From 844e6f2b60a8290429eacff78bacda4cc13213e8 Mon Sep 17 00:00:00 2001 From: Sam Date: Sat, 17 Oct 2020 11:39:25 -0500 Subject: [PATCH] Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3. --- common/src/comp/inventory/item/tool.rs | 4 ++-- voxygen/src/scene/particle.rs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/common/src/comp/inventory/item/tool.rs b/common/src/comp/inventory/item/tool.rs index 4cc50a926d..85ed41c40e 100644 --- a/common/src/comp/inventory/item/tool.rs +++ b/common/src/comp/inventory/item/tool.rs @@ -173,8 +173,8 @@ impl Tool { }, DashMelee { energy_cost: 200, - base_damage: (120.0 * self.base_power()) as u32, - max_damage: (260.0 * self.base_power()) as u32, + base_damage: (100.0 * self.base_power()) as u32, + max_damage: (250.0 * self.base_power()) as u32, base_knockback: 10.0, max_knockback: 20.0, range: 5.0, diff --git a/voxygen/src/scene/particle.rs b/voxygen/src/scene/particle.rs index e9002961a5..e757a727f6 100644 --- a/voxygen/src/scene/particle.rs +++ b/voxygen/src/scene/particle.rs @@ -594,8 +594,8 @@ impl ParticleMgr { )); } } else { - for d in 0..10 * distance as i32 { - let arc_position = theta - radians / 2.0 + dtheta * d as f32 / 10.0; + for d in 0..3 * distance as i32 { + let arc_position = theta - radians / 2.0 + dtheta * d as f32 / 3.0; let position = pos.0 + distance * Vec3::new(arc_position.cos(), arc_position.sin(), 0.0);