diff --git a/assets/voxygen/shaders/trail-frag.glsl b/assets/voxygen/shaders/trail-frag.glsl index 3f542c17c5..415203516d 100644 --- a/assets/voxygen/shaders/trail-frag.glsl +++ b/assets/voxygen/shaders/trail-frag.glsl @@ -32,9 +32,9 @@ const float FADE_DIST = 32.0; void main() { vec3 trail_color = vec3(.55, .92, 1.0); - float trail_alpha = 0.01; + float trail_alpha = 0.05; // Controls how much light affects alpha variation. TODO: Maybe a better name? - float light_variable = 0.25; + float light_variable = 1.0; #ifdef EXPERIMENTAL_BAREMINIMUM tgt_color = vec4(trail_color, trail_alpha);