diff --git a/assets/voxygen/shaders/include/random.glsl b/assets/voxygen/shaders/include/random.glsl index d18f43d0ae..9335449111 100644 --- a/assets/voxygen/shaders/include/random.glsl +++ b/assets/voxygen/shaders/include/random.glsl @@ -32,7 +32,7 @@ float hash_fast(uvec3 q) // 2D, but using shifted 2D textures float noise_2d(vec2 pos) { - return texture(t_noise, pos).x; + return texture(sampler2D(t_noise, s_noise), pos).x; } // 3D, but using shifted 2D textures