From 0b6abe27f63cdb4ecf4a8b24b71734e6cb076cfb Mon Sep 17 00:00:00 2001 From: CxRedix Date: Sun, 16 Apr 2023 13:57:31 +0800 Subject: [PATCH 01/10] added abilities.ftl with most of the translation done --- assets/voxygen/i18n/zh_CN/hud/ability.ftl | 282 ++++++++++++++++++++++ 1 file changed, 282 insertions(+) create mode 100644 assets/voxygen/i18n/zh_CN/hud/ability.ftl diff --git a/assets/voxygen/i18n/zh_CN/hud/ability.ftl b/assets/voxygen/i18n/zh_CN/hud/ability.ftl new file mode 100644 index 0000000000..fe16213d2f --- /dev/null +++ b/assets/voxygen/i18n/zh_CN/hud/ability.ftl @@ -0,0 +1,282 @@ +common-abilities-debug-possess = 附身箭矢 + .desc = 射出一个毒箭矢,使你能够控制你的目标。 +common-abilities-axe-leap = 斧身一跃 + .desc = 往指定地点跳劈. +common-abilities-hammer-leap = 厄运粉碎 + .desc = 一个拥有击退的AOE(范围)攻击. 跳跃到指定地点. +common-abilities-bow-shotgun = 爆发 + .desc = 迸发一堆箭矢 +common-abilities-staff-fireshockwave = 火焰之圈 + .desc = 在地上迸发一圈火焰冲击波 +common-abilities-sceptre-wardingaura = 守护光环 + .desc = 守护你盟友,抵御敌人的攻击 + +# Stances +-heavy_stance = 重剑姿态 +-agile_stance = 轻剑姿态 +-defensive_stance = 防守姿态 +-crippling_stance = 残忍姿态 +-cleaving_stance = 劈砍姿态 + +-basic_state = 基础 +-heavy_state = 重型 +-agile_state = 轻型 +-defensive_state = 防守型 +-crippling_state = 残忍型 +-cleaving_state = 劈砍型 + +# Sword abilities +veloren-core-pseudo_abilities-sword-heavy_stance = { -heavy_stance } + .desc = 使用此姿态可以对震慑敌人,并对震慑的敌人造成更多伤害,但是攻速更慢. +veloren-core-pseudo_abilities-sword-agile_stance = { -agile_stance } + .desc = 使用此姿态可以使攻击加快,但更微弱. +veloren-core-pseudo_abilities-sword-defensive_stance = { -defensive_stance } + .desc = 此姿态可微弱的抵御伤害,也可以选择挡开攻击. +veloren-core-pseudo_abilities-sword-crippling_stance = { -crippling_stance } + .desc = 使用此姿态来攻击可以形成或者加重持久的伤口. +veloren-core-pseudo_abilities-sword-cleaving_stance = { -cleaving_stance } + .desc = 此姿态可以攻击多个敌人 + +-double_slash = 二连击 + +-modified_depending_stance = 会根据姿态而改变形态 + +veloren-core-pseudo_abilities-sword-double_slash = { -double_slash } + .desc = 一个二连击. +common-abilities-sword-basic_double_slash = { -basic_state } { -double_slash } + .desc = 一个基础的二连击. +common-abilities-sword-heavy_double_slash = { -heavy_state } { -double_slash } + .desc = 一个更慢但可以震慑敌人的二连击. +common-abilities-sword-agile_double_slash = { -agile_state } { -double_slash } + .desc = 一个极快但更微弱的二连击. +common-abilities-sword-defensive_double_slash = { -defensive_state } { -double_slash } + .desc = 一个能够减少敌人攻击冲击力的二连击. +common-abilities-sword-crippling_double_slash = { -crippling_state } { -double_slash } + .desc = 一个能够延长敌人流血的二连击. +common-abilities-sword-cleaving_double_slash = { -cleaving_state } { -double_slash } + .desc = 一个能够劈穿数个敌人的二连击. +veloren-core-pseudo_abilities-sword-secondary_ability = 副剑技 + .desc = The ability bound to secondary attack key +common-abilities-sword-basic_thrust = 基础突进 + .desc = 蓄势可以使突进更加强大 +common-abilities-sword-heavy_slam = 重锤出击 + .desc = A strong overhead slash that can be charged to be more staggering +common-abilities-sword-agile_perforate = Perforate + .desc = A rapid flurry of light attacks +common-abilities-sword-defensive_vital_jab = { -defensive_state } Vital Jab + .desc = A quickly charged jab that does more damage against parried foes +common-abilities-sword-crippling_deep_rend = 撕裂伤口 + .desc = A strike aimed at an already open wound, deals more damage to bleeding enemies +common-abilities-sword-cleaving_spiral_slash = 螺旋一劈 + .desc = 挥舞刀刃一圈来攻击附近的任何目标. + +-crescent_slash = 空月斩 + +veloren-core-pseudo_abilities-sword-crescent_slash = { -crescent_slash } + .desc = + 一个自下而上的斜斩. + { -modified_depending_stance } +common-abilities-sword-basic_crescent_slash = { -basic_state } { -crescent_slash } + .desc = 一个基础的自下而上的斜斩. +common-abilities-sword-heavy_crescent_slash = { -heavy_state } { -crescent_slash } + .desc = 一个自下而上的斜斩, 可能震慑敌人. +common-abilities-sword-agile_crescent_slash = { -agile_state } { -crescent_slash } + .desc = 一个轻盈且自下而上的斜斩. +common-abilities-sword-defensive_crescent_slash = { -defensive_state } { -crescent_slash } + .desc = 一个保守型且自下而上的斜斩. +common-abilities-sword-crippling_crescent_slash = { -crippling_state } { -crescent_slash } + .desc = 一个自下而上的斜斩, 可能使敌人流血. +common-abilities-sword-cleaving_crescent_slash = { -cleaving_state } { -crescent_slash } + .desc = 一个穿透性强且自下而上的斜斩. + +-fell_strike = 坠落打击 + +veloren-core-pseudo_abilities-sword-fell_strike = { -fell_strike } + .desc = + 迅速并有力的一斩. + { -modified_depending_stance } +common-abilities-sword-basic_fell_strike = { -basic_state } { -fell_strike } + .desc = 一个基础,迅速并有力的一斩. +common-abilities-sword-heavy_fell_strike = { -heavy_state } { -fell_strike } + .desc = 一个迅速并有力的一斩. 可能震慑敌人. +common-abilities-sword-agile_fell_strike = { -agile_state } { -fell_strike } + .desc = 一个极其迅速并有力的一斩. +common-abilities-sword-defensive_fell_strike = { -defensive_state } { -fell_strike } + .desc = A parrying, quick strong slash +common-abilities-sword-crippling_fell_strike = { -crippling_state } { -fell_strike } + .desc = 一个迅速并有力的一斩. 可能使敌人流血. +common-abilities-sword-cleaving_fell_strike = { -cleaving_state } { -fell_strike } + .desc = 一个迅速, 有力且能够穿透敌人的一斩. + +-skewer = 突刺 + +veloren-core-pseudo_abilities-sword-skewer = { -skewer } + .desc = + 一个突刺 + { -modified_depending_stance } +common-abilities-sword-basic_skewer = { -basic_state } { -skewer } + .desc = 一个基础的突刺. +common-abilities-sword-heavy_skewer = { -heavy_state } { -skewer } + .desc = 一个可震慑敌人的突刺. +common-abilities-sword-agile_skewer = { -agile_state } { -skewer } + .desc = 一个迅速的突刺. +common-abilities-sword-defensive_skewer = { -defensive_state } { -skewer } + .desc = 一个保守型的突刺. +common-abilities-sword-crippling_skewer = { -crippling_state } { -skewer } + .desc = 一个可导致流血的突刺. +common-abilities-sword-cleaving_skewer = { -cleaving_state } { -skewer } + .desc = 一个可穿透敌人的突刺. + +veloren-core-pseudo_abilities-sword-cascade = Cascade + .desc = + An overhead slash + { -modified_depending_stance } +common-abilities-sword-basic_cascade = { -basic_state } Cascade + .desc = A basic, overhead slash +common-abilities-sword-heavy_cascade = { -heavy_state } Cascade + .desc = An overhead slash that can stagger +common-abilities-sword-agile_cascade = { -agile_state } Cascade + .desc = A quick, overhead slash +common-abilities-sword-defensive_cascade = { -defensive_state } Cascade + .desc = A parrying, overhead slash +common-abilities-sword-crippling_cascade = { -crippling_state } Cascade + .desc = An overhead slash that can bleed +common-abilities-sword-cleaving_cascade = { -cleaving_state } Cascade + .desc = An overhead slash that can cleave through enemies + +-cross_cut = X裂斩 + +veloren-core-pseudo_abilities-sword-cross_cut = { -cross_cut } + .desc = + A right and left slash + { -modified_depending_stance } +common-abilities-sword-basic_cross_cut = { -basic_state } { -cross_cut } + .desc = A basic right and left slash +common-abilities-sword-heavy_cross_cut = { -heavy_state } { -cross_cut } + .desc = A right