diff --git a/assets/voxygen/shaders/fluid-frag.glsl b/assets/voxygen/shaders/fluid-frag.glsl index 038c693f64..2d4f3bae7b 100644 --- a/assets/voxygen/shaders/fluid-frag.glsl +++ b/assets/voxygen/shaders/fluid-frag.glsl @@ -45,6 +45,8 @@ float wave_height(vec3 pos) { (texture(t_waves, pos.yx * 0.03 + big_warp.yx - tick.x * 0.05).y - 0.5) * 1.0 + (texture(t_waves, pos.xy * 0.1 + warp.xy + tick.x * 0.1).x - 0.5) * 0.5 + (texture(t_waves, pos.yx * 0.1 + warp.yx - tick.x * 0.1).x - 0.5) * 0.5 + + (texture(t_waves, pos.yx * 0.3 + warp.xy * 0.5 + tick.x * 0.1).x - 0.5) * 0.2 + + (texture(t_waves, pos.yx * 0.3 + warp.yx * 0.5 - tick.x * 0.1).x - 0.5) * 0.2 + 0.0 );