diff --git a/assets/voxygen/i18n/be/hud/bag.ftl b/assets/voxygen/i18n/be/hud/bag.ftl index de2033d2ec..06eb1354a8 100644 --- a/assets/voxygen/i18n/be/hud/bag.ftl +++ b/assets/voxygen/i18n/be/hud/bag.ftl @@ -37,4 +37,4 @@ hud-bag-stun_res_desc = Аднаўляецца, як энергія. hud-bag-sort_by_name = Сартаваць па назве hud-bag-sort_by_quality = Сартаваць па якасці -hud-bag-sort_by_category = Сартаваць па катэгорыі \ No newline at end of file +hud-bag-sort_by_category = Сартаваць па катэгорыі diff --git a/assets/voxygen/i18n/be/hud/skills.ftl b/assets/voxygen/i18n/be/hud/skills.ftl index 657a4fd9fc..597dc3fb5f 100644 --- a/assets/voxygen/i18n/be/hud/skills.ftl +++ b/assets/voxygen/i18n/be/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = Новая адзінка ўмельства hud-skill-sp_available = { $number } АУ даступна hud-skill-not_unlocked = Пакуль не адчынена -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } Патрабуе { $number } АУ hud-skill-inc_health_title = Павелічэнне здароўя @@ -168,4 +169,4 @@ hud-skill-pick_strike_speed = Здабывайце сыравіну хутчэй hud-skill-pick_strike_oregain_title = Шчаслівы ўдар (руда) hud-skill-pick_strike_oregain = Шанец здабыць дадатковую руду (+{ $boost }% за ўзровень){ $SP } hud-skill-pick_strike_gemgain_title = Шчаслівы ўдар (камяні) -hud-skill-pick_strike_gemgain = Шанец здабыць дадатковыя каштоўныя камяні (+{ $boost }% за ўзровень){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = Шанец здабыць дадатковыя каштоўныя камяні (+{ $boost }% за ўзровень){ $SP } diff --git a/assets/voxygen/i18n/be/hud/social.ftl b/assets/voxygen/i18n/be/hud/social.ftl index 22fd6cf621..a81f308e77 100644 --- a/assets/voxygen/i18n/be/hud/social.ftl +++ b/assets/voxygen/i18n/be/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = Гульцоў у сетцы: { $nb_player } hud-social-name = Імя hud-social-level = Узровень hud-social-zone = Зона -hud-social-account = Уліковы запіс \ No newline at end of file +hud-social-account = Уліковы запіс diff --git a/assets/voxygen/i18n/bg/buff.ftl b/assets/voxygen/i18n/bg/buff.ftl index 4305da7169..ac6b6fdda4 100644 --- a/assets/voxygen/i18n/bg/buff.ftl +++ b/assets/voxygen/i18n/bg/buff.ftl @@ -7,7 +7,6 @@ buff-desc-campfire_heal = Почивката пред лагерен огън, buff-title-invulnerability = Неуязвимост buff-desc-protectingward = Вие сте защитен, някак си, от атаки. buff-title-frenzied = Обезумял - # Debuffs buff-title-bleed = Кървене buff-title-cursed = Проклет @@ -17,6 +16,5 @@ buff-desc-burn = Вие изгаряте жив buff-title-frozen = Замразен buff-desc-frozen = Вашите движения и атаки са забавени. buff-title-wet = Намокрен - # Text buff-text-for_seconds = за { $dur_secs } секунди diff --git a/assets/voxygen/i18n/ca/hud/bag.ftl b/assets/voxygen/i18n/ca/hud/bag.ftl index f1913891c5..f643bf79f3 100644 --- a/assets/voxygen/i18n/ca/hud/bag.ftl +++ b/assets/voxygen/i18n/ca/hud/bag.ftl @@ -37,4 +37,4 @@ hud-bag-stun_res_desc = Es regenera com a Energia. hud-bag-sort_by_name = Ordena pel Nom hud-bag-sort_by_quality = Ordena per la Qualitat -hud-bag-sort_by_category = Ordena per la Categoria \ No newline at end of file +hud-bag-sort_by_category = Ordena per la Categoria diff --git a/assets/voxygen/i18n/ca/hud/skills.ftl b/assets/voxygen/i18n/ca/hud/skills.ftl index 6872e10cbc..b5004dd516 100644 --- a/assets/voxygen/i18n/ca/hud/skills.ftl +++ b/assets/voxygen/i18n/ca/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = Nou Punt d'Habilitat hud-skill-sp_available = { $number } PH disponibles hud-skill-not_unlocked = No desbloquejat -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } Requereix { $number } PH hud-skill-inc_health_title = Augmentar Salut @@ -168,4 +169,4 @@ hud-skill-pick_strike_speed = Mina roques més ràpidament{ $SP } hud-skill-pick_strike_oregain_title = Mineria amb interessos hud-skill-pick_strike_oregain = Probabilitat de guanyar mineral extra ({ $boost }% per level){ $SP } hud-skill-pick_strike_gemgain_title = Joieria amb Interessos -hud-skill-pick_strike_gemgain = Probabilitat de guanyar gemmes extres ({ $boost }% per level){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = Probabilitat de guanyar gemmes extres ({ $boost }% per level){ $SP } diff --git a/assets/voxygen/i18n/ca/hud/social.ftl b/assets/voxygen/i18n/ca/hud/social.ftl index 7655e3af86..5e4f8a214a 100644 --- a/assets/voxygen/i18n/ca/hud/social.ftl +++ b/assets/voxygen/i18n/ca/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } jugador(s) connectats hud-social-name = Nom hud-social-level = Nivell hud-social-zone = Zona -hud-social-account = Compte \ No newline at end of file +hud-social-account = Compte diff --git a/assets/voxygen/i18n/cs/hud/bag.ftl b/assets/voxygen/i18n/cs/hud/bag.ftl index 4f124ad6d1..647f543644 100644 --- a/assets/voxygen/i18n/cs/hud/bag.ftl +++ b/assets/voxygen/i18n/cs/hud/bag.ftl @@ -35,4 +35,4 @@ hud-bag-stun_res_desc = Obnovuje se jako Energie hud-bag-sort_by_name = Seřadit podle jména hud-bag-sort_by_quality = Seřadit podle kvality -hud-bag-sort_by_category = Seřadit podle kategorie \ No newline at end of file +hud-bag-sort_by_category = Seřadit podle kategorie diff --git a/assets/voxygen/i18n/cs/hud/social.ftl b/assets/voxygen/i18n/cs/hud/social.ftl index 4959f2ae9e..6614c64568 100644 --- a/assets/voxygen/i18n/cs/hud/social.ftl +++ b/assets/voxygen/i18n/cs/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } je aktivní hud-social-name = Jméno hud-social-level = Úroveň hud-social-zone = Zóna -hud-social-account = Účet \ No newline at end of file +hud-social-account = Účet diff --git a/assets/voxygen/i18n/de/hud/ability.ftl b/assets/voxygen/i18n/de/hud/ability.ftl index fe17add5c3..d4865f84c6 100644 --- a/assets/voxygen/i18n/de/hud/ability.ftl +++ b/assets/voxygen/i18n/de/hud/ability.ftl @@ -24,3 +24,27 @@ common-abilities-sword-cleaving_spiral_slash = Rundumschlag .desc = Schwing deine Klinge um dich, um jeden in der Nähe zu treffen common-abilities-sword-crippling_deep_rend = Tiefes Zerfleischen .desc = Ein Schlag, der auf eine bereits offene Wunde zielt, fügt blutenden Gegnern mehr Schaden zu +common-abilities-debug-evolve = Entwickeln + .desc = Du wirst dein besseres Ich. +common-abilities-sword-crippling_double_slash = Verkrüppelnder