and left slash that can each stagger +common-abilities-sword-agile_cross_cut = { -agile_state } { -cross_cut } + .desc = A quick right and left slash +common-abilities-sword-defensive_cross_cut = { -defensive_state } { -cross_cut } + .desc = A parrying right and left slash +common-abilities-sword-crippling_cross_cut = { -crippling_state } { -cross_cut } + .desc = A right and left slash that can bleed +common-abilities-sword-cleaving_cross_cut = { -cleaving_state } { -cross_cut } + .desc = A right and left slash which cleave through enemies + + +-requires_moderate_combo = 需要较多连击方可使用 + +veloren-core-pseudo_abilities-sword-finisher = 终结 + .desc = + 一个应当在战斗尾声时使用的连击战技 + { -modified_depending_stance } + 终结会根据姿态不同而不同 +common-abilities-sword-basic_mighty_strike = 强烈打击 + .desc = + A simple, powerful slash + { -requires_moderate_combo } +common-abilities-sword-heavy_guillotine = Guillotine + .desc = + A strong cleave that will likely stagger what it doesn't kill + { -requires_moderate_combo } +common-abilities-sword-agile_hundred_cuts = 百刀切 + .desc = + 对制定目标实行数次极快的刀切 + { -requires_moderate_combo } +common-abilities-sword-defensive_counter = 反击 + .desc = + A rapidly launched attack that deals substantially more damage to a parried foe + { -requires_moderate_combo } +common-abilities-sword-crippling_mutilate = 肢解 + .desc = + Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes + { -requires_moderate_combo } +common-abilities-sword-cleaving_bladestorm = 飓风之刃 + .desc = + 螺旋式的消灭敌人. + { -requires_moderate_combo } + + +-enter_stance = 进入 +-require_stance = 需要 + +common-abilities-sword-heavy_sweep = 重扫 + .desc = + 一个重型并极宽的横斩,对震慑的敌人造成更多伤害. + { -enter_stance } { -heavy_stance } +common-abilities-sword-heavy_pommel_strike = 钝击 + .desc = + 使用钝器来震荡敌人的头部. + { -enter_stance } { -heavy_stance } +common-abilities-sword-agile_quick_draw = Quick Draw + .desc = + Dash forward as you draw your blade for a quick attack + { -enter_stance } { -agile_stance } +common-abilities-sword-agile_feint = 佯攻 + .desc = + 先侧移再回击. + { -enter_stance } { -agile_stance } +common-abilities-sword-defensive_riposte = 还击 + .desc = + 抵挡一次并马上回击. + { -enter_stance } { -defensive_stance } +common-abilities-sword-defensive_disengage = 撤退 + .desc = + 一击之后向后撤退. + { -enter_stance } { -defensive_stance } +common-abilities-sword-crippling_gouge = 撕裂 + .desc = + 撕裂敌人并造成一个持续流血的伤口. + { -enter_stance } { -crippling_stance } +common-abilities-sword-crippling_hamstring = 当筋立断 + .desc = + 对敌人的筋造成伤害,使其机动性降低. + { -enter_stance } { -crippling_stance } +common-abilities-sword-cleaving_whirlwind_slice = 旋风斩 + .desc = + 螺旋式的攻击你周围的敌人. + { -enter_stance } { -cleaving_stance } +common-abilities-sword-cleaving_earth_splitter = 地裂斩 + .desc = + Split the earth, if used while falling will have a much stronger impact + { -enter_stance } { -cleaving_stance } +common-abilities-sword-heavy_fortitude = 刚毅 + .desc = + 随着受到的伤害增长对于震慑的抵抗力,并提高你震慑的威力. + { -require_stance } { -heavy_stance } +common-abilities-sword-heavy_pillar_thrust = Pillar Thrust + .desc = + Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling + { -require_stance } { -heavy_stance } +common-abilities-sword-agile_dancing_edge = 舞动之刃 + .desc = + 使你的攻击与移动更加迅速 + { -require_stance } { -agile_stance } +common-abilities-sword-agile_flurry = 狂潮 + .desc = + 进行数次快速突刺 + { -require_stance } { -agile_stance } +common-abilities-sword-defensive_stalwart_sword = 勇敢之剑 + .desc = + Shrug off the brunt of attacks, incoming damage is reduced + { -require_stance } { -defensive_stance } +common-abilities-sword-defensive_deflect = 反弹 + .desc = + 一个极快的格挡,甚至能够能够抵挡弹道 + { -require_stance } { -defensive_stance } +common-abilities-sword-crippling_eviscerate = 二次伤害 + .desc = + Shreds wounds further, deals more damage to crippled enemies + { -require_stance } { -crippling_stance } +common-abilities-sword-crippling_bloody_gash = + .desc = + Cruelly strike an already bleeding wound, does more damage to bleeding enemies + { -require_stance } { -crippling_stance } +common-abilities-sword-cleaving_blade_fever = 狂热刀刃 + .desc = + Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks + { -require_stance } { -cleaving_stance } +common-abilities-sword-cleaving_sky_splitter = 天裂斩 + .desc = + 一个据说能够劈开天空的强力一斩,但会用来劈开敌人. + { -require_stance } { -cleaving_stance } From c8b99c44c244beb1a99f0b369f95dd60f18296e0 Mon Sep 17 00:00:00 2001 From: CxRedix Date: Sun, 16 Apr 2023 13:58:15 +0800 Subject: [PATCH 02/10] added most of the missing hud translations --- assets/voxygen/i18n/zh_CN/hud/bag.ftl | 3 +- assets/voxygen/i18n/zh_CN/hud/chat.ftl | 17 +++--- assets/voxygen/i18n/zh_CN/hud/crafting.ftl | 14 +++-- assets/voxygen/i18n/zh_CN/hud/map.ftl | 3 +- assets/voxygen/i18n/zh_CN/hud/misc.ftl | 10 +++- assets/voxygen/i18n/zh_CN/hud/skills.ftl | 64 +++++++++++++--------- assets/voxygen/i18n/zh_CN/hud/trade.ftl | 19 +++++-- 7 files changed, 83 insertions(+), 47 deletions(-) diff --git a/assets/voxygen/i18n/zh_CN/hud/bag.ftl b/assets/voxygen/i18n/zh_CN/hud/bag.ftl index b4532ee2be..c98082a562 100644 --- a/assets/voxygen/i18n/zh_CN/hud/bag.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/bag.ftl @@ -38,4 +38,5 @@ hud-bag-stun_res_desc = 像耐力一样恢复. hud-bag-sort_by_name = 根据名称排序 hud-bag-sort_by_quality = 根据品质排序 -hud-bag-sort_by_category = 根据类别排序 \ No newline at end of file +hud-bag-sort_by_category = 根据类别排序 +hud-bag-sort_by_tag = 根据标签排序 diff --git a/assets/voxygen/i18n/zh_CN/hud/chat.ftl b/assets/voxygen/i18n/zh_CN/hud/chat.ftl index 32863612e2..6f96e6a242 100644 --- a/assets/voxygen/i18n/zh_CN/hud/chat.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/chat.ftl @@ -1,10 +1,11 @@ hud-chat-all = 全部 hud-chat-chat_tab_hover_tooltip = 右键单击设置 -hud-outcome-burning = died of: 燃烧 +hud-outcome-burning = 死于:燃烧 hud-outcome-curse = 死于:诅咒 -hud-outcome-bleeding = died of: 流血 -hud-outcome-crippled = died of: 残废 -hud-outcome-frozen = died of: 冻结 +hud-outcome-bleeding = 死于:流血 +hud-outcome-crippled = 死于:残废 +hud-outcome-frozen = 死于:冻结 +hud-outcome-mysterious = 死于:神秘(不明) hud-chat-online_msg = [{ $name }] 上线了. hud-chat-offline_msg = [{ $name }] 下线了. hud-chat-default_death_msg = [{ $name }]死了 @@ -16,6 +17,7 @@ hud-chat-pvp_melee_kill_msg = [{ $attacker }]击败了[{ $victim }] hud-chat-pvp_ranged_kill_msg = [{ $attacker }]射杀了[{ $victim }] hud-chat-pvp_explosion_kill_msg = [{ $attacker }]炸死了[{ $victim }] hud-chat-pvp_energy_kill_msg = [{ $attacker }]用魔法击杀了[{ $victim }] +hud-chat-pvp_other_kill_msg = [{ $attacker }]杀死了[{ $victim }] hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff } hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } 由于 { $attacker } hud-chat-npc_melee_kill_msg = { $attacker }击杀了[{ $victim }] @@ -23,10 +25,11 @@ hud-chat-npc_ranged_kill_msg = { $attacker }射杀了[{ $victim }] hud-chat-npc_explosion_kill_msg = { $attacker }炸死了[{ $victim }] hud-chat-npc_energy_kill_msg = { $attacker }用魔法击杀了[{ $victim }] hud-chat-npc_other_kill_msg = { $attacker }击杀了[{ $victim }] +hud-chat-loot_fail = 你的背包已满! +hud-chat-you = 你 hud-loot-pickup-msg = {$actor} 捡起了 { $amount -> [one] { $item } - *[other] {$amount}x {$item} + *[other] {$amount} x {$item} } -hud-chat-loot_fail = 你的背包已满! hud-chat-goodbye = 再见! -hud-chat-connection_lost = 连接已断开. { $time }秒内将被踢出. \ No newline at end of file +hud-chat-connection_lost = 连接已断开. { $time }秒内将被踢出. diff --git a/assets/voxygen/i18n/zh_CN/hud/crafting.ftl b/assets/voxygen/i18n/zh_CN/hud/crafting.ftl index 0732ab6018..f336827089 100644 --- a/assets/voxygen/i18n/zh_CN/hud/crafting.