diff --git a/assets/world/dungeon/difficulty_distribution.ron b/assets/world/dungeon/difficulty_distribution.ron index 1460bfc6e6..9fb85a61ef 100644 --- a/assets/world/dungeon/difficulty_distribution.ron +++ b/assets/world/dungeon/difficulty_distribution.ron @@ -16,10 +16,10 @@ /// 1) Set every probability to 0.0 and left one with any other number /// and you will have map full of dungeons of same level ([ - (0, 5.0), - (1, 4.0), - (2, 4.0), - (3, 2.0), - (4, 2.0), - (5, 1.0), + (0, 0.3), + (1, 0.2), + (2, 0.05), + (3, 0.05), + (4, 0.1), + (5, 0.3), ])