diff --git a/world/examples/water.rs b/world/examples/water.rs index a462b3d709..d42998dd03 100644 --- a/world/examples/water.rs +++ b/world/examples/water.rs @@ -31,6 +31,7 @@ fn main() { // "map_1575990726223.bin"; // "map_1575987666972.bin"; // "map_1576046079066.bin"; + // "maps/071090_2x.bin"; "map_1579539133272.bin"; let mut _map_file = PathBuf::from("./maps"); _map_file.push(map_file); diff --git a/world/src/sim/erosion.rs b/world/src/sim/erosion.rs index c0c85b0844..32c24812c1 100644 --- a/world/src/sim/erosion.rs +++ b/world/src/sim/erosion.rs @@ -236,6 +236,7 @@ impl RiverData { /// that we draw rivers at all. pub fn get_rivers, G: Float + Into>( map_size_lg: MapSizeLg, + continent_scale_hack: f64, newh: &[u32], water_alt: &[F], downhill: &[isize], @@ -257,7 +258,7 @@ pub fn get_rivers, G: Float + Into>( // increases, mins_per_sec should decrease, until it hits 1 / 60 or 1/ 64. // For example, if grid_scale is multiplied by 4, mins_per_sec should be // multiplied by 1 / (4.0 * 4.0). - let mins_per_sec = 1.0/*1.0 / 16.0*//*1.0 / 64.0*/; + let mins_per_sec = 1.0 / (continent_scale_hack * continent_scale_hack)/*1.0 / 16.0*//*1.0 / 64.0*/; let chunk_area_factor = neighbor_coef.x * neighbor_coef.y * mins_per_sec; // NOTE: This technically makes us discontinuous, so we should be cautious about // using this. diff --git a/world/src/sim/mod.rs b/world/src/sim/mod.rs index 69fa1d7334..6d37fc5fb6 100644 --- a/world/src/sim/mod.rs +++ b/world/src/sim/mod.rs @@ -72,20 +72,6 @@ const DEFAULT_WORLD_CHUNKS_LG: MapSizeLg = panic!("Default world chunk size does not satisfy required invariants."); }; -// NOTE: I suspect this is too small (1024 * 16 * 1024 * 16 * 8 doesn't fit in -// an i32), but we'll see what happens, I guess! We could always store sizes >> -// 3. I think 32 or 64 is the absolute limit though, and would require -// substantial changes. Also, 1024 * 16 * 1024 * 16 is no longer -// cleanly representable in f32 (that stops around 1024 * 4 * 1024 * 4, for -// signed floats anyway) but I think that is probably less important since I -// don't think we actually cast a chunk id to float, just coordinates... could -// be wrong though! -#[allow(clippy::identity_op)] // TODO: Pending review in #587 -const WORLD_SIZE: Vec2 = Vec2 { - x: 1 << DEFAULT_WORLD_CHUNKS_LG.vec().x, - y: 1 << DEFAULT_WORLD_CHUNKS_LG.vec().y, -}; - /// A structure that holds cached noise values and cumulative distribution /// functions for the input that led to those values. See the definition of /// InverseCdf for a description of how to interpret the types of its fields. @@ -199,6 +185,23 @@ pub struct WorldMap_0_5_0 { pub basement: Box<[Alt]>, } +/// Version of the world map intended for use in Veloren 0.7.0. +#[derive(Serialize, Deserialize)] +#[repr(C)] +pub struct WorldMap_0_7_0 { + /// Saved map size. + pub map_size_lg: Vec2, + /// Saved continent_scale hack, to try to better approximate the correct + /// seed according to varying map size. + /// + /// TODO: Remove when generating new maps becomes more principled. + pub continent_scale_hack: f64, + /// Saved altitude height map. + pub alt: Box<[Alt]>, + /// Saved basement height map. + pub basement: Box<[Alt]>, +} + /// Errors when converting a map to the most recent type (currently, /// shared by the various map types, but at some point we might switch to /// version-specific errors if it feels worthwhile). @@ -237,11 +240,12 @@ pub