diff --git a/voxygen/src/anim/character/mod.rs b/voxygen/src/anim/character/mod.rs index 369162da7e..f84cc18e09 100644 --- a/voxygen/src/anim/character/mod.rs +++ b/voxygen/src/anim/character/mod.rs @@ -18,10 +18,10 @@ use super::{ pub struct CharacterSkeleton { head: Bone, chest: Bone, - bl_foot: Bone, - br_foot: Bone, - r_hand: Bone, + belt: Bone, + shorts: Bone, l_hand: Bone, + r_hand: Bone, l_foot: Bone, r_foot: Bone, back: Bone, @@ -32,10 +32,10 @@ impl CharacterSkeleton { Self { head: Bone::default(), chest: Bone::default(), - br_foot: Bone::default(), - bl_foot: Bone::default(), - r_hand: Bone::default(), + belt: Bone::default(), + shorts: Bone::default(), l_hand: Bone::default(), + r_hand: Bone::default(), l_foot: Bone::default(), r_foot: Bone::default(), back: Bone::default(), @@ -50,10 +50,10 @@ impl Skeleton for CharacterSkeleton { [ FigureBoneData::new(self.head.compute_base_matrix()), FigureBoneData::new(chest_mat), - FigureBoneData::new(self.bl_foot.compute_base_matrix()), - FigureBoneData::new(self.br_foot.compute_base_matrix()), - FigureBoneData::new(self.r_hand.compute_base_matrix()), + FigureBoneData::new(self.belt.compute_base_matrix()), + FigureBoneData::new(self.shorts.compute_base_matrix()), FigureBoneData::new(self.l_hand.compute_base_matrix()), + FigureBoneData::new(self.r_hand.compute_base_matrix()), FigureBoneData::new(self.l_foot.compute_base_matrix()), FigureBoneData::new(self.r_foot.compute_base_matrix()), FigureBoneData::new(chest_mat * self.back.compute_base_matrix()),