diff --git a/CHANGELOG.md b/CHANGELOG.md index 3b2a4eaecb..8bc0c3ba9b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -33,6 +33,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Changed +- Controls pane in settings window now shows actual configured keys +- Fixed scroll wheel and roll keys on OS X - Fixed near and far view planes - Improvements to armor names - Animation fixes to line up with true positions diff --git a/voxygen/src/hud/settings_window.rs b/voxygen/src/hud/settings_window.rs index 5b68c2bfae..70fc3012be 100644 --- a/voxygen/src/hud/settings_window.rs +++ b/voxygen/src/hud/settings_window.rs @@ -1209,6 +1209,7 @@ impl<'a> Widget for SettingsWindow<'a> { // Contents if let SettingsTab::Controls = self.show.settings_tab { + let controls = &self.global_state.settings.controls; Text::new( "Free Cursor\n\ Toggle Help Window\n\ @@ -1288,65 +1289,65 @@ impl<'a> Widget for SettingsWindow<'a> { .font_size(18) .set(state.ids.controls_text, ui); // TODO: Replace with buttons that show actual keybinds and allow the user to change them. - Text::new( - "TAB\n\ - F1\n\ - F2\n\ - F3\n\ - F4\n\ - F6\n\ - F11\n\ + Text::new(&format!( + "{}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ \n\ \n\ - W\n\ - A\n\ - S\n\ - D\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ \n\ - SPACE\n\ + {}\n\ \n\ - L-Shift\n\ + {}\n\ \n\ - ??\n\ + {}\n\ \n\ - ??\n\ + {}\n\ \n\ - ??\n\ + {}\n\ \n\ - ??\n\ + {}\n\ \n\ - ??\n\ + {}\n\ \n\ \n\ - L-Click\n\ - R-Click\n\ + {}\n\ + {}\n\ \n\ \n\ - 1\n\ - 2\n\ - 3\n\ - 4\n\ - 5\n\ - 6\n\ - 7\n\ - 8\n\ - 9\n\ - 0\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ \n\ \n\ - ESC\n\ - N\n\ - O\n\ - M\n\ - P\n\ - C\n\ - L\n\ - B\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ + {}\n\ \n\ \n\ \n\ - ENTER\n\ - Mousewheel\n\ + {}\n\ + {}\n\ \n\ \n\ \n\ @@ -1354,7 +1355,47 @@ impl<'a> Widget for SettingsWindow<'a> { \n\ \n\ ", - ) + controls.toggle_cursor, + controls.help, + controls.toggle_interface, + controls.toggle_debug, + controls.screenshot, + controls.toggle_ingame_ui, + controls.fullscreen, + controls.move_forward, + controls.move_left, + controls.move_back, + controls.move_right, + controls.jump, + controls.glide, + "??", // Dodge + "??", // Auto Walk + controls.toggle_wield, + "??", // Put on/Remove Helmet + controls.sit, + controls.primary, + controls.secondary, + "1", // Skillbar Slot 1 + "2", // Skillbar Slot 2 + "3", // Skillbar Slot 3 + "4", // Skillbar Slot 4 + "5", // Skillbar Slot 5 + "6", // Skillbar Slot 6 + "7", // Skillbar Slot 7 + "8", // Skillbar Slot 8 + "9", // Skillbar Slot 9 + "0", // Skillbar Slot 10 + controls.escape, + controls.settings, + controls.social, + controls.map, + controls.spellbook, + controls.character_window, + controls.quest_log, + controls.bag, + controls.enter, + "Mouse Wheel", // Scroll chat + )) .color(TEXT_COLOR) .right_from(state.ids.controls_text, 0.0) .font_id(self.fonts.cyri) diff --git a/voxygen/src/settings.rs b/voxygen/src/settings.rs index d453f2770f..980b1c1417 100644 --- a/voxygen/src/settings.rs +++ b/voxygen/src/settings.rs @@ -51,6 +51,15 @@ pub struct ControlSettings { pub charge: KeyMouse, } +/// Since Macbook trackpads lack middle click, on OS X we default to LShift instead +/// It is an imperfect heuristic, but hopefully it will be a slightly better default, and the +/// two places we default to middle click currently (roll and wall jump) are both situations where +/// you cannot glide (the other default mapping for LShift). +#[cfg(target_os = "macos")] +const MIDDLE_CLICK_KEY: KeyMouse = KeyMouse::Key(VirtualKeyCode::LShift); +#[cfg(not(target_os = "macos"))] +const MIDDLE_CLICK_KEY: KeyMouse = KeyMouse::Mouse(MouseButton::Middle); + impl Default for ControlSettings { fn default() -> Self { Self { @@ -69,7 +78,7 @@ impl Default for ControlSettings { glide: KeyMouse::Key(VirtualKeyCode::LShift), climb: KeyMouse::Key(VirtualKeyCode::Space), climb_down: KeyMouse::Key(VirtualKeyCode::LControl), - wall_leap: KeyMouse::Mouse(MouseButton::Middle), + wall_leap: MIDDLE_CLICK_KEY, mount: KeyMouse::Key(VirtualKeyCode::F), map: KeyMouse::Key(VirtualKeyCode::M), bag: KeyMouse::Key(VirtualKeyCode::B), @@ -84,7 +93,7 @@ impl Default for ControlSettings { fullscreen: KeyMouse::Key(VirtualKeyCode::F11), screenshot: KeyMouse::Key(VirtualKeyCode::F4), toggle_ingame_ui: KeyMouse::Key(VirtualKeyCode::F6), - roll: KeyMouse::Mouse(MouseButton::Middle), + roll: MIDDLE_CLICK_KEY, respawn: KeyMouse::Key(VirtualKeyCode::Space), interact: KeyMouse::Mouse(MouseButton::Right), toggle_wield: KeyMouse::Key(VirtualKeyCode::T), diff --git a/voxygen/src/window.rs b/voxygen/src/window.rs index 81835dbf15..182cf67380 100644 --- a/voxygen/src/window.rs +++ b/voxygen/src/window.rs @@ -6,6 +6,7 @@ use crate::{ use hashbrown::HashMap; use log::{error, warn}; use serde_derive::{Deserialize, Serialize}; +use std::fmt; use vek::*; /// Represents a key that the game recognises after keyboard mapping. @@ -86,6 +87,185 @@ pub enum KeyMouse { Mouse(glutin::MouseButton), } +impl fmt::Display for KeyMouse { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + use self::KeyMouse::*; + use glutin::{MouseButton, VirtualKeyCode::*}; + write!( + f, + "{}", + match self { + Key(Key1) => "1", + Key(Key2) => "2", + Key(Key3) => "3", + Key(Key4) => "4", + Key(Key5) => "5", + Key(Key6) => "6", + Key(Key7) => "7", + Key(Key8) => "8", + Key(Key9) => "9", + Key(Key0) => "0", + Key(A) => "A", + Key(B) => "B", + Key(C) => "C", + Key(D) => "D", + Key(E) => "E", + Key(F) => "F", + Key(G) => "G", + Key(H) => "H", + Key(I) => "I", + Key(J) => "J", + Key(K) => "K", + Key(L) => "L", + Key(M) => "M", + Key(N) => "N", + Key(O) => "O", + Key(P) => "P", + Key(Q) => "Q", + Key(R) => "R", + Key(S) => "S", + Key(T) => "T", + Key(U) => "U", + Key(V) => "V", + Key(W) => "W", + Key(X) => "X", + Key(Y) => "Y", + Key(Z) => "Z", + Key(Escape) => "ESC", + Key(F1) => "F1", + Key(F2) => "F2", + Key(F3) => "F3", + Key(F4) => "F4", + Key(F5) => "F5", + Key(F6) => "F6", + Key(F7) => "F7", + Key(F8) => "F8", + Key(F9) => "F9", + Key(F10) => "F10", + Key(F11) => "F11", + Key(F12) => "F12", + Key(F13) => "F13", + Key(F14) => "F14", + Key(F15) => "F15", + Key(F16) => "F16", + Key(F17) => "F17", + Key(F18) => "F18", + Key(F19) => "F19", + Key(F20) => "F20", + Key(F21) => "F21", + Key(F22) => "F22", + Key(F23) => "F23", + Key(F24) => "F24", + Key(Snapshot) => "Print Screen", + Key(Scroll) => "Scroll Lock", + Key(Pause) => "Pause/Break", + Key(Insert) => "Insert", + Key(Home) => "Home", + Key(Delete) => "Delete", + Key(End) => "End", + Key(PageDown) => "PageDown", + Key(PageUp) => "PageUp", + Key(Left) => "Left Arrow", + Key(Up) => "Up Arrow", + Key(Right) => "Right Arrow", + Key(Down) => "Down Arrow", + Key(Back) => "Backspace", + Key(Return) => "Enter", + Key(Space) => "Space", + Key(Compose) => "Compose", + Key(Caret) => "^", + Key(Numlock) => "Numlock", + Key(Numpad0) => "Numpad 0", + Key(Numpad1) => "Numpad 1", + Key(Numpad2) => "Numpad 2", + Key(Numpad3) => "Numpad 