enum WorldFileError { #[repr(u32)] pub enum WorldFile { Veloren0_5_0(WorldMap_0_5_0) = 0, + Veloren0_7_0(WorldMap_0_7_0) = 1, } /// Data for the most recent map type. Update this when you add a new map /// verson. -pub type ModernMap = WorldMap_0_5_0; +pub type ModernMap = WorldMap_0_7_0; /// The default world map. /// @@ -262,9 +266,9 @@ impl WorldFileLegacy { /// should construct a call chain that ultimately ends up with a modern /// version. pub fn into_modern(self) -> Result { - if self.alt.len() != self.basement.len() - || self.alt.len() != WORLD_SIZE.x as usize * WORLD_SIZE.y as usize - { + // NOTE: At this point, we ssume that any remaining legacy maps were 1024 × + // 1024. + if self.alt.len() != self.basement.len() || self.alt.len() != 1024 * 1024 { return Err(WorldFileError::WorldSizeInvalid); } @@ -278,10 +282,36 @@ impl WorldFileLegacy { } impl WorldMap_0_5_0 { + #[inline] + pub fn into_modern(self) -> Result { + let pow_size = (self.alt.len().trailing_zeros()) / 2; + let coord_size = 1 << pow_size; + let two_coord_size = 1 << (2 * pow_size); + if self.alt.len() != self.basement.len() || self.alt.len() != two_coord_size { + return Err(WorldFileError::WorldSizeInvalid); + } + + // The recommended continent scale for maps from version 0.5.0 is (in all + // existing cases) just 1.0 << (f64::from(coord_size) - 10.0). + let continent_scale_hack = (f64::from(coord_size) - 10.0).exp2(); + + let map = WorldMap_0_7_0 { + map_size_lg: Vec2::new(pow_size, pow_size), + continent_scale_hack, + alt: self.alt, + basement: self.basement, + }; + + map.into_modern() + } +} + +impl WorldMap_0_7_0 { #[inline] pub fn into_modern(self) -> Result { if self.alt.len() != self.basement.len() - || self.alt.len() != WORLD_SIZE.x as usize * WORLD_SIZE.y as usize + || self.alt.len() != (1 << (self.map_size_lg.x + self.map_size_lg.y)) + || self.continent_scale_hack <= 0.0 { return Err(WorldFileError::WorldSizeInvalid); } @@ -296,7 +326,7 @@ impl WorldFile { /// variant we construct here to make sure we're using the latest map /// version. - pub fn new(map: ModernMap) -> Self { WorldFile::Veloren0_5_0(map) } + pub fn new(map: ModernMap) -> Self { WorldFile::Veloren0_7_0(map) } #[inline] /// Turns a WorldFile into the latest version. Whenever a new map version @@ -304,6 +334,7 @@ impl WorldFile { pub fn into_modern(self) -> Result { match self { WorldFile::Veloren0_5_0(map) => map.into_modern(), + WorldFile::Veloren0_7_0(map) => map.into_modern(), } } } @@ -326,12 +357,120 @@ impl WorldSim { #[allow(clippy::unnested_or_patterns)] // TODO: Pending review in #587 pub fn generate(seed: u32, opts: WorldOpts) -> Self { - let mut rng = ChaChaRng::from_seed(seed_expan::rng_state(seed)); - // NOTE: Change 1.0 to 4.0, while multiplying grid_size by 4, for a 4x - // improvement in world detail. You may also want to set mins_per_sec to 1 / - // (4.0 * 4.0) in ./erosion.rs, in order to get a similar rate of river + // Parse out the contents of various map formats into the values we need. + let parsed_world_file = (|| { + let map = match opts.world_file { + FileOpts::LoadLegacy(ref path) => { + let file = match File::open(path) { + Ok(file) => file, + Err(e) => { + warn!(?e, ?path, "Couldn't read path for maps"); + return None; + }, + }; + + let reader = BufReader::new(file); + let map: WorldFileLegacy = match bincode::deserialize_from(reader) { + Ok(map) => map, + Err(e) => { + warn!