diff --git a/voxygen/src/hud/character_window.rs b/voxygen/src/hud/character_window.rs index 3ae5c59ca0..add3f23201 100644 --- a/voxygen/src/hud/character_window.rs +++ b/voxygen/src/hud/character_window.rs @@ -161,42 +161,6 @@ impl<'a> Widget for CharacterWindow<'a> { .w_h(28.0 * 2.0, 28.0 * 2.0) .middle_of(state.shoulders_bg) .set(state.shoulders_grid, ui); - // Hands - Image::new(self.imgs.head_bg) - .w_h(28.0 * 2.0, 28.0 * 2.0) - .up_from(state.belt_bg, 10.0) - .set(state.hands_bg, ui); - Button::image(self.imgs.grid) - .w_h(28.0 * 2.0, 28.0 * 2.0) - .middle_of(state.hands_bg) - .set(state.hands_grid, ui); - // Belt - Image::new(self.imgs.head_bg) - .w_h(28.0 * 2.0, 28.0 * 2.0) - .up_from(state.legs_bg, 10.0) - .set(state.belt_bg, ui); - Button::image(self.imgs.grid) - .w_h(28.0 * 2.0, 28.0 * 2.0) - .middle_of(state.belt_bg) - .set(state.belt_grid, ui); - // Legs - Image::new(self.imgs.head_bg) - .w_h(28.0 * 2.0, 28.0 * 2.0) - .up_from(state.feet_bg, 10.0) - .set(state.legs_bg, ui); - Button::image(self.imgs.grid) - .w_h(28.0 * 2.0, 28.0 * 2.0) - .middle_of(state.legs_bg) - .set(state.legs_grid, ui); - // Feet - Image::new(self.imgs.head_bg) - .w_h(28.0 * 2.0, 28.0 * 2.0) - .up_from(state.ring_r_bg, 10.0) - .set(state.feet_bg, ui); - Button::image(self.imgs.grid) - .w_h(28.0 * 2.0, 28.0 * 2.0) - .middle_of(state.feet_bg) - .set(state.feet_grid, ui); // Ring R Image::new(self.imgs.head_bg) .w_h(28.0 * 2.0, 28.0 * 2.0) @@ -206,6 +170,42 @@ impl<'a> Widget for CharacterWindow<'a> { .w_h(28.0 * 2.0, 28.0 * 2.0) .middle_of(state.ring_r_bg) .set(state.ring_r_grid, ui); + // Feet + Image::new(self.imgs.head_bg) + .w_h(28.0 * 2.0, 28.0 * 2.0) + .up_from(state.ring_r_bg, 10.0) + .set(state.feet_bg, ui); + Button::image(self.imgs.grid) + .w_h(28.0 * 2.0, 28.0 * 2.0) + .middle_of(state.feet_bg) + .set(state.feet_grid, ui); + // Legs + Image::new(self.imgs.head_bg) + .w_h(28.0 * 2.0, 28.0 * 2.0) + .up_from(state.feet_bg, 10.0) + .set(state.legs_bg, ui); + Button::image(self.imgs.grid) + .w_h(28.0 * 2.0, 28.0 * 2.0) + .middle_of(state.legs_bg) + .set(state.legs_grid, ui); + // Belt + Image::new(self.imgs.head_bg) + .w_h(28.0 * 2.0, 28.0 * 2.0) + .up_from(state.legs_bg, 10.0) + .set(state.belt_bg, ui); + Button::image(self.imgs.grid) + .w_h(28.0 * 2.0, 28.0 * 2.0) + .middle_of(state.belt_bg) + .set(state.belt_grid, ui); + // Hands + Image::new(self.imgs.head_bg) + .w_h(28.0 * 2.0, 28.0 * 2.0) + .up_from(state.belt_bg, 10.0) + .set(state.hands_bg, ui); + Button::image(self.imgs.grid) + .w_h(28.0 * 2.0, 28.0 * 2.0) + .middle_of(state.hands_bg) + .set(state.hands_grid, ui); // Ring L Image::new(self.imgs.head_bg) .w_h(28.0 * 2.0, 28.0 * 2.0)