diff --git a/CHANGELOG.md b/CHANGELOG.md index b0a9a4fb98..1ff8dd00e3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -88,6 +88,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Fixed "low fps" of different shaders caused by low floating point precision when using time. - Fixed bug where airship captains would mass generate after using /reload_chunks - Fixed french translation "Énergie Consommée" -> "Regain d'Énergie" +- Fixed Perforate icon not displaying ## [0.15.0] - 2023-07-01 diff --git a/voxygen/src/hud/util.rs b/voxygen/src/hud/util.rs index 7e6d76384f..fc3a3eb733 100644 --- a/voxygen/src/hud/util.rs +++ b/voxygen/src/hud/util.rs @@ -411,6 +411,7 @@ pub fn ability_image(imgs: &img_ids::Imgs, ability_id: &str) -> image::Id { "veloren.core.pseudo_abilities.sword.secondary_ability" => imgs.sword_secondary_ability, "common.abilities.sword.basic_thrust" => imgs.sword_basic_thrust, "common.abilities.sword.heavy_slam" => imgs.sword_heavy_slam, + "common.abilities.sword.agile_perforate" => imgs.sword_agile_perforate, "common.abilities.sword.agile_dual_perforate" => imgs.sword_agile_perforate, "common.abilities.sword.defensive_vital_jab" => imgs.sword_defensive_vital_jab, "common.abilities.sword.crippling_deep_rend" => imgs.sword_crippling_deep_rend,