From 4eb5b76d5f3ebd72cb3e497ba19ef4af31e530e0 Mon Sep 17 00:00:00 2001 From: Joshua Barretto Date: Mon, 27 Jan 2020 01:51:38 +0000 Subject: [PATCH] Added point light ambiance --- assets/voxygen/shaders/include/light.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assets/voxygen/shaders/include/light.glsl b/assets/voxygen/shaders/include/light.glsl index 7c81b95c35..e937535b78 100644 --- a/assets/voxygen/shaders/include/light.glsl +++ b/assets/voxygen/shaders/include/light.glsl @@ -48,7 +48,7 @@ vec3 light_at(vec3 wpos, vec3 wnorm) { // Multiply the vec3 only once vec3 color = srgb_to_linear(L.light_col.rgb) * (strength * L.light_col.a); - light += color * (max(0, dot(normalize(difference), wnorm) + 0.15) + LIGHT_AMBIENCE); + light += color * (max(0, max(dot(normalize(difference), wnorm), 0.15)) + LIGHT_AMBIENCE); } return light; }