( - vox_spec: ("weapons.bow.rawwood-0", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.rawwood-0", (-0.5, -5.0, -12.5)), color: None ), "common.items.weapons.bow.rawwood-1": ( - vox_spec: ("weapons.bow.rawwood-1", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.rawwood-1", (-0.5, -5.5, -12.5)), color: None ), "common.items.weapons.bow.sagitta": ( - vox_spec: ("weapons.bow.sagitta", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.sagitta", (-0.5, -7.5, -12.5)), color: None ), "common.items.weapons.bow.starter": ( - vox_spec: ("weapons.bow.starter", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.starter", (0.5, -3.0, -8.5)), color: None ), "common.items.weapons.bow.velorite": ( - vox_spec: ("weapons.bow.velorite", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.velorite", (-0.5, -5.0, -15.5)), color: None ), "common.items.weapons.bow.wood-0": ( - vox_spec: ("weapons.bow.wood-0", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.wood-0", (0.0, -6.0, -10.0)), color: None ), "common.items.weapons.bow.wood-1": ( - vox_spec: ("weapons.bow.wood-1", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.wood-1", (0.0, -5.0, -12.5)), color: None ), "common.items.weapons.bow.wood-2": ( - vox_spec: ("weapons.bow.wood-2", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.wood-2", (0.0, -4.0, -11.0)), color: None ), "common.items.weapons.bow.wood-3": ( - vox_spec: ("weapons.bow.wood-3", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.wood-3", (-0.5, -4.0, -12.5)), color: None ), "common.items.weapons.bow.wood-4": ( - vox_spec: ("weapons.bow.wood-4", (-0.5, -3.0, -8.5)), + vox_spec: ("weapon.bow.wood-4", (0.0, -5.5, -11.5)), color: None ), // Farming Equipment @@ -916,7 +916,7 @@ color: None ), "common.items.debug.admin_sword": ( - vox_spec: ("weapon.sword.frost_cleaver-1", (-2.0, -4.5, -7.5)), + vox_spec: ("weapon.sword.frost-1", (-2.0, -4.5, -7.5)), color: None ), // Misc