diff --git a/assets/common/items/weapons/bow/wood_shortbow-0.ron b/assets/common/items/weapons/bow/wood_shortbow-0.ron index c655669510..31bc5aa46c 100644 --- a/assets/common/items/weapons/bow/wood_shortbow-0.ron +++ b/assets/common/items/weapons/bow/wood_shortbow-0.ron @@ -6,7 +6,7 @@ Item( kind: Bow("WoodShortbow0"), stats: ( equip_time_millis: 400, - power: 1.0, + power: 0.8, ), ) ), diff --git a/assets/common/items/weapons/sword/wood_sword.ron b/assets/common/items/weapons/sword/wood_sword.ron index 59b674ee19..c7a047b01a 100644 --- a/assets/common/items/weapons/sword/wood_sword.ron +++ b/assets/common/items/weapons/sword/wood_sword.ron @@ -6,7 +6,7 @@ Item( kind: Sword("WoodTraining"), stats: ( equip_time_millis: 400, - power: 1.0, + power: 0.8, ), ) ), diff --git a/assets/voxygen/element/frames/tt_test_corner_tr.png b/assets/voxygen/element/frames/tt_test_corner_tr.png index a66a135760..01ebb19e3a 100644 --- a/assets/voxygen/element/frames/tt_test_corner_tr.png +++ b/assets/voxygen/element/frames/tt_test_corner_tr.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f0de494ff10082d841254a96d3ea5d87d3bc77e2b7e10662584c86957b810460 -size 134 +oid sha256:34f8867698f981b35754f6a59d469436b157f6b95c8f7a0fee3340387be901b6 +size 1428 diff --git a/assets/voxygen/element/frames/tt_test_edge.png b/assets/voxygen/element/frames/tt_test_edge.png index b28d1e380c..8788303d42 100644 --- a/assets/voxygen/element/frames/tt_test_edge.png +++ b/assets/voxygen/element/frames/tt_test_edge.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3a44ab4a366dd977cd2ece967991b1eb98c271b4c07ee763739af3a50478acb4 -size 117 +oid sha256:c545ceaabad22234ba94c5e76624560bb7f52b18e46eee7e8d9d74e03b5c4857 +size 1421 diff --git a/assets/voxygen/i18n/de_DE.ron b/assets/voxygen/i18n/de_DE.ron index f5ce2fa8f8..756e30360c 100644 --- a/assets/voxygen/i18n/de_DE.ron +++ b/assets/voxygen/i18n/de_DE.ron @@ -329,6 +329,7 @@ magischen Gegenstände ergattern?"#, "hud.social.not_yet_available": "Noch nicht verfügbar", "hud.social.faction": "Fraktion", "hud.social.play_online_fmt": "{nb_player} Spieler online", + "hud.social.account": "Account", "hud.spell": "Zauber", diff --git a/assets/voxygen/i18n/en.ron b/assets/voxygen/i18n/en.ron index 8e95b9df7d..9d53f77dd8 100644 --- a/assets/voxygen/i18n/en.ron +++ b/assets/voxygen/i18n/en.ron @@ -335,6 +335,7 @@ magically infused items?"#, "hud.social.name": "Name", "hud.social.level": "Level", "hud.social.zone": "Zone", + "hud.social.account": "Account", "hud.crafting": "Crafting", diff --git a/voxygen/src/hud/crafting.rs b/voxygen/src/hud/crafting.rs index 226dbec811..6bf0a59f70 100644 --- a/voxygen/src/hud/crafting.rs +++ b/voxygen/src/hud/crafting.rs @@ -183,6 +183,7 @@ impl<'a> Widget for Crafting<'a> { .set(ids.align_ing, ui); let client = &self.client; // First available recipes, then unavailable ones + // TODO Sort these alphabetically by using "sort_by_key(|x| x.to_lowercase())" let recipe_iter = self .client .recipe_book() diff --git a/voxygen/src/hud/social.rs b/voxygen/src/hud/social.rs index 82d570a15b..130b4c7494 100644 --- a/voxygen/src/hud/social.rs +++ b/voxygen/src/hud/social.rs @@ -417,6 +417,11 @@ impl<'a> Widget for Social<'a> { } else { button.down_from(state.ids.player_names[i - 1], 1.0) }; + let acc_name_txt = format!( + "{}: {}", + &self.localized_strings.get("hud.social.account"), + alias + ); button .w_h(133.0, 20.0) .hover_image(if selected { @@ -434,6 +439,7 @@ impl<'a> Widget for Social<'a> { .label_y(conrod_core::position::Relative::Scalar(1.0)) .label_font_id(self.fonts.cyri.conrod_id) .label_color(TEXT_COLOR) + .with_tooltip(self.tooltip_manager, &acc_name_txt, "", &button_tooltip) .set(state.ids.player_names[i], ui); // Player Levels Button::image(if !selected { diff --git a/world/src/layer/mod.rs b/world/src/layer/mod.rs index c9947b1bbd..c6e689a22c 100644 --- a/world/src/layer/mod.rs +++ b/world/src/layer/mod.rs @@ -29,7 +29,7 @@ pub struct Colors { fn close(x: f32, tgt: f32, falloff: f32) -> f32 { (1.0 - (x - tgt).abs() / falloff).max(0.0).powf(0.5) } -const MUSH_FACT: f32 = 0.0001; // To balance everything around the mushroom spawning rate +const MUSH_FACT: f32 = 1.0e-4; // To balance everything around the mushroom spawning rate pub fn apply_scatter_to<'a>( wpos2d: Vec2, mut get_column: impl FnMut(Vec2) -> Option<&'a ColumnSample<'a>>, @@ -130,10 +130,10 @@ pub fn apply_scatter_to<'a>( // Collecable Objects // Only spawn twigs in temperate forests (Twigs, false, |c| { - ((c.tree_density - 0.5).max(0.0) * 0.001, None) + ((c.tree_density - 0.5).max(0.0) * 1.0e-3, None) }), (Stones, false, |c| { - ((c.rockiness - 0.5).max(0.0) * 0.05, None) + ((c.rockiness - 0.5).max(0.0) * 1.0e-3, None) }), // Don't spawn Mushrooms in snowy regions (Mushroom, false, |c| {