( + ?e, + "Couldn't parse legacy map. Maybe you meant to try a regular \ + load?" + ); + return None; + }, + }; + + map.into_modern() + }, + FileOpts::Load(ref path) => { + let file = match File::open(path) { + Ok(file) => file, + Err(e) => { + warn!(?e, ?path, "Couldn't read path for maps"); + return None; + }, + }; + + let reader = BufReader::new(file); + let map: WorldFile = match bincode::deserialize_from(reader) { + Ok(map) => map, + Err(e) => { + warn!( + ?e, + "Couldn't parse modern map. Maybe you meant to try a legacy load?" + ); + return None; + }, + }; + + map.into_modern() + }, + FileOpts::LoadAsset(ref specifier) => { + let reader = match assets::load_file(specifier, &["bin"]) { + Ok(reader) => reader, + Err(e) => { + warn!(?e, ?specifier, "Couldn't read asset specifier for maps",); + return None; + }, + }; + + let map: WorldFile = match bincode::deserialize_from(reader) { + Ok(map) => map, + Err(e) => { + warn!( + ?e, + "Couldn't parse modern map. Maybe you meant to try a legacy load?" + ); + return None; + }, + }; + + map.into_modern() + }, + FileOpts::Generate | FileOpts::Save => return None, + }; + + match map { + Ok(map) => Some(map), + Err(e) => { + match e { + WorldFileError::WorldSizeInvalid => { + warn!("World size of map is invalid."); + }, + } + None + }, + } + })(); + + // NOTE: Change 1.0 to 4.0 for a 4x + // improvement in world detail. We also use this to automatically adjust + // grid_scale (multiplying by 4.0) and multiply mins_per_sec by + // 1.0 / (4.0 * 4.0) in ./erosion.rs, in order to get a similar rate of river // formation. - let continent_scale = 1.0/*4.0*/ + // + // FIXME: This is a hack! At some point we will hae a more principled way of + // dealing with this. + let continent_scale_hack = 1.0/*4.0*/; + let (parsed_world_file, map_size_lg) = parsed_world_file + .and_then(|map| match MapSizeLg::new(map.map_size_lg) { + Ok(map_size_lg) => Some((Some(map), map_size_lg)), + Err(e) => { + warn!("World size of map does not satisfy invariants: {:?}", e); + None + }, + }) + .unwrap_or((None, DEFAULT_WORLD_CHUNKS_LG)); + let continent_scale_hack = if let Some(map) = &parsed_world_file { + map.continent_scale_hack + } else { + continent_scale_hack + }; + + let mut rng = ChaChaRng::from_seed(seed_expan::rng_state(seed)); + let continent_scale = continent_scale_hack * 5_000.0f64 .div(32.0) .mul(TerrainChunkSize::RECT_SIZE.x as f64); @@ -412,7 +551,7 @@ impl WorldSim { // Suppose the old world has grid spacing Δx' = Δy', new Δx = Δy. // We define grid_scale such that Δx = height_scale * Δx' ⇒ // grid_scale = Δx / Δx'. - let grid_scale = 1.0f64 / 4.0/*1.0*/; + let grid_scale = 1.0f64 / (4.0 / continent_scale_hack)/*1.0*/; // Now, suppose we want to generate a world with "similar" topography, defined // in this case as having roughly equal slopes at steady state, with the @@ -465,7 +604,6 @@ impl WorldSim { // Assumes μ = 0, σ = 1 let logistic_cdf = |x: f64| (x / logistic_2_base).tanh() * 0.5 + 0.5; - let map_size_lg = DEFAULT_WORLD_CHUNKS_LG; let map_size_chunks_len_f64 = map_size_lg.chunks().map(f64::from).product(); let min_epsilon = 1.0 / map_size_chunks_len_f64.max(f64::EPSILON as f64 * 0.5); let max_epsilon = @@ -892,98 +1030,10 @@ impl WorldSim { } }; - // Parse out the contents of various map formats into the values we need. - let parsed_world_file = (|| { - let map = match opts.world_file { - FileOpts::LoadLegacy(ref path) => { - let file = match File::open(path) { - Ok(file) => file, - Err(e) => { - warn!