From 799bb17d7590b934f6834f453e12578c71d99193 Mon Sep 17 00:00:00 2001 From: Joshua Barretto Date: Fri, 30 Dec 2022 17:24:36 +0000 Subject: [PATCH] Fixed underground sky blend test --- assets/voxygen/shaders/clouds-frag.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/voxygen/shaders/clouds-frag.glsl b/assets/voxygen/shaders/clouds-frag.glsl index f658a18a6a..de0de68d12 100644 --- a/assets/voxygen/shaders/clouds-frag.glsl +++ b/assets/voxygen/shaders/clouds-frag.glsl @@ -206,8 +206,8 @@ void main() { float not_underground = 1.0; // Make underground water look more correct #if (REFLECTION_MODE >= REFLECTION_MODE_HIGH) - float f_alt = alt_at(wpos.xy - focus_off.xy); - not_underground = clamp((wpos.z - focus_off.z - f_alt) / 32.0 + 1.0, 0.0, 1.0); + float f_alt = alt_at(wpos.xy); + not_underground = clamp((wpos.z - f_alt) / 32.0 + 1.0, 0.0, 1.0); #endif // Did we hit a surface during reflection? if (merge > 0.0) {