Doppelschlag + .desc = Eine Doppelschlag-Combo die gegnerisches Bluten verlängern kann +common-abilities-sword-cleaving_double_slash = Spaltender Doppelschlag + .desc = Eine Doppelschlag-Combo, die mehrere Feinde spalten kann +common-abilities-sword-defensive_double_slash = Defensiver Doppelschlag + .desc = Eine Doppelschlag-Combo, die Auswirkungen gegnerischer Schläge reduziert +veloren-core-pseudo_abilities-sword-secondary_ability = Sekundäre Schwert-Fähigkeit + .desc = Die Fähigkeit auf der sekundären Angriffstaste +common-abilities-sword-basic_crescent_slash = Einfacher Bogen-Schlag + .desc = Ein einfacher diagonaler Schlag nach oben +common-abilities-sword-agile_crescent_slash = Flinker Bogenschlag + .desc = ein leichter diagonaler Schlag nach oben +common-abilities-sword-crippling_crescent_slash = Verkrüppelnder Bogenschlag + .desc = Ein diagonaler Schlag nach oben, der Bluten verursachen kann +common-abilities-sword-defensive_crescent_slash = Defensiver Bogenschlag + .desc = Ein abwehrender diagonaler Schlag nach oben +common-abilities-sword-basic_double_slash = Einfacher Doppelschlag + .desc = Eine einfache Doppelschlag-Combo +common-abilities-sword-heavy_crescent_slash = Schwerer Bogenschlag + .desc = Ein diagonaler Schlag nach oben, der ins Taumeln bringen kann +common-abilities-sword-agile_double_slash = Agiler Doppelschlag + .desc = Eine schnelle Doppelschlag-Combo mit leichten Schlägen diff --git a/assets/voxygen/i18n/de/hud/social.ftl b/assets/voxygen/i18n/de/hud/social.ftl index f555c51a24..5428f82b73 100644 --- a/assets/voxygen/i18n/de/hud/social.ftl +++ b/assets/voxygen/i18n/de/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } Spieler online hud-social-name = Name hud-social-level = Level hud-social-zone = Zone -hud-social-account = Account \ No newline at end of file +hud-social-account = Account diff --git a/assets/voxygen/i18n/de/hud/subtitles.ftl b/assets/voxygen/i18n/de/hud/subtitles.ftl index 2de306fa77..1a9f4ed580 100644 --- a/assets/voxygen/i18n/de/hud/subtitles.ftl +++ b/assets/voxygen/i18n/de/hud/subtitles.ftl @@ -139,3 +139,4 @@ subtitle-attack-shovel = Schaufel gräbt subtitle-deep_laugh = Tiefes Lachen subtitle-attack-fuse_charge = Zündschnur knistert subtitle-instrument_shamisen = Shamisen spielt +subtitle-lavapool = Lavasee diff --git a/assets/voxygen/i18n/de/item/armor/other.ftl b/assets/voxygen/i18n/de/item/armor/other.ftl index 01467313d6..5ff09d308f 100644 --- a/assets/voxygen/i18n/de/item/armor/other.ftl +++ b/assets/voxygen/i18n/de/item/armor/other.ftl @@ -8,3 +8,35 @@ lantern-blue = Kalte blaue Laterne .desc = Entfacht ist diese Laterne überraschend kalt. lantern-geode_purp = Violette Geode .desc = Strahlt ein beruhigendes Schimmern aus, das beim Beruhigen deiner Nerven hilft. +lantern-green = Limettenschalen-Laterne + .desc = Sie hat eine Öffnung, in die ein Ring passen könnte … +lantern-polaris = Polaris + .desc = Weihnachtslaterne. +lantern-pumpkin = Schauerlicher Kürbis + .desc = Hat er gerade geblinzelt?! +glider-blue = Blauer Falke + .desc = Himmelfarben. +glider-butterfly-moonlit_love = Mondhelle Liebe + .desc = Liebe liegt in der Luft. +lantern-red = Rote Laterne + .desc = Vorsicht: Heißer Inhalt. +glider-basic_white = Einfacher Stoffgleiter + .desc = Einfach, aber stilvoll. +glider-cloverleaf = Kleeblatt + .desc = Bringt seinem Besitzer Glück. Leichtgewichtig und günstig zu machen, und sehr süß! +glider-leaves = Laubgleiter + .desc = Steige zwischen den Bäumen auf. +glider-butterfly-blue_morpho = Blauer Morpho + .desc = Die filigranen Flügel flattern sacht. +glider-snowraptor = Schneeraptorflügel + .desc = Fliehe mit den Flügeln dieses kaltblütigen Raubtieres. +glider-sunset = Horizont + .desc = Es ist noch nicht Mittag. +glider-moth = Grüne Luna + .desc = die filigranen Flügel flattern sacht. +glider-butterfly-orange_monarch = Oranger Monarchfalter + .desc = Die filigranen Flügel flattern sacht. +glider-sandraptor = Sandraptorflügel + .desc = Fliehe mit den Flügeln dieses durstigen Raubtieres. +glider-moonrise = Aquatische Nacht + .desc = Die Sterne sind wunderschön heute Nacht. diff --git a/assets/voxygen/i18n/de/item/items/crafting.ftl b/assets/voxygen/i18n/de/item/items/crafting.ftl index 7668510eef..d48792f438 100644 --- a/assets/voxygen/i18n/de/item/items/crafting.ftl +++ b/assets/voxygen/i18n/de/item/items/crafting.ftl @@ -2,3 +2,47 @@ sprite-grass-grass_long_5 = Langes Gras .desc = Grüner als eine Orc-Schnauze. sprite-wood-item-bamboo = Bambus .desc = Ein riesiges hölzernes Gras. Kann zum Herstellen hölzerner Waffen verwendet werden. +sprite-wood-item-eldwood = Eldholz-Stämme + .desc = Alte Stämme, die Magie ausstrahlen. Kann zum Herstellen hölzerner Waffen verwendet werden. +sprite-wood-item-ironwood = Eisenholz-Stämme + .desc = Ein besonders stabilizes Holz. Kann zum Herstellen hölzerner Waffen verwendet werden. +sprite-wood-item-wood = Holzstämme + .desc = Gewöhnliche robuste Holzstämme. Kann zum Herstellen hölzerner Waffen verwendet werden. +sprite-crafting_ing-bowl = Schale + .desc = Eine einfache Schale zur Vorbereitung von Mahlzeiten. +sprite-wood-item-hardwood = Hartholz-Stämme + .desc = Extradicke und stabile Stämme. Kann zum Herstellen hölzerner Waffen verwendet werden. +sprite-wood-item-frostwood = Frostholz-Stämme + .desc = Kühles Holz, das aus kalten Gegenden stammt. Kalt anzufassen. Kann zum Herstellen hölzerner Waffen verwendet werden. +sprite-cacti-flat_cactus_med = Kaktus + .desc = Wächst in warmen und trockenen Orten. Sehr stachlig! +sprite-crafting_ing-coral_branch = Korallenzweig + .desc = Schatz vom Meeresboden. +sprite-crafting_ing-cotton_boll = Baumwollkapsel + .desc = Von einer gewöhnlichen Baumwollpflanze gepflückt. +sprite-crafting_ing-oil = Öl + .desc = Ein Maß dicke, schlammiges Öl. +sprite-crafting_ing-pearl = Perle + .desc = Würde eine schicke Lampe ergeben. +sprite-crafting_ing-abyssal_heart = Abyssal-Herz + .desc = Die Quelle der Dagonkraft. +sprite-crafting_ing-brinestone = Solestein + .desc = Zur Herstellung von Rüstung verwendet. +sprite-crafting_ing-living_embers = Lebende Glut + .desc = Die schwelenden Überreste einer hitzigen Kreatur. +sprite-crafting_ing-resin = Harz + .desc = Für