From 57dafea9b40dfd209b2b94baa948220e6d17810c Mon Sep 17 00:00:00 2001 From: Christof Petig Date: Sun, 27 Mar 2022 23:54:09 +0200 Subject: [PATCH] group the first three settlements together (should enable them to survive by trade) --- world/src/sim2/mod.rs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/world/src/sim2/mod.rs b/world/src/sim2/mod.rs index 31d0c2e68a..6a49358d7c 100644 --- a/world/src/sim2/mod.rs +++ b/world/src/sim2/mod.rs @@ -521,10 +521,10 @@ mod tests { Good::Terrain(BiomeKind::Grassland), 100.0_f32, )]); - // add_settlement(&mut env, "Mountain", 19.0, &[( - // Good::Terrain(BiomeKind::Mountain), - // 100.0_f32, - // )]); + add_settlement(&mut env, "Mountain", 19.0, &[( + Good::Terrain(BiomeKind::Mountain), + 100.0_f32, + )]); // add_settlement(&mut env, "Desert", 19.0, &[( // Good::Terrain(BiomeKind::Desert), // 100.0_f32, @@ -540,10 +540,10 @@ mod tests { (Good::Terrain(BiomeKind::Forest), 100.0_f32), (Good::Terrain(BiomeKind::Mountain), 10.0_f32), ]); - add_settlement(&mut env, "Mountain", 19.0, &[ - (Good::Terrain(BiomeKind::Mountain), 100.0_f32), - // (Good::CaveAccess, 100.0_f32), - ]); + // add_settlement(&mut env, "Mountain", 19.0, &[ + // (Good::Terrain(BiomeKind::Mountain), 100.0_f32), + // // (Good::CaveAccess, 100.0_f32), + // ]); // connect to neighbors for i in 1..(env.index.sites.ids().count() as u64 - 1) { let previous = env.index.sites.recreate_id(i - 1);