From 487131efb8fff33ebafcff7a9c4ac1f997b3c4c3 Mon Sep 17 00:00:00 2001
From: jshipsey <jshipsey18@gmail.com>
Date: Thu, 30 Jul 2020 02:13:58 -0400
Subject: [PATCH] cyclops run anim

---
 .../voxel/biped_large_center_manifest.ron     |   4 +-
 .../voxel/quadruped_low_lateral_manifest.ron  |   4 +-
 common/src/states/utils.rs                    |   4 +-
 voxygen/src/anim/src/biped_large/mod.rs       |  29 +++--
 voxygen/src/anim/src/biped_large/run.rs       | 107 ++++++++++--------
 5 files changed, 85 insertions(+), 63 deletions(-)

diff --git a/assets/voxygen/voxel/biped_large_center_manifest.ron b/assets/voxygen/voxel/biped_large_center_manifest.ron
index 158c86588f..438b6705e7 100644
--- a/assets/voxygen/voxel/biped_large_center_manifest.ron
+++ b/assets/voxygen/voxel/biped_large_center_manifest.ron
@@ -37,7 +37,7 @@
             center: ("npc.cyclops.male.torso_upper"),
         ),
         torso_lower: (
-            offset: (-6.0, -5.5, -6.0),
+            offset: (-6.0, -5.5, -12.0),
             center: ("npc.cyclops.male.torso_lower"),
         )
     ),
@@ -51,7 +51,7 @@
             center: ("npc.cyclops.male.torso_upper"),
         ),
         torso_lower: (
-            offset: (-6.0, -5.5, -6.0),
+            offset: (-6.0, -5.5, -12.0),
             center: ("npc.cyclops.male.torso_lower"),
         )
     ),
diff --git a/assets/voxygen/voxel/quadruped_low_lateral_manifest.ron b/assets/voxygen/voxel/quadruped_low_lateral_manifest.ron
index bdeee26027..ce8d8db9ac 100644
--- a/assets/voxygen/voxel/quadruped_low_lateral_manifest.ron
+++ b/assets/voxygen/voxel/quadruped_low_lateral_manifest.ron
@@ -225,11 +225,11 @@
             lateral: ("npc.rocksnapper.male.foot_fr"),
         ),
         back_left: (
-            offset: (-11.0, 0.0, -9.0),
+            offset: (-11.0, -6.0, -9.0),
             lateral: ("npc.rocksnapper.male.foot_bl"),
         ),
         back_right: (
-            offset: (0.0, 0.0, -9.0),
+            offset: (0.0, -6.0, -9.0),
             lateral: ("npc.rocksnapper.male.foot_br"),
         ),
     ),
diff --git a/common/src/states/utils.rs b/common/src/states/utils.rs
index bd2b91b5cb..9e5d6642a5 100644
--- a/common/src/states/utils.rs
+++ b/common/src/states/utils.rs
@@ -38,9 +38,9 @@ impl Body {
             Body::Dragon(_) => 250.0,
             Body::BirdSmall(_) => 75.0,
             Body::FishSmall(_) => 40.0,
-            Body::BipedLarge(_) => 120.0,
+            Body::BipedLarge(_) => 75.0,
             Body::Object(_) => 40.0,
-            Body::Golem(_) => 130.0,
+            Body::Golem(_) => 60.0,
             Body::Critter(_) => 85.0,
             Body::QuadrupedLow(_) => 120.0,
         }
diff --git a/voxygen/src/anim/src/biped_large/mod.rs b/voxygen/src/anim/src/biped_large/mod.rs
index a017d111a2..2926dce544 100644
--- a/voxygen/src/anim/src/biped_large/mod.rs
+++ b/voxygen/src/anim/src/biped_large/mod.rs
@@ -40,6 +40,7 @@ impl Skeleton for BipedLargeSkeleton {
     #[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_compute_mats")]
     fn compute_matrices_inner(&self) -> ([FigureBoneData; 16], Vec3<f32>) {
         let upper_torso_mat = self.upper_torso.compute_base_matrix();
+        let lower_torso_mat = self.lower_torso.compute_base_matrix();
         let shoulder_l_mat = self.shoulder_l.compute_base_matrix();
         let shoulder_r_mat = self.shoulder_r.compute_base_matrix();
         let leg_l_mat = self.leg_l.compute_base_matrix();
@@ -49,19 +50,23 @@ impl Skeleton for BipedLargeSkeleton {
             [
                 FigureBoneData::new(torso_mat * upper_torso_mat * self.head.compute_base_matrix()),
                 FigureBoneData::new(torso_mat * upper_torso_mat),