Holzarbeiten verwendet. +sprite-crafting_ing-sentient_seed = Fühlender Samen + .desc = Die ungeschehene Geburt einer empfindsamen Pflanze. +sprite-seashells-shell-0 = Seemuscheln + .desc = Muscheln von einer Meereskreatur. +sprite-crafting_ing-sticky_thread = Klebriger Faden + .desc = Ein schmutziges Spinnenextrakt, aber ein Schneider mag dafür Verwendung haben. +sprite-rocks-rock-0 = Steine + .desc = Kieselsteine vom Boden, nichts Ungewöhnliches. +sprite-twigs-twigs-0 = Zweige + .desc = In der Nähe von Bäumen zu finden, ein Eichhörnchen muss sie heruntergeworfen haben. +sprite-crafting_ing-hide-animal_hide = Tierfell + .desc = Gewöhnliches Fell von den meisten Tieren. Wird zu Leder. +sprite-crafting_ing-hide-carapace = Harter Panzer + .desc = Robuste, harte Schale, ein Rückenschild für viele Kreaturen. diff --git a/assets/voxygen/i18n/de/item/items/key.ftl b/assets/voxygen/i18n/de/item/items/key.ftl new file mode 100644 index 0000000000..451b7d98a4 --- /dev/null +++ b/assets/voxygen/i18n/de/item/items/key.ftl @@ -0,0 +1,20 @@ +object-lockpick = Gewöhnlicher Dietrich + .desc = Wird zum Öffnen von Schlössern verwendet. Zerbricht nach Gebrauch. +object-key-bone = Knochenschlüssel + .desc = Wird zum Öffnen knöcherne Schlösser verwendet. Zerbricht nach Gebrauch. +object-key-glass = Glasschlüssel + .desc = Wird zum Öffnen von Glasbarrieren verwendet. Zerbricht nach Gebrauch. +object-key-rusty = Rostiger Turmschlüssel + .desc = Riecht nach Magie mit ein wenig … Käse? +object-key-quarry-ancient = Uralter Schlüssel + .desc = Falls du Glück hast, funktioniert er ein weiteres Mal, bevor er zerbricht. +object-key-quarry-overseer = Aufseher-Schlüssel + .desc = Falls du Glück hast, funktioniert er ein weiteres Mal, bevor er zerbricht. +object-key-quarry-backdoor = Hintertür-Schlüssel + .desc = Wenn du Glück hast, funktioniert er ein weiteres Mal, bevor er zerbricht. +object-key-haniwa = Haniwa-Schlüsselstein + .desc = Wird zum Öffnen von Türen verwendet. Bricht nach Gebrauch. +object-key-terracotta_chest = Terrakotta-Truhenschlüssel + .desc = Wird zum Öffnen von Truhen verwendet. Zerbricht nach Gebrauch. +object-key-terracotta_door = Terrakotta-Türschlüssel + .desc = Wird zum Öffnen von Tarrakottatüren verwendet. Bricht nach Gebrauch ab. diff --git a/assets/voxygen/i18n/de/item/weapon/modular.ftl b/assets/voxygen/i18n/de/item/weapon/modular.ftl index 885d2b8123..f3ed94d563 100644 --- a/assets/voxygen/i18n/de/item/weapon/modular.ftl +++ b/assets/voxygen/i18n/de/item/weapon/modular.ftl @@ -46,7 +46,7 @@ weapon-sword-katana-iron-2h = Eisen-Katana .desc = { "" } weapon-sword-sabre-iron-2h = Eisensäbel .desc = { "" } -weapon-bow-composite-wood = Hözerner Verbundbogen +weapon-bow-composite-wood = Hölzerner Verbundbogen .desc = { "" } weapon-sword-zweihander-iron-2h = Eiserner Zweihänder .desc = { "" } @@ -74,3 +74,195 @@ weapon-hammer-spikedmace-bloodsteel-1h = Blutstahlkolben .desc = { "" } weapon-sword-greatsword-iron-2h = Eisengroßschwert .desc = { "" } +weapon-hammer-ornate-bloodsteel-1h = Blutstahl-Keule + .desc = { "" } +weapon-hammer-hammer-bloodsteel-1h = Blutstahl-Knüppel + .desc = { "" } +weapon-sceptre-sceptre-frostwood = Frostholz-Zepter + .desc = { "" } +weapon-sceptre-grandsceptre-frostwood = Frostholz-Großzepter + .desc = { "" } +weapon-sceptre-crozier-frostwood = Frostholz-Krummstab + .desc = { "" } +weapon-bow-warbow-eldwood = Eldholz-Kriegsbogen + .desc = { "" } +weapon-bow-greatbow-eldwood = Eldholz-Großbogen + .desc = { "" } +weapon-bow-ornate-eldwood = Verzierter Eldholzbogen + .desc = { "" } +weapon-bow-longbow-eldwood = Eldholz-Langbogen + .desc = { "" } +weapon-bow-shortbow-eldwood = Eldholz-Kurzbogen + .desc = { "" } +weapon-axe-axe-bloodsteel-2h = Blutstahlaxt + .desc = { "" } +weapon-axe-ornate-bloodsteel-1h = Blutstahl-Kilonda + .desc = { "" } +weapon-axe-jagged-bloodsteel-2h = Blutstahl-Zackenbeil + .desc = { "" } +weapon-axe-battleaxe-bloodsteel-2h = Butstahl-Kriegsaxt + .desc = { "" } +weapon-axe-battleaxe-bloodsteel-1h = Blutstahl-Hackbeil + .desc = { "" } +weapon-axe-greataxe-bloodsteel-2h = Blutstahl-Großaxt + .desc = { "" } +weapon-axe-labrys-bloodsteel-2h = Blutstahl-Labrys + .desc = { "" } +weapon-axe-poleaxe-bloodsteel-2h = Blutstahl-Streitaxt + .desc = { "" } +weapon-axe-poleaxe-cobalt-2h = Kobalt-Streitaxt + .desc = { "" } +weapon-axe-jagged-cobalt-1h = Kobalt-Tomahawk + .desc = { "" } +weapon-axe-labrys-cobalt-2h = Kobalt-Labrys + .desc = { "" } +weapon-axe-axe-cobalt-2h = Kobaltaxt + .desc = { "" } +weapon-axe-ornate-cobalt-1h = Kobalt-Kilonda + .desc = { "" } +weapon-axe-greataxe-cobalt-2h = Kobalt-Großaxt + .desc = { "" } +weapon-axe-battleaxe-cobalt-2h = Kobalt-Kriegsaxt + .desc = { "" } +weapon-axe-battleaxe-cobalt-1h = Kobalt-Hackbeil + .desc = { "" } +weapon-hammer-maul-iron-2h = Eisenschlägel + .desc = { "" } +weapon-hammer-ornate-iron-2h = Verzierter Eisenhammer + .desc = { "" } +weapon-hammer-ornate-iron-1h = Eisenkeule + .desc = { "" } +weapon-hammer-spikedmace-iron-1h = Eisenkolben + .desc = { "" } +weapon-hammer-hammer-iron-2h = Eisenhammer + .desc = { "" } +weapon-hammer-hammer-iron-1h = Eisenknüppel + .desc = { "" } +weapon-hammer-warhammer-iron-2h = Eisen-Kriegshammer + .desc = { "" } +weapon-hammer-warhammer-iron-1h = Eisenschläger + .desc = { "" } +weapon-hammer-greathammer-iron-2h = Eisen-Großhammer + .desc = { "" } +weapon-hammer-greatmace-iron-2h = Eisen-Streitkolben + .desc = { "" } +weapon-sword-zweihander-steel-2h = Stahl-Zweihänder + .desc = { "" } +weapon-sword-katana-steel-2h = Stahl-Katana + .desc = { "" } +weapon-sword-ornate-steel-2h = Verziertes Stahlschwert + .desc = { "" } +weapon-sword-sawblade-steel-2h = Stahl-Sägeblatt + .desc = { "" } +weapon-sword-sawblade-steel-1h = Stahlbayonett + .desc = { "" } +weapon-sword-sabre-steel-2h = Stahlsäbel + .desc = { "" } +weapon-sword-sabre-steel-1h = Stahlscimitar + .desc = { "" } +weapon-staff-grandstaff-hardwood = Hartholz-Großzepter + .desc = { "" } +weapon-staff-staff-hardwood = Hartholzstab + .desc = { "" } +weapon-staff-ornate-hardwood = Verzierter Hartholzstab + .desc = { "" } +weapon-axe-jagged-orichalcum-1h = Orichalkum-Tomahawk + .desc = { "" } +weapon-axe-axe-orichalcum-2h = Orichalkumaxt + .desc = { "" } +weapon-axe-axe-orichalcum-1h = Orichalkum-Kriegsbeil + .desc = { "" } +weapon-axe-battleaxe-orichalcum-2h = Orichalkum-Kriegsaxt + .desc = { "" } +weapon-axe-battleaxe-orichalcum-1h = Orichalkum-Hackbeil + .desc = { "" } +weapon-axe-greataxe-orichalcum-2h = Orichalkum-Großaxt + .desc = { "" } +weapon-axe-labrys-orichalcum-2h = Orichalkum-Labrys + .desc = { "" } +weapon-bow-greatbow-bamboo = Bambusgroßbogen + .desc = { "" } +weapon-bow-longbow-bamboo = Bambuslangbogen + .desc = { "" } +weapon-bow-composite-bamboo = Bambus-Verbundbogen + .desc = { "" } +weapon-bow-ornate-bamboo = Verzierter Bambusbogen + .desc = { "" } +weapon-bow-shortbow-bamboo = Bambuskurzbogen + .desc = { "" } +weapon-bow-warbow-bamboo = Bambus-Kriegsbogen + .desc = { "" } +weapon-bow-ornate-frostwood = Verzierter Frostholzbogen + .desc = { "" } +weapon-bow-composite-frostwood = Frostwood-Verbundbogen + .desc = { "" } +weapon-bow-warbow-frostwood = Frostholz-Kriegsbogen + .desc = { "" } +weapon-bow-shortbow-frostwood = Frostholz-Kurzbogen + .desc = { "" } +weapon-bow-longbow-frostwood = Frostholz-Langbogen + .desc = { "" } +weapon-bow-bow-frostwood = Frostholzbogen + .desc = { "" } +weapon-staff-ornate-frostwood = Verzierter Frostholzstab + .desc = { "" } +weapon-staff-grandstaff-frostwood = Frostholz-Großstab + .desc = { "" } +weapon-staff-staff-frostwood = Frostholzstab + .desc = { "" } +weapon-bow-greatbow-hardwood = Hartholz-Großbogen + .desc = { "" } +weapon-bow-warbow-hardwood = Hartholz-Kriegsbogen + .desc = { "" } +weapon-bow-bow-hardwood = Hartholzbogen + .desc = { "" } +weapon-sceptre-cane-ironwood = Eisenholz-Gehstock + .desc = { "" } +weapon-sceptre-ornate-ironwood = Verziertes Eisenholzzepter + .desc = { "" } +weapon-bow-bow-eldwood = Eldholzbogen + .desc = { "" } +weapon-hammer-ornate-bronze-1h = Bronzekeule + .desc = { "" } +weapon-sceptre-crook-frostwood = Frostholz-Krücke + .desc = { "" } +weapon-sceptre-cane-frostwood = Frostholz-Gehstock + .desc = { "" } +weapon-sceptre-ornate-frostwood = Verziertes Frostholz-Zepter + .desc = { "" } +weapon-bow-composite-eldwood = Eldholz-Verbundbogen + .desc = { "" } +weapon-axe-ornate-cobalt-2h = Verzierte Kobaltaxt + .desc = { "" } +weapon-sword-greatsword-steel-2h = Stahl-Großschwert + .desc = { "" } +weapon-axe-poleaxe-orichalcum-2h = Orichalkum-Streitaxt + .desc = { "" } +weapon-bow-bow-bamboo = Bambusbogen + .desc = { "" } +weapon-axe-jagged-bloodsteel-1h = Blutstahl-Tomahawk + .desc = { "" } +weapon-sword-longsword-steel-2h = Stahllangschwert + .desc = { "" } +weapon-sword-longsword-steel-1h = Stahlkurzschwert + .desc = { "" } +weapon-bow-shortbow-hardwood = Hartholz-Kurzbogen + .desc = { "" } +weapon-axe-jagged-cobalt-2h = Kobalt-Zackenbeil + .desc = { "" } +weapon-axe-axe-cobalt-1h = Kobalt-Kriegsbeil + .desc = { "" } +weapon-bow-greatbow-frostwood = Frostholz-Großbogen + .desc = { "" } +weapon-hammer-spikedmace-iron-2h = Eisen-Morgenstern + .desc = { "" } +weapon-sceptre-grandsceptre-ironwood = Eisenholz-Großzepter + .desc = { "" } +weapon-axe-jagged-orichalcum-2h = Orichalkum-Zackenbeil + .desc = { "" } +weapon-bow-ornate-hardwood = Verzierter Hartholzbogen + .desc = { "" } +weapon-bow-longbow-hardwood = Hartholz-Langbogen + .desc = { "" } +weapon-bow-composite-hardwood = Hartholz-Verbundbogen + .desc = { "" } diff --git a/assets/voxygen/i18n/de/main.ftl b/assets/voxygen/i18n/de/main.ftl index 21a0e54927..6fd21eb8c1 100644 --- a/assets/voxygen/i18n/de/main.ftl +++ b/assets/voxygen/i18n/de/main.ftl @@ -108,8 +108,8 @@ main-singleplayer-generate_and_play = Generieren & Spielen main-server-rules = Dieser Server hat Regeln, die akzeptiert werden müssen main-singleplayer-create_custom = Eigene Erstellen main-singleplayer-day_length = Tageslänge -menu-singleplayer-confirm_delete = Bist du dir sicher, dass du „{ $world_name }“ löschen möchtest +menu-singleplayer-confirm_delete = Bist du dir sicher, dass du „{ $world_name }“ löschen möchtest? main-singleplayer-seed = Seed -menu-singleplayer-confirm_regenerate = Bist du dir sicher, dass du „{ $world_name }“ regenerieren möchtest +menu-singleplayer-confirm_regenerate = Bist du dir sicher, dass du „{ $world_name }“ regenerieren möchtest? main-singleplayer-map_scale = Vertikale Skalierung main-server-rules-seen-before = Diese Regeln haben sich geändert, seitdem du sie zuletzt akzeptiert hast diff --git a/assets/voxygen/i18n/eo/buff.ftl b/assets/voxygen/i18n/eo/buff.ftl index 79c1664bd7..af6f4f9548 100644 --- a/assets/voxygen/i18n/eo/buff.ftl +++ b/assets/voxygen/i18n/eo/buff.ftl @@ -1,4 +1,5 @@ ## Buffs + buff-remove = Klaku por forigi buff-title-heal = Resaniĝi buff-desc-heal = Resaniĝi kun la tempo. @@ -12,9 +13,11 @@ buff-title-invulnerability = Nevundeblo buff-desc-invulnerability = Vi ne povas vunditas dum batalo. ## Debuffs + buff-title-bleed = Sangi buff-title-burn = Brulanta ## Text + buff-text-over_seconds = dum { $dur_secs } sekundoj buff-text-for_seconds = dum { $dur_secs } sekundoj diff --git a/assets/voxygen/i18n/eo/hud/bag.ftl b/assets/voxygen/i18n/eo/hud/bag.ftl index d06ca667ad..a09700fb51 100644 --- a/assets/voxygen/i18n/eo/hud/bag.ftl +++ b/assets/voxygen/i18n/eo/hud/bag.ftl @@ -1,4 +1,5 @@ ## Inventory + hud-bag-inventory = Inventaro de { $playername } hud-bag-stats_title = Statistikoj de { $playername } hud-bag-exp = Sperto diff --git a/assets/voxygen/i18n/es-419/hud/ability.ftl b/assets/voxygen/i18n/es-419/hud/ability.ftl index b32174941b..51ee2126fc 100644 --- a/assets/voxygen/i18n/es-419/hud/ability.ftl +++ b/assets/voxygen/i18n/es-419/hud/ability.ftl @@ -8,16 +8,15 @@ common-abilities-staff-fireshockwave = Anillo de Fuego .desc = Incendia el campo con una onda de choque ardiente. common-abilities-sceptre-wardingaura = Aura Protectora .desc = Protege a tus aliados de los ataques enemigos. - # Sword abilities veloren-core-pseudo_abilities-sword-heavy_stance = Postura Pesada - .desc = Los ataques en esta postura pueden hacer tambalear a los enemigos y causar más daño a los enemigos tambaleados, pero son más lentos + .desc = Los ataques en esta postura pueden hacer tambalear a los enemigos y causar más daño a los enemigos tambaleados, pero son más lentos