diff --git a/CHANGELOG.md b/CHANGELOG.md index 6fd598c87b..ccf1443f13 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -31,10 +31,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Roll dodges melee attacks, and reduces the height of your hitbox - Persistent waypoints (start from the last camp fire you visited) - NPCs use all three weapon skills in combat +- Speed stat to weapons which affects weapon attack speed ### Changed -- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused. - The world map has been refactored to support arbitrary sizes and compute horizon maps. - Veloren's lighting has been completely overhauled. - The graphics options were made much more flexible and configurable. @@ -43,8 +43,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Animation and terrain math were switched to use SIMD where possible, improving performance. - The way we cache glyphs was refactored, fixed, and optimized. - Colors for models and figures were adjusted to account for the saturation hack. -- Fixed a bug where the closest item would be picked up instead of a selected item. -- Fixed a bug where camera zoom in and zoom out distance didn't match. - Overhauled world colours - Improved projectile physics - Improved overhead aiming @@ -59,7 +57,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Moved hammer leap attack to skillbar - Reworked fire staff - Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc. -- Fixed a bug where a nearby item would also be collected when collecting collectible blocks - Allowed collecting nearby blocks without aiming at them - Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start - Log where userdata folder is located @@ -70,12 +67,20 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Transitioned main menu and character selection screen to a using iced for the ui (fixes paste keybinding on macos, removes password field limits, adds tabbing between input fields in the main menu, adds language selection in the main menu) - Made settings less likely to reset when the format changes - Adjusted some keybindings +- Consumables can now trigger multiple effects and buffs ### Removed - MSAA has been removed due to incompatibility with greedy meshing. - Removed a saturation hack that led to colors being improperly displayed. +### Fixed + +- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused. +- Fixed a bug where the closest item would be picked up instead of a selected item. +- Fixed a bug where camera zoom in and zoom out distance didn't match. +- Fixed a bug where a nearby item would also be collected when collecting collectible blocks + ## [0.7.0] - 2020-08-15 ### Added