diff --git a/assets/voxygen/shaders/terrain-vert.glsl b/assets/voxygen/shaders/terrain-vert.glsl index 1e67ef8b08..e3fd157767 100644 --- a/assets/voxygen/shaders/terrain-vert.glsl +++ b/assets/voxygen/shaders/terrain-vert.glsl @@ -29,8 +29,8 @@ void main() { f_chunk_pos = vec3(ivec3((uvec3(v_pos_norm) >> uvec3(0, 6, 12)) & uvec3(0x3Fu, 0x3Fu, 0xFFFFu)) - ivec3(0, 0, EXTRA_NEG_Z)); f_pos = f_chunk_pos + model_offs; - f_pos.z -= 250.0 * (1.0 - min(1.0001 - 0.02 / pow(tick.x - load_time, 10.0), 1.0)); - f_pos.z -= min(32.0, 25.0 * pow(distance(focus_pos.xy, f_pos.xy) / view_distance.x, 20.0)); + // f_pos.z -= 250.0 * (1.0 - min(1.0001 - 0.02 / pow(tick.x - load_time, 10.0), 1.0)); + // f_pos.z -= min(32.0, 25.0 * pow(distance(focus_pos.xy, f_pos.xy) / view_distance.x, 20.0)); f_col = vec3((uvec3(v_col_light) >> uvec3(8, 16, 24)) & uvec3(0xFFu)) / 255.0;