veloren-core-pseudo_abilities-sword-agile_stance = Postura Ágil - .desc = Los ataques son más rápidos pero más débiles en esta postura + .desc = Los ataques son más rápidos pero más débiles en esta postura veloren-core-pseudo_abilities-sword-defensive_stance = Postura Defensiva .desc = Los ataques en esta postura pueden funcionar como un bloqueo débil o un parry -veloren-core-pseudo_abilities-sword-crippling_stance = Postura Debilitadora - .desc = Los ataques en esta postura crean o empeoran lesiones duraderas +veloren-core-pseudo_abilities-sword-crippling_stance = Postura Debilitadora + .desc = Los ataques en esta postura crean o empeoran lesiones duraderas veloren-core-pseudo_abilities-sword-cleaving_stance = Postura Cleave .desc = Los ataques en esta postura pueden golpear a múltiples enemigos veloren-core-pseudo_abilities-sword-double_slash = Doble Corte @@ -42,7 +41,8 @@ common-abilities-sword-heavy_slam = Golpe Pesado .desc = Un fuerte corte aéreo que se puede cargar para ser más aturdidor common-abilities-sword-agile_perforate = Perforar Ágil .desc = Una ráfaga rápida de ataques ligeros -common-abilities-sword-defensive_vital_jab = Pinchazo Defensivo Vital +common-abilities-sword-defensive_vital_jab = + Pinchazo Defensivo Vital Un Pinchazo cargado rápidamente que causa más daño contra enemigos parados common-abilities-sword-crippling_deep_rend = Herida Profunda Debilitante .desc = Un golpe dirigido a una herida abierta, causa más daño a los enemigos que sangran @@ -105,25 +105,31 @@ common-abilities-sword-crippling_cross_cut = Corte Cruzado Paralizador common-abilities-sword-cleaving_cross_cut = Corte Cruzado penetrante .desc = Un corte hacia la derecha y la izquierda que puede cortar a través de enemigos veloren-core-pseudo_abilities-sword-finisher = Finalizador - .desc = Una habilidad que consume la combinación de ataques y está destinada a acabar con un combate - El finalizador será diferente según la postura del personaje + .desc = + Una habilidad que consume la combinación de ataques y está destinada a acabar con un combate + El finalizador será diferente según la postura del personaje common-abilities-sword-basic_mighty_strike = Golpe Poderoso .desc = Un simple y poderoso corte requiere una cantidad moderada de combo para usarse common-abilities-sword-heavy_guillotine = Guillotina - .desc = Un fuerte corte que probablemente aturdirá lo que no mate - Requiere una cantidad moderada de combo para usarse + .desc = + Un fuerte corte que probablemente aturdirá lo que no mate + Requiere una cantidad moderada de combo para usarse common-abilities-sword-agile_hundred_cuts = Cien Cortes - .desc = Muchos cortes muy rápidos en un objetivo - Requiere una cantidad moderada de combo para usarse + .desc = + Muchos cortes muy rápidos en un objetivo + Requiere una cantidad moderada de combo para usarse common-abilities-sword-defensive_counter = Contraataque - .desc = Un ataque lanzado rápidamente que inflige considerablemente más daño a un enemigo parado - Requiere una cantidad moderada de combo para usarse + .desc = + Un ataque lanzado rápidamente que inflige considerablemente más daño a un enemigo parado + Requiere una cantidad moderada de combo para usarse common-abilities-sword-crippling_mutilate = Mutilar - .desc = Mutila a tu enemigo golpeando a través de sus heridas, inflige más daño a los enemigos sangrantes - Requiere una cantidad moderada de combo para usarse + .desc = + Mutila a tu enemigo golpeando a través de sus heridas, inflige más daño a los enemigos sangrantes + Requiere una cantidad moderada de combo para usarse common-abilities-sword-cleaving_bladestorm = Tormenta de Espadas - .desc = Golpea a tus enemigos con múltiples giros cíclicos de tu espada - Requiere una cantidad moderada de combo para usarse + .desc = + Golpea a tus enemigos con múltiples giros cíclicos de tu espada + Requiere una cantidad moderada de combo para usarse common-abilities-sword-heavy_sweep = Barrido Pesado .desc = Un golpe pesado y amplio que inflige más daño a un enemigo aturdido entra en la postura pesada common-abilities-sword-heavy_pommel_strike = Golpe de Pomo Pesado @@ -145,30 +151,38 @@ common-abilities-sword-cleaving_whirlwind_slice = Golpe de torbellino common-abilities-sword-cleaving_earth_splitter = Abertura de la tierra .desc = Divide la tierra, si se usa mientras se cae, tendrá un impacto mucho más fuerte. Entra en postura de corte common-abilities-sword-heavy_fortitude = Fortaleza - .desc = Aumenta la resistencia a los golpes y a medida que recibes más daño, tus ataques serán más aturdidores. - Requiere postura pesada + .desc = + Aumenta la resistencia a los golpes y a medida que recibes más daño, tus ataques serán más aturdidores. + Requiere postura pesada common-abilities-sword-heavy_pillar_thrust = Embestida de Pilar - .desc = Apuñala tu espada hacia abajo a través del enemigo hasta el suelo, es más poderoso si se usa mientras se está cayendo - Requiere postura pesada + .desc = + Apuñala tu espada hacia abajo a través del enemigo hasta el suelo, es más poderoso si se usa mientras se está cayendo + Requiere postura pesada common-abilities-sword-agile_dancing_edge = Filo Danzante .desc = Mueve y ataca con más rapidez requiere postura ágil common-abilities-sword-agile_flurry = Ráfaga .desc = Múltiples puñaladas rápidas requiere postura ágil common-abilities-sword-defensive_stalwart_sword = Espada Firme - .desc = Resiste el impacto de los ataques, reduce el daño entrante - Requiere postura defensiva + .desc = + Resiste el impacto de los ataques, reduce el daño entrante + Requiere postura defensiva common-abilities-sword-defensive_deflect = Desviar - .desc = Un movimiento lo suficientemente rápido para bloquear golpes e incluso proyectiles - Requiere postura defensiva + .desc = + Un movimiento lo suficientemente rápido para bloquear golpes e incluso proyectiles + Requiere postura defensiva common-abilities-sword-crippling_eviscerate = Gran Desgarro - .desc = Desgarra heridas aún más, inflige más daño a los enemigos Aturdidos - Requiere postura debilitamiento + .desc = + Desgarra heridas aún más, inflige más daño a los enemigos Aturdidos + Requiere postura debilitamiento common-abilities-sword-crippling_bloody_gash = Herida Sangrienta - .desc = Golpea cruelmente una herida que ya está sangrando, inflige más daño a enemigos sangrantes - Requiere postura de debilitamiento + .desc = + Golpea cruelmente una herida que ya está sangrando, inflige más daño a enemigos sangrantes + Requiere postura de debilitamiento common-abilities-sword-cleaving_blade_fever = Fiebre de Hoja - .desc = Ataca de manera más temeraria, aumentando el poder de tus golpes pero dejándote vulnerable a los ataques enemigos - Requiere postura de corte + .desc = + Ataca de manera más temeraria, aumentando el poder de tus golpes pero dejándote vulnerable a los ataques enemigos + Requiere postura de corte common-abilities-sword-cleaving_sky_splitter = Divisor Celestial - .desc = Un poderoso ataque que supuestamente puede incluso dividir el cielo, pero también dividirá a los enemigos - Requiere postura de corte \ No newline at end of file + .desc = + Un poderoso ataque que supuestamente puede incluso dividir el cielo, pero también dividirá a los enemigos + Requiere postura de corte diff --git a/assets/voxygen/i18n/es-419/hud/skills.ftl b/assets/voxygen/i18n/es-419/hud/skills.ftl index ef029b4090..626c7d7438 100644 --- a/assets/voxygen/i18n/es-419/hud/skills.ftl +++ b/assets/voxygen/i18n/es-419/hud/skills.ftl @@ -1,5 +1,6 @@ hud-skill-not_unlocked = Todavía no desbloqueado -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } Requiere { $number } PH hud-rank_up = Nuevo punto de habilidad diff --git a/assets/voxygen/i18n/es/buff.ftl b/assets/voxygen/i18n/es/buff.ftl index 3133f27089..17c6636a63 100644 --- a/assets/voxygen/i18n/es/buff.ftl +++ b/assets/voxygen/i18n/es/buff.ftl @@ -21,9 +21,9 @@ buff-desc-campfire_heal = Descansar en una hoguera restaura { $rate } % de salud ## Regeneración de aguante -buff-title-energy_regen = Regeneración de aguante -buff-desc-energy_regen = Aumenta la regeneración de aguante. -buff-stat-energy_regen = Restaura { $str_total } de aguante +buff-title-energy_regen = Regeneración de energía +buff-desc-energy_regen = Aumenta la regeneración de energía. +buff-stat-energy_regen = Restaura { $str_total } de energía ## Aumento de salud @@ -33,9 +33,9 @@ buff-stat-increase_max_health = Aumenta en { $strength } puntos tu salud máxima ## Aumento de aguante -buff-title-increase_max_energy = Aumento de aguante -buff-desc-increase_max_energy = Aumenta tu aguante máximo -buff-stat-increase_max_energy = Aumenta en { $strength } puntos tu aguante máximo +buff-title-increase_max_energy = Aumento de energía +buff-desc-increase_max_energy = Aumenta tu energía máximo +buff-stat-increase_max_energy = Aumenta en { $strength } puntos tu energía máximo ## Invulnerabilidad @@ -106,10 +106,10 @@ buff-desc-parried = Tu arma ha sido parada por lo que te cuesta recuperarte. ## Enfermedad de poción buff-title-potionsickness = Enfermedad de poción -buff-desc-potionsickness = La pociones van curando cada vez menos con cada consumición a corto plazo. +buff-desc-potionsickness = La pociones te van haciendo cada vez menos efecto con cada consumición a corto plazo. buff-stat-potionsickness = - Te curas un { $strength } % menos - con cada poción consecutiva que consumas. + Cada poción consecutiva que consumas + te hace un { $strength } % menos de efecto. ## Temerario @@ -155,7 +155,7 @@ buff-title-agility = Agilidad # Heatstroke buff-title-heatstroke = Golpe de calor # Heatstroke -buff-desc-heatstroke = Las altas temperaturas te han provocado un golpe de calor. Tu ganancia de aguante y velocidad de movimiento se ven reducidos. Refréscate. +buff-desc-heatstroke = Las altas temperaturas te han provocado un golpe de calor. Tu ganancia de energía y velocidad de movimiento se ven reducidos. Refréscate. # Flame buff-title-flame = Llama # Flame @@ -170,3 +170,5 @@ buff-title-lifesteal = Robo de vida buff-title-defiance = Resistencia # Berserk buff-title-berserk = Berseker +# Salamander's Aspect +buff-title-salamanderaspect = Aspecto de la salamandra diff --git a/assets/voxygen/i18n/es/common.ftl b/assets/voxygen/i18n/es/common.ftl index 15c75c910a..33ed4e7d1f 100644 --- a/assets/voxygen/i18n/es/common.ftl +++ b/assets/voxygen/i18n/es/common.ftl @@ -92,13 +92,13 @@ common-stats-power = Poder common-stats-speed = Velocidad common-stats-effect-power = Potencia de estados alterados common-stats-range = Rango -common-stats-energy_efficiency = Eficiencia de aguante +common-stats-energy_efficiency = Eficiencia de energía common-stats-buff_strength = Potencia de estados beneficiosos common-stats-precision_mult = Multiplicador de crítico common-stats-armor = Armadura common-stats-poise_res = Resistencia al aturdimiento common-stats-energy_max = Aguante máximo -common-stats-energy_reward = Ganancia de aguante +common-stats-energy_reward = Ganancia de energía common-stats-precision_power = Daño crítico common-stats-stealth = Sigilo common-stats-slots = Casillas diff --git a/assets/voxygen/i18n/es/gameinput.ftl b/assets/voxygen/i18n/es/gameinput.ftl index c7993a6c9d..d8c668294e 100644 --- a/assets/voxygen/i18n/es/gameinput.ftl +++ b/assets/voxygen/i18n/es/gameinput.ftl @@ -73,3 +73,6 @@ gameinput-mutemusic = Silenciar música gameinput-mutesfx = Silenciar efectos de sonido gameinput-muteambience = Silenciar volumen ambiental gameinput-stayfollow = Quedarse/Seguir +gameinput-togglewalk = Caminar/Correr +gameinput-zoomout = Quitar zoom de la cámara +gameinput-zoomin = Hacer zoom con la cámara diff --git a/assets/voxygen/i18n/es/hud/bag.ftl b/assets/voxygen/i18n/es/hud/bag.ftl index f34dfee8ec..09c5a91179 100644 --- a/assets/voxygen/i18n/es/hud/bag.ftl +++ b/assets/voxygen/i18n/es/hud/bag.ftl @@ -33,7 +33,7 @@ hud-bag-combat_rating_desc = Calculado en base a tu equipamiento y salud. hud-bag-protection_desc = Reducción de daño por armadura. hud-bag-stun_res_desc = Resistencia a ser aturdido por golpes consecutivos. - Se regenera del mismo modo que el aguante. + Se regenera del mismo modo que la energía. hud-bag-sort_by_name = Ordenar por nombre hud-bag-sort_by_quality = Ordenar por calidad hud-bag-sort_by_category = Ordenar por categoría diff --git a/assets/voxygen/i18n/es/hud/chat.ftl b/assets/voxygen/i18n/es/hud/chat.ftl index 14e2c3ea6a..539442c7ac 