diff --git a/voxygen/anim/src/character/multi.rs b/voxygen/anim/src/character/multi.rs index 424d395ddd..2616879bd7 100644 --- a/voxygen/anim/src/character/multi.rs +++ b/voxygen/anim/src/character/multi.rs @@ -673,14 +673,26 @@ impl Animation for MultiAction { next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2); next.control.orientation = Quaternion::rotation_x(s_a.sc.3); - next.chest.orientation = Quaternion::rotation_z(move1 * 0.2); - next.control.orientation.rotate_x(move1 * 1.5); - next.control.position += Vec3::new(move1 * 1.0, move1 * 4.0, move1 * 11.0); + next.chest.orientation = + Quaternion::rotation_y(move1 * 0.1 + move2 * -0.15) + * Quaternion::rotation_z(move1 * 0.4 + move2 * -0.5); + next.chest.position += Vec3::new(0.0, move1 * -1.0, 0.0); + next.head.orientation = + Quaternion::rotation_x(move1 * 0.1 + move2 * -0.24) + * Quaternion::rotation_y(move1 * -0.2 + move2 * 0.36) + * Quaternion::rotation_z(move1 * -0.1 + move2 * -0.96); + next.control.orientation.rotate_x(move1 * 1.7); + next.control.position += Vec3::new(0.0, move1 * 6.0, move1 * 16.0); + next.foot_l.orientation = Quaternion::rotation_z(move1 * 0.2); + next.foot_l.position += Vec3::new(0.0, move2 * 2.5, 0.0); + next.foot_r.position += Vec3::new(0.0, move2 * -0.5, 0.0); next.chest.orientation.rotate_z(move2 * -0.5); + next.chest.position += Vec3::new(0.0, move2 * 4.0, 0.0); + next.head.orientation.rotate_z(move2 * 1.4); next.control.orientation.rotate_z(move2 * -0.3); - next.control.orientation.rotate_x(move2 * -2.9); - next.control.position += Vec3::new(move2 * 7.0, move2 * -3.0, move2 * -15.0); + next.control.orientation.rotate_x(move2 * -3.4); + next.control.position += Vec3::new(move2 * 6.0, move2 * -7.0, move2 * -18.0); }, Some( "common.abilities.sword.basic_cross_cut"