-                FigureBoneData::new(
-                    torso_mat * upper_torso_mat * self.lower_torso.compute_base_matrix(),
-                ),
+                FigureBoneData::new(torso_mat * upper_torso_mat * lower_torso_mat),
                 FigureBoneData::new(torso_mat * upper_torso_mat * shoulder_l_mat),
                 FigureBoneData::new(torso_mat * upper_torso_mat * shoulder_r_mat),
                 FigureBoneData::new(
-                    torso_mat * upper_torso_mat * self.hand_l.compute_base_matrix(),
+                    torso_mat
+                        * upper_torso_mat
+                        * shoulder_l_mat
+                        * self.hand_l.compute_base_matrix(),
                 ),
                 FigureBoneData::new(
-                    torso_mat * upper_torso_mat * self.hand_r.compute_base_matrix(),
+                    torso_mat
+                        * upper_torso_mat
+                        * shoulder_r_mat
+                        * self.hand_r.compute_base_matrix(),
                 ),
-                FigureBoneData::new(torso_mat * upper_torso_mat * leg_l_mat),
-                FigureBoneData::new(torso_mat * upper_torso_mat * leg_r_mat),
+                FigureBoneData::new(torso_mat * upper_torso_mat * lower_torso_mat * leg_l_mat),
+                FigureBoneData::new(torso_mat * upper_torso_mat * lower_torso_mat * leg_r_mat),
                 FigureBoneData::new(self.foot_l.compute_base_matrix()),
                 FigureBoneData::new(self.foot_r.compute_base_matrix()),
                 FigureBoneData::default(),
@@ -131,7 +136,7 @@ impl<'a> From<&'a comp::biped_large::Body> for SkeletonAttr {
         Self {
             head: match (body.species, body.body_type) {
                 (Ogre, _) => (3.0, 6.0),
-                (Cyclops, _) => (3.0, 9.0),
+                (Cyclops, _) => (4.5, 7.5),
                 (Wendigo, _) => (3.0, 13.5),
                 (Troll, _) => (6.0, 10.0),
             },
@@ -143,25 +148,25 @@ impl<'a> From<&'a comp::biped_large::Body> for SkeletonAttr {
             },
             lower_torso: match (body.species, body.body_type) {
                 (Ogre, _) => (1.0, -9.5),
-                (Cyclops, _) => (1.0, -10.5),
+                (Cyclops, _) => (1.0, -4.5),
                 (Wendigo, _) => (-1.5, -8.0),
                 (Troll, _) => (1.0, -12.5),
             },
             shoulder: match (body.species, body.body_type) {
                 (Ogre, _) => (6.1, 0.5, 2.5),
-                (Cyclops, _) => (9.5, 0.5, 2.5),
+                (Cyclops, _) => (9.5, 2.5, 2.5),
                 (Wendigo, _) => (9.0, 0.5, -0.5),
                 (Troll, _) => (11.0, 0.5, -2.5),
             },
             hand: match (body.species, body.body_type) {
                 (Ogre, _) => (10.5, -1.0, -0.5),
-                (Cyclops, _) => (10.5, 0.0, -0.5),
+                (Cyclops, _) => (0.0, 0.0, -3.5),
                 (Wendigo, _) => (12.0, 0.0, -0.5),
                 (Troll, _) => (11.5, 0.0, -1.5),
             },
             leg: match (body.species, body.body_type) {
                 (Ogre, _) => (0.0, 0.0, -6.0),
-                (Cyclops, _) => (0.0, 0.0, -9.0),
+                (Cyclops, _) => (0.0, 0.0, -5.0),
                 (Wendigo, _) => (2.0, 0.0, -8.5),
                 (Troll, _) => (5.0, 0.0, -16.0),
             },
diff --git a/voxygen/src/anim/src/biped_large/run.rs b/voxygen/src/anim/src/biped_large/run.rs
index b02dade71b..a375034e1e 100644
--- a/voxygen/src/anim/src/biped_large/run.rs
+++ b/voxygen/src/anim/src/biped_large/run.rs
@@ -21,39 +21,52 @@ impl Animation for RunAnimation {
     ) -> Self::Skeleton {
         let mut next = (*skeleton).clone();
 
