diff --git a/CHANGELOG.md b/CHANGELOG.md index a7a7f3a909..62fd162af1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,9 +8,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [Unreleased] ### Added -- Added an option for experience number accumulation. -- Added an option for damage number rounding (when greater than or equal to 1.0). -- Added sliders for incoming/non-incoming damage accumulation duration. - Chat commands to mute and unmute players - Waypoints saved between sessions and shared with group members. - New rocks @@ -34,12 +31,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Chest sprites can longer be exploded - Smoke varies by temperature, humidity, time of day and house - Added loot ownership for drops from mining +- Added an option for experience number accumulation. +- Added an option for damage number rounding (when greater than or equal to 1.0). +- Added sliders for incoming/non-incoming damage accumulation duration. ### Changed -- Damage from the same source dealt in the same tick will now be grouped up. -- Critical hits are now shown differently in the damage numbers. -- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers. - Improved site placement - [Server] Kick clients who send messages on the wrong stream - Reworked Merchant trade price calculation, Merchants offer more wares @@ -49,14 +46,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Zoom-in effect when aiming bow is now optional - Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up. - Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25 +- Damage from the same source dealt in the same tick will now be grouped up. +- Critical hits are now shown differently in the damage numbers. +- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers. ### Removed - Removed the options for single and cumulated damage. ### Fixed -- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health. -- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack. -- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown. - Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time. - Players can no longer push waypoints around - Sites will now also be placed near the edge of the map @@ -67,7 +64,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Fix villagers seeing cultists and familiar enemies through objects. - Menacing agents are now less spammy with their menacing messages - Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS - +- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health. +- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack. +- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown. ## [0.12.0] - 2022-02-19 ### Added