From 04d4dc1da51b09eed3a1b5a6da63f7e9a818603a Mon Sep 17 00:00:00 2001 From: Cody Date: Sat, 1 Jun 2019 00:52:20 -0400 Subject: [PATCH] Reverts one erroneous change, further corrects another comment. --- common/src/inventory/item.rs | 2 +- voxygen/src/ui/mod.rs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/common/src/inventory/item.rs b/common/src/inventory/item.rs index b366d4a1c3..29dffc93fe 100644 --- a/common/src/inventory/item.rs +++ b/common/src/inventory/item.rs @@ -6,7 +6,7 @@ pub enum Armor { //TODO: Don't make armor be a body part. Wearing enemy's head is funny but also creepy thing to do. Helmet(actor::Head), Shoulders(actor::Shoulder), - ChestPlate(actor::Chest), + Chestplate(actor::Chest), Belt(actor::Belt), Gloves(actor::Hand), Pants(actor::Pants), diff --git a/voxygen/src/ui/mod.rs b/voxygen/src/ui/mod.rs index 1471af4612..e585fa8b30 100644 --- a/voxygen/src/ui/mod.rs +++ b/voxygen/src/ui/mod.rs @@ -315,7 +315,7 @@ impl Ui { } // Primitives still left to draw ingame Placement::InWorld(num_prims, res) => match kind { - // Other types don't aren't drawn & shouldn't decrement the number of primitives left to draw ingame + // Other types aren't drawn & shouldn't decrement the number of primitives left to draw ingame PrimitiveKind::Other(_) => {} // Decrement the number of primitives left _ => placement = Placement::InWorld(num_prims - 1, res),