-        let lab = 10.0;
-
-        let belt = (anim_time as f32 * lab as f32 + 1.5 * PI).sin();
-        let beltsnap = (((5.0)
-            / (1.0 + (4.0) * ((anim_time as f32 * lab as f32 + PI * 1.5).sin()).powf(2.0 as f32)))
+        let lab = 0.55; //.65
+        let foothoril = (((1.0)
+            / (0.4
+                + (0.6)
+                    * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.4).sin()).powf(2.0 as f32)))
         .sqrt())
-            * ((anim_time as f32 * lab as f32 + PI * 1.5).sin());
-        let foothoril = (anim_time as f32 * lab as f32 + PI * 1.4).sin();
-        let foothorir = (anim_time as f32 * lab as f32 + PI * 0.4).sin();
-
-        let footvertl = (anim_time as f32 * lab as f32).sin().max(0.1);
-        let footvertr = (anim_time as f32 * lab as f32 + PI).sin().max(0.1);
+            * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.4).sin());
+        let foothorir = (((1.0)
+            / (0.4
+                + (0.6)
+                    * ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin()).powf(2.0 as f32)))
+        .sqrt())
+            * ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin());
+        let footvertl = (anim_time as f32 * 16.0 * lab as f32).sin();
+        let footvertr = (anim_time as f32 * 16.0 * lab as f32 + PI).sin();
+        let handhoril = (anim_time as f32 * 16.0 * lab as f32 + PI * 1.4).sin();
+        let handhorir = (anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin();
 
         let footrotl = (((5.0)
-            / (1.0 + (4.0) * ((anim_time as f32 * lab as f32 + PI * 1.4).sin()).powf(2.0 as f32)))
+            / (2.5
+                + (2.5)
+                    * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.4).sin()).powf(2.0 as f32)))
         .sqrt())
-            * ((anim_time as f32 * lab as f32 + PI * 1.4).sin());
+            * ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.4).sin());
 
         let footrotr = (((5.0)
-            / (1.0 + (4.0) * ((anim_time as f32 * lab as f32 + PI * 0.4).sin()).powf(2.0 as f32)))
+            / (1.0
+                + (4.0)
+                    * ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin()).powf(2.0 as f32)))
         .sqrt())
-            * ((anim_time as f32 * lab as f32 + PI * 0.4).sin());
+            * ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin());
+
+        let short = (anim_time as f32 * lab as f32 * 16.0).sin();
+
+        let shortalt = (anim_time as f32 * lab as f32 * 16.0 + PI / 2.0).sin();
 
         next.head.offset = Vec3::new(0.0, skeleton_attr.head.0, skeleton_attr.head.1) * 1.02;
-        next.head.ori = Quaternion::rotation_z(belt * -0.3) * Quaternion::rotation_x(0.1);
+        next.head.ori = Quaternion::rotation_z(short * -0.18) * Quaternion::rotation_x(-0.05);
         next.head.scale = Vec3::one() * 1.02;
 
         next.upper_torso.offset = Vec3::new(
             0.0,
             skeleton_attr.upper_torso.0,
-            skeleton_attr.upper_torso.1 + belt * 1.0,
+            skeleton_attr.upper_torso.1 + shortalt * -1.5,
         ) / 8.0;
-        next.upper_torso.ori = Quaternion::rotation_z(belt * 0.40) * Quaternion::rotation_x(0.0);
+        next.upper_torso.ori = Quaternion::rotation_z(short * 0.18);
         next.upper_torso.scale = Vec3::one() / 8.0;
 
         next.lower_torso.offset = Vec3::new(
@@ -61,25 +74,27 @@ impl Animation for RunAnimation {
             skeleton_attr.lower_torso.0,
             skeleton_attr.lower_torso.1,
         );
-        next.lower_torso.ori = Quaternion::rotation_z(belt * -0.55) * Quaternion::rotation_x(0.0);
+        next.lower_torso.ori = Quaternion::rotation_z(short * 0.15) * Quaternion::rotation_x(0.14);
         next.lower_torso.scale = Vec3::one() * 1.02;
 
         next.shoulder_l.offset = Vec3::new(
             -skeleton_attr.shoulder.0,
-            skeleton_attr.shoulder.1,
+            skeleton_attr.shoulder.1 + foothoril * -3.0,
             skeleton_attr.shoulder.2,
         );
-        next.shoulder_l.ori =
-            Quaternion::rotation_z(0.0) * Quaternion::rotation_x(footrotl * -0.15);
+        next.shoulder_l.ori = Quaternion::rotation_x(footrotl * -0.36)
+            * Quaternion::rotation_y(0.1)
+            * Quaternion::rotation_z(footrotl * 0.3);
         next.shoulder_l.scale = Vec3::one();
 