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/crafting.ftl @@ -1,8 +1,11 @@ hud-crafting = 制作 -hud-crafting-recipes = 食谱 +hud-crafting-recipes = 菜单 hud-crafting-ingredients = 配方: hud-crafting-craft = 制作 hud-crafting-craft_all = 全部制作 +hud-crafting-repair = 维修 +hud-crafting-repair_equipped = 维修身上的装备 +hud-crafting-repair_all = 维修所有 hud-crafting-tool_cata = 需要: hud-crafting-req_crafting_station = 需要: hud-crafting-anvil = 铁砧 @@ -14,6 +17,7 @@ hud-crafting-loom = 织布机 hud-crafting-spinning_wheel = 纺车 hud-crafting-tanning_rack = 刮毛架 hud-crafting-salvaging_station = 拆卸台 +hud-crafting-repair_bench = 维修台 hud-crafting-campfire = 篝火 hud-crafting-tabs-all = 全部 hud-crafting-tabs-armor = 防具 @@ -28,8 +32,8 @@ hud-crafting-tabs-bag = 背包 hud-crafting-tabs-processed_material = 材料 hud-crafting-dismantle_title = 拆卸 hud-crafting-dismantle_explanation = - 将物品悬停在您的包中 - 以查看您可以回收的物品. + 光标悬停在你背包的物品上 + 以查看你可以回收的物品. 双击它们开始拆卸. hud-crafting-modular_desc = 将物品部件拖到此处以制作武器 @@ -42,4 +46,6 @@ hud-crafting-mod_comp_metal_prim_slot_desc = 在这里放置金属锭,只有 hud-crafting-mod_comp_wood_prim_slot_title = 木材 hud-crafting-mod_comp_wood_prim_slot_desc = 在这里放置一种木材,只有某些木材可以用来制造武器. hud-crafting-mod_comp_sec_slot_title = 动物材料 -hud-crafting-mod_comp_sec_slot_desc = 可选择放置一种动物制造材料,只有某些材料可以用来增强武器. \ No newline at end of file +hud-crafting-mod_comp_sec_slot_desc = 可选择放置一种动物制造材料,只有某些材料可以用来增强武器. +hud-crafting-repair_slot_title = 损坏的物品 +hud-crafting-repair_slot_desc = 在这里放置一个物品来显示当前耐久级别的修复成本 diff --git a/assets/voxygen/i18n/zh_CN/hud/map.ftl b/assets/voxygen/i18n/zh_CN/hud/map.ftl index d53d9a86d2..1a011467ad 100644 --- a/assets/voxygen/i18n/zh_CN/hud/map.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/map.ftl @@ -14,6 +14,7 @@ hud-map-trees = 巨树 hud-map-tree = 巨树 hud-map-town = 城镇 hud-map-castle = 城堡 +hud-map-bridge = 桥 hud-map-dungeon = 地牢 hud-map-difficulty_dungeon = 地牢 @@ -32,4 +33,4 @@ hud-map-zoom_minimap_explanation = 查看您周围的区域 hud-map-gnarling = 防御工事 hud-map-chapel_site = 海上教堂 -hud-map-placed_by = 放置 { $name } \ No newline at end of file +hud-map-placed_by = 放置 { $name } diff --git a/assets/voxygen/i18n/zh_CN/hud/misc.ftl b/assets/voxygen/i18n/zh_CN/hud/misc.ftl index b3343246eb..3656cabe9b 100644 --- a/assets/voxygen/i18n/zh_CN/hud/misc.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/misc.ftl @@ -13,6 +13,7 @@ hud-press_key_to_toggle_lantern_fmt = [{ $key }] 显示提灯 hud-press_key_to_show_debug_info_fmt = 按下 { $key } 显示调试信息 hud-press_key_to_toggle_keybindings_fmt = 按下 { $key } 切换显示快捷键设置 hud-press_key_to_toggle_debug_info_fmt = 按下 { $key } 切换显示调试信息 +hud_items_lost_dur = 您装备的物品失去了一些耐久. hud-press_key_to_respawn = 按下 { $key } 在你上次访问的篝火处重生. hud-tutorial_btn = 教程 hud-tutorial_click_here = 按下 [ { $key } ] 释放鼠标光标并单击此按钮! @@ -35,12 +36,19 @@ hud-diary = 技能书 hud-free_look_indicator = 启用自由视角. 按下 { $key } 禁用. hud-camera_clamp_indicator = 启用锁定视角. 按下 { $key } 禁用. hud-auto_walk_indicator = 启用自动 行走/滑翔 +hud-zoom_lock_indicator-remind = 缩放锁定 +hud-zoom_lock_indicator-enable = 摄像头缩放锁定 +hud-zoom_lock_indicator-disable = 摄像头缩放解锁 hud-collect = 收集 hud-pick_up = 拿起 hud-open = 打开 hud-use = 使用 +hud-unlock-requires = 需要 { $item } +hud-unlock-consumes = 使用 { $item } 打开 hud-mine = 采集 +hud-mine-needs_pickaxe = 需要镐 +hud-mine-needs_unhandled_case = 需要 ??? hud-talk = 交谈 hud-trade = 交易 hud-mount = 攀爬 -hud-sit = 坐下 \ No newline at end of file +hud-sit = 坐下 diff --git a/assets/voxygen/i18n/zh_CN/hud/skills.ftl b/assets/voxygen/i18n/zh_CN/hud/skills.ftl index 5d10fc5cfd..94d6f9d913 100644 --- a/assets/voxygen/i18n/zh_CN/hud/skills.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/skills.ftl @@ -4,10 +4,12 @@ hud-skill-not_unlocked = 尚未解锁 hud-skill-req_sp ={"\u000A"} 需要 { $number } 技能点 + hud-skill-inc_health_title = 增强生命 hud-skill-inc_health = 最大生命值提高{ $boost }{ $SP } hud-skill-inc_energy_title = 增强耐力/法力 hud-skill-inc_energy = 最大耐力提升{ $boost }{ $SP } + hud-skill-unlck_sword_title = 解锁双手剑专精 hud-skill-unlck_sword = 解锁双手剑技能树{ $SP } hud-skill-unlck_axe_title = 解锁双手斧专精 @@ -20,8 +22,10 @@ hud-skill-unlck_staff_title = 解锁火焰法杖专精 hud-skill-unlck_staff = 解锁火焰法杖技能树{ $SP } hud-skill-unlck_sceptre_title = 解锁生命权杖专精 hud-skill-unlck_sceptre = 解锁生命权杖技能树{ $SP } + hud-skill-dodge_title = 闪避 hud-skill-dodge = 翻滚可以躲避敌人的攻击{ $SP } + hud-skill-roll_energy_title = 体术(翻滚) hud-skill-roll_energy = 减少每次翻滚需要消耗的耐力{ $boost }%{ $SP } hud-skill-roll_speed_title = 迅捷 @@ -29,6 +33,7 @@ hud-skill-roll_speed = 加快{ $boost }%的翻滚速度{ $SP } hud-skill-roll_dur_title = 飞身跃入 hud-skill-roll_dur = 翻滚可躲避敌人攻击的时间延长{ $boost }%{ $SP } +hud-skill-set_as_exp_bar = 设置为当前经验条 hud-skill-climbing_title = 攀爬 hud-skill-climbing = 你能够攀爬岩壁 hud-skill-climbing_cost_title = 体术(攀爬) @@ -111,34 +116,34 @@ hud-skill-bow_charged_title = 蓄力射击 hud-skill-bow_charged = 因为你愿意花更长时间蓄力以造成更大伤害 hud-skill-bow_charged_damage_title = 伤害提升 hud-skill-bow_charged_damage = 蓄力箭矢造成的伤害提升{ $boost }%{ $SP } -hud-skill-bow_charged_energy_regen_title = Charged Regen -hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost }%{ $SP } +hud-skill-bow_charged_energy_regen_title = 能量回复 +hud-skill-bow_charged_energy_regen = 每次击中敌人回复的能量增加{ $boost }%{ $SP } hud-skill-bow_charged_knockback_title = 冲击强化 hud-skill-bow_charged_knockback = 蓄力箭矢击退的效果提高{ $boost }%{ $SP } -hud-skill-bow_charged_move_speed_title = 灵巧 -hud-skill-bow_charged_move_speed = 蓄力时的移动速度提高{ $boost }%{ $SP } +hud-skill-bow_charged_move_title = 灵巧 +hud-skill-bow_charged_move = 蓄力时的移动速度提高{ $boost }%{ $SP } hud-skill-bow_charged_speed_title = 专注 hud-skill-bow_charged_speed = 蓄力效果达到最大化的速度加快{ $boost }%{ $SP } -hud-skill-bow_repeater_title = Repeater -hud-skill-bow_repeater = Shoots faster the longer you fire for +hud-skill-bow_repeater_title = 持续发射 +hud-skill-bow_repeater = 你发射的时间越长,发射速度越快 hud-skill-bow_repeater_damage_title = 伤害提升 hud-skill-bow_repeater_damage = 每支箭矢造成的伤害提升{ $boost }%{ $SP } hud-skill-bow_repeater_cost_title = 耐力节省 hud-skill-bow_repeater_cost = 施展腾空击需要消耗的耐力减少{ $boost }%{ $SP } -hud-skill-bow_repeater_speed_title = Repeater Speed -hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost }%{ $SP } +hud-skill-bow_repeater_speed_title = 速度提升 +hud-skill-bow_repeater_speed = 将射箭速度提高{ $boost }%{ $SP } -hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun -hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once{ $SP } -hud-skill-bow_shotgun_damage_title = Shotgun Damage -hud-skill-bow_shotgun_damage = Increases the damage done by { $boost }%{ $SP } -hud-skill-bow_shotgun_cost_title = Shotgun Cost -hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost }%{ $SP } -hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows -hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }{ $SP } -hud-skill-bow_shotgun_spread_title = Shotgun Spread -hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost }%{ $SP } +hud-skill-bow_shotgun_unlock_title = 解锁霰弹枪 +hud-skill-bow_shotgun_unlock = 解锁一次发射多支箭矢的能力{ $SP } +hud-skill-bow_shotgun_damage_title = 伤害提升 +hud-skill-bow_shotgun_damage = 将霰弹枪的伤害提升{ $boost }%{ $SP } +hud-skill-bow_shotgun_cost_title = 耐力节省 +hud-skill-bow_shotgun_cost = 将使用霰弹枪时的能量降低{ $boost }%{ $SP } +hud-skill-bow_shotgun_arrow_count_title = 箭矢数量 +hud-skill-bow_shotgun_arrow_count = 你射击时的箭矢数量增加{ $boost }{ $SP } +hud-skill-bow_shotgun_spread_title = 集中 +hud-skill-bow_shotgun_spread = 将射击时的散射范围降低{ $boost }%{ $SP } hud-skill-hmr_leap_radius_title = 震荡 hud-skill-hmr_leap_radius = 千斤坠伤害的作用半径扩大{ $boost }米{ $SP } @@ -248,13 +253,18 @@ hud-skill-axe_leap_cost_title = 耐力节省 hud-skill-axe_leap_cost = 施展飞身一击需要消耗的耐力减少{ $boost }%{ $SP } hud-skill-axe_leap_distance_title = 奋力一跃 hud-skill-axe_leap_distance = 跳跃距离提升{ $boost }%{ $SP } -hud-skill-mining_title = Mining -hud-skill-pick_strike_title = Pickaxe Strike -hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience -hud-skill-pick_strike_speed_title = Pickaxe Strike Speed -hud-skill-pick_strike_speed = Mine rocks faster{ $SP } -hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield -hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost }% per level){ $SP } -hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield -hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost }% per level){ $SP } + + +hud-skill-mining_title = 挖矿 +hud-skill-pick_strike_title = 镐击 +hud-skill-pick_strike = 使用你的镐子敲打石头来获得矿物,宝石和经验 + +hud-skill-pick_strike_speed_title = 敲击速度 +hud-skill-pick_strike_speed = 挖矿速度提升{ $SP } + +hud-skill-pick_strike_oregain_title = 更多矿物 +hud-skill-pick_strike_oregain = 有几率获得额外的矿物 (每级提升 { $boost }%){ $SP } + +hud-skill-pick_strike_gemgain_title = 更多宝石 +hud-skill-pick_strike_gemgain = 有几率获得额外的宝石 (每级提升 { $boost }%){ $SP } diff --git a/assets/voxygen/i18n/zh_CN/hud/trade.ftl b/assets/voxygen/i18n/zh_CN/hud/trade.ftl index 75e18e69bb..5bbbb44fe1 100644 --- a/assets/voxygen/i18n/zh_CN/hud/trade.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/trade.ftl @@ -1,4 +1,5 @@ hud-trade-trade_window = 交易窗口 + hud-trade-phase1_description = 将你要交易的物品 拖到相应的区域. @@ -6,26 +7,32 @@ hud-trade-phase2_description = 现在该交易已锁定, 接下来你可以核对本次交易. hud-trade-phase3_description = 交易正在处理中. + hud-trade-persons_offer = { $playername } 的报价 + hud-trade-has_accepted = { $playername } 已经接受 + hud-trade-accept = 接受 hud-trade-decline = 拒绝 hud-trade-invite_sent = 交易请求已发送至 { $playername }. + hud-trade-result-completed = 交易成功. hud-trade-result-declined = 拒绝交易. hud-trade-result-nospace = 没有足够空间来完成交易. + hud-trade-buy = 购买价格: { $coin_num -> - [one] one coin - *[other] { $coin_formatted } coins + [one] 一个硬币. + *[other] { $coin_formatted } 硬币. } -hud-trade-sell = 出售加个: { $coin_num -> - [one] one coin. - *[other] { $coin_formatted } coins +hud-trade-sell = 出售价格: { $coin_num -> + [one] 一个硬币. + *[other] { $coin_formatted } 硬币. } + hud-trade-tooltip_hint_1 = <单击Shift以添加/删除交易.> hud-trade-tooltip_hint_2 = <单击Ctrl按钮可以自动平衡.> hud-trade-your_offer = 你的报价 hud-trade-their_offer = 对方报价 -hud-trade-amount_input = 选择一个项目 \ No newline at end of file +hud-trade-amount_input = 选择一个项目 From 8141100cf610b9db5e873dde709e578a8321ed72 Mon Sep 17 00:00:00 2001 From: CxRedix Date: Sun, 16 Apr 2023 14:24:38 +0800 Subject: [PATCH 03/10] added all new npc dialogue --- assets/voxygen/i18n/zh_CN/npc.ftl | 64 ++++++++++++++++++++++++++++--- 1 file changed, 58 insertions(+), 6 deletions(-) diff --git a/assets/voxygen/i18n/zh_CN/npc.ftl b/assets/voxygen/i18n/zh_CN/npc.ftl index cd839a54af..987b3cc1e9 100644 --- a/assets/voxygen/i18n/zh_CN/npc.ftl +++ b/assets/voxygen/i18n/zh_CN/npc.ftl @@ -25,7 +25,7 @@ npc-speech-villager_busybody = npc-speech-villager_unconscientious = .a0 = 我认为是时候吃第二顿早餐了! .a1 = 我希望我的房子不要这么乱.那样我就得收拾了!哈哈! - .a2 = Now where did I leave that thing... + .a2 = 我到底把那东西放哪里去了... npc-speech-villager_extroverted = .a0 = 你不会相信我这个周末做了什么! .a1 = 早上好! @@ -48,8 +48,8 @@ npc-speech-villager_agreeable = npc-speech-villager_worried = .a0 = 小心点,好吗?外面很危险. npc-speech-villager_disagreeable = - .a0 = I say it like it is. If people don't like that, too bad. - .a1 = People are too easily offended. + .a0 = 我就是如此说话, 如果其他人不喜欢,管他的呢. + .a1 = 现在的人也太脆弱了吧. npc-speech-villager_neurotic = .a0 = 一想到那些地牢就会让我感到害怕. 我希望有人能把它们清除掉. .a1 = 有人应该对那些邪教徒做些什么.最好不是我. @@ -214,12 +214,64 @@ npc-speech-cultist_low_health_fleeing = .a0 = Retreat for the cause! .a1 = 撤退! .a2 = 诅咒你! - .a3 = I will curse you in the afterlife! + .a3 = 我会在死后诅咒你的! .a4 = 我需要休息! .a5 = 他们太厉害了! npc-speech-prisoner = .a0 = 那些恶棍拿走了我的鹤嘴锄! - .a1 = Being trapped is no fun. + .a1 = 囚禁在这里一点也不好玩. .a3 = 那个红衣主教不可信. .a4 = 这些神职人员做得不怎么样. - .a5 = I wish i still had my pick! \ No newline at end of file + .a5 = 我多么希望我现在还有我的镐! +npc-speech-moving_on = + .a0 = 我在这花太多时间啦,向 { $site } 出发! +npc-speech-migrating = + .a0 = 我住在这里一点都不开心。是时候迁居到{ $site }了. + .a1 = 是时候迁居到{ $site }了, 我受够了这里. +npc-speech-night_time = + .a0 = 时候不早了,是时候回家了. + .a1 = 我累了. + .a2 = 我的床呼唤着我! +npc-speech-day_time = + .a0 = 新的一天开始了! + .a1 = 我本来就不喜欢起床... +npc-speech-start_hunting = + .a0 = 是时候外出打猎了! +npc-speech-guard_thought = + .a0 = 我兄弟外出打怪,你猜我得到了什么? 站岗... + .a1 = 就这最后一次巡逻,我就能回家啦! + .a2 = 没有任何强盗可以从我手中逃出. +npc-speech-merchant_sell_undirected = + .a0 = 我所有商品都是最高质量的! + .a1 = 有哪位顾客想找我买商品呢? + .a2 = 我可是镇内拥有最佳优惠的商人. + .a3 = 在寻找资源? 全都包给我. +npc-speech-merchant_sell_directed = + .a0 = 对!就是你!您需要任何东东吗? + .a1 = 您饿了吗? 我这里肯定有您想买的奶酪. + .a2 = 您看起来需要一套全新的装备! +npc-speech-tell_site = + .a0 = 你去过{ $site }吗? 