diff --git a/assets/voxygen/shaders/include/cloud/regular.glsl b/assets/voxygen/shaders/include/cloud/regular.glsl index 8fa9df2d25..4669b9202e 100644 --- a/assets/voxygen/shaders/include/cloud/regular.glsl +++ b/assets/voxygen/shaders/include/cloud/regular.glsl @@ -45,7 +45,7 @@ vec4 get_cloud_color(vec3 dir, vec3 origin, float time_of_day, float max_dist, f float start = max(min(mind, maxd), 0.0); float delta = min(abs(mind - maxd), max_dist); - float fuzz = sin(texture(t_noise, dir.xz * 100000.0 + tick.x).x * 100.0) * INCR * delta * pow(maxd - mind, 0.3) * 2.0; + float fuzz = sin(texture(t_noise, dir.xz * 100000.0 + tick.x).x * 100.0) * INCR * delta * pow(abs(maxd - mind), 0.3) * 2.0; float cloud_shade = 1.0; float passthrough = 1.0;