         next.shoulder_r.offset = Vec3::new(
             skeleton_attr.shoulder.0,
-            skeleton_attr.shoulder.1,
+            skeleton_attr.shoulder.1 + foothorir * -3.0,
             skeleton_attr.shoulder.2,
         );
-        next.shoulder_r.ori =
-            Quaternion::rotation_z(0.0) * Quaternion::rotation_x(footrotr * -0.15);
+        next.shoulder_r.ori = Quaternion::rotation_x(footrotr * -0.36)
+            * Quaternion::rotation_y(-0.1)
+            * Quaternion::rotation_z(footrotr * -0.3);
         next.shoulder_r.scale = Vec3::one();
 
         next.hand_l.offset = Vec3::new(
@@ -87,8 +102,8 @@ impl Animation for RunAnimation {
             skeleton_attr.hand.1,
             skeleton_attr.hand.2,
         );
-        next.hand_l.ori =
-            Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.3 + foothoril * -0.6);
+        next.hand_l.ori = Quaternion::rotation_x(0.3 + (handhoril * -0.6).max(0.0))
+            * Quaternion::rotation_y(handhoril * -0.1);
         next.hand_l.scale = Vec3::one() * 1.02;
 
         next.hand_r.offset = Vec3::new(
@@ -96,47 +111,49 @@ impl Animation for RunAnimation {
             skeleton_attr.hand.1,
             skeleton_attr.hand.2,
         );
-        next.hand_r.ori =
-            Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.3 + foothorir * -0.6);
+        next.hand_r.ori = Quaternion::rotation_x(0.3 + (handhorir * -0.6).max(0.0))
+            * Quaternion::rotation_y(handhorir * 0.1);
         next.hand_r.scale = Vec3::one() * 1.02;
 
         next.leg_l.offset = Vec3::new(
             -skeleton_attr.leg.0,
             skeleton_attr.leg.1,
             skeleton_attr.leg.2,
-        ) * 1.02;
+        ) * 0.98;
         next.leg_l.ori =
-            Quaternion::rotation_z(belt * -0.8) * Quaternion::rotation_x(foothoril * 0.2);
-        next.leg_l.scale = Vec3::one() * 1.02;
+            Quaternion::rotation_z(short * 0.18) * Quaternion::rotation_x(foothoril * 0.3);
+        next.leg_l.scale = Vec3::one() * 0.98;
 
         next.leg_r.offset = Vec3::new(
             skeleton_attr.leg.0,
             skeleton_attr.leg.1,
             skeleton_attr.leg.2,
-        ) * 1.02;
+        ) * 0.98;
 
         next.leg_r.ori =
-            Quaternion::rotation_z(belt * -0.8) * Quaternion::rotation_x(foothorir * 0.2);
-        next.leg_r.scale = Vec3::one() * 1.02;
+            Quaternion::rotation_z(short * 0.18) * Quaternion::rotation_x(foothorir * 0.3);
+        next.leg_r.scale = Vec3::one() * 0.98;
 
         next.foot_l.offset = Vec3::new(
             -skeleton_attr.foot.0,
-            skeleton_attr.foot.1 + foothoril * 8.0 + 3.0,
-            skeleton_attr.foot.2 + footvertl * 4.0,
+            4.0 + skeleton_attr.foot.1 + foothoril * 8.5,
+            skeleton_attr.foot.2 + ((footvertl * 6.5).max(0.0)),
         ) / 8.0;
-        next.foot_l.ori = Quaternion::rotation_x(footrotl * 0.5);
-        next.foot_l.scale = Vec3::one() / 8.0 * 0.98;
+        next.foot_l.ori =
+            Quaternion::rotation_x(-0.5 + footrotl * 0.85) * Quaternion::rotation_y(0.0);
+        next.foot_l.scale = Vec3::one() / 8.0;
 
         next.foot_r.offset = Vec3::new(
             skeleton_attr.foot.0,
-            skeleton_attr.foot.1 + foothorir * 8.0 + 3.0,
-            skeleton_attr.foot.2 + footvertr * 4.0,
+            4.0 + skeleton_attr.foot.1 + foothorir * 8.5,
+            skeleton_attr.foot.2 + ((footvertr * 6.5).max(0.0)),
         ) / 8.0;
-        next.foot_r.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(footrotr * 0.5);
-        next.foot_r.scale = Vec3::one() / 8.0 * 0.98;
+        next.foot_r.ori =
+            Quaternion::rotation_x(-0.5 + footrotr * 0.85) * Quaternion::rotation_y(0.0);
+        next.foot_r.scale = Vec3::one() / 8.0;
 
-        next.torso.offset = Vec3::new(0.0, 0.0, beltsnap * 0.25);
-        next.torso.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(-0.13);
+        next.torso.offset = Vec3::new(0.0, 0.0, 0.0);
+        next.torso.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(-0.25);
         next.torso.scale = Vec3::one();
         next
     }