diff --git a/common/src/states/utils.rs b/common/src/states/utils.rs index a6020bd393..5a05380ae5 100644 --- a/common/src/states/utils.rs +++ b/common/src/states/utils.rs @@ -261,7 +261,6 @@ pub fn handle_move(data: &JoinData<'_>, update: &mut StateUpdate, efficiency: f3 } /// Updates components to move player as if theyre on ground or in air -#[allow(clippy::assign_op_pattern)] // TODO: Pending review in #587 fn basic_move(data: &JoinData<'_>, update: &mut StateUpdate, efficiency: f32) { let efficiency = efficiency * data.stats.move_speed_modifier * data.stats.friction_modifier;