From eae7f061655f4068345eb4234a91201103ef940f Mon Sep 17 00:00:00 2001 From: crabman Date: Mon, 4 Mar 2024 17:32:23 +0000 Subject: [PATCH] Use correct target distance for ray cast in beam system --- common/systems/src/beam.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/systems/src/beam.rs b/common/systems/src/beam.rs index c6470e6056..51c8093373 100644 --- a/common/systems/src/beam.rs +++ b/common/systems/src/beam.rs @@ -187,7 +187,7 @@ impl<'a> System<'a> for Sys { // Finally, ensure that a hit has actually occurred by performing a raycast. // We do this last because it's likely to be the // most expensive operation. - let tgt_dist = pos.0.distance(pos_b.0); + let tgt_dist = beam.bezier.start.distance(pos_b.0); let beam_dir = (beam.bezier.ctrl - beam.bezier.start) / beam.bezier.start.distance(beam.bezier.ctrl).max(0.01); let hit = hit