From 67a03d9cd1a5f00e83265be858d9c64fdd101776 Mon Sep 17 00:00:00 2001 From: juliancoffee Date: Fri, 11 Jun 2021 01:31:46 +0300 Subject: [PATCH] add temporary "middle" skill preset --- assets/server/manifests/presets.ron | 128 +++++++++++++++++++++++++++- 1 file changed, 125 insertions(+), 3 deletions(-) diff --git a/assets/server/manifests/presets.ron b/assets/server/manifests/presets.ron index 341049b2b3..615af7a8da 100644 --- a/assets/server/manifests/presets.ron +++ b/assets/server/manifests/presets.ron @@ -128,6 +128,131 @@ (Sceptre(ARange), 2), (Sceptre(ACost), 2), ], + // Just copypasta from max with random reductions + "middle": [ + // General skills + (General(HealthIncrease), 6), + (General(EnergyIncrease), 4), + (Roll(Cost), 2), + (Roll(Strength), 1), + (Roll(Duration), 1), + + // Sword + (UnlockGroup(Weapon(Sword)), 1), + + (Sword(InterruptingAttacks), 1), + + (Sword(TsCombo), 1), + (Sword(TsDamage), 2), + (Sword(TsRegen), 1), + (Sword(TsSpeed), 2), + + (Sword(DCost), 1), + (Sword(DDrain), 2), + (Sword(DDamage), 2), + (Sword(DScaling), 2), + (Sword(DSpeed), 1), + (Sword(DInfinite), 1), + + (Sword(UnlockSpin), 1), + (Sword(SDamage), 1), + (Sword(SSpeed), 2), + (Sword(SCost), 2), + (Sword(SSpins), 2), + // Axe + (UnlockGroup(Weapon(Axe)), 1), + + (Axe(DsCombo), 1), + (Axe(DsDamage), 2), + (Axe(DsRegen), 2), + (Axe(DsSpeed), 1), + + (Axe(SInfinite), 1), + (Axe(SHelicopter), 1), + (Axe(SDamage), 2), + (Axe(SSpeed), 2), + (Axe(SCost), 2), + + (Axe(UnlockLeap), 1), + (Axe(LDamage), 2), + (Axe(LKnockback), 2), + (Axe(LCost), 2), + (Axe(LDistance), 2), + // Hammer + (UnlockGroup(Weapon(Hammer)), 1), + + (Hammer(SsKnockback), 1), + (Hammer(SsDamage), 2), + (Hammer(SsRegen), 2), + (Hammer(SsSpeed), 2), + + (Hammer(CDamage), 2), + (Hammer(CKnockback), 1), + (Hammer(CDrain), 2), + (Hammer(CSpeed), 2), + + (Hammer(UnlockLeap), 1), + (Hammer(LDamage), 2), + (Hammer(LCost), 2), + (Hammer(LDistance), 1), + (Hammer(LKnockback), 2), + (Hammer(LRange), 2), + // Bow + (UnlockGroup(Weapon(Bow)), 1), + + (Bow(ProjSpeed), 2), + + (Bow(CDamage), 2), + (Bow(CKnockback), 2), + (Bow(CSpeed), 1), + (Bow(CRegen), 1), + (Bow(CMove), 2), + + (Bow(RDamage), 3), + (Bow(RCost), 1), + (Bow(RSpeed), 2), + + (Bow(UnlockShotgun), 1), + (Bow(SDamage), 2), + (Bow(SCost), 1), + (Bow(SArrows), 2), + (Bow(SSpread), 2), + + // Staff + (UnlockGroup(Weapon(Staff)), 1), + + (Staff(BDamage), 1), + (Staff(BRegen), 1), + (Staff(BRadius), 2), + + (Staff(FRange), 2), + (Staff(FDamage), 2), + (Staff(FDrain), 1), + (Staff(FVelocity), 2), + + (Staff(UnlockShockwave), 1), + (Staff(SDamage), 1), + (Staff(SKnockback), 2), + (Staff(SRange), 2), + (Staff(SCost), 2), + // Sceptre + (UnlockGroup(Weapon(Sceptre)), 1), + + (Sceptre(LDamage), 2), + (Sceptre(LRange), 2), + (Sceptre(LLifesteal), 2), + (Sceptre(LRegen), 2), + + (Sceptre(HHeal), 2), + (Sceptre(HCost), 2), + (Sceptre(HRange), 2), + + (Sceptre(UnlockAura), 1), + (Sceptre(AStrength), 2), + (Sceptre(ADuration), 1), + (Sceptre(ARange), 2), + (Sceptre(ACost), 2), + ], // Basic skill preset to unlock all abilities "basic": [ // General skills @@ -135,14 +260,11 @@ // Sword (UnlockGroup(Weapon(Sword)), 1), - (Sword(InterruptingAttacks), 1), - (Sword(DInfinite), 1), (Sword(UnlockSpin), 1), // Axe (UnlockGroup(Weapon(Axe)), 1), - (Axe(SInfinite), 1), (Axe(UnlockLeap), 1), // Hammer