diff --git a/voxygen/src/audio/sfx/event_mapper/movement/tests.rs b/voxygen/src/audio/sfx/event_mapper/movement/tests.rs index 6d7d8325ba..f8b6b91187 100644 --- a/voxygen/src/audio/sfx/event_mapper/movement/tests.rs +++ b/voxygen/src/audio/sfx/event_mapper/movement/tests.rs @@ -88,6 +88,7 @@ fn maps_idle() { &CharacterState::Idle {}, &PhysicsState { on_ground: true, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -111,6 +112,7 @@ fn maps_run_with_sufficient_velocity() { &CharacterState::Idle {}, &PhysicsState { on_ground: true, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -134,6 +136,7 @@ fn does_not_map_run_with_insufficient_velocity() { &CharacterState::Idle {}, &PhysicsState { on_ground: true, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -157,6 +160,7 @@ fn does_not_map_run_with_sufficient_velocity_but_not_on_ground() { &CharacterState::Idle {}, &PhysicsState { on_ground: false, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -183,6 +187,7 @@ fn maps_roll() { }), &PhysicsState { on_ground: true, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -206,6 +211,7 @@ fn maps_land_on_ground_to_run() { &CharacterState::Idle {}, &PhysicsState { on_ground: true, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -229,6 +235,7 @@ fn maps_glider_open() { &CharacterState::Glide {}, &PhysicsState { on_ground: false, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -252,6 +259,7 @@ fn maps_glide() { &CharacterState::Glide {}, &PhysicsState { on_ground: false, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -275,6 +283,7 @@ fn maps_glider_close_when_closing_mid_flight() { &CharacterState::Idle {}, &PhysicsState { on_ground: false, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -299,6 +308,7 @@ fn maps_glider_close_when_landing() { &CharacterState::Idle {}, &PhysicsState { on_ground: true, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -335,6 +345,7 @@ fn maps_wield_while_equipping() { }), &PhysicsState { on_ground: true, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -369,6 +380,7 @@ fn maps_unwield() { &CharacterState::default(), &PhysicsState { on_ground: true, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false, @@ -391,6 +403,7 @@ fn maps_quadrupeds_running() { let result = MovementEventMapper::map_non_humanoid_movement_event( &PhysicsState { on_ground: true, + on_ceiling: false, on_wall: None, touch_entity: None, in_fluid: false,