From 7971034fde457651748feedaccdafd73592fa4b4 Mon Sep 17 00:00:00 2001 From: Sam Date: Tue, 27 Oct 2020 17:04:52 -0500 Subject: [PATCH] Fixed audio tests. --- .../audio/sfx/event_mapper/combat/tests.rs | 22 +++++++++++++------ .../audio/sfx/event_mapper/movement/tests.rs | 8 ++++++- 2 files changed, 22 insertions(+), 8 deletions(-) diff --git a/voxygen/src/audio/sfx/event_mapper/combat/tests.rs b/voxygen/src/audio/sfx/event_mapper/combat/tests.rs index ad03ea0ea5..448c976f6b 100644 --- a/voxygen/src/audio/sfx/event_mapper/combat/tests.rs +++ b/voxygen/src/audio/sfx/event_mapper/combat/tests.rs @@ -23,7 +23,10 @@ fn maps_wield_while_equipping() { let result = CombatEventMapper::map_event( &CharacterState::Equipping(states::equipping::Data { - time_left: Duration::from_millis(10), + static_data: states::equipping::StaticData { + buildup_duration: Duration::from_millis(10), + }, + timer: Duration::default(), }), &PreviousEntityState { event: SfxEvent::Idle, @@ -77,12 +80,17 @@ fn maps_basic_melee() { let result = CombatEventMapper::map_event( &CharacterState::BasicMelee(states::basic_melee::Data { - buildup_duration: Duration::default(), - recover_duration: Duration::default(), - knockback: 0.0, - base_healthchange: 10, - range: 1.0, - max_angle: 1.0, + static_data: states::basic_melee::StaticData { + buildup_duration: Duration::default(), + swing_duration: Duration::default(), + recover_duration: Duration::default(), + base_damage: 10, + knockback: 0.0, + range: 1.0, + max_angle: 1.0, + }, + timer: Duration::default(), + stage_section: states::utils::StageSection::Buildup, exhausted: false, }), &PreviousEntityState { diff --git a/voxygen/src/audio/sfx/event_mapper/movement/tests.rs b/voxygen/src/audio/sfx/event_mapper/movement/tests.rs index 40ef0d5edb..1ac43e80a3 100644 --- a/voxygen/src/audio/sfx/event_mapper/movement/tests.rs +++ b/voxygen/src/audio/sfx/event_mapper/movement/tests.rs @@ -153,7 +153,13 @@ fn does_not_map_run_with_sufficient_velocity_but_not_on_ground() { fn maps_roll() { let result = MovementEventMapper::map_movement_event( &CharacterState::Roll(states::roll::Data { - remaining_duration: Duration::from_millis(300), + static_data: states::roll::StaticData { + buildup_duration: Duration::default(), + movement_duration: Duration::default(), + recover_duration: Duration::default(), + }, + timer: Duration::default(), + stage_section: states::utils::StageSection::Buildup, was_wielded: true, }), &PhysicsState {