From 8c2a484ee5a15a6a34285d1208a7a88064fca8ba Mon Sep 17 00:00:00 2001 From: Sam Date: Wed, 12 Jan 2022 22:18:26 -0500 Subject: [PATCH] Addressed review comments. --- common/src/comp/health.rs | 2 +- common/src/comp/poise.rs | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/common/src/comp/health.rs b/common/src/comp/health.rs index e96abdeb6e..44bbb2017e 100644 --- a/common/src/comp/health.rs +++ b/common/src/comp/health.rs @@ -17,7 +17,7 @@ use std::ops::Mul; pub struct HealthChange { /// The amount of the health change, negative is damage, positive is healing pub amount: f32, - /// The the individual or group who caused the health change (None if the + /// The individual or group who caused the health change (None if the /// damage wasn't caused by an entity) pub by: Option, /// The category of action that resulted in the health change diff --git a/common/src/comp/poise.rs b/common/src/comp/poise.rs index 58655ee022..916844e44e 100644 --- a/common/src/comp/poise.rs +++ b/common/src/comp/poise.rs @@ -22,7 +22,7 @@ pub struct PoiseChange { /// The direction that the poise change came from, used for when the target /// is knocked down pub impulse: Vec3, - /// The the individual or group who caused the poise change (None if the + /// The individual or group who caused the poise change (None if the /// damage wasn't caused by an entity) pub by: Option, /// The category of action that resulted in the poise change @@ -55,7 +55,7 @@ pub struct Poise { /// Rate of poise regeneration per tick. Starts at zero and accelerates. pub regen_rate: f32, /// Time that entity was last in a poise state - time_last_poise: Option