diff --git a/common/sys/src/phys.rs b/common/sys/src/phys.rs index a7e85f36fe..55749deba0 100644 --- a/common/sys/src/phys.rs +++ b/common/sys/src/phys.rs @@ -457,7 +457,8 @@ impl<'a> PhysicsSystemData<'a> { Collider::Voxel { .. } => { // for now, treat entities with voxel colliders as their bounding // cylinders for the purposes of colliding them with terrain - let radius = collider.get_radius() * scale; + // Actually no, make them smaller to avoid lag + let radius = collider.get_radius() * scale * 0.1; let (z_min, z_max) = collider.get_z_limits(scale); let cylinder = (radius, z_min, z_max);