From 2f3ccbc5d66cf3136923c9cd157d60cdce805dc0 Mon Sep 17 00:00:00 2001 From: Adam Whitehurst Date: Fri, 3 Jan 2020 12:46:41 -0800 Subject: [PATCH] Update Comments --- common/src/comp/character_state.rs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/common/src/comp/character_state.rs b/common/src/comp/character_state.rs index a2ed953f54..9ebaf3eb9e 100644 --- a/common/src/comp/character_state.rs +++ b/common/src/comp/character_state.rs @@ -126,20 +126,16 @@ impl ActionState { } /// __A concurrent state machine that allows for separate `ActionState`s and `MoveState`s.__ -/// -/// _Each state can optionally override the other through `*_disabled` flag_ #[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)] pub struct CharacterState { /// __How the character is currently moving, e.g. Running, Standing, Falling.__ /// /// _Primarily `handle()`s updating `Pos`, `Vel`, `Ori`, and lower body animations. - /// Can be overidden by `ActionState`s using `move_disabled` flag. Example: `ChargeAttackState`_ pub move_state: MoveState, /// __How the character is currently acting, e.g. Wielding, Attacking, Dodging.__ /// /// _Primarily `handle()`s how character interacts with world, and upper body animations. - /// Can be overidden by `MoveState`s using `action_disabled` flag. Example: `GlideState`_ pub action_state: ActionState, }