From 6ada176e54071c61046f6a28e4cc8e0927f77b49 Mon Sep 17 00:00:00 2001 From: Treeco <5021038-Treeco@users.noreply.gitlab.com> Date: Mon, 27 Jan 2020 14:27:36 +0000 Subject: [PATCH] Bumped up the numbers further, behaves nicer still --- assets/voxygen/shaders/figure-vert.glsl | 2 +- assets/voxygen/shaders/fluid-vert.glsl | 2 +- assets/voxygen/shaders/sprite-vert.glsl | 2 +- assets/voxygen/shaders/terrain-vert.glsl | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/assets/voxygen/shaders/figure-vert.glsl b/assets/voxygen/shaders/figure-vert.glsl index 18492b71d1..eced69e5ea 100644 --- a/assets/voxygen/shaders/figure-vert.glsl +++ b/assets/voxygen/shaders/figure-vert.glsl @@ -43,5 +43,5 @@ void main() { ).xyz); gl_Position = all_mat * vec4(f_pos, 1); - gl_Position.z = -100.0 / (gl_Position.z + 500.0); + gl_Position.z = -1000.0 / (gl_Position.z + 10000.0); } diff --git a/assets/voxygen/shaders/fluid-vert.glsl b/assets/voxygen/shaders/fluid-vert.glsl index 98ee1f9203..2692e463a2 100644 --- a/assets/voxygen/shaders/fluid-vert.glsl +++ b/assets/voxygen/shaders/fluid-vert.glsl @@ -40,5 +40,5 @@ void main() { gl_Position = all_mat * vec4(f_pos, 1); - gl_Position.z = -100.0 / (gl_Position.z + 500.0); + gl_Position.z = -1000.0 / (gl_Position.z + 10000.0); } diff --git a/assets/voxygen/shaders/sprite-vert.glsl b/assets/voxygen/shaders/sprite-vert.glsl index 8117b656a9..39dbdb003b 100644 --- a/assets/voxygen/shaders/sprite-vert.glsl +++ b/assets/voxygen/shaders/sprite-vert.glsl @@ -52,5 +52,5 @@ void main() { gl_Position = all_mat * vec4(f_pos, 1); - gl_Position.z = -100.0 / (gl_Position.z + 500.0); + gl_Position.z = -1000.0 / (gl_Position.z + 10000.0); } diff --git a/assets/voxygen/shaders/terrain-vert.glsl b/assets/voxygen/shaders/terrain-vert.glsl index 510692ce52..52b21fad54 100644 --- a/assets/voxygen/shaders/terrain-vert.glsl +++ b/assets/voxygen/shaders/terrain-vert.glsl @@ -32,5 +32,5 @@ void main() { gl_Position = all_mat * vec4(f_pos, 1); - gl_Position.z = -100.0 / (gl_Position.z + 500.0); + gl_Position.z = -1000.0 / (gl_Position.z + 10000.0); }