diff --git a/assets/voxygen/voxel/sprite_manifest.ron b/assets/voxygen/voxel/sprite_manifest.ron index 48751da3c8..ce004b3e04 100644 --- a/assets/voxygen/voxel/sprite_manifest.ron +++ b/assets/voxygen/voxel/sprite_manifest.ron @@ -1,9 +1,9 @@ -#![enable(unwrap_newtypes)] +#![enable(unwrap_newtypes, implicit_some)] { // Represents the lack of a sprite. -Empty: None, +(Empty, ()): None, // Windows -Window1: Some(( +(Window1, ()): ( variations: [ ( model: "voxygen.voxel.sprite.window.window-0", @@ -12,8 +12,8 @@ Window1: Some(( ), ], wind_sway: 0.0, -)), -Window2: Some(( +), +(Window2, ()): ( variations: [ ( model: "voxygen.voxel.sprite.window.window-1", @@ -22,8 +22,8 @@ Window2: Some(( ), ], wind_sway: 0.0, -)), -Window3: Some(( +), +(Window3, ()): ( variations: [ ( model: "voxygen.voxel.sprite.window.window-2", @@ -32,8 +32,8 @@ Window3: Some(( ), ], wind_sway: 0.0, -)), -Window4: Some(( +), +(Window4, ()): ( variations: [ ( model: "voxygen.voxel.sprite.window.window-3", @@ -42,9 +42,9 @@ Window4: Some(( ), ], wind_sway: 0.0, -)), +), // Cacti -BarrelCactus: Some(( +(BarrelCactus, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cacti.barrel_cactus", @@ -58,8 +58,8 @@ BarrelCactus: Some(( ), ], wind_sway: 0.0, -)), -LargeCactus: Some(( +), +(LargeCactus, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cacti.large_cactus", @@ -89,8 +89,8 @@ LargeCactus: Some(( ), ], wind_sway: 0.0, -)), -TallCactus: Some(( +), +(TallCactus, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cacti.tall", @@ -104,8 +104,8 @@ TallCactus: Some(( ), ], wind_sway: 0.0, -)), -RoundCactus: Some(( +), +(RoundCactus, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cacti.cactus_round", @@ -114,8 +114,8 @@ RoundCactus: Some(( ), ], wind_sway: 0.0, -)), -ShortCactus: Some(( +), +(ShortCactus, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cacti.cactus_short", @@ -124,8 +124,8 @@ ShortCactus: Some(( ), ], wind_sway: 0.0, -)), -MedFlatCactus: Some(( +), +(MedFlatCactus, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cacti.flat_cactus_med", @@ -134,8 +134,8 @@ MedFlatCactus: Some(( ), ], wind_sway: 0.0, -)), -ShortFlatCactus: Some(( +), +(ShortFlatCactus, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cacti.flat_cactus_short", @@ -144,9 +144,9 @@ ShortFlatCactus: Some(( ), ], wind_sway: 0.0, -)), +), // Flowers -BlueFlower: Some(( +(BlueFlower, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flowers.flower_blue_1", @@ -200,8 +200,8 @@ BlueFlower: Some(( ), ], wind_sway: 0.1, -)), -PinkFlower: Some(( +), +(PinkFlower, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flowers.flower_pink_1", @@ -225,8 +225,8 @@ PinkFlower: Some(( ), ], wind_sway: 0.1, -)), -PurpleFlower: Some(( +), +(PurpleFlower, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flowers.flower_purple_1", @@ -270,8 +270,8 @@ PurpleFlower: Some(( ), ], wind_sway: 0.1, -)), -RedFlower: Some(( +), +(RedFlower, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flowers.flower_red_1", @@ -310,8 +310,8 @@ RedFlower: Some(( ), ], wind_sway: 0.1, -)), -WhiteFlower: Some(( +), +(WhiteFlower, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flowers.flower_white_1", @@ -340,8 +340,8 @@ WhiteFlower: Some(( ), ], wind_sway: 0.1, -)), -YellowFlower: Some(( +), +(YellowFlower, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flowers.flower_yellow-1", @@ -355,8 +355,8 @@ YellowFlower: Some(( ), ], wind_sway: 0.1, -)), -Sunflower: Some(( +), +(Sunflower, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flowers.sunflower_1", @@ -370,9 +370,9 @@ Sunflower: Some(( ), ], wind_sway: 0.1, -)), +), // Grass -LongGrass: Some(( +(LongGrass, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grass.grass_long_1", @@ -411,8 +411,8 @@ LongGrass: Some(( ), ], wind_sway: 0.8, -)), -MediumGrass: Some(( +), +(MediumGrass, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grass.grass_med_1", @@ -441,8 +441,8 @@ MediumGrass: Some(( ), ], wind_sway: 0.5, -)), -ShortGrass: Some(( +), +(ShortGrass, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grass.grass_short_1", @@ -471,8 +471,8 @@ ShortGrass: Some(( ), ], wind_sway: 0.1, -)), -LargeGrass: Some(( +), +(LargeGrass, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grass.grass_large-0", @@ -491,8 +491,8 @@ LargeGrass: Some(( ), ], wind_sway: 0.5, -)), -JungleRedGrass: Some(( +), +(JungleRedGrass, ()): ( variations: [ ( model: "voxygen.voxel.sprite.jungleredgrass.jungle_grass_red-0", @@ -526,9 +526,9 @@ JungleRedGrass: Some(( ), ], wind_sway: 0.1, -)), +), // Fruit -Apple: Some(( +(Apple, ()): ( variations: [ ( model: "voxygen.voxel.sprite.fruit.apple", @@ -537,9 +537,9 @@ Apple: Some(( ), ], wind_sway: 0.0, -)), +), // Mushrooms -Mushroom: Some(( +(Mushroom, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mushrooms.mushroom-0", @@ -598,9 +598,9 @@ Mushroom: Some(( ), ], wind_sway: 0.1, -)), +), // Sewer Mushrooms -SewerMushroom: Some(( +(SewerMushroom, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.mushroom-0", @@ -609,9 +609,9 @@ SewerMushroom: Some(( ), ], wind_sway: 0.0, -)), +), // Lush cave biome mushrooms -LushMushroom: Some(( +(LushMushroom, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mushrooms.mushroom-0", @@ -655,9 +655,9 @@ LushMushroom: Some(( ), ], wind_sway: 0.0, -)), +), // Rocky cave biome mushrooms -RockyMushroom: Some(( +(RockyMushroom, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.mushroom-0", @@ -686,9 +686,9 @@ RockyMushroom: Some(( ), ], wind_sway: 0.0, -)), +), // Mushroom cave biome mushrooms -GlowMushroom: Some(( +(GlowMushroom, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.mushroom-3", @@ -742,9 +742,9 @@ GlowMushroom: Some(( ), ], wind_sway: 0.0, -)), +), // Cave Mushrooms -CaveMushroom: Some(( +(CaveMushroom, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.mushroom-0", @@ -793,9 +793,9 @@ CaveMushroom: Some(( ), ], wind_sway: 0.0, -)), +), // Ceiling Mushrooms -CeilingMushroom: Some(( +(CeilingMushroom, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.ceiling.mushroom-0", @@ -814,8 +814,8 @@ CeilingMushroom: Some(( ), ], wind_sway: 0.0, -)), -Mold: Some(( +), +(Mold, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.ceiling.mold-0", @@ -854,8 +854,8 @@ Mold: Some(( ), ], wind_sway: 0.0, -)), -Root: Some(( +), +(Root, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.ceiling.root-0", @@ -894,8 +894,8 @@ Root: Some(( ), ], wind_sway: 0.0, -)), -CeilingLanternPlant: Some(( +), +(CeilingLanternPlant, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.ceiling.cave_lantern_plant-0", @@ -909,8 +909,8 @@ CeilingLanternPlant: Some(( ), ], wind_sway: 0.0, -)), -CeilingLanternFlower: Some(( +), +(CeilingLanternFlower, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.ceiling.cave_lantern_flower-0", @@ -929,8 +929,8 @@ CeilingLanternFlower: Some(( ), ], wind_sway: 0.0, -)), -CeilingJungleLeafyPlant: Some(( +), +(CeilingJungleLeafyPlant, ()): ( variations: [ ( model: "voxygen.voxel.sprite.leafy_plant.jungle_plant_ceiling-0", @@ -959,8 +959,8 @@ CeilingJungleLeafyPlant: Some(( ), ], wind_sway: 0.4, -)), -LushFlower: Some(( +), +(LushFlower, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.cave_flower-0", @@ -984,8 +984,8 @@ LushFlower: Some(( ), ], wind_sway: 0.0, -)), -LanternFlower: Some(( +), +(LanternFlower, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.cave_lantern_flower-0", @@ -1004,8 +1004,8 @@ LanternFlower: Some(( ), ], wind_sway: 0.0, -)), -LanternPlant: Some(( +), +(LanternPlant, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.cave_lantern_plant-0", @@ -1024,8 +1024,8 @@ LanternPlant: Some(( ), ], wind_sway: 0.0, -)), -SporeReed: Some(( +), +(SporeReed, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.spore_reed-0", @@ -1049,8 +1049,8 @@ SporeReed: Some(( ), ], wind_sway: 0.0, -)), -Orb: Some(( +), +(Orb, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.ceiling.orb-0", @@ -1074,9 +1074,9 @@ Orb: Some(( ), ], wind_sway: 0.0, -)), +), // Lianas, -Liana: Some(( +(Liana, ()): ( variations: [ ( model: "voxygen.voxel.sprite.lianas.liana-0", @@ -1090,9 +1090,9 @@ Liana: Some(( ), ], wind_sway: 0.5, -)), +), // Velorite -Velorite: Some(( +(Velorite, ()): ( variations: [ ( model: "voxygen.voxel.sprite.velorite.velorite_ore", @@ -1101,8 +1101,8 @@ Velorite: Some(( ), ], wind_sway: 0.0, -)), -VeloriteFrag: Some(( +), +(VeloriteFrag, ()): ( variations: [ ( model: "voxygen.voxel.sprite.velorite.velorite", @@ -1111,9 +1111,9 @@ VeloriteFrag: Some(( ), ], wind_sway: 0.0, -)), +), // Chests -Chest: Some(( +(Chest, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest", @@ -1132,8 +1132,8 @@ Chest: Some(( ), ], wind_sway: 0.0, -)), -CommonLockedChest: Some(( +), +(CommonLockedChest, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest_gold", @@ -1143,9 +1143,9 @@ CommonLockedChest: Some(( ], wind_sway: 0.0, -)), +), // Dungeon Chests -DungeonChest0: Some(( +(DungeonChest0, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest_vines", @@ -1154,8 +1154,8 @@ DungeonChest0: Some(( ), ], wind_sway: 0.0, -)), -DungeonChest1: Some(( +), +(DungeonChest1, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest_skull", @@ -1164,8 +1164,8 @@ DungeonChest1: Some(( ), ], wind_sway: 0.0, -)), -DungeonChest2: Some(( +), +(DungeonChest2, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest_light", @@ -1174,8 +1174,8 @@ DungeonChest2: Some(( ), ], wind_sway: 0.0, -)), -DungeonChest3: Some(( +), +(DungeonChest3, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest_gold", @@ -1184,8 +1184,8 @@ DungeonChest3: Some(( ), ], wind_sway: 0.0, -)), -DungeonChest4: Some(( +), +(DungeonChest4, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest_gold", @@ -1194,8 +1194,8 @@ DungeonChest4: Some(( ), ], wind_sway: 0.0, -)), -DungeonChest5: Some(( +), +(DungeonChest5, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest_demon", @@ -1204,9 +1204,9 @@ DungeonChest5: Some(( ), ], wind_sway: 0.0, -)), +), // Rope -Rope: Some(( +(Rope, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.rope", @@ -1215,9 +1215,9 @@ Rope: Some(( ), ], wind_sway: 0.0, -)), +), // Coral Chest -CoralChest: Some(( +(CoralChest, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest_coral", @@ -1226,9 +1226,9 @@ CoralChest: Some(( ), ], wind_sway: 0.0, -)), +), // Sea DecorChain -SeaDecorChain: Some(( +(SeaDecorChain, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.sea_decor_chain", @@ -1237,9 +1237,9 @@ SeaDecorChain: Some(( ), ], wind_sway: 0.0, -)), +), // Sea DecorBlock -SeaDecorBlock: Some(( +(SeaDecorBlock, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.sea_decor_block", @@ -1248,9 +1248,9 @@ SeaDecorBlock: Some(( ), ], wind_sway: 0.0, -)), +), // Sea DecorWindow Horizontal -SeaDecorWindowHor: Some(( +(SeaDecorWindowHor, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.sea_decor_window_hor", @@ -1259,9 +1259,9 @@ SeaDecorWindowHor: Some(( ), ], wind_sway: 0.0, -)), +), // Sea DecorWindow Vertical -SeaDecorWindowVer: Some(( +(SeaDecorWindowVer, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.sea_decor_window_ver", @@ -1270,9 +1270,9 @@ SeaDecorWindowVer: Some(( ), ], wind_sway: 0.0, -)), +), // Sea Decor Emblem -SeaDecorEmblem: Some(( +(SeaDecorEmblem, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.sea_decor_emblem", @@ -1281,9 +1281,9 @@ SeaDecorEmblem: Some(( ), ], wind_sway: 0.0, -)), +), // Sea Decor Pillar -SeaDecorPillar: Some(( +(SeaDecorPillar, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.sea_decor_pillar-0", @@ -1327,9 +1327,9 @@ SeaDecorPillar: Some(( ), ], wind_sway: 0.0, -)), +), // SeashellLantern -SeashellLantern: Some(( +(SeashellLantern, ()): ( variations: [ ( model: "voxygen.voxel.object.seashell_lantern", @@ -1338,9 +1338,9 @@ SeashellLantern: Some(( ), ], wind_sway: 0.0, -)), +), // GlassBarrier -GlassBarrier: Some(( +(GlassBarrier, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.glass_barrier_block", @@ -1349,8 +1349,8 @@ GlassBarrier: Some(( ), ], wind_sway: 0.0, -)), -GlassKeyhole: Some(( +), +(GlassKeyhole, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.glass_keyhole_block", @@ -1359,9 +1359,9 @@ GlassKeyhole: Some(( ), ], wind_sway: 0.0, -)), +), // Haniwa KeyDoor -HaniwaKeyDoor: Some(( +(HaniwaKeyDoor, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.haniwa_door_block", @@ -1370,9 +1370,9 @@ HaniwaKeyDoor: Some(( ), ], wind_sway: 0.0, -)), +), // Haniwa Keyhole -HaniwaKeyhole: Some(( +(HaniwaKeyhole, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.haniwa_keyhole_block", @@ -1381,8 +1381,8 @@ HaniwaKeyhole: Some(( ), ], wind_sway: 0.0, -)), -HaniwaUrn: Some(( +), +(HaniwaUrn, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest_haniwa_urn", @@ -1392,9 +1392,9 @@ HaniwaUrn: Some(( ], wind_sway: 0.0, -)), +), // Haniwa Trap -HaniwaTrap: Some(( +(HaniwaTrap, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.haniwa_door_block", @@ -1403,8 +1403,8 @@ HaniwaTrap: Some(( ), ], wind_sway: 0.0, -)), -HaniwaTrapTriggered: Some(( +), +(HaniwaTrapTriggered, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.haniwa_trap_triggered-0", @@ -1418,9 +1418,9 @@ HaniwaTrapTriggered: Some(( ), ], wind_sway: 0.0, -)), +), // Terracotta Door, Keyhole, Chest, Statue -TerracottaKeyDoor: Some(( +(TerracottaKeyDoor, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.terracotta_keydoor", @@ -1429,8 +1429,8 @@ TerracottaKeyDoor: Some(( ), ], wind_sway: 0.0, -)), -TerracottaKeyhole: Some(( +), +(TerracottaKeyhole, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.terracotta_keyhole", @@ -1439,8 +1439,8 @@ TerracottaKeyhole: Some(( ), ], wind_sway: 0.0, -)), -TerracottaChest: Some(( +), +(TerracottaChest, ()): ( variations: [ ( model: "voxygen.voxel.sprite.chests.chest_terracotta", @@ -1449,8 +1449,8 @@ TerracottaChest: Some(( ), ], wind_sway: 0.0, -)), -TerracottaStatue: Some(( +), +(TerracottaStatue, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.terracotta_statue_0", @@ -1469,8 +1469,8 @@ TerracottaStatue: Some(( ), ], wind_sway: 0.0, -)), -TerracottaBlock: Some(( +), +(TerracottaBlock, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.terracotta_block-0", @@ -1504,9 +1504,9 @@ TerracottaBlock: Some(( ), ], wind_sway: 0.0, -)), +), // Welwitch -Welwitch: Some(( +(Welwitch, ()): ( variations: [ ( model: "voxygen.voxel.sprite.welwitch.1", @@ -1515,9 +1515,9 @@ Welwitch: Some(( ), ], wind_sway: 0.1, -)), +), // Pumpkins -Pumpkin: Some(( +(Pumpkin, ()): ( variations: [ ( model: "voxygen.voxel.sprite.pumpkin.1", @@ -1556,9 +1556,9 @@ Pumpkin: Some(( ), ], wind_sway: 0.0, -)), +), // Lingonberries -LingonBerry: Some(( +(LingonBerry, ()): ( variations: [ ( model: "voxygen.voxel.sprite.lingonberry.1", @@ -1577,9 +1577,9 @@ LingonBerry: Some(( ), ], wind_sway: 0.0, -)), +), // Leafy Plants -LeafyPlant: Some(( +(LeafyPlant, ()): ( variations: [ ( model: "voxygen.voxel.sprite.leafy_plant.1", @@ -1633,8 +1633,8 @@ LeafyPlant: Some(( ), ], wind_sway: 0.4, -)), -JungleLeafyPlant: Some(( +), +(JungleLeafyPlant, ()): ( variations: [ ( model: "voxygen.voxel.sprite.leafy_plant.jungle_plant-0", @@ -1663,9 +1663,9 @@ JungleLeafyPlant: Some(( ), ], wind_sway: 0.4, -)), +), // Ferns -Fern: Some(( +(Fern, ()): ( variations: [ ( model: "voxygen.voxel.sprite.ferns.1", @@ -1734,8 +1734,8 @@ Fern: Some(( ), ], wind_sway: 0.4, -)), -JungleFern: Some(( +), +(JungleFern, ()): ( variations: [ ( model: "voxygen.voxel.sprite.junglefern.1", @@ -1759,9 +1759,9 @@ JungleFern: Some(( ), ], wind_sway: 0.4, -)), +), // Savanna Flora -SavannaGrass: Some(( +(SavannaGrass, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grass.grass_savanna-0", @@ -1800,8 +1800,8 @@ SavannaGrass: Some(( ), ], wind_sway: 0.5, -)), -TallSavannaGrass: Some(( +), +(TallSavannaGrass, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grass.grass_savanna_tall-0", @@ -1840,8 +1840,8 @@ TallSavannaGrass: Some(( ), ], wind_sway: 0.8, -)), -RedSavannaGrass: Some(( +), +(RedSavannaGrass, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grass.grass_savanna_red-0", @@ -1865,8 +1865,8 @@ RedSavannaGrass: Some(( ), ], wind_sway: 0.8, -)), -SavannaBush: Some(( +), +(SavannaBush, ()): ( variations: [ ( model: "voxygen.voxel.sprite.savanna_bush.1", @@ -1900,9 +1900,9 @@ SavannaBush: Some(( ), ], wind_sway: 0.2, -)), +), // Dead Bush -DeadBush: Some(( +(DeadBush, ()): ( variations: [ ( model: "voxygen.voxel.sprite.dead_bush.1", @@ -1926,9 +1926,9 @@ DeadBush: Some(( ), ], wind_sway: 0.2, -)), +), // Dead Plant -DeadPlant: Some(( +(DeadPlant, ()): ( variations: [ ( model: "voxygen.voxel.sprite.dead_plant.dead_plant-0", @@ -1952,10 +1952,10 @@ DeadPlant: Some(( ), ], wind_sway: 0.2, -)), +), // Blueberries // NOTE: Why are these commented out? -Blueberry: None/* ( +(Blueberry, ()): None/* ( variations: [ ( model: "voxygen.voxel.sprite.blueberry.1", @@ -2004,9 +2004,9 @@ Blueberry: None/* ( ), ], wind_sway: 0.0, -)*/, +*/, // Ember -Ember: Some(( +(Ember, ()): ( variations: [ ( model: "voxygen.voxel.sprite.ember.1", @@ -2015,9 +2015,9 @@ Ember: Some(( ), ], wind_sway: 0.0, -)), +), // FireBlock -FireBlock: Some(( +(FireBlock, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.fireblock", @@ -2026,9 +2026,9 @@ FireBlock: Some(( ), ], wind_sway: 0.0, -)), +), // Smoke dummy -SmokeDummy: Some(( +(SmokeDummy, ()): ( variations: [ ( model: "voxygen.voxel.sprite.ember.dummy", @@ -2037,9 +2037,9 @@ SmokeDummy: Some(( ), ], wind_sway: 0.8, -)), +), // Corn -Corn: Some(( +(Corn, ()): ( variations: [ ( model: "voxygen.voxel.sprite.corn.corn-0", @@ -2073,9 +2073,9 @@ Corn: Some(( ), ], wind_sway: 0.4, -)), +), // Yellow Wheat -WheatYellow: Some(( +(WheatYellow, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wheat_yellow.wheat-0", @@ -2129,9 +2129,9 @@ WheatYellow: Some(( ), ], wind_sway: 0.4, -)), +), // Green Wheat -WheatGreen: Some(( +(WheatGreen, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wheat_green.wheat-0", @@ -2185,9 +2185,9 @@ WheatGreen: Some(( ), ], wind_sway: 0.4, -)), +), // Cabbage -Cabbage: Some(( +(Cabbage, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cabbage.cabbage-0", @@ -2206,9 +2206,9 @@ Cabbage: Some(( ), ], wind_sway: 0.0, -)), +), // Flax -Flax: Some(( +(Flax, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flax.flax-0", @@ -2242,9 +2242,9 @@ Flax: Some(( ), ], wind_sway: 0.4, -)), +), // Carrot -Carrot: Some(( +(Carrot, ()): ( variations: [ ( model: "voxygen.voxel.sprite.carrot.0", @@ -2278,9 +2278,9 @@ Carrot: Some(( ), ], wind_sway: 0.1, -)), +), // Tomato -Tomato: Some(( +(Tomato, ()): ( variations: [ ( model: "voxygen.voxel.sprite.tomato.0", @@ -2309,9 +2309,9 @@ Tomato: Some(( ), ], wind_sway: 0.0, -)), +), // Radish -Radish: Some(( +(Radish, ()): ( variations: [ ( model: "voxygen.voxel.sprite.radish.0", @@ -2340,9 +2340,9 @@ Radish: Some(( ), ], wind_sway: 0.1, -)), +), // Turnip -Turnip: Some(( +(Turnip, ()): ( variations: [ ( model: "voxygen.voxel.sprite.turnip.turnip-0", @@ -2376,9 +2376,9 @@ Turnip: Some(( ), ], wind_sway: 0.1, -)), +), // Coconut -Coconut: Some(( +(Coconut, ()): ( variations: [ ( model: "voxygen.voxel.sprite.fruit.coconut", @@ -2387,9 +2387,9 @@ Coconut: Some(( ), ], wind_sway: 0.0, -)), +), // Scarecrow -Scarecrow: Some(( +(Scarecrow, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.scarecrow", @@ -2398,9 +2398,9 @@ Scarecrow: Some(( ), ], wind_sway: 0.0, -)), +), // Street Light -StreetLamp: Some(( +(StreetLamp, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.street_lamp", @@ -2409,8 +2409,8 @@ StreetLamp: Some(( ), ], wind_sway: 0.0, -)), -StreetLampTall: Some(( +), +(StreetLampTall, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.street_lamp-0", @@ -2420,10 +2420,10 @@ StreetLampTall: Some(( ], wind_sway: 0.0, -)), +), // Door // To make doors swing add them in voxygen\src\scene\terrain L. 333 -Door: Some(( +(Door, ()): ( variations: [ ( model: "voxygen.voxel.sprite.door.door-0", @@ -2432,8 +2432,8 @@ Door: Some(( ), ], wind_sway: 0.0, -)), -DoorDark: Some(( +), +(DoorDark, ()): ( variations: [ ( model: "voxygen.voxel.sprite.door.door_dark-0", @@ -2442,8 +2442,8 @@ DoorDark: Some(( ), ], wind_sway: 0.0, -)), -DoorWide: Some(( +), +(DoorWide, ()): ( variations: [ ( model: "voxygen.voxel.sprite.door.door-wide", @@ -2452,9 +2452,9 @@ DoorWide: Some(( ), ], wind_sway: 0.0, -)), +), // Bed -Bed: Some(( +(Bed, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.bed-0", @@ -2463,9 +2463,9 @@ Bed: Some(( ), ], wind_sway: 0.0, -)), +), // Bench -Bench: Some(( +(Bench, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.bench-0", @@ -2474,9 +2474,9 @@ Bench: Some(( ), ], wind_sway: 0.0, -)), +), // Chair -ChairSingle: Some(( +(ChairSingle, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.chair_single-0", @@ -2490,8 +2490,8 @@ ChairSingle: Some(( ), ], wind_sway: 0.0, -)), -ChairDouble: Some(( +), +(ChairDouble, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.chair_double-0", @@ -2505,9 +2505,9 @@ ChairDouble: Some(( ), ], wind_sway: 0.0, -)), +), // Helm -Helm: Some(( +(Helm, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.helm", @@ -2516,9 +2516,9 @@ Helm: Some(( ), ], wind_sway: 0.0, -)), +), // CoatRack -CoatRack: Some(( +(CoatRack, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.coatrack-0", @@ -2532,9 +2532,9 @@ CoatRack: Some(( ), ], wind_sway: 0.0, -)), +), // Crate -Crate: Some(( +(Crate, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.crate-0", @@ -2573,9 +2573,9 @@ Crate: Some(( ), ], wind_sway: 0.0, -)), +), // DrawerLarge -DrawerLarge: Some(( +(DrawerLarge, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.drawer_large-0", @@ -2589,25 +2589,25 @@ DrawerLarge: Some(( ), ], wind_sway: 0.0, -)), +), // DrawerMedium -DrawerMedium: Some(( +(DrawerMedium, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.drawer_medium-0", - offset: (-11.5, -5.0, 0.0), + offset: (-11.0, -5.0, 0.0), lod_axes: (1.0, 1.0, 1.0), ), ( model: "voxygen.voxel.sprite.furniture.drawer_medium-1", - offset: (-11.5, -5.0, 0.0), + offset: (-11.0, -5.0, 0.0), lod_axes: (1.0, 1.0, 1.0), ), ], wind_sway: 0.0, -)), +), // DrawerSmall -DrawerSmall: Some(( +(DrawerSmall, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.drawer_small-0", @@ -2621,9 +2621,9 @@ DrawerSmall: Some(( ), ], wind_sway: 0.0, -)), +), // DungeonWallDecor -DungeonWallDecor: Some(( +(DungeonWallDecor, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.dungeon_wall-0", @@ -2677,9 +2677,9 @@ DungeonWallDecor: Some(( ), ], wind_sway: 0.0, -)), +), // HangingBasket -HangingBasket: Some(( +(HangingBasket, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.hanging_basket-0", @@ -2693,9 +2693,9 @@ HangingBasket: Some(( ), ], wind_sway: 0.0, -)), +), // HangingSign -HangingSign: Some(( +(HangingSign, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.hanging_sign-0", @@ -2704,9 +2704,9 @@ HangingSign: Some(( ), ], wind_sway: 0.0, -)), +), // WallLamp -WallLamp: Some(( +(WallLamp, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.lamp_wall-1", @@ -2715,9 +2715,9 @@ WallLamp: Some(( ), ], wind_sway: 0.0, -)), +), // WallLampSmall -WallLampSmall: Some(( +(WallLampSmall, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.lamp_wall-0", @@ -2726,8 +2726,8 @@ WallLampSmall: Some(( ), ], wind_sway: 0.0, -)), -WallLampWizard: Some(( +), +(WallLampWizard, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.lamp_wall-2", @@ -2736,8 +2736,8 @@ WallLampWizard: Some(( ), ], wind_sway: 0.0, -)), -ChristmasOrnament: Some(( +), +(ChristmasOrnament, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.snowflake_light", @@ -2761,8 +2761,8 @@ ChristmasOrnament: Some(( ), ], wind_sway: 0.2, -)), -ChristmasWreath: Some(( +), +(ChristmasWreath, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.wreath-0", @@ -2771,9 +2771,9 @@ ChristmasWreath: Some(( ), ], wind_sway: 0.0, -)), +), // WallSconce -WallSconce: Some(( +(WallSconce, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.sconce_wall-0", @@ -2782,9 +2782,9 @@ WallSconce: Some(( ), ], wind_sway: 0.0, -)), +), // Planter -Planter: Some(( +(Planter, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.planter-0", @@ -2823,9 +2823,9 @@ Planter: Some(( ), ], wind_sway: 0.0, -)), +), // Shelf -Shelf: Some(( +(Shelf, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.shelf-0", @@ -2839,9 +2839,9 @@ Shelf: Some(( ), ], wind_sway: 0.0, -)), +), // TableSide -TableSide: Some(( +(TableSide, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.table_side-0", @@ -2855,9 +2855,9 @@ TableSide: Some(( ), ], wind_sway: 0.0, -)), +), // TableDining -TableDining: Some(( +(TableDining, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.table_dining-0", @@ -2871,9 +2871,9 @@ TableDining: Some(( ), ], wind_sway: 0.0, -)), +), // TableDouble -TableDouble: Some(( +(TableDouble, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.table_double-0", @@ -2883,9 +2883,9 @@ TableDouble: Some(( ], wind_sway: 0.0, -)), +), // WardrobeDouble -WardrobeDouble: Some(( +(WardrobeDouble, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.wardrobe_double-0", @@ -2894,18 +2894,18 @@ WardrobeDouble: Some(( ), ( model: "voxygen.voxel.sprite.furniture.wardrobe_double-1", - offset: (-10.5, -6.5, 0.0), + offset: (-10.5, -6.0, 0.0), lod_axes: (1.0, 1.0, 1.0), ), ], wind_sway: 0.0, -)), +), // WardrobeSingle -WardrobeSingle: Some(( +(WardrobeSingle, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.wardrobe_single-0", - offset: (-5.5, -6.5, 0.0), + offset: (-5.5, -6.0, 0.0), lod_axes: (1.0, 1.0, 1.0), ), ( @@ -2915,9 +2915,9 @@ WardrobeSingle: Some(( ), ], wind_sway: 0.0, -)), +), // Pot -Pot: Some(( +(Pot, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.pot-0", @@ -2931,9 +2931,9 @@ Pot: Some(( ), ], wind_sway: 0.0, -)), +), // Stones -Stones: Some(( +(Stones, ()): ( variations: [ ( model: "voxygen.voxel.sprite.rocks.rock-0", @@ -2952,9 +2952,9 @@ Stones: Some(( ), ], wind_sway: 0.0, -)), +), // Twigs -Twigs: Some(( +(Twigs, ()): ( variations: [ ( model: "voxygen.voxel.sprite.twigs.twigs-0", @@ -2973,9 +2973,9 @@ Twigs: Some(( ), ], wind_sway: 0.0, -)), +), // Drop Gate Parts -DropGate: Some(( +(DropGate, ()): ( variations: [ ( model: "voxygen.voxel.sprite.castle.drop_gate_bars-0", @@ -2984,8 +2984,8 @@ DropGate: Some(( ), ], wind_sway: 0.0, -)), -DropGateBottom: Some(( +), +(DropGateBottom, ()): ( variations: [ ( model: "voxygen.voxel.sprite.castle.drop_gate_bottom-0", @@ -2994,9 +2994,9 @@ DropGateBottom: Some(( ), ], wind_sway: 0.0, -)), +), // Snow covered Grass -GrassSnow: Some(( +(GrassSnow, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grass.grass_snow_0", @@ -3050,9 +3050,9 @@ GrassSnow: Some(( ), ], wind_sway: 0.2, -)), +), // Reed -Reed: Some(( +(Reed, ()): ( variations: [ ( model: "voxygen.voxel.sprite.reed.reed-0", @@ -3106,9 +3106,9 @@ Reed: Some(( ), ], wind_sway: 0.3, -)), +), // Beehive -Beehive: Some(( +(Beehive, ()): ( variations: [ ( model: "voxygen.voxel.sprite.beehive.beehive", @@ -3117,9 +3117,9 @@ Beehive: Some(( ), ], wind_sway: 0.1, -)), +), // Empty Flask -VialEmpty: Some(( +(VialEmpty, ()): ( variations: [ ( model: "voxygen.voxel.object.potion_empty", @@ -3128,9 +3128,9 @@ VialEmpty: Some(( ), ], wind_sway: 0.0, -)), +), // Bowls -Bowl: Some(( +(Bowl, ()): ( variations: [ ( model: "voxygen.voxel.sprite.crafting_ing.bowl", @@ -3139,9 +3139,9 @@ Bowl: Some(( ), ], wind_sway: 0.0, -)), +), // Minor Potion -PotionMinor: Some(( +(PotionMinor, ()): ( variations: [ ( model: "voxygen.voxel.object.potion_red", @@ -3150,8 +3150,8 @@ PotionMinor: Some(( ), ], wind_sway: 0.0, -)), -PotionDummy: Some(( +), +(PotionDummy, ()): ( variations: [ ( model: "voxygen.voxel.object.potion_green", @@ -3160,9 +3160,9 @@ PotionDummy: Some(( ), ], wind_sway: 0.0, -)), +), // Ground Fire Bowls -FireBowlGround: Some(( +(FireBowlGround, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.lantern_ground_open", @@ -3171,9 +3171,9 @@ FireBowlGround: Some(( ), ], wind_sway: 0.0, -)), +), // Underwater Grass -GrassBlue: Some(( +(GrassBlue, ()): ( variations: [ ( model: "voxygen.voxel.sprite.underwater_grass.blue-0", @@ -3187,9 +3187,9 @@ GrassBlue: Some(( ), ], wind_sway: 1.0, -)), +), // Underwater Chests -ChestBuried: Some(( +(ChestBuried, ()): ( variations: [ ( model: "voxygen.voxel.sprite.underwater_chests.chest_skull", @@ -3203,9 +3203,9 @@ ChestBuried: Some(( ), ], wind_sway: 0.0, -)), +), // Stony Coral -StonyCoral: Some(( +(StonyCoral, ()): ( variations: [ ( model: "voxygen.voxel.sprite.coral.yellow_fire_coral-0", @@ -3314,9 +3314,9 @@ StonyCoral: Some(( ), ], wind_sway: 0.0, -)), +), // Soft Coral -SoftCoral: Some(( +(SoftCoral, ()): ( variations: [ ( model: "voxygen.voxel.sprite.coral.yellow_gorgonian-0", @@ -3410,9 +3410,9 @@ SoftCoral: Some(( ), ], wind_sway: 1.0, -)), +), // Sea Anemones -SeaAnemone: Some(( +(SeaAnemone, ()): ( variations: [ ( model: "voxygen.voxel.sprite.coral.sea_anemone-1", @@ -3421,9 +3421,9 @@ SeaAnemone: Some(( ), ], wind_sway: 1.0, -)), +), //Bull kelp -BullKelp: Some(( +(BullKelp, ()): ( variations: [ ( model: "voxygen.voxel.sprite.algae.nereocystis_kelp-0", @@ -3472,9 +3472,9 @@ BullKelp: Some(( ), ], wind_sway: 0.5, -)), +), //scattered temperate type Seaweed -SeaweedTemperate: Some(( +(SeaweedTemperate, ()): ( variations: [ ( model: "voxygen.voxel.sprite.algae.kelp_sprig-0", @@ -3498,9 +3498,9 @@ SeaweedTemperate: Some(( ), ], wind_sway: 0.5, -)), +), //scattered tropical type seaweed -SeaweedTropical: Some(( +(SeaweedTropical, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grass.grass_short_1", @@ -3544,9 +3544,9 @@ SeaweedTropical: Some(( ), ], wind_sway: 0.7, -)), +), //Mermaids fan algae patch -MermaidsFan: Some(( +(MermaidsFan, ()): ( variations: [ ( model: "voxygen.voxel.sprite.algae.udotea-0", @@ -3565,9 +3565,9 @@ MermaidsFan: Some(( ), ], wind_sway: 0.7, -)), +), //Caulerpa prolifera patch -WavyAlgae: Some(( +(WavyAlgae, ()): ( variations: [ ( model: "voxygen.voxel.sprite.algae.caulerpa_prolifera-0", @@ -3591,9 +3591,9 @@ WavyAlgae: Some(( ), ], wind_sway: 0.7, -)), +), //Caulerpa lentillifera patch -SeaGrapes: Some(( +(SeaGrapes, ()): ( variations: [ ( model: "voxygen.voxel.sprite.algae.caulerpa_lentillifera-0", @@ -3617,9 +3617,9 @@ SeaGrapes: Some(( ), ], wind_sway: 0.7, -)), +), //Giant Kelp -GiantKelp: Some(( +(GiantKelp, ()): ( variations: [ ( model: "voxygen.voxel.sprite.algae.macrocystis_kelp-0", @@ -3643,13 +3643,13 @@ GiantKelp: Some(( ), ], wind_sway: 0.2, -)), +), // Red Algae -RedAlgae: None, +(RedAlgae, ()): None, // Underwater Vent -UnderwaterVent: None, +(UnderwaterVent, ()): None, // Seagrass -Seagrass: Some(( +(Seagrass, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grass.seagrass-0", @@ -3675,12 +3675,12 @@ Seagrass: Some(( model: "voxygen.voxel.sprite.grass.seagrass-4", offset: (-6.0, -6.0, -0.0), lod_axes: (1.0, 1.0, 1.0), - ) -], -wind_sway: 0.7, -)), + ), + ], + wind_sway: 0.7, +), // Seashells -Seashells: Some(( +(Seashells, ()): ( variations: [ ( model: "voxygen.voxel.sprite.seashells.shell-0", @@ -3694,9 +3694,9 @@ Seashells: Some(( ), ], wind_sway: 0.0, -)), +), // Underwater Mud Piles -Mud: Some(( +(Mud, ()): ( variations: [ ( model: "voxygen.voxel.sprite.underwater_mud.mud-0", @@ -3710,9 +3710,9 @@ Mud: Some(( ), ], wind_sway: 0.0, -)), +), // Amethyst Ore -Amethyst: Some(( +(Amethyst, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.amethyst-0", @@ -3721,9 +3721,9 @@ Amethyst: Some(( ), ], wind_sway: 0.0, -)), +), // Ruby Ore -Ruby: Some(( +(Ruby, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.ruby-0", @@ -3732,9 +3732,9 @@ Ruby: Some(( ), ], wind_sway: 0.0, -)), +), // Diamond Ore -Diamond: Some(( +(Diamond, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.diamond-0", @@ -3743,9 +3743,9 @@ Diamond: Some(( ), ], wind_sway: 0.0, -)), +), // Sapphire Ore -Sapphire: Some(( +(Sapphire, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.sapphire-0", @@ -3754,9 +3754,9 @@ Sapphire: Some(( ), ], wind_sway: 0.0, -)), +), // Emerald Ore -Emerald: Some(( +(Emerald, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.emerald-0", @@ -3765,9 +3765,9 @@ Emerald: Some(( ), ], wind_sway: 0.0, -)), +), // Topaz Ore -Topaz: Some(( +(Topaz, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.topaz-0", @@ -3776,9 +3776,9 @@ Topaz: Some(( ), ], wind_sway: 0.0, -)), +), // Small Amethyst Ore -AmethystSmall: Some(( +(AmethystSmall, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.amethyst_S-0", @@ -3787,9 +3787,9 @@ AmethystSmall: Some(( ), ], wind_sway: 0.0, -)), +), // Small Topaz Ore -TopazSmall: Some(( +(TopazSmall, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.topaz_S-0", @@ -3798,9 +3798,9 @@ TopazSmall: Some(( ), ], wind_sway: 0.0, -)), +), // Small Ruby Ore -RubySmall: Some(( +(RubySmall, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.ruby_S-0", @@ -3809,9 +3809,9 @@ RubySmall: Some(( ), ], wind_sway: 0.0, -)), +), // Small Emerald Ore -EmeraldSmall: Some(( +(EmeraldSmall, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.emerald_S-0", @@ -3820,9 +3820,9 @@ EmeraldSmall: Some(( ), ], wind_sway: 0.0, -)), +), // Small Diamond Ore -DiamondSmall: Some(( +(DiamondSmall, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.diamond_S-0", @@ -3831,9 +3831,9 @@ DiamondSmall: Some(( ), ], wind_sway: 0.0, -)), +), // Small Sapphire Ore -SapphireSmall: Some(( +(SapphireSmall, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.gem.sapphire_S-0", @@ -3842,8 +3842,8 @@ SapphireSmall: Some(( ), ], wind_sway: 0.0, -)), -Bloodstone: Some(( +), +(Bloodstone, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.deposit.bloodstone", @@ -3852,8 +3852,8 @@ Bloodstone: Some(( ), ], wind_sway: 0.0, -)), -Coal: Some(( +), +(Coal, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.deposit.coal", @@ -3862,8 +3862,8 @@ Coal: Some(( ), ], wind_sway: 0.0, -)), -Cobalt: Some(( +), +(Cobalt, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.deposit.cobalt", @@ -3872,8 +3872,8 @@ Cobalt: Some(( ), ], wind_sway: 0.0, -)), -Copper: Some(( +), +(Copper, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.deposit.copper", @@ -3882,8 +3882,8 @@ Copper: Some(( ), ], wind_sway: 0.0, -)), -Iron: Some(( +), +(Iron, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.deposit.iron", @@ -3892,8 +3892,8 @@ Iron: Some(( ), ], wind_sway: 0.0, -)), -Tin: Some(( +), +(Tin, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.deposit.tin", @@ -3902,8 +3902,8 @@ Tin: Some(( ), ], wind_sway: 0.0, -)), -Silver: Some(( +), +(Silver, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.deposit.silver", @@ -3912,8 +3912,8 @@ Silver: Some(( ), ], wind_sway: 0.0, -)), -Gold: Some(( +), +(Gold, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.deposit.gold", @@ -3922,8 +3922,8 @@ Gold: Some(( ), ], wind_sway: 0.0, -)), -CrystalHigh: Some(( +), +(CrystalHigh, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.deposit.crystal.ceiling.green-0", @@ -3977,8 +3977,8 @@ CrystalHigh: Some(( ), ], wind_sway: 0.0, -)), -CrystalLow: Some(( +), +(CrystalLow, ()): ( variations: [ ( model: "voxygen.voxel.sprite.mineral.deposit.crystal.floor.blue-0", @@ -4027,8 +4027,8 @@ CrystalLow: Some(( ) ], wind_sway: 0.0, -)), -Cotton: Some(( +), +(Cotton, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flowers.cotton", @@ -4037,8 +4037,8 @@ Cotton: Some(( ), ], wind_sway: 0.4, -)), -Moonbell: Some(( +), +(Moonbell, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flowers.moonbell", @@ -4047,8 +4047,8 @@ Moonbell: Some(( ), ], wind_sway: 0.0, -)), -Pyrebloom: Some(( +), +(Pyrebloom, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flowers.pyrebloom", @@ -4057,8 +4057,8 @@ Pyrebloom: Some(( ), ], wind_sway: 0.0, -)), -WildFlax: Some(( +), +(WildFlax, ()): ( variations: [ ( model: "voxygen.voxel.sprite.flax.flax-0", @@ -4092,9 +4092,9 @@ WildFlax: Some(( ), ], wind_sway: 0.4, -)), +), // Lantern -Lantern: Some(( +(Lantern, ()): ( variations: [ ( model: "voxygen.voxel.sprite.lantern.mine_lamp", @@ -4103,9 +4103,9 @@ Lantern: Some(( ), ], wind_sway: 0.0, -)), +), // CliffTown & DesertCity Decor -WindowArabic: Some(( +(WindowArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.window.window_arabic", @@ -4114,8 +4114,8 @@ WindowArabic: Some(( ), ], wind_sway: 0.0, -)), -BookshelfArabic: Some(( +), +(BookshelfArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.bookshelf_arabic", @@ -4124,8 +4124,8 @@ BookshelfArabic: Some(( ), ], wind_sway: 0.0, -)), -DecorSetArabic: Some(( +), +(DecorSetArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.decor_set_arabic-0", @@ -4134,8 +4134,8 @@ DecorSetArabic: Some(( ), ], wind_sway: 0.0, -)), -SepareArabic: Some(( +), +(SepareArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.separe_arabic", @@ -4144,8 +4144,8 @@ SepareArabic: Some(( ), ], wind_sway: 0.0, -)), -CushionArabic: Some(( +), +(CushionArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.cushion_arabic", @@ -4154,8 +4154,8 @@ CushionArabic: Some(( ), ], wind_sway: 0.0, -)), -JugArabic: Some(( +), +(JugArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.jug_arabic", @@ -4164,8 +4164,8 @@ JugArabic: Some(( ), ], wind_sway: 0.0, -)), -TableArabicSmall: Some(( +), +(TableArabicSmall, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.table_arabic_small", @@ -4174,8 +4174,8 @@ TableArabicSmall: Some(( ), ], wind_sway: 0.0, -)), -TableArabicLarge: Some(( +), +(TableArabicLarge, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.table_arabic_large", @@ -4184,8 +4184,8 @@ TableArabicLarge: Some(( ), ], wind_sway: 0.0, -)), -CanapeArabic: Some(( +), +(CanapeArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.canape_arabic", @@ -4194,8 +4194,8 @@ CanapeArabic: Some(( ), ], wind_sway: 0.0, -)), -CupboardArabic: Some(( +), +(CupboardArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.cupboard_arabic", @@ -4204,8 +4204,8 @@ CupboardArabic: Some(( ), ], wind_sway: 0.0, -)), -WallTableArabic: Some(( +), +(WallTableArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.wall_table_arabic", @@ -4214,8 +4214,8 @@ WallTableArabic: Some(( ), ], wind_sway: 0.0, -)), -JugAndBowlArabic: Some(( +), +(JugAndBowlArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.jug_and_bowl_arabic", @@ -4224,8 +4224,8 @@ JugAndBowlArabic: Some(( ), ], wind_sway: 0.0, -)), -MelonCut: Some(( +), +(MelonCut, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.melon_cut", @@ -4234,8 +4234,8 @@ MelonCut: Some(( ), ], wind_sway: 0.0, -)), -FountainArabic: Some(( +), +(FountainArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.fountain_arabic", @@ -4244,8 +4244,8 @@ FountainArabic: Some(( ), ], wind_sway: 0.0, -)), -OvenArabic: Some(( +), +(OvenArabic, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.oven_arabic", @@ -4254,8 +4254,8 @@ OvenArabic: Some(( ), ], wind_sway: 0.0, -)), -Hearth: Some(( +), +(Hearth, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.hearth", @@ -4264,8 +4264,8 @@ Hearth: Some(( ), ], wind_sway: 0.0, -)), -ForgeTools: Some(( +), +(ForgeTools, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.forge_tools", @@ -4274,8 +4274,8 @@ ForgeTools: Some(( ), ], wind_sway: 0.0, -)), -CliffDecorBlock: Some(( +), +(CliffDecorBlock, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.cliff_decor_block", @@ -4284,9 +4284,9 @@ CliffDecorBlock: Some(( ), ], wind_sway: 0.0, -)), +), // Anvil -Anvil: Some(( +(Anvil, ()): ( variations: [ ( model: "voxygen.voxel.sprite.anvil.anvil-0", @@ -4295,9 +4295,9 @@ Anvil: Some(( ), ], wind_sway: 0.0, -)), +), // Cauldron -Cauldron: Some(( +(Cauldron, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cauldron.cauldron-0", @@ -4306,9 +4306,9 @@ Cauldron: Some(( ), ], wind_sway: 0.0, -)), +), // Forge -Forge: Some(( +(Forge, ()): ( variations: [ ( model: "voxygen.voxel.object.forge", @@ -4317,8 +4317,8 @@ Forge: Some(( ), ], wind_sway: 0.0, -)), -Loom: Some(( +), +(Loom, ()): ( variations: [ ( model: "voxygen.voxel.object.loom", @@ -4327,9 +4327,9 @@ Loom: Some(( ), ], wind_sway: 0.0, -)), +), // DismantlingBench -DismantlingBench: Some(( +(DismantlingBench, ()): ( variations: [ ( model: "voxygen.voxel.sprite.salvaging_station.salvaging_station-0", @@ -4338,8 +4338,8 @@ DismantlingBench: Some(( ), ], wind_sway: 0.0, -)), -SpinningWheel: Some(( +), +(SpinningWheel, ()): ( variations: [ ( model: "voxygen.voxel.object.spinning_wheel", @@ -4348,8 +4348,8 @@ SpinningWheel: Some(( ), ], wind_sway: 0.0, -)), -TanningRack: Some(( +), +(TanningRack, ()): ( variations: [ ( model: "voxygen.voxel.object.tanning_rack", @@ -4358,9 +4358,9 @@ TanningRack: Some(( ), ], wind_sway: 0.0, -)), +), // Crafting Bench -CraftingBench: Some(( +(CraftingBench, ()): ( variations: [ ( model: "voxygen.voxel.sprite.crafting_bench.crafting_bench-0", @@ -4369,9 +4369,9 @@ CraftingBench: Some(( ), ], wind_sway: 0.0, -)), +), // Cooking Pot -CookingPot: Some(( +(CookingPot, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cooking_pot.pot-0", @@ -4380,9 +4380,9 @@ CookingPot: Some(( ), ], wind_sway: 0.0, -)), +), // Repair Bench -RepairBench: Some(( +(RepairBench, ()): ( variations: [ ( model: "voxygen.voxel.sprite.repair_bench.repair_bench-0", @@ -4391,9 +4391,9 @@ RepairBench: Some(( ), ], wind_sway: 0.0, -)), +), // Ensnaring Vines -EnsnaringVines: Some(( +(EnsnaringVines, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.ensnaring_vines", @@ -4402,9 +4402,9 @@ EnsnaringVines: Some(( ), ], wind_sway: 0.0, -)), +), // Sea Urchin -SeaUrchin: Some(( +(SeaUrchin, ()): ( variations: [ ( model: "voxygen.voxel.object.sea_urchin", @@ -4413,9 +4413,9 @@ SeaUrchin: Some(( ), ], wind_sway: 0.0, -)), +), // Iron Spike -IronSpike: Some(( +(IronSpike, ()): ( variations: [ ( model: "voxygen.voxel.object.iron_spike", @@ -4424,9 +4424,9 @@ IronSpike: Some(( ), ], wind_sway: 0.0, -)), +), // WitchWindow -WitchWindow: Some(( +(WitchWindow, ()): ( variations: [ ( model: "voxygen.voxel.sprite.window.witch_purple", @@ -4435,8 +4435,8 @@ WitchWindow: Some(( ), ], wind_sway: 0.0, -)), -Keyhole: Some(( +), +(Keyhole, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.keyhole_block", @@ -4445,8 +4445,8 @@ Keyhole: Some(( ), ], wind_sway: 0.0, -)), -KeyDoor: Some(( +), +(KeyDoor, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.door_block", @@ -4455,8 +4455,8 @@ KeyDoor: Some(( ), ], wind_sway: 0.0, -)), -BoneKeyhole: Some(( +), +(BoneKeyhole, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.bone_keyhole_block", @@ -4465,8 +4465,8 @@ BoneKeyhole: Some(( ), ], wind_sway: 0.0, -)), -BoneKeyDoor: Some(( +), +(BoneKeyDoor, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.bone_door_block", @@ -4475,9 +4475,9 @@ BoneKeyDoor: Some(( ), ], wind_sway: 0.0, -)), +), // Bones -Bones: Some(( +(Bones, ()): ( variations: [ ( model: "voxygen.voxel.sprite.bone.bone-1", @@ -4506,9 +4506,9 @@ Bones: Some(( ), ], wind_sway: 0.0, -)), +), // Short Grass Blue -GrassBlueShort: Some(( +(GrassBlueShort, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.grass_blue_short-0", @@ -4537,9 +4537,9 @@ GrassBlueShort: Some(( ), ], wind_sway: 0.0, -)), +), // Medium Grass Blue -GrassBlueMedium: Some(( +(GrassBlueMedium, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.grass_blue_med-0", @@ -4563,9 +4563,9 @@ GrassBlueMedium: Some(( ), ], wind_sway: 0.0, -)), +), // Long Grass Blue -GrassBlueLong: Some(( +(GrassBlueLong, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.grass_blue_long-0", @@ -4609,9 +4609,9 @@ GrassBlueLong: Some(( ), ], wind_sway: 0.0, -)), +), // Cavern Lillypads Blue -CavernLillypadBlue: Some(( +(CavernLillypadBlue, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cavern.lillypad-0", @@ -4640,9 +4640,9 @@ CavernLillypadBlue: Some(( ), ], wind_sway: 0.0, -)), +), // Cave Hanging Mycel Blue -MycelBlue: Some(( +(MycelBlue, ()): ( variations: [ ( model: "voxygen.voxel.sprite.cave.ceiling.mycel-0", @@ -4666,9 +4666,9 @@ MycelBlue: Some(( ), ], wind_sway: 0.1, -)), +), // LillyPads on rivers -LillyPads: Some(( +(LillyPads, ()): ( variations: [ ( model: "voxygen.voxel.sprite.lillypads.temperate-lilypad-1", @@ -4717,8 +4717,8 @@ LillyPads: Some(( ), ], wind_sway: 0.6, -)), -Bomb: Some(( +), +(Bomb, ()): ( variations: [ ( model: "voxygen.voxel.object.bomb", @@ -4727,8 +4727,8 @@ Bomb: Some(( ), ], wind_sway: 0.0, -)), -EnsnaringWeb: Some(( +), +(EnsnaringWeb, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.ensnaring_web", @@ -4737,9 +4737,9 @@ EnsnaringWeb: Some(( ), ], wind_sway: 0.0, -)), +), // Ice spike -IceSpike: Some(( +(IceSpike, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.icespike", @@ -4748,9 +4748,9 @@ IceSpike: Some(( ), ], wind_sway: 0.0, -)), +), // WOOOOOOD -Wood: Some(( +(Wood, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wood.log.wood", @@ -4759,8 +4759,8 @@ Wood: Some(( ), ], wind_sway: 0.0, -)), -Bamboo: Some(( +), +(Bamboo, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wood.log.bamboo", @@ -4769,8 +4769,8 @@ Bamboo: Some(( ), ], wind_sway: 0.0, -)), -Hardwood: Some(( +), +(Hardwood, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wood.log.hardwood", @@ -4779,8 +4779,8 @@ Hardwood: Some(( ), ], wind_sway: 0.0, -)), -Ironwood: Some(( +), +(Ironwood, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wood.log.ironwood", @@ -4789,8 +4789,8 @@ Ironwood: Some(( ), ], wind_sway: 0.0, -)), -Frostwood: Some(( +), +(Frostwood, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wood.log.frostwood", @@ -4799,8 +4799,8 @@ Frostwood: Some(( ), ], wind_sway: 0.0, -)), -Eldwood: Some(( +), +(Eldwood, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wood.log.eldwood", @@ -4809,9 +4809,9 @@ Eldwood: Some(( ), ], wind_sway: 0.0, -)), +), // Bedrolls -Bedroll: Some(( +(Bedroll, ()): ( variations: [ ( model: "voxygen.voxel.sprite.camp.camp", @@ -4820,8 +4820,8 @@ Bedroll: Some(( ), ], wind_sway: 0.0, -)), -Tent: Some(( +), +(Tent, ()): ( variations: [ ( model: "voxygen.voxel.object.tent", @@ -4830,8 +4830,8 @@ Tent: Some(( ), ], wind_sway: 0.0, -)), -BedrollSnow: Some(( +), +(BedrollSnow, ()): ( variations: [ ( model: "voxygen.voxel.sprite.camp.camp_snow", @@ -4840,8 +4840,8 @@ BedrollSnow: Some(( ), ], wind_sway: 0.0, -)), -BedrollPirate: Some(( +), +(BedrollPirate, ()): ( variations: [ ( model: "voxygen.voxel.sprite.camp.camp_pirate", @@ -4850,9 +4850,9 @@ BedrollPirate: Some(( ), ], wind_sway: 0.0, -)), +), // Graves -Grave: Some(( +(Grave, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grave.mud", @@ -4861,8 +4861,8 @@ Grave: Some(( ), ], wind_sway: 0.0, -)), -Gravestone: Some(( +), +(Gravestone, ()): ( variations: [ ( model: "voxygen.voxel.sprite.grave.grave_0", @@ -4901,9 +4901,9 @@ Gravestone: Some(( ), ], wind_sway: 0.0, -)), +), // Wizard assets -MagicalBarrier: Some(( +(MagicalBarrier, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wizard.magical_barrier", @@ -4912,8 +4912,8 @@ MagicalBarrier: Some(( ), ], wind_sway: 0.0, -)), -MagicalSeal: Some(( +), +(MagicalSeal, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wizard.magical_seal", @@ -4922,8 +4922,8 @@ MagicalSeal: Some(( ), ], wind_sway: 0.0, -)), -Candle: Some(( +), +(Candle, ()): ( variations: [ ( model: "voxygen.voxel.sprite.wizard.candle", @@ -4932,8 +4932,8 @@ Candle: Some(( ), ], wind_sway: 0.0, -)), -DoorBars: Some(( +), +(DoorBars, ()): ( variations: [ ( model: "voxygen.voxel.sprite.bars.0", @@ -4942,8 +4942,8 @@ DoorBars: Some(( ), ], wind_sway: 0.0, -)), -KeyholeBars: Some(( +), +(KeyholeBars, ()): ( variations: [ ( model: "voxygen.voxel.sprite.bars.keyhole", @@ -4952,8 +4952,8 @@ KeyholeBars: Some(( ), ], wind_sway: 0.0, -)), -IceCrystal: Some(( +), +(IceCrystal, ()): ( variations: [ ( model: "voxygen.voxel.sprite.crystal.ice_crystal_0", @@ -5017,9 +5017,9 @@ IceCrystal: Some(( ), ], wind_sway: 0.0, -)), +), -GlowIceCrystal: Some(( +(GlowIceCrystal, ()): ( variations: [ ( model: "voxygen.voxel.sprite.crystal.glow_ice_crystal_0", @@ -5053,12 +5053,12 @@ GlowIceCrystal: Some(( ), ], wind_sway: 0.0, -)), -OneWayWall: Some(( +), +(OneWayWall, ()): ( variations: [], wind_sway: 0.0, -)), -Sign: Some(( +), +(Sign, ()): ( variations: [ ( model: "voxygen.voxel.sprite.sign.basic", @@ -5067,8 +5067,8 @@ Sign: Some(( ), ], wind_sway: 0.0, -)), -WoodBarricades: Some(( +), +(WoodBarricades, ()): ( variations: [ ( model: "voxygen.voxel.sprite.barricades_wood.barricades-0", @@ -5093,8 +5093,8 @@ WoodBarricades: Some(( ], wind_sway: 0.0, -)), -DiamondLight: Some(( +), +(DiamondLight, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.floating_diamond", @@ -5103,8 +5103,8 @@ DiamondLight: Some(( ), ], wind_sway: 0.0, -)), -Mine: Some(( +), +(Mine, ()): ( variations: [ ( model: "voxygen.voxel.sprite.misc.mine", @@ -5113,8 +5113,8 @@ Mine: Some(( ), ], wind_sway: 0.0, -)), -SmithingTable: Some(( +), +(SmithingTable, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.smith_table-0", @@ -5123,8 +5123,8 @@ SmithingTable: Some(( ), ], wind_sway: 0.0, -)), -Forge0: Some(( +), +(Forge0, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.forge-0", @@ -5133,8 +5133,8 @@ Forge0: Some(( ), ], wind_sway: 0.0, -)), -GearWheel0: Some(( +), +(GearWheel0, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.gear_wheel-0", @@ -5143,8 +5143,8 @@ GearWheel0: Some(( ), ], wind_sway: 0.0, -)), -Quench0: Some(( +), +(Quench0, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.quench-0", @@ -5153,12 +5153,12 @@ Quench0: Some(( ), ], wind_sway: 0.0, -)), -HotSurface: Some(( +), +(HotSurface, ()): ( variations: [], wind_sway: 0.0, -)), -Barrel: Some(( +), +(Barrel, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.barrel", @@ -5167,8 +5167,8 @@ Barrel: Some(( ), ], wind_sway: 0.0, -)), -CrateBlock: Some(( +), +(CrateBlock, ()): ( variations: [ ( model: "voxygen.voxel.sprite.furniture.crate_block", @@ -5177,5 +5177,5 @@ CrateBlock: Some(( ), ], wind_sway: 0.0, -)), +), } diff --git a/voxygen/src/scene/terrain.rs b/voxygen/src/scene/terrain.rs index 89d104f14d..a0a3e13cc7 100644 --- a/voxygen/src/scene/terrain.rs +++ b/voxygen/src/scene/terrain.rs @@ -1,5 +1,7 @@ +pub mod sprite; mod watcher; +use self::sprite::SpriteSpec; pub use self::watcher::{BlocksOfInterest, FireplaceType, Interaction}; use crate::{ @@ -15,6 +17,7 @@ use crate::{ SpriteGlobalsBindGroup, SpriteInstance, SpriteVertex, SpriteVerts, TerrainAtlasData, TerrainLocals, TerrainShadowDrawer, TerrainVertex, SPRITE_VERT_PAGE_SIZE, }, + scene::terrain::sprite::SpriteModelConfig, }; use super::{ @@ -22,7 +25,7 @@ use super::{ math, SceneData, RAIN_THRESHOLD, }; use common::{ - assets::{self, AssetExt, DotVoxAsset}, + assets::{AssetExt, DotVoxAsset}, figure::Segment, spiral::Spiral2d, terrain::{Block, SpriteKind, TerrainChunk}, @@ -34,7 +37,6 @@ use core::{f32, fmt::Debug, marker::PhantomData, time::Duration}; use crossbeam_channel as channel; use guillotiere::AtlasAllocator; use hashbrown::HashMap; -use serde::Deserialize; use std::sync::{ atomic::{AtomicU64, Ordering}, Arc, @@ -151,49 +153,6 @@ struct MeshWorkerResponse { blocks_of_interest: BlocksOfInterest, } -#[derive(Deserialize)] -/// Configuration data for an individual sprite model. -struct SpriteModelConfig { - /// Data for the .vox model associated with this sprite. - model: Model, - /// Sprite model center (as an offset from 0 in the .vox file). - offset: (f32, f32, f32), - /// LOD axes (how LOD gets applied along each axis, when we switch - /// to an LOD model). - lod_axes: (f32, f32, f32), -} - -#[derive(Deserialize)] -/// Configuration data for a group of sprites (currently associated with a -/// particular SpriteKind). -struct SpriteConfig { - /// All possible model variations for this sprite. - // NOTE: Could make constant per sprite type, but eliminating this indirection and - // allocation is probably not that important considering how sprites are used. - variations: Vec>, - /// The extent to which the sprite sways in the window. - /// - /// 0.0 is normal. - wind_sway: f32, -} - -// TODO: reduce llvm IR lines from this -/// Configuration data for all sprite models. -/// -/// NOTE: Model is an asset path to the appropriate sprite .vox model. -// TODO: Overhaul this entirely to work with the new sprite attribute system. We'll probably be -// wanting a way to specify inexact mappings between sprite models and sprite configurations. For -// example, the ability to use a model for a range of plant growth states. -#[derive(Deserialize)] -#[serde(try_from = "HashMap>>")] -pub struct SpriteSpec(HashMap>>); - -impl SpriteSpec { - fn get(&self, kind: SpriteKind) -> Option<&SpriteConfig> { - self.0.get(&kind).and_then(Option::as_ref) - } -} - /// Conversion of SpriteSpec from a hashmap failed because some sprites were /// missing. struct SpritesMissing(Vec); @@ -210,42 +169,6 @@ impl fmt::Display for SpritesMissing { } } -// Here