它就在我们{ $dir }方! + .a1 = 你应该尝试去{ $site }. + .a2 = 如果你往{ $dir }方向行走, 你就可以达到{ $site }. + +npc-speech-witness_murder = + .a0 = 杀人犯! + .a1 = 你怎么能如此做? + .a2 = 啊啊啊! +npc-speech-witness_death = + .a0 = 不! + .a1 = 这太悲惨了! + .a2 = 我的天啊! + +npc-speech-dir_north = 北 +npc-speech-dir_north_east = 东北 + +npc-speech-dir_east = 东 +npc-speech-dir_south_east = 东南 + +npc-speech-dir_south = 南 +npc-speech-dir_south_west = 西南 + +npc-speech-dir_west = 西 +npc-speech-dir_north_west = 西北 From 4d086bbbe653a57c38b26e3abd2e801331e16591 Mon Sep 17 00:00:00 2001 From: CxRedix Date: Sun, 16 Apr 2023 14:33:29 +0800 Subject: [PATCH 04/10] added most of the new missing translations for buff.ftl --- assets/voxygen/i18n/zh_CN/buff.ftl | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/assets/voxygen/i18n/zh_CN/buff.ftl b/assets/voxygen/i18n/zh_CN/buff.ftl index 7991ae2fe2..e1afc77ca7 100644 --- a/assets/voxygen/i18n/zh_CN/buff.ftl +++ b/assets/voxygen/i18n/zh_CN/buff.ftl @@ -61,7 +61,26 @@ buff-desc-wet =地面变得湿滑,让你很难停下来. ## Ensnared buff-title-ensnared = 陷阱 buff-desc-ensnared =你的腿受到束缚,阻碍了你的移动. +## Fortitude +buff-title-fortitude = 刚毅 +buff-desc-fortitude = 你对于震慑的承受能力更强大,并且受到的伤害月多对其他目标的震慑威力也提升了. +## Parried +buff-title-parried = 被格挡 +buff-desc-parried = 你被格挡了,你的恢复更加缓慢. +## Potion sickness +buff-title-potionsickness = 药水厌倦 +buff-desc-potionsickness = 因为你最近喝了一瓶药,药水给予的恢复量更少了. +buff-stat-potionsickness = + 将其他药水获得的恢复量降低{ $strength }%. +## Reckless +buff-title-reckless = 狂热 +buff-desc-reckless = 你的攻击更加强大, 但对于你的防御疏忽关照(防御降低). +## Polymorped +buff-title-polymorphed = 形态转换 +buff-desc-polymorphed = 你的身体转换了形态. +## Util +buff-mysterious = 神秘效果 ## Util buff-text-over_seconds = { $dur_secs } 秒后结束 buff-text-for_seconds = 持续 { $dur_secs } 秒 -buff-remove = 点击删除 \ No newline at end of file +buff-remove = 点击删除 From 1ad0ec8c7042de8a7f4c119ba55d1e15845cec16 Mon Sep 17 00:00:00 2001 From: CxRedix Date: Sun, 16 Apr 2023 14:36:26 +0800 Subject: [PATCH 05/10] added some missing translation from 3 files: char_selection.ftl, common.ftl, gameinput.ftl --- assets/voxygen/i18n/zh_CN/char_selection.ftl | 7 ++++++- assets/voxygen/i18n/zh_CN/common.ftl | 4 +++- assets/voxygen/i18n/zh_CN/gameinput.ftl | 3 ++- 3 files changed, 11 insertions(+), 3 deletions(-) diff --git a/assets/voxygen/i18n/zh_CN/char_selection.ftl b/assets/voxygen/i18n/zh_CN/char_selection.ftl index 6167d7cfa1..4e9b328a79 100644 --- a/assets/voxygen/i18n/zh_CN/char_selection.ftl +++ b/assets/voxygen/i18n/zh_CN/char_selection.ftl @@ -19,5 +19,10 @@ char_selection-eye_color = 眼睛颜色 char_selection-skin = 肤色 char_selection-eyeshape = 眼睛形状 char_selection-accessories = 配饰 +char_selection-starting_site = 选择初始区域 +char_selection-starting_site_next = 下一个 +char_selection-starting_site_prev = 上一个 +char_selection-starting_site_name = { $name } +char_selection-starting_site_kind = 种类: { $kind } char_selection-create_info_name = 你的角色需要一个名字! -char_selection-version_mismatch = 警告!此服务器正在运行另一个可能不兼容的游戏版本,请更新您的游戏. \ No newline at end of file +char_selection-version_mismatch = 警告!此服务器正在运行另一个可能不兼容的游戏版本,请更新您的游戏. diff --git a/assets/voxygen/i18n/zh_CN/common.ftl b/assets/voxygen/i18n/zh_CN/common.ftl index 869c5c6fa8..cf30a06e84 100644 --- a/assets/voxygen/i18n/zh_CN/common.ftl +++ b/assets/voxygen/i18n/zh_CN/common.ftl @@ -90,6 +90,7 @@ common-rand_name = 随机名称 common-stats-combat_rating = 战力 common-stats-power = 威力 common-stats-speed = 速度 +common-stats-effect-power = 效果威力 common-stats-poise = 法力/耐力回复 common-stats-range = 范围 common-stats-energy_efficiency = 耐力消耗 @@ -103,9 +104,10 @@ common-stats-energy_reward = 耐力值增益 common-stats-crit_power = 暴击威力 common-stats-stealth = 潜行 common-stats-slots = 栏位 +common-stats-durability = 耐久 common-material-metal = 金属 common-material-wood = 木材 common-material-stone = 石材 common-material-cloth = 布料 common-material-hide = 隐藏 -common-sprite-chest = 宝箱 \ No newline at end of file +common-sprite-chest = 宝箱 diff --git a/assets/voxygen/i18n/zh_CN/gameinput.ftl b/assets/voxygen/i18n/zh_CN/gameinput.ftl index 840bf8ba9d..ad112c3a03 100644 --- a/assets/voxygen/i18n/zh_CN/gameinput.ftl +++ b/assets/voxygen/i18n/zh_CN/gameinput.ftl @@ -49,6 +49,7 @@ gameinput-togglewield = 切换手持 gameinput-interact = 交互 gameinput-freelook = 自由视角 gameinput-autowalk = 自动 行走/滑翔 +gameinput-zoomlock = 摄像头缩放锁定 gameinput-cameraclamp = 锁定视角 gameinput-dance = 跳舞 gameinput-select = 选择实体 @@ -70,4 +71,4 @@ gameinput-mutemaster = 全局静音 gameinput-muteinactivemaster = 全局静音 (非活动窗口) gameinput-mutemusic = 音乐静音 gameinput-mutesfx = 音效静音 -gameinput-muteambience = 环境静音 \ No newline at end of file +gameinput-muteambience = 环境静音 From 7d5f15a5c96a05ca037b8c24f71daf8913f5bb85 Mon Sep 17 00:00:00 2001 From: CxRedix Date: Sun, 16 Apr 2023 15:51:55 +0800 Subject: [PATCH 06/10] finalized & added some translations in abilities.ftl to make them more easier to read --- assets/voxygen/i18n/zh_CN/hud/ability.ftl | 69 ++++++++++++----------- 1 file changed, 36 insertions(+), 33 deletions(-) diff --git a/assets/voxygen/i18n/zh_CN/hud/ability.ftl b/assets/voxygen/i18n/zh_CN/hud/ability.ftl index fe16213d2f..ef4fdfa98d 100644 --- a/assets/voxygen/i18n/zh_CN/hud/ability.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/ability.ftl @@ -56,17 +56,17 @@ common-abilities-sword-crippling_double_slash = { -crippling_state } { -double_s common-abilities-sword-cleaving_double_slash = { -cleaving_state } { -double_slash } .desc = 一个能够劈穿数个敌人的二连击. veloren-core-pseudo_abilities-sword-secondary_ability = 副剑技 - .desc = The ability bound to secondary attack key + .desc = 绑定在特殊攻击上的技能. common-abilities-sword-basic_thrust = 基础突进 - .desc = 蓄势可以使突进更加强大 -common-abilities-sword-heavy_slam = 重锤出击 - .desc = A strong overhead slash that can be charged to be more staggering -common-abilities-sword-agile_perforate = Perforate - .desc = A rapid flurry of light attacks -common-abilities-sword-defensive_vital_jab = { -defensive_state } Vital Jab - .desc = A quickly charged jab that does more damage against parried foes + .desc = 蓄势可以使突进更加强大. +common-abilities-sword-heavy_slam = 重剑出击 + .desc = 威力强大,覆盖头顶的一斩,蓄势后的震慑威力更强大. +common-abilities-sword-agile_perforate = 钻墙打孔 + .desc = 一阵又轻又快的攻击. +common-abilities-sword-defensive_vital_jab = { -defensive_state } 致命一戳 + .desc = 一个极快的前戳,对于被格挡的敌人造成更多的伤害. common-abilities-sword-crippling_deep_rend = 撕裂伤口 - .desc = A strike aimed at an already open wound, deals more damage to bleeding enemies + .desc = 专注于攻击已经撕裂的伤口,对于已流血的敌人造成更多伤害. common-abilities-sword-cleaving_spiral_slash = 螺旋一劈 .desc = 挥舞刀刃一圈来攻击附近的任何目标. @@ -127,21 +127,25 @@ common-abilities-sword-crippling_skewer = { -crippling_state } { -skewer } common-abilities-sword-cleaving_skewer = { -cleaving_state } { -skewer } .desc = 一个可穿透敌人的突刺. -veloren-core-pseudo_abilities-sword-cascade = Cascade + +-cascade = 威势倾泻 + + +veloren-core-pseudo_abilities-sword-cascade = { -cascade } .desc = An overhead slash { -modified_depending_stance } -common-abilities-sword-basic_cascade = { -basic_state } Cascade +common-abilities-sword-basic_cascade = { -basic_state } { -cascade } .desc = A basic, overhead slash -common-abilities-sword-heavy_cascade = { -heavy_state } Cascade +common-abilities-sword-heavy_cascade = { -heavy_state } { -cascade } .desc = An overhead slash that can stagger -common-abilities-sword-agile_cascade = { -agile_state } Cascade +common-abilities-sword-agile_cascade = { -agile_state } { -cascade } .desc = A quick, overhead slash -common-abilities-sword-defensive_cascade = { -defensive_state } Cascade +common-abilities-sword-defensive_cascade = { -defensive_state } { -cascade } .desc = A parrying, overhead slash -common-abilities-sword-crippling_cascade = { -crippling_state } Cascade +common-abilities-sword-crippling_cascade = { -crippling_state } { -cascade } .desc = An overhead slash that can bleed -common-abilities-sword-cleaving_cascade = { -cleaving_state } Cascade +common-abilities-sword-cleaving_cascade = { -cleaving_state } { -cascade } .desc = An overhead slash that can cleave through enemies -cross_cut = X裂斩 @@ -170,7 +174,6 @@ veloren-core-pseudo_abilities-sword-finisher = 终结 .desc = 一个应当在战斗尾声时使用的连击战技 { -modified_depending_stance } - 终结会根据姿态不同而不同 common-abilities-sword-basic_mighty_strike = 强烈打击 .desc = A simple, powerful slash @@ -179,9 +182,9 @@ common-abilities-sword-heavy_guillotine = Guillotine .desc = A strong cleave that will likely stagger what it doesn't kill { -requires_moderate_combo } -common-abilities-sword-agile_hundred_cuts = 百刀切 +common-abilities-sword-agile_hundred_cuts = 百刀斩 .desc = - 对制定目标实行数次极快的刀切 + 对制定目标实行数次极快的攻击. { -requires_moderate_combo } common-abilities-sword-defensive_counter = 反击 .desc = @@ -208,9 +211,9 @@ common-abilities-sword-heavy_pommel_strike = 钝击 .desc = 使用钝器来震荡敌人的头部. { -enter_stance } { -heavy_stance } -common-abilities-sword-agile_quick_draw = Quick Draw +common-abilities-sword-agile_quick_draw = 快刀斩 .desc = - Dash forward as you draw your blade for a quick attack + 取出剑攻击的同时向前冲. { -enter_stance } { -agile_stance } common-abilities-sword-agile_feint = 佯攻 .desc = @@ -236,17 +239,17 @@ common-abilities-sword-cleaving_whirlwind_slice = 旋风斩 .desc = 螺旋式的攻击你周围的敌人. { -enter_stance } { -cleaving_stance } -common-abilities-sword-cleaving_earth_splitter = 地裂斩 +common-abilities-sword-cleaving_earth_splitter = 辟地斩 .desc = - Split the earth, if used while falling will have a much stronger impact + 劈开地壳, 在下降时使用会对目标造成更大的影响. { -enter_stance } { -cleaving_stance } common-abilities-sword-heavy_fortitude = 刚毅 .desc = 随着受到的伤害增长对于震慑的抵抗力,并提高你震慑的威力. { -require_stance } { -heavy_stance } -common-abilities-sword-heavy_pillar_thrust = Pillar Thrust +common-abilities-sword-heavy_pillar_thrust = 镇压 .desc = - Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling + 从头刺穿你的敌人,直到地底,在下降时使用会对目标造成更大的影响. { -require_stance } { -heavy_stance } common-abilities-sword-agile_dancing_edge = 舞动之刃 .desc = @@ -256,27 +259,27 @@ common-abilities-sword-agile_flurry = 狂潮 .desc = 进行数次快速突刺 { -require_stance } { -agile_stance } -common-abilities-sword-defensive_stalwart_sword = 勇敢之剑 +common-abilities-sword-defensive_stalwart_sword = 坚定 .desc = - Shrug off the brunt of attacks, incoming damage is reduced + 转移攻击带来的冲击, 外来的伤害降低. { -require_stance } { -defensive_stance } common-abilities-sword-defensive_deflect = 反弹 .desc = - 一个极快的格挡,甚至能够能够抵挡弹道 + 一个极快的格挡,甚至能够能够抵挡弹道. { -require_stance } { -defensive_stance } common-abilities-sword-crippling_eviscerate = 二次伤害 .desc = - Shreds wounds further, deals more damage to crippled enemies + 把伤口蔓延更远,对于残疾的敌人造成更多伤害. { -require_stance } { -crippling_stance } -common-abilities-sword-crippling_bloody_gash = +common-abilities-sword-crippling_bloody_gash = 撕裂伤口 .desc = - Cruelly strike an already bleeding wound, does more damage to bleeding enemies + 残忍的撕裂已经流血的伤口, 对于流血的敌人造成更多伤害. { -require_stance } { -crippling_stance } common-abilities-sword-cleaving_blade_fever = 狂热刀刃 .desc = - Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks + 使你更加狂热的攻击, 你的攻击伤害增加但你的防御随之降低. { -require_stance } { -cleaving_stance } -common-abilities-sword-cleaving_sky_splitter = 天裂斩 +common-abilities-sword-cleaving_sky_splitter = 开天斩 .desc = 一个据说能够劈开天空的强力一斩,但会用来劈开敌人. { -require_stance } { -cleaving_stance } From fe67ef86b04dfe77846d6e4e13e72304505568ed Mon Sep 17 00:00:00 2001 From: CxRedix Date: Sun, 16 Apr 2023 16:04:08 +0800 Subject: [PATCH 07/10] made some skills & abilities consistent with the previous translator --- assets/voxygen/i18n/zh_CN/hud/ability.ftl | 8 ++++---- assets/voxygen/i18n/zh_CN/hud/skills.ftl | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/assets/voxygen/i18n/zh_CN/hud/ability.ftl b/assets/voxygen/i18n/zh_CN/hud/ability.ftl index ef4fdfa98d..6adab5fc3f 100644 --- a/assets/voxygen/i18n/zh_CN/hud/ability.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/ability.ftl @@ -1,7 +1,7 @@ common-abilities-debug-possess = 附身箭矢 .desc = 射出一个毒箭矢,使你能够控制你的目标。 -common-abilities-axe-leap = 斧身一跃 - .desc = 往指定地点跳劈. +common-abilities-axe-leap = 飞身一击 + .desc = 飞身施展强力一劈. common-abilities-hammer-leap = 厄运粉碎 .desc = 一个拥有击退的AOE(范围)攻击. 跳跃到指定地点. common-abilities-bow-shotgun = 爆发 @@ -192,7 +192,7 @@ common-abilities-sword-defensive_counter = 反击 { -requires_moderate_combo } common-abilities-sword-crippling_mutilate = 肢解 .desc = - Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes + 通过锯穿敌人的伤口来肢解他们, 对于流血的敌人造成更多的伤害. { -requires_moderate_combo } common-abilities-sword-cleaving_bladestorm = 飓风之刃 .desc = @@ -277,7 +277,7 @@ common-abilities-sword-crippling_bloody_gash = 撕裂伤口 { -require_stance } { -crippling_stance } common-abilities-sword-cleaving_blade_fever = 狂热刀刃 .desc = - 使你更加狂热的攻击, 你的攻击伤害增加但你的防御随之降低. + 使你更加狂热的攻击, 你的伤害会增加但你的防御也会随之降低. { -require_stance } { -cleaving_stance } common-abilities-sword-cleaving_sky_splitter = 开天斩 .desc = diff --git a/assets/voxygen/i18n/zh_CN/hud/skills.ftl b/assets/voxygen/i18n/zh_CN/hud/skills.ftl index 94d6f9d913..08e27c23a7 100644 --- a/assets/voxygen/i18n/zh_CN/hud/skills.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/skills.ftl @@ -134,14 +134,14 @@ hud-skill-bow_repeater_cost = 施展腾空击需要消耗的耐力减少{ $boost hud-skill-bow_repeater_speed_title = 速度提升 hud-skill-bow_repeater_speed = 将射箭速度提高{ $boost }%{ $SP } -hud-skill-bow_shotgun_unlock_title = 解锁霰弹枪 +hud-skill-bow_shotgun_unlock_title = 解锁迸发 hud-skill-bow_shotgun_unlock = 解锁一次发射多支箭矢的能力{ $SP } hud-skill-bow_shotgun_damage_title = 伤害提升 -hud-skill-bow_shotgun_damage = 将霰弹枪的伤害提升{ $boost }%{ $SP } +hud-skill-bow_shotgun_damage = 将迸发的伤害提升{ $boost }%{ $SP } hud-skill-bow_shotgun_cost_title = 耐力节省 -hud-skill-bow_shotgun_cost = 将使用霰弹枪时的能量降低{ $boost }%{ $SP } +hud-skill-bow_shotgun_cost = 将使用迸发时的能量降低{ $boost }%{ $SP } hud-skill-bow_shotgun_arrow_count_title = 箭矢数量 -hud-skill-bow_shotgun_arrow_count = 你射击时的箭矢数量增加{ $boost }{ $SP } +hud-skill-bow_shotgun_arrow_count = 你迸发时的箭矢数量增加{ $boost }{ $SP } hud-skill-bow_shotgun_spread_title = 集中 hud-skill-bow_shotgun_spread = 将射击时的散射范围降低{ $boost }%{ $SP } From b24efdbcd75cea306f8397333c759bd125f4a497 Mon Sep 17 00:00:00 2001 From: CxRedix Date: Sun, 16 Apr 2023 16:49:09 +0800 Subject: [PATCH 08/10] reviewed and finalized some more translations --- assets/voxygen/i18n/zh_CN/hud/ability.ftl | 43 +++++++++++------------ assets/voxygen/i18n/zh_CN/npc.ftl | 2 +- 2 files changed, 22 insertions(+), 23 deletions(-) diff --git a/assets/voxygen/i18n/zh_CN/hud/ability.ftl b/assets/voxygen/i18n/zh_CN/hud/ability.ftl index 6adab5fc3f..a935e694aa 100644 --- a/assets/voxygen/i18n/zh_CN/hud/ability.