diff --git a/common/src/comp/stats.rs b/common/src/comp/stats.rs
index 7d0a3a48bd..771a8d5b1c 100644
--- a/common/src/comp/stats.rs
+++ b/common/src/comp/stats.rs
@@ -57,11 +57,11 @@ impl Health {
 }
 
 impl Exp {
-    pub fn get_current(&self) -> f64 {
+    pub fn current(&self) -> f64 {
         self.current
     }
 
-    pub fn get_maximum(&self) -> f64 {
+    pub fn maximum(&self) -> f64 {
         self.maximum
     }
 
@@ -74,7 +74,7 @@ impl Exp {
     // self.maximum = maximum;
     // }
 
-    pub fn change_current_by(&mut self, current: f64) {
+    pub fn change_by(&mut self, current: f64) {
         self.current = self.current + current;
     }
 
@@ -89,7 +89,7 @@ impl Level {
     // self.amount = level;
     // }
 
-    pub fn get_level(&self) -> u32 {
+    pub fn level(&self) -> u32 {
         self.amount
     }
 
diff --git a/common/src/sys/stats.rs b/common/src/sys/stats.rs
index d25480bd45..270ddf7860 100644
--- a/common/src/sys/stats.rs
+++ b/common/src/sys/stats.rs
@@ -35,6 +35,15 @@ impl<'a> System<'a> for Sys {
             if let Some(change) = &mut stat.health.last_change {
                 change.1 += f64::from(dt.0);
             }
+
+            if stat.exp.current() >= stat.exp.maximum() {
+                stat.exp.change_by(-stat.exp.maximum());
+                stat.exp.change_maximum_by(25.0);
+                stat.level.change_by(1);
+                stat.health.set_maximum(stat.health.maximum() + 10);
+                stat.health
+                    .set_to(stat.health.maximum(), HealthSource::LevelUp)
+            }
         }
     }
 }
diff --git a/server/src/lib.rs b/server/src/lib.rs
index f21ae9c614..5e7c133b31 100644
--- a/server/src/lib.rs
+++ b/server/src/lib.rs
@@ -878,32 +878,17 @@ impl Server {
                 }
 
                 // Give EXP to the client
-                if let Some(_enemy) = ecs.read_storage::<comp::Body>().get(entity) {
+                let mut stats = ecs.write_storage::<comp::Stats>();
+                if let Some(entity_stats) = stats.get(entity).cloned() {
                     if let comp::HealthSource::Attack { by } = dying.cause {
-                        ecs.entity_from_uid(by.into()).and_then(|attacker| {
-                            let mut stats = ecs.write_storage::<comp::Stats>();
-                            let attacker_stats = stats.get_mut(attacker).unwrap();
-
-                            // TODO: Discuss whether we should give EXP by Player Killing or not.
-                            // TODO: Don't make this a single value and make it depend on
-                            // slayed entity's level
-                            attacker_stats.exp.change_current_by(1.0);
-
-                            if attacker_stats.exp.get_current() >= attacker_stats.exp.get_maximum()
-                            {
-                                attacker_stats.exp.change_maximum_by(25.0);
-                                attacker_stats.exp.set_current(0.0);
-                                attacker_stats.level.change_by(1);
-                                attacker_stats
-                                    .health
-                                    .set_maximum(attacker_stats.health.maximum() + 10);
-                                attacker_stats.health.set_to(
-                                    attacker_stats.health.maximum(),
-                                    comp::HealthSource::LevelUp,
-                                )
+                        ecs.entity_from_uid(by.into()).map(|attacker| {
+                            if let Some(attacker_stats) = stats.get_mut(attacker) {
+                                // TODO: Discuss whether we should give EXP by Player Killing or not.
+                                attacker_stats.exp.change_by(
+                                    entity_stats.health.maximum() as f64 / 10.0
+                                        + entity_stats.level.level() as f64 * 10.0,
+                                );
                             }
-
-                            ecs.read_storage::<comp::Player>().get(attacker).cloned()
                         });
                     }
                 }
diff --git a/voxygen/src/hud/character_window.rs b/voxygen/src/hud/character_window.rs
index 9ce1bb2afd..63e0fa2390 100644
--- a/voxygen/src/hud/character_window.rs
+++ b/voxygen/src/hud/character_window.rs
@@ -107,13 +107,9 @@ impl<'a> Widget for CharacterWindow<'a> {
     fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
         let widget::UpdateArgs { id, state, ui, .. } = args;
 
-        let xp_percentage = self.stats.exp.get_current() / self.stats.exp.get_maximum();
-        let xp_treshold = format!(
-            "{}/{}",
-            self.stats.exp.get_current(),
-            self.stats.exp.get_maximum()
-        );
-        let level = (self.stats.level.get_level()).to_string();
+        let xp_percentage = self.stats.exp.current() / self.stats.exp.maximum();
+        let xp_treshold = format!("{}/{}", self.stats.exp.current(), self.stats.exp.maximum());
+        let level = (self.stats.level.level()).to_string();
 
         // Frame
         Image::new(self.imgs.window_3)
diff --git a/voxygen/src/hud/skillbar.rs b/voxygen/src/hud/skillbar.rs
index 5e4469d5c5..a2bcd4eef0 100644
--- a/voxygen/src/hud/skillbar.rs
+++ b/voxygen/src/hud/skillbar.rs
@@ -72,10 +72,10 @@ impl<'a> Widget for Skillbar<'a> {
     fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
         let widget::UpdateArgs { state, ui, .. } = args;
 
-        let level = (self.stats.level.get_level()).to_string();
-        let next_level = (self.stats.level.get_level() + 1).to_string();
+        let level = (self.stats.level.level()).to_string();
+        let next_level = (self.stats.level.level() + 1).to_string();
 
-        let exp_percentage = self.stats.exp.get_current() / self.stats.exp.get_maximum();
+        let exp_percentage = self.stats.exp.current() / self.stats.exp.maximum();
 
         let hp_percentage = self.stats.health.current() as f64 / self.stats.health.maximum() as f64;
         let mana_percentage = 1.0;