(?e, ?path, "Couldn't read path for maps"); - return None; - }, - }; - - let reader = BufReader::new(file); - let map: WorldFileLegacy = match bincode::deserialize_from(reader) { - Ok(map) => map, - Err(e) => { - warn!( - ?e, - "Couldn't parse legacy map. Maybe you meant to try a regular \ - load?" - ); - return None; - }, - }; - - map.into_modern() - }, - FileOpts::Load(ref path) => { - let file = match File::open(path) { - Ok(file) => file, - Err(e) => { - warn!(?e, ?path, "Couldn't read path for maps"); - return None; - }, - }; - - let reader = BufReader::new(file); - let map: WorldFile = match bincode::deserialize_from(reader) { - Ok(map) => map, - Err(e) => { - warn!( - ?e, - "Couldn't parse modern map. Maybe you meant to try a legacy load?" - ); - return None; - }, - }; - - map.into_modern() - }, - FileOpts::LoadAsset(ref specifier) => { - let reader = match assets::load_file(specifier, &["bin"]) { - Ok(reader) => reader, - Err(e) => { - warn!(?e, ?specifier, "Couldn't read asset specifier for maps",); - return None; - }, - }; - - let map: WorldFile = match bincode::deserialize_from(reader) { - Ok(map) => map, - Err(e) => { - warn!( - ?e, - "Couldn't parse modern map. Maybe you meant to try a legacy load?" - ); - return None; - }, - }; - - map.into_modern() - }, - FileOpts::Generate | FileOpts::Save => return None, - }; - - match map { - Ok(map) => Some(map), - Err(e) => { - match e { - WorldFileError::WorldSizeInvalid => { - warn!("World size of map is invalid."); - }, - } - None - }, - } - })(); - // Perform some erosion. - let (alt, basement, map_size_lg) = if let Some(map) = parsed_world_file { - (map.alt, map.basement, DEFAULT_WORLD_CHUNKS_LG) + let (alt, basement) = if let Some(map) = parsed_world_file { + (map.alt, map.basement) } else { let (alt, basement) = do_erosion( map_size_lg, @@ -1012,7 +1062,7 @@ impl WorldSim { ); // Quick "small scale" erosion cycle in order to lower extreme angles. - let (alt, basement) = do_erosion( + do_erosion( map_size_lg, 1.0f32, n_small_steps, @@ -1032,14 +1082,17 @@ impl WorldSim { height_scale, k_d_scale(n_approx), k_da_scale, - ); - - (alt, basement, map_size_lg) + ) }; // Save map, if necessary. // NOTE: We wll always save a map with latest version. - let map = WorldFile::new(ModernMap { alt, basement }); + let map = WorldFile::new(ModernMap { + continent_scale_hack, + map_size_lg: map_size_lg.vec(), + alt, + basement, + }); (|| { if let FileOpts::Save = opts.world_file { use std::time::SystemTime; @@ -1076,7 +1129,12 @@ impl WorldSim { // Skip validation--we just performed a no-op conversion for this map, so it had // better be valid! - let ModernMap { alt, basement } = map.into_modern().unwrap(); + let ModernMap { + continent_scale_hack: _, + map_size_lg: _, + alt, + basement, + } = map.into_modern().unwrap(); // Additional small-scale eroson after map load, only used during testing. let (alt, basement) = if n_post_load_steps == 0 { @@ -1188,6 +1246,7 @@ impl WorldSim { let rivers = get_rivers( map_size_lg, + continent_scale_hack, &water_alt_pos, &water_alt, &dh, @@ -1352,7 +1411,7 @@ impl WorldSim { /// u32s. pub fn get_map(&self) -> WorldMapMsg { let mut map_config = MapConfig::orthographic( - DEFAULT_WORLD_CHUNKS_LG, + self.map_size_lg(), core::ops::RangeInclusive::new(CONFIG.sea_level, CONFIG.sea_level + self.max_height), ); // Build a horizon map.