diff --git a/common/src/states/utils.rs b/common/src/states/utils.rs index 03b4b7b73e..9e7db75345 100644 --- a/common/src/states/utils.rs +++ b/common/src/states/utils.rs @@ -138,16 +138,6 @@ pub fn handle_unwield(data: &JoinData, update: &mut StateUpdate) { } } -/// Checks that player can Swap and updates Loadout -pub fn handle_swap_loadout(data: &JoinData, update: &mut StateUpdate) { - if let CharacterState::Wielding { .. } = update.character { - if data.inputs.swap_loadout.is_pressed() { - //TODO - println!("YAH NAH"); - } - } -} - /// Checks that player can glide and updates `CharacterState` if so pub fn handle_glide(data: &JoinData, update: &mut StateUpdate) { if let CharacterState::Idle { .. } | CharacterState::Wielding { .. } = update.character { diff --git a/voxygen/src/session.rs b/voxygen/src/session.rs index 5bee64ee03..f0e4be378d 100644 --- a/voxygen/src/session.rs +++ b/voxygen/src/session.rs @@ -319,11 +319,10 @@ impl PlayState for SessionState { Event::InputUpdate(GameInput::WallLeap, state) => { self.inputs.wall_leap.set_state(state) }, - // Event::InputUpdate(GameInput::ToggleWield, state) => { - // self.inputs.toggle_wield.set_state(state); - // }, - Event::InputUpdate(GameInput::ToggleWield, state) - | Event::InputUpdate(GameInput::SwapLoadout, state) => { + Event::InputUpdate(GameInput::ToggleWield, state) => { + self.inputs.toggle_wield.set_state(state); + }, + Event::InputUpdate(GameInput::SwapLoadout, state) => { let mut client = self.client.borrow_mut(); let entity = client.entity(); let loadout = client