we ensure all variants have an entry in the config. -impl TryFrom>>> for SpriteSpec { - type Error = SpritesMissing; - - fn try_from( - map: HashMap>>, - ) -> Result { - Ok(Self(map)) - - /* - let mut array = [(); 65536].map(|()| None); - let sprites_missing = SpriteKind::iter() - .filter(|kind| match map.remove(kind) { - Some(config) => { - array[*kind as usize] = config; - false - }, - None => true, - }) - .collect::>(); - - if sprites_missing.is_empty() { - Ok(Self(array)) - } else { - Err(SpritesMissing(sprites_missing)) - } - */ - } -} - -impl assets::Asset for SpriteSpec { - type Loader = assets::RonLoader; - - const EXTENSION: &'static str = "ron"; -} - pub fn get_sprite_instances<'a, I: 'a>( lod_levels: &'a mut [I; SPRITE_LOD_LEVELS], set_instance: impl Fn(&mut I, SpriteInstance, Vec3), @@ -253,7 +176,7 @@ pub fn get_sprite_instances<'a, I: 'a>( mut to_wpos: impl FnMut(Vec3) -> Vec3, mut light_map: impl FnMut(Vec3) -> f32, mut glow_map: impl FnMut(Vec3) -> f32, - sprite_data: &HashMap<(SpriteKind, usize), [SpriteData; SPRITE_LOD_LEVELS]>, + sprite_data: &HashMap<(SpriteKind, usize, usize), [SpriteData; SPRITE_LOD_LEVELS]>, sprite_config: &SpriteSpec, ) { prof_span!("extract sprite_instances"); @@ -262,7 +185,7 @@ pub fn get_sprite_instances<'a, I: 'a>( continue; }; - let Some(cfg) = sprite_config.get(sprite) else { + let Some((cfg_i, cfg)) = sprite_config.get_for_block(&block) else { continue; }; @@ -287,7 +210,7 @@ pub fn get_sprite_instances<'a, I: 'a>( 4 => (((seed.overflowing_add(wpos.x as u64).0) as usize % 7) + 1) / 2, _ => seed as usize % cfg.variations.len(), }; - let key = (sprite, variation); + let key = (sprite, variation, cfg_i); // NOTE: Safe because we called sprite_config_for already. // NOTE: Safe because 0 ≤ ori < 8 @@ -340,7 +263,7 @@ fn mesh_worker( max_texture_size: u16, chunk: Arc, range: Aabb, - sprite_data: &HashMap<(SpriteKind, usize), [SpriteData; SPRITE_LOD_LEVELS]>, + sprite_data: &HashMap<(SpriteKind, usize, usize), [SpriteData; SPRITE_LOD_LEVELS]>, sprite_config: &SpriteSpec, ) -> MeshWorkerResponse { span!(_guard, "mesh_worker"); @@ -539,7 +462,7 @@ pub struct SpriteRenderState { /// value would break something pub sprite_config: Arc, // Maps sprite kind + variant to data detailing how to render it - pub sprite_data: Arc>, + pub sprite_data: Arc>, pub sprite_atlas_textures: Arc>, } @@ -557,7 +480,7 @@ impl SpriteRenderContext { struct SpriteWorkerResponse { sprite_config: Arc, - sprite_data: HashMap<(SpriteKind, usize), [SpriteData; SPRITE_LOD_LEVELS]>, + sprite_data: HashMap<(SpriteKind, usize, usize), [SpriteData; SPRITE_LOD_LEVELS]>, sprite_atlas_texture_data: FigureSpriteAtlasData, sprite_atlas_size: Vec2, sprite_mesh: Mesh, @@ -576,9 +499,14 @@ impl SpriteRenderContext { ); let mut sprite_mesh = Mesh::new(); // NOTE: Tracks the start vertex of the next model to be meshed. - let sprite_data: HashMap<(SpriteKind, usize), _> = SpriteKind::iter() - .filter_map(|kind| Some((kind, sprite_config.get(kind)?))) - .flat_map(|(kind, sprite_config)| { + let sprite_data: HashMap<(SpriteKind, usize, usize), _> = SpriteKind::iter() + .flat_map(|kind| { + sprite_config + .get(kind) + .enumerate() + .map(move |(i, (v, _))| (kind, v, i)) + }) + .flat_map(|(kind, sprite_config, filter_variant)| { sprite_config.variations.iter().enumerate().map( move |( variation, @@ -661,7 +589,7 @@ impl SpriteRenderContext { } }); - ((kind, variation), lod_sprite_data) + ((kind, variation, filter_variant), lod_sprite_data) } }, ) diff --git a/voxygen/src/scene/terrain/sprite.rs b/voxygen/src/scene/terrain/sprite.rs new file mode 100644 index 0000000000..d27e21c0c5 --- /dev/null +++ b/voxygen/src/scene/terrain/sprite.rs @@ -0,0 +1,150 @@ +use std::ops::Range; + +use common::{ + assets, + terrain::{sprite, Block, SpriteKind}, +}; +use hashbrown::HashMap; +use serde::Deserialize; + +#[derive(Deserialize, Debug)] +/// Configuration data for an individual sprite model. +pub struct SpriteModelConfig { + /// Data for the .vox model associated with this sprite. + pub model: Model, + /// Sprite model center (as an offset from 0 in the .vox file). + pub offset: (f32, f32, f32), + /// LOD axes (how LOD gets applied along each axis, when we switch + /// to an LOD model). + pub lod_axes: (f32, f32, f32), +} + +#[derive(Deserialize, Debug)] +/// Configuration data for a group of sprites (currently associated with a +/// particular SpriteKind). +pub struct SpriteConfig { + /// All possible model variations for this sprite. + // NOTE: Could make constant per sprite type, but eliminating this indirection and + // allocation is probably not that important considering how sprites are used. + pub variations: Vec>, + /// The extent to which the sprite sways in the window. + /// + /// 0.0 is normal. + pub wind_sway: f32, +} + +// TODO: reduce llvm IR lines from this +/// Configuration data for all sprite models. +/// +/// NOTE: Model is an asset path to the appropriate sprite .vox model. +#[derive(Deserialize)] +pub struct SpriteSpec(HashMap<(SpriteKind, SpriteAttributeFilters), Option>>); + +macro_rules! impl_sprite_attribute_filter { + ( + $(#[$meta:meta])* + $vis:vis struct $n:ident { + $($attr:ident $field_name:ident = |$filter_arg:ident: $filter_ty:ty, $value_arg:ident| $filter:block),+ + } + ) => { + $(#[$meta])* + $vis struct $n { + $( + pub $field_name: Option<$filter_ty>, + )+ + } + + impl $n { + fn sprite_attribute_score(&self, block: &Block) -> Option { + if $( + self.$field_name.as_ref().map_or(true, |$filter_arg| { + block + .get_attr::() + .map_or(false, |$value_arg| $filter) + }) + )&&+ { + Some( + [$(self.$field_name.is_some()),+] + .into_iter() + .filter(|o| *o) + .count(), + ) + } else { + None + } + } + + #[cfg(test)] + fn is_valid_for_category(&self, category: sprite::Category) -> Result<(), &'static str> { + $(if self.$field_name.is_some() && !category.has_attr::() { + return Err(::std::any::type_name::()); + })* + Ok(()) + } + } + }; +} + +impl_sprite_attribute_filter!( + #[derive(Debug, Clone, Deserialize, Default, PartialEq, Eq, Hash)] + #[serde(default)] + pub struct SpriteAttributeFilters { + Growth growth_stage = |filter: Range, growth| { filter.contains(&growth.0) }, + LightEnabled light_enabled = |filter: bool, light_enabled| { *filter == light_enabled.0 } + } +); + +impl assets::Asset for SpriteSpec { + type Loader = assets::RonLoader; + + const EXTENSION: &'static str = "ron"; +} + +impl SpriteSpec { + pub fn get( + &self, + kind: SpriteKind, + ) -> impl Iterator, &SpriteAttributeFilters)> + '_ { + self.0 + .iter() + .filter_map(move |((sprite_kind, filters), v)| { + (*sprite_kind == kind).then_some((v.as_ref()?, filters)) + }) + } + + pub fn get_for_block(&self, block: &Block) -> Option<(usize, &SpriteConfig)> { + let sprite = block.get_sprite()?; + + self.get(sprite) + .enumerate() + .filter_map(|(cfg_i, (cfg, filter))| { + Some((cfg_i, cfg, filter.sprite_attribute_score(block)?)) + }) + .max_by_key(|(_, _, score)| *score) + .map(|(cfg_i, cfg, _)| (cfg_i, cfg)) + } +} + +#[cfg(test)] +mod test { + use common_assets::AssetExt; + + use super::SpriteSpec; + + #[test] + fn test_sprite_spec_valid() { + let spec = SpriteSpec::load_expect("voxygen.voxel.sprite_manifest").read(); + + for (sprite, filter) in spec.0.keys() { + if let Err(invalid_attribute) = filter.is_valid_for_category(sprite.category()) { + panic!( + "Sprite category '{:?}' does not have attribute '{}' (in sprite config for \ + {:?})", + sprite.category(), + invalid_attribute, + sprite, + ); + } + } + } +}