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/ability.ftl @@ -35,7 +35,7 @@ veloren-core-pseudo_abilities-sword-defensive_stance = { -defensive_stance } veloren-core-pseudo_abilities-sword-crippling_stance = { -crippling_stance } .desc = 使用此姿态来攻击可以形成或者加重持久的伤口. veloren-core-pseudo_abilities-sword-cleaving_stance = { -cleaving_stance } - .desc = 此姿态可以攻击多个敌人 + .desc = 此姿态可以攻击多个敌人. -double_slash = 二连击 @@ -130,42 +130,41 @@ common-abilities-sword-cleaving_skewer = { -cleaving_state } { -skewer } -cascade = 威势倾泻 - veloren-core-pseudo_abilities-sword-cascade = { -cascade } .desc = - An overhead slash + 一个从上到下的斩击. { -modified_depending_stance } common-abilities-sword-basic_cascade = { -basic_state } { -cascade } - .desc = A basic, overhead slash + .desc = 一个基础的, 从上到下的斩击. common-abilities-sword-heavy_cascade = { -heavy_state } { -cascade } - .desc = An overhead slash that can stagger + .desc = 一个从上到下的斩击, 有可能震慑敌人. common-abilities-sword-agile_cascade = { -agile_state } { -cascade } - .desc = A quick, overhead slash + .desc = 一个快速的, 从上到下的斩击. common-abilities-sword-defensive_cascade = { -defensive_state } { -cascade } - .desc = A parrying, overhead slash + .desc = 一个保守的, 从上到下的斩击. common-abilities-sword-crippling_cascade = { -crippling_state } { -cascade } - .desc = An overhead slash that can bleed + .desc = 一个从上到下的斩击, 有可能使敌人流血. common-abilities-sword-cleaving_cascade = { -cleaving_state } { -cascade } - .desc = An overhead slash that can cleave through enemies + .desc = 一个可以劈开敌人的, 从上到下的斩击. -cross_cut = X裂斩 veloren-core-pseudo_abilities-sword-cross_cut = { -cross_cut } .desc = - A right and left slash + 一个X字形的斩击. { -modified_depending_stance } common-abilities-sword-basic_cross_cut = { -basic_state } { -cross_cut } - .desc = A basic right and left slash + .desc = 一个基础的, X字形的斩击. common-abilities-sword-heavy_cross_cut = { -heavy_state } { -cross_cut } - .desc = A right and left slash that can each stagger + .desc = 一个X字形的斩击, 有可能震慑敌人. common-abilities-sword-agile_cross_cut = { -agile_state } { -cross_cut } - .desc = A quick right and left slash + .desc = 一个快速的, X字形的斩击. common-abilities-sword-defensive_cross_cut = { -defensive_state } { -cross_cut } - .desc = A parrying right and left slash + .desc = 一个保守的, X字形的斩击. common-abilities-sword-crippling_cross_cut = { -crippling_state } { -cross_cut } - .desc = A right and left slash that can bleed + .desc = 一个X字形的斩击, 有可能使敌人流血. common-abilities-sword-cleaving_cross_cut = { -cleaving_state } { -cross_cut } - .desc = A right and left slash which cleave through enemies + .desc = 一个可以劈开敌人的, X字形的斩击. -requires_moderate_combo = 需要较多连击方可使用 @@ -176,7 +175,7 @@ veloren-core-pseudo_abilities-sword-finisher = 终结 { -modified_depending_stance } common-abilities-sword-basic_mighty_strike = 强烈打击 .desc = - A simple, powerful slash + 一个简单,但强大的斩击. { -requires_moderate_combo } common-abilities-sword-heavy_guillotine = Guillotine .desc = @@ -188,7 +187,7 @@ common-abilities-sword-agile_hundred_cuts = 百刀斩 { -requires_moderate_combo } common-abilities-sword-defensive_counter = 反击 .desc = - A rapidly launched attack that deals substantially more damage to a parried foe + 迅速发起反击, 对于被格挡的敌人造成更多伤害. { -requires_moderate_combo } common-abilities-sword-crippling_mutilate = 肢解 .desc = @@ -253,19 +252,19 @@ common-abilities-sword-heavy_pillar_thrust = 镇压 { -require_stance } { -heavy_stance } common-abilities-sword-agile_dancing_edge = 舞动之刃 .desc = - 使你的攻击与移动更加迅速 + 使你的攻击与移动更加迅速. { -require_stance } { -agile_stance } common-abilities-sword-agile_flurry = 狂潮 .desc = - 进行数次快速突刺 + 进行数次快速突刺. { -require_stance } { -agile_stance } common-abilities-sword-defensive_stalwart_sword = 坚定 .desc = - 转移攻击带来的冲击, 外来的伤害降低. + 转移攻击带来的冲击, 使得外来的伤害降低. { -require_stance } { -defensive_stance } common-abilities-sword-defensive_deflect = 反弹 .desc = - 一个极快的格挡,甚至能够能够抵挡弹道. + 一个极快的格挡,甚至能够抵挡弹道. { -require_stance } { -defensive_stance } common-abilities-sword-crippling_eviscerate = 二次伤害 .desc = diff --git a/assets/voxygen/i18n/zh_CN/npc.ftl b/assets/voxygen/i18n/zh_CN/npc.ftl index 987b3cc1e9..6a8cc6a238 100644 --- a/assets/voxygen/i18n/zh_CN/npc.ftl +++ b/assets/voxygen/i18n/zh_CN/npc.ftl @@ -257,7 +257,7 @@ npc-speech-tell_site = npc-speech-witness_murder = .a0 = 杀人犯! - .a1 = 你怎么能如此做? + .a1 = 你怎么能这么做? .a2 = 啊啊啊! npc-speech-witness_death = .a0 = 不! From 1768be43d618670effc49aeb2b6eac85f05e1fa9 Mon Sep 17 00:00:00 2001 From: CxRedix Date: Tue, 18 Apr 2023 14:58:02 +0800 Subject: [PATCH 09/10] added the missing Guillotine ability translation --- assets/voxygen/i18n/zh_CN/hud/ability.ftl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/voxygen/i18n/zh_CN/hud/ability.ftl b/assets/voxygen/i18n/zh_CN/hud/ability.ftl index a935e694aa..8a9ec2701d 100644 --- a/assets/voxygen/i18n/zh_CN/hud/ability.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/ability.ftl @@ -177,9 +177,9 @@ common-abilities-sword-basic_mighty_strike = 强烈打击 .desc = 一个简单,但强大的斩击. { -requires_moderate_combo } -common-abilities-sword-heavy_guillotine = Guillotine +common-abilities-sword-heavy_guillotine = 断头 .desc = - A strong cleave that will likely stagger what it doesn't kill + 一个强大且容易震慑那些幸存在此剑下的生物. { -requires_moderate_combo } common-abilities-sword-agile_hundred_cuts = 百刀斩 .desc = From 9a47ef63a62b1271f3cc83a85d01e47e161fe7ed Mon Sep 17 00:00:00 2001 From: CxRedix Date: Tue, 18 Apr 2023 15:41:57 +0800 Subject: [PATCH 10/10] Ability.ftl translation finished --- assets/voxygen/i18n/zh_CN/hud/ability.ftl | 84 +++++++++++++---------- assets/voxygen/i18n/zh_CN/hud/skills.ftl | 2 +- 2 files changed, 48 insertions(+), 38 deletions(-) diff --git a/assets/voxygen/i18n/zh_CN/hud/ability.ftl b/assets/voxygen/i18n/zh_CN/hud/ability.ftl index 8a9ec2701d..95f5dd62fc 100644 --- a/assets/voxygen/i18n/zh_CN/hud/ability.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/ability.ftl @@ -1,15 +1,15 @@ common-abilities-debug-possess = 附身箭矢 - .desc = 射出一个毒箭矢,使你能够控制你的目标。 + .desc = 射出一个毒箭矢,使你能够控制你的目标. common-abilities-axe-leap = 飞身一击 .desc = 飞身施展强力一劈. common-abilities-hammer-leap = 厄运粉碎 .desc = 一个拥有击退的AOE(范围)攻击. 跳跃到指定地点. common-abilities-bow-shotgun = 爆发 - .desc = 迸发一堆箭矢 + .desc = 迸发一堆箭矢. common-abilities-staff-fireshockwave = 火焰之圈 - .desc = 在地上迸发一圈火焰冲击波 + .desc = 在地上迸发一圈火焰冲击波. common-abilities-sceptre-wardingaura = 守护光环 - .desc = 守护你盟友,抵御敌人的攻击 + .desc = 守护你盟友,抵御敌人的攻击. # Stances -heavy_stance = 重剑姿态 @@ -46,7 +46,7 @@ veloren-core-pseudo_abilities-sword-double_slash = { -double_slash } common-abilities-sword-basic_double_slash = { -basic_state } { -double_slash } .desc = 一个基础的二连击. common-abilities-sword-heavy_double_slash = { -heavy_state } { -double_slash } - .desc = 一个更慢但可以震慑敌人的二连击. + .desc = 一个缓慢的二连击, 可能震慑敌人. common-abilities-sword-agile_double_slash = { -agile_state } { -double_slash } .desc = 一个极快但更微弱的二连击. common-abilities-sword-defensive_double_slash = { -defensive_state } { -double_slash } @@ -60,53 +60,53 @@ veloren-core-pseudo_abilities-sword-secondary_ability = 副剑技 common-abilities-sword-basic_thrust = 基础突进 .desc = 蓄势可以使突进更加强大. common-abilities-sword-heavy_slam = 重剑出击 - .desc = 威力强大,覆盖头顶的一斩,蓄势后的震慑威力更强大. + .desc = 威力强大,覆盖头顶的斩击,蓄势后的震慑威力更强大. common-abilities-sword-agile_perforate = 钻墙打孔 .desc = 一阵又轻又快的攻击. -common-abilities-sword-defensive_vital_jab = { -defensive_state } 致命一戳 +common-abilities-sword-defensive_vital_jab = { -defensive_state } 致命突刺 .desc = 一个极快的前戳,对于被格挡的敌人造成更多的伤害. common-abilities-sword-crippling_deep_rend = 撕裂伤口 .desc = 专注于攻击已经撕裂的伤口,对于已流血的敌人造成更多伤害. -common-abilities-sword-cleaving_spiral_slash = 螺旋一劈 - .desc = 挥舞刀刃一圈来攻击附近的任何目标. +common-abilities-sword-cleaving_spiral_slash = 转转乐 + .desc = 挥舞剑刃一圈来攻击附近的任何目标. -crescent_slash = 空月斩 veloren-core-pseudo_abilities-sword-crescent_slash = { -crescent_slash } .desc = - 一个自下而上的斜斩. + 一个从下往上的斜斩. { -modified_depending_stance } common-abilities-sword-basic_crescent_slash = { -basic_state } { -crescent_slash } - .desc = 一个基础的自下而上的斜斩. + .desc = 一个基础的从下往上的斜斩. common-abilities-sword-heavy_crescent_slash = { -heavy_state } { -crescent_slash } - .desc = 一个自下而上的斜斩, 可能震慑敌人. + .desc = 一个从下往上的斜斩, 可能震慑敌人. common-abilities-sword-agile_crescent_slash = { -agile_state } { -crescent_slash } - .desc = 一个轻盈且自下而上的斜斩. + .desc = 一个轻盈且从下往上的斜斩. common-abilities-sword-defensive_crescent_slash = { -defensive_state } { -crescent_slash } - .desc = 一个保守型且自下而上的斜斩. + .desc = 一个保守型且从下往上的斜斩. common-abilities-sword-crippling_crescent_slash = { -crippling_state } { -crescent_slash } - .desc = 一个自下而上的斜斩, 可能使敌人流血. + .desc = 一个从下往上的斜斩, 可能使敌人流血. common-abilities-sword-cleaving_crescent_slash = { -cleaving_state } { -crescent_slash } - .desc = 一个穿透性强且自下而上的斜斩. + .desc = 一个穿透性强且从下往上的斜斩. --fell_strike = 坠落打击 +-fell_strike = 陨落打击 veloren-core-pseudo_abilities-sword-fell_strike = { -fell_strike } .desc = - 迅速并有力的一斩. + 迅速并有力的斩击. { -modified_depending_stance } common-abilities-sword-basic_fell_strike = { -basic_state } { -fell_strike } - .desc = 一个基础,迅速并有力的一斩. + .desc = 一个基础,迅速并有力的斩击. common-abilities-sword-heavy_fell_strike = { -heavy_state } { -fell_strike } - .desc = 一个迅速并有力的一斩. 可能震慑敌人. + .desc = 一个迅速并有力的斩击. 可能震慑敌人. common-abilities-sword-agile_fell_strike = { -agile_state } { -fell_strike } - .desc = 一个极其迅速并有力的一斩. + .desc = 一个极其迅速并有力的斩击. common-abilities-sword-defensive_fell_strike = { -defensive_state } { -fell_strike } - .desc = A parrying, quick strong slash + .desc = 一个保守的,迅速并有力的斩击. common-abilities-sword-crippling_fell_strike = { -crippling_state } { -fell_strike } - .desc = 一个迅速并有力的一斩. 可能使敌人流血. + .desc = 一个迅速并有力的斩击. 可能使敌人流血. common-abilities-sword-cleaving_fell_strike = { -cleaving_state } { -fell_strike } - .desc = 一个迅速, 有力且能够穿透敌人的一斩. + .desc = 一个迅速, 有力且能够穿透敌人的斩击. -skewer = 突刺 @@ -132,20 +132,20 @@ common-abilities-sword-cleaving_skewer = { -cleaving_state } { -skewer } veloren-core-pseudo_abilities-sword-cascade = { -cascade } .desc = - 一个从上到下的斩击. + 一个从上往下的斩击. { -modified_depending_stance } common-abilities-sword-basic_cascade = { -basic_state } { -cascade } - .desc = 一个基础的, 从上到下的斩击. + .desc = 一个基础的, 从上往下的斩击. common-abilities-sword-heavy_cascade = { -heavy_state } { -cascade } - .desc = 一个从上到下的斩击, 有可能震慑敌人. + .desc = 一个从上往下的斩击, 有可能震慑敌人. common-abilities-sword-agile_cascade = { -agile_state } { -cascade } - .desc = 一个快速的, 从上到下的斩击. + .desc = 一个快速的, 从上往下的斩击. common-abilities-sword-defensive_cascade = { -defensive_state } { -cascade } - .desc = 一个保守的, 从上到下的斩击. + .desc = 一个保守的, 从上往下的斩击. common-abilities-sword-crippling_cascade = { -crippling_state } { -cascade } - .desc = 一个从上到下的斩击, 有可能使敌人流血. + .desc = 一个从上往下的斩击, 有可能使敌人流血. common-abilities-sword-cleaving_cascade = { -cleaving_state } { -cascade } - .desc = 一个可以劈开敌人的, 从上到下的斩击. + .desc = 一个可以劈开敌人的, 从上往下的斩击. -cross_cut = X裂斩 @@ -179,7 +179,7 @@ common-abilities-sword-basic_mighty_strike = 强烈打击 { -requires_moderate_combo } common-abilities-sword-heavy_guillotine = 断头 .desc = - 一个强大且容易震慑那些幸存在此剑下的生物. + 断头式的朝下方砍去, 及易震慑幸存在此剑下的生物. { -requires_moderate_combo } common-abilities-sword-agile_hundred_cuts = 百刀斩 .desc = @@ -204,12 +204,13 @@ common-abilities-sword-cleaving_bladestorm = 飓风之刃 common-abilities-sword-heavy_sweep = 重扫 .desc = - 一个重型并极宽的横斩,对震慑的敌人造成更多伤害. + 重剑横扫前方,对震慑的敌人造成更多伤害. { -enter_stance } { -heavy_stance } common-abilities-sword-heavy_pommel_strike = 钝击 .desc = 使用钝器来震荡敌人的头部. { -enter_stance } { -heavy_stance } + common-abilities-sword-agile_quick_draw = 快刀斩 .desc = 取出剑攻击的同时向前冲. @@ -218,6 +219,7 @@ common-abilities-sword-agile_feint = 佯攻 .desc = 先侧移再回击. { -enter_stance } { -agile_stance } + common-abilities-sword-defensive_riposte = 还击 .desc = 抵挡一次并马上回击. @@ -226,6 +228,7 @@ common-abilities-sword-defensive_disengage = 撤退 .desc = 一击之后向后撤退. { -enter_stance } { -defensive_stance } + common-abilities-sword-crippling_gouge = 撕裂 .desc = 撕裂敌人并造成一个持续流血的伤口. @@ -234,6 +237,7 @@ common-abilities-sword-crippling_hamstring = 当筋立断 .desc = 对敌人的筋造成伤害,使其机动性降低. { -enter_stance } { -crippling_stance } + common-abilities-sword-cleaving_whirlwind_slice = 旋风斩 .desc = 螺旋式的攻击你周围的敌人. @@ -242,30 +246,35 @@ common-abilities-sword-cleaving_earth_splitter = 辟地斩 .desc = 劈开地壳, 在下降时使用会对目标造成更大的影响. { -enter_stance } { -cleaving_stance } + common-abilities-sword-heavy_fortitude = 刚毅 .desc = 随着受到的伤害增长对于震慑的抵抗力,并提高你震慑的威力. { -require_stance } { -heavy_stance } common-abilities-sword-heavy_pillar_thrust = 镇压 .desc = - 从头刺穿你的敌人,直到地底,在下降时使用会对目标造成更大的影响. + 从头到脚的刺穿你的敌人,在下降时使用会对目标造成更大的影响. { -require_stance } { -heavy_stance } + + common-abilities-sword-agile_dancing_edge = 舞动之刃 .desc = - 使你的攻击与移动更加迅速. + 使你的攻击与移动更加轻盈. { -require_stance } { -agile_stance } common-abilities-sword-agile_flurry = 狂潮 .desc = 进行数次快速突刺. { -require_stance } { -agile_stance } + common-abilities-sword-defensive_stalwart_sword = 坚定 .desc = 转移攻击带来的冲击, 使得外来的伤害降低. { -require_stance } { -defensive_stance } common-abilities-sword-defensive_deflect = 反弹 .desc = - 一个极快的格挡,甚至能够抵挡弹道. + 极快的取剑格挡前方,快到甚至能够抵挡弹道. { -require_stance } { -defensive_stance } + common-abilities-sword-crippling_eviscerate = 二次伤害 .desc = 把伤口蔓延更远,对于残疾的敌人造成更多伤害. @@ -274,11 +283,12 @@ common-abilities-sword-crippling_bloody_gash = 撕裂伤口 .desc = 残忍的撕裂已经流血的伤口, 对于流血的敌人造成更多伤害. { -require_stance } { -crippling_stance } + common-abilities-sword-cleaving_blade_fever = 狂热刀刃 .desc = 使你更加狂热的攻击, 你的伤害会增加但你的防御也会随之降低. { -require_stance } { -cleaving_stance } common-abilities-sword-cleaving_sky_splitter = 开天斩 .desc = - 一个据说能够劈开天空的强力一斩,但会用来劈开敌人. + 一个据说能够劈开天空的强力斩击,但会用来劈开敌人. { -require_stance } { -cleaving_stance } diff --git a/assets/voxygen/i18n/zh_CN/hud/skills.ftl b/assets/voxygen/i18n/zh_CN/hud/skills.ftl index 08e27c23a7..119246ae59 100644 --- a/assets/voxygen/i18n/zh_CN/hud/skills.ftl +++ b/assets/voxygen/i18n/zh_CN/hud/skills.ftl @@ -143,7 +143,7 @@ hud-skill-bow_shotgun_cost = 将使用迸发时的能量降低{ $boost }%{ $SP } hud-skill-bow_shotgun_arrow_count_title = 箭矢数量 hud-skill-bow_shotgun_arrow_count = 你迸发时的箭矢数量增加{ $boost }{ $SP } hud-skill-bow_shotgun_spread_title = 集中 -hud-skill-bow_shotgun_spread = 将射击时的散射范围降低{ $boost }%{ $SP } +hud-skill-bow_shotgun_spread = 将迸发时的散射范围降低{ $boost }%{ $SP } hud-skill-hmr_leap_radius_title = 震荡 hud-skill-hmr_leap_radius = 千斤坠伤害的作用半径扩大{ $boost }米{ $SP }