From 6ace5adda640fb312a29eb52aeef2671c1310e23 Mon Sep 17 00:00:00 2001 From: Joshua Barretto Date: Sun, 15 May 2022 16:33:03 +0100 Subject: [PATCH] Reduced point light ambiance hack --- assets/voxygen/shaders/include/light.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assets/voxygen/shaders/include/light.glsl b/assets/voxygen/shaders/include/light.glsl index 1ae8445d49..c790e6f254 100644 --- a/assets/voxygen/shaders/include/light.glsl +++ b/assets/voxygen/shaders/include/light.glsl @@ -201,7 +201,7 @@ float lights_at(vec3 wpos, vec3 wnorm, vec3 /*cam_to_frag*/view_dir, vec3 mu, ve #ifdef FIGURE_SHADER // Non-physical hack. Subtle, but allows lanterns to glow nicely // TODO: Make lanterns use glowing cells instead - ambiance += 1.0 / distance_2; + ambiance += 0.1 / distance_2; #endif directed_light += (is_direct ? mix(LIGHT_AMBIANCE, 1.0, computed_shadow) * direct_light : vec3(0.0)) + ambiance * color; // directed_light += (is_direct ? 1.0 : LIGHT_AMBIANCE) * max(computed_shadow, /*LIGHT_AMBIANCE*/0.0) * direct_light;// : vec3(0.0);