From 0d3a0cd1b8303709a968fcfbe3ed8b676abdf77b Mon Sep 17 00:00:00 2001 From: floppy Date: Wed, 16 Feb 2022 20:30:52 +0100 Subject: [PATCH] enable custom naming bricks for lake biomes --- world/src/civ/mod.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/world/src/civ/mod.rs b/world/src/civ/mod.rs index f69026743b..93729f4cb8 100644 --- a/world/src/civ/mod.rs +++ b/world/src/civ/mod.rs @@ -525,11 +525,11 @@ impl Civs { common::terrain::BiomeKind::Lake if biome.1.len() as u32 > 200 => Some(format!( "{} {}", ["Lake", "Loch"].choose(&mut ctx.rng).unwrap(), - NameGen::location(&mut ctx.rng).generate() + NameGen::location(&mut ctx.rng).generate_lake_custom() )), common::terrain::BiomeKind::Lake if biome.1.len() as u32 > 10 => Some(format!( "{} {}", - NameGen::location(&mut ctx.rng).generate(), + NameGen::location(&mut ctx.rng).generate_lake_custom(), ["Pool", "Well", "Pond"].choose(&mut ctx.rng).unwrap() )), common::terrain::BiomeKind::Grassland if biome.1.len() as u32 > 750 => {