3", + Key(Numpad4) => "Numpad 4", + Key(Numpad5) => "Numpad 5", + Key(Numpad6) => "Numpad 6", + Key(Numpad7) => "Numpad 7", + Key(Numpad8) => "Numpad 8", + Key(Numpad9) => "Numpad 9", + Key(AbntC1) => "Abnt C1", + Key(AbntC2) => "Abnt C2", + Key(Add) => "Numpad +", + Key(Apostrophe) => "'", + Key(Apps) => "Context Menu", + Key(At) => "@", + Key(Ax) => "Ax", + Key(Backslash) => "\\", + Key(Calculator) => "Calculator", + Key(Capital) => "Caps Lock", + Key(Colon) => ":", + Key(Comma) => ",", + Key(Convert) => "Convert", + Key(Decimal) => "Numpad .", + Key(Divide) => "Numpad /", + Key(Equals) => "=", + Key(Grave) => "`", + Key(Kana) => "Kana", + Key(Kanji) => "Kanji", + Key(LAlt) => "LAlt", + Key(LBracket) => "[", + Key(LControl) => "LControl", + Key(LShift) => "LShift", + Key(LWin) => "LWin", + Key(Mail) => "Mail", + Key(MediaSelect) => "MediaSelect", + Key(MediaStop) => "MediaStop", + Key(Minus) => "-", + Key(Multiply) => "Numpad *", + Key(Mute) => "Mute", + Key(MyComputer) => "My Computer", + Key(NavigateForward) => "Navigate Forward", + Key(NavigateBackward) => "Navigate Backward", + Key(NextTrack) => "Next Track", + Key(NoConvert) => "Non Convert", + Key(NumpadComma) => "Numpad ,", + Key(NumpadEnter) => "Numpad Enter", + Key(NumpadEquals) => "Numpad =", + Key(OEM102) => "OEM 102", + Key(Period) => ".", + Key(PlayPause) => "Play / Pause", + Key(Power) => "Power", + Key(PrevTrack) => "Prev Track", + Key(RAlt) => "RAlt", + Key(RBracket) => "]", + Key(RControl) => "RControl", + Key(RShift) => "RShift", + Key(RWin) => "RWin", + Key(Semicolon) => ";", + Key(Slash) => "/", + Key(Sleep) => "Sleep", + Key(Stop) => "Media Stop", + Key(Subtract) => "Numpad -", + Key(Sysrq) => "Sysrq", + Key(Tab) => "Tab", + Key(Underline) => "_", + Key(Unlabeled) => "No Name", + Key(VolumeDown) => "Volume Down", + Key(VolumeUp) => "Volume Up", + Key(Wake) => "Wake", + Key(WebBack) => "Browser Back", + Key(WebFavorites) => "Browser Favorites", + Key(WebForward) => "Browser Forward", + Key(WebHome) => "Browser Home", + Key(WebRefresh) => "Browser Refresh", + Key(WebSearch) => "Browser Search", + Key(WebStop) => "Browser Stop", + Key(Yen) => "Yen", + Key(Copy) => "Copy", + Key(Paste) => "Paste", + Key(Cut) => "Cut", + Mouse(MouseButton::Left) => "Mouse L-Click", + Mouse(MouseButton::Right) => "Mouse R-Click", + Mouse(MouseButton::Middle) => "Mouse Middle-Click", + Mouse(MouseButton::Other(button)) => + return write!(f, "Unknown Mouse Button: {:?}", button), + } + ) + } +} + pub struct Window { events_loop: glutin::EventsLoop, renderer: Renderer, @@ -391,12 +571,20 @@ impl Window { events.push(Event::CursorMove(delta)); } } - glutin::DeviceEvent::MouseWheel { - delta: glutin::MouseScrollDelta::LineDelta(_x, y), - .. - } if cursor_grabbed && *focused => events.push(Event::Zoom( - y * (zoom_sensitivity as f32 / 100.0) * zoom_inversion, - )), + glutin::DeviceEvent::MouseWheel { delta, .. } if cursor_grabbed && *focused => { + events.push(Event::Zoom({ + let y = match delta { + glutin::MouseScrollDelta::LineDelta(_x, y) => y, + // TODO: Check to see if there is a better way to find the "line + // height" than just hardcoding 16.0 pixels. Alternately we could + // get rid of this and have the user set zoom sensitivity, since + // it's unlikely people would expect a configuration file to work + // across operating systems. + glutin::MouseScrollDelta::PixelDelta(pos) => (pos.y / 16.0) as f32, + }; + y * (zoom_sensitivity as f32 / 100.0) * zoom_inversion + })) + } _ => {} }, _ => {}