100644 --- a/assets/voxygen/i18n/es/hud/chat.ftl +++ b/assets/voxygen/i18n/es/hud/chat.ftl @@ -57,7 +57,7 @@ hud-loot-pickup-msg = [You] { "\u0000" } *[other] { $actor } ha obtenido } { $amount -> - [one] { $item } + [1] { $item } *[other] { $amount }x { $item } } # Player /tell messages, $user_gender should be available @@ -76,3 +76,9 @@ hud-chat-message-in-group = ({ $group }) [{ $alias }]: { $msg } hud-chat-tell-from-npc = De [{ $alias }]: { $msg } # Player /tell messages, $user_gender should be available hud-chat-message-in-group-with-name = ({ $group }) [{ $alias }] { $name }: { $msg } +# HUD Pickup message +hud-loot-pickup-msg-you = + { $amount -> + [1] { $item } + *[other] { $amount }x { $item } + } diff --git a/assets/voxygen/i18n/es/hud/map.ftl b/assets/voxygen/i18n/es/hud/map.ftl index a398d63f6e..c2dbc696f3 100644 --- a/assets/voxygen/i18n/es/hud/map.ftl +++ b/assets/voxygen/i18n/es/hud/map.ftl @@ -34,3 +34,6 @@ hud-map-chapel_site = Capilla marina hud-map-placed_by = Colocado por { $name } hud-map-bridge = Puente hud-map-df_mine = Mina +hud-map-haniwa = Catacumbas haniwa +hud-map-terracotta = Ruinas terracota +hud-map-adlet = Fortaleza adlet diff --git a/assets/voxygen/i18n/es/hud/misc.ftl b/assets/voxygen/i18n/es/hud/misc.ftl index bd51732fb9..68ec503ce9 100644 --- a/assets/voxygen/i18n/es/hud/misc.ftl +++ b/assets/voxygen/i18n/es/hud/misc.ftl @@ -77,3 +77,5 @@ hud-init-stage-client-request-server-version = { "[" }{ -client }]: Esperando a hud-init-stage-client-authentication = { "[" }{ -client }]: Iniciando sesión... hud-init-stage-client-load-init-data = { "[" }{ -client }]: Cargando datos de inicialización desde el servidor... hud-init-stage-client-starting-client = { "[" }{ -client }]: Preparando al cliente... +hud-steer = Conducir +hud-init-stage-server-spotgen = { "[" }{ -server }]: Generando sitios... diff --git a/assets/voxygen/i18n/es/hud/settings.ftl b/assets/voxygen/i18n/es/hud/settings.ftl index 9671c662d9..4e2773523e 100644 --- a/assets/voxygen/i18n/es/hud/settings.ftl +++ b/assets/voxygen/i18n/es/hud/settings.ftl @@ -29,8 +29,8 @@ hud-settings-speech_bubble = Burbujas de diálogo hud-settings-speech_bubble_self = Mostrar mis propias burbujas de diálogo hud-settings-speech_bubble_dark_mode = Tema de color oscuro para burbujas de diálogo hud-settings-speech_bubble_icon = Mostrar icono de burbuja de diálogo -hud-settings-energybar_numbers = Números en la barra de aguante -hud-settings-always_show_bars = Mostrar siempre la barra de aguante +hud-settings-energybar_numbers = Números en la barra de energía +hud-settings-always_show_bars = Mostrar siempre la barra de energía hud-settings-experience_numbers = Puntos de experiencia hud-settings-accumulate_experience = Mostrar puntos de experiencia acumulados hud-settings-values = Valores diff --git a/assets/voxygen/i18n/es/hud/skills.ftl b/assets/voxygen/i18n/es/hud/skills.ftl index fb8729debe..bffc474166 100644 --- a/assets/voxygen/i18n/es/hud/skills.ftl +++ b/assets/voxygen/i18n/es/hud/skills.ftl @@ -26,8 +26,8 @@ hud-skill-inc_health = Aumenta la salud máxima en { $boost } puntos{ $SP } ## Aguante -hud-skill-inc_energy_title = Aumentar aguante -hud-skill-inc_energy = Aumenta el aguante máximo en { $boost } puntos{ $SP } +hud-skill-inc_energy_title = Aumentar energía +hud-skill-inc_energy = Aumenta la energía máxima en { $boost } puntos{ $SP } ## Competencia con armas @@ -48,8 +48,8 @@ hud-skill-unlck_sceptre = Desbloquea el árbol de habilidades del cetro{ $SP } hud-skill-dodge_title = Esquivar hud-skill-dodge = Ruedas por el suelo para darte un breve período de invulnerabilidad y así poder esquivar los ataques enemigos. -hud-skill-roll_energy_title = Coste de aguante para esquivar -hud-skill-roll_energy = Esquivar consume un { $boost } % menos de aguante{ $SP } +hud-skill-roll_energy_title = Coste de energía para esquivar +hud-skill-roll_energy = Esquivar consume un { $boost } % menos de energía{ $SP } hud-skill-roll_speed_title = Velocidad al esquivar hud-skill-roll_speed = Te desplazas un { $boost } % más rápido al rodar por el suelo{ $SP } hud-skill-roll_dur_title = Duración de esquiva @@ -59,8 +59,8 @@ hud-skill-roll_dur = Tu esquiva dura un { $boost } % más{ $SP } hud-skill-climbing_title = Escalar hud-skill-climbing = Subir pendientes y trepar a grandes alturas -hud-skill-climbing_cost_title = Coste de aguante para escalar -hud-skill-climbing_cost = Escalar consume un { $boost } % menos de aguante{ $SP } +hud-skill-climbing_cost_title = Coste de energía para escalar +hud-skill-climbing_cost = Escalar consume un { $boost } % menos de energía{ $SP } hud-skill-climbing_speed_title = Velocidad de escalada hud-skill-climbing_speed = Escalas un { $boost } % más rápido{ $SP } @@ -81,7 +81,7 @@ hud-skill-hmr_single_strike = Tan sencillo como tú hud-skill-hmr_single_strike_knockback_title = Retroceso de {{ hud-skill-hmr_single_strike_title }} hud-skill-hmr_single_strike_knockback = Aumenta el retroceso de los golpes en un { $boost } %{ $SP } hud-skill-hmr_single_strike_regen_title = Regeneración de {{ hud-skill-hmr_single_strike_title }} -hud-skill-hmr_single_strike_regen = Aumenta el aguante ganado con cada golpe sucesivo{ $SP } +hud-skill-hmr_single_strike_regen = Aumenta la energía obtenida con cada golpe sucesivo{ $SP } hud-skill-hmr_single_strike_damage_title = Daño de {{ hud-skill-hmr_single_strike_title }} hud-skill-hmr_single_strike_damage = Aumenta el daño infligido con cada golpe sucesivo{ $SP } hud-skill-hmr_single_strike_speed_title = Velocidad de {{ hud-skill-hmr_single_strike_title }} @@ -93,8 +93,8 @@ hud-skill-hmr_charged_melee_title = Martillazo hud-skill-hmr_charged_melee = Un golpe más con el martillo... pero esta vez lleno de energía hud-skill-hmr_charged_rate_title = Velocidad de carga de {{ hud-skill-hmr_charged_melee_title }} hud-skill-hmr_charged_rate = El tiempo para preparar un martillazo es un { $boost } % más rápido{ $SP } -hud-skill-hmr_charged_melee_nrg_drain_title = Consumo de aguante de {{ hud-skill-hmr_charged_melee_title }} -hud-skill-hmr_charged_melee_nrg_drain = Reduce la velocidad con la que se consume el aguante mientras se prepara un golpe cargado con el martillo en un { $boost } %{ $SP } +hud-skill-hmr_charged_melee_nrg_drain_title = Consumo de energía de {{ hud-skill-hmr_charged_melee_title }} +hud-skill-hmr_charged_melee_nrg_drain = Reduce la velocidad con la que se consume la energía mientras se prepara un golpe cargado con el martillo en un { $boost } %{ $SP } hud-skill-hmr_charged_melee_damage_title = Daño de {{ hud-skill-hmr_charged_melee_title }} hud-skill-hmr_charged_melee_damage = Aumenta el daño del golpe cargado en un { $boost } %{ $SP } hud-skill-hmr_charged_melee_knockback_title = Retroceso de {{ hud-skill-hmr_charged_melee_title }} @@ -124,8 +124,8 @@ hud-skill-sc_lifesteal_title = Drenar vida hud-skill-sc_lifesteal = Lanza un rayo que absorbe la esencia vital de los enemigos hud-skill-sc_lifesteal_damage_title = Daño hud-skill-sc_lifesteal_damage = El rayo hace un { $boost } % más de daño{ $SP } -hud-skill-sc_lifesteal_regen_title = Regeneración de aguante -hud-skill-sc_lifesteal_regen = Recupera un { $boost } % de aguante adicional{ $SP } +hud-skill-sc_lifesteal_regen_title = Regeneración de energía +hud-skill-sc_lifesteal_regen = Recupera un { $boost } % de energía adicional{ $SP } hud-skill-sc_lifesteal_range_title = Alcance hud-skill-sc_lifesteal_range = El rayo llega un { $boost } % más lejos{ $SP } hud-skill-sc_lifesteal_lifesteal_title = Robo de vida @@ -138,7 +138,7 @@ hud-skill-sc_heal = Emana de ti un aura curativa que usa la esencia vital absorb hud-skill-sc_heal_heal_title = Potencia de {{ hud-skill-sc_heal_title }} hud-skill-sc_heal_heal = Aumenta la curación que haces en un { $boost } %{ $SP } hud-skill-sc_heal_cost_title = Coste de {{ hud-skill-sc_heal_title }} -hud-skill-sc_heal_cost = Curar consume un { $boost } % menos de aguante{ $SP } +hud-skill-sc_heal_cost = Curar consume un { $boost } % menos de energía{ $SP } hud-skill-sc_heal_duration_title = Duración de {{ hud-skill-sc_heal_title }} hud-skill-sc_heal_duration = Los efectos del aura duran un { $boost } % más{ $SP } hud-skill-sc_heal_range_title = Alcance de {{ hud-skill-sc_heal_title }} @@ -155,8 +155,8 @@ hud-skill-sc_wardaura_duration_title = Duración de {{ -hud-skill-sc_wardaura_ti hud-skill-sc_wardaura_duration = Los efectos de la protección duran un { $boost } % más{ $SP } hud-skill-sc_wardaura_range_title = Alcance de {{ -hud-skill-sc_wardaura_title }} hud-skill-sc_wardaura_range = El aura llega un { $boost } % más lejos{ $SP } -hud-skill-sc_wardaura_cost_title = Coste de aguante de {{ -hud-skill-sc_wardaura_title }} -hud-skill-sc_wardaura_cost = El aura requiere un { $boost } % menos de aguante{ $SP } +hud-skill-sc_wardaura_cost_title = Coste de energía de {{ -hud-skill-sc_wardaura_title }} +hud-skill-sc_wardaura_cost = El aura requiere un { $boost } % menos de energía{ $SP } # Árco - Árbol de habilidades @@ -179,7 +179,7 @@ hud-skill-bow_repeater = Dispara una serie de flechas que van aumentando de velo hud-skill-bow_repeater_damage_title = Daño de {{ hud-skill-bow_repeater_title }} hud-skill-bow_repeater_damage = Aumenta el daño infligido en un { $boost } %{ $SP } hud-skill-bow_repeater_cost_title = Coste de {{ hud-skill-bow_repeater_title }} -hud-skill-bow_repeater_cost = Reduce el coste de aguante al empezar una ráfaga en un { $boost } %{ $SP } +hud-skill-bow_repeater_cost = Reduce el coste de energía al empezar una ráfaga en un { $boost } %{ $SP } hud-skill-bow_repeater_speed_title = Velocidad de {{ hud-skill-bow_repeater_title }} hud-skill-bow_repeater_speed = Aumenta la velocidad a la que se disparan flechas en un { $boost } %{ $SP } @@ -213,8 +213,8 @@ hud-skill-st_damage_title = Daño de {{ hud-skill-st_fireball_title }} hud-skill-st_damage = Aumenta el daño infligido en un { $boost } %{ $SP } hud-skill-st_explosion_radius_title = Radio de explosión de {{ hud-skill-st_fireball_title }} hud-skill-st_explosion_radius = Aumenta el alcance de la explosión en un { $boost } %{ $SP } -hud-skill-st_energy_regen_title = Ganancia de aguante de {{ hud-skill-st_fireball_title }} -hud-skill-st_energy_regen = Aumenta la ganancia de aguante en un { $boost } %{ $SP } +hud-skill-st_energy_regen_title = Ganancia de energía de {{ hud-skill-st_fireball_title }} +hud-skill-st_energy_regen = Aumenta la ganancia de energía en un { $boost } %{ $SP } ## Lanzallamas @@ -224,8 +224,8 @@ hud-skill-st_flamethrower_damage_title = Daño de {{ hud-skill-st_flamethrower_t hud-skill-st_flamethrower_damage = Aumenta el daño infligido en un { $boost } %{ $SP } hud-skill-st_flame_velocity_title = Velocidad de {{ hud-skill-st_flamethrower_title }} hud-skill-st_flame_velocity = El fuego viaja un { $boost } % más rápido{ $SP } -hud-skill-st_energy_drain_title = Consumo de aguante de {{ hud-skill-st_flamethrower_title }} -hud-skill-st_energy_drain = El aguante se reduce un { $boost } % más lento{ $SP } +hud-skill-st_energy_drain_title = Consumo de energía de {{ hud-skill-st_flamethrower_title }} +hud-skill-st_energy_drain = La energía se reduce un { $boost } % más lenta{ $SP } hud-skill-st_flamethrower_range_title = Alcance de {{ hud-skill-st_flamethrower_title }} hud-skill-st_flamethrower_range = Las llamas llegan un { $boost } % más lejos{ $SP } @@ -241,7 +241,7 @@ hud-skill-st_shockwave_range = Aumenta el alcance de la onda en un { $boost } %{ hud-skill-st_shockwave_knockback_title = Retroceso de {{ -hud-skill-st_shockwave_title }} hud-skill-st_shockwave_knockback = Aumenta la potencia de lanzamiento en un { $boost } %{ $SP } hud-skill-st_shockwave_cost_title = Coste de {{ -hud-skill-st_shockwave_title }} -hud-skill-st_shockwave_cost = Reduce el coste de aguante en un { $boost } %{ $SP } +hud-skill-st_shockwave_cost = Reduce el coste de energía en un { $boost } %{ $SP } # Minería - Árbol de habilidades hud-skill-mining_title = Minería hud-skill-pick_strike_title = Picar diff --git a/assets/voxygen/i18n/es/hud/social.ftl b/assets/voxygen/i18n/es/hud/social.ftl index b1fc7656fb..29265bdbd6 100644 --- a/assets/voxygen/i18n/es/hud/social.ftl +++ b/assets/voxygen/i18n/es/hud/social.ftl @@ -4,11 +4,11 @@ hud-social-friends = Amigos hud-social-not_yet_available = No disponible todavía hud-social-faction = Facción hud-social-play_online_fmt = - { $nb_player -> + { $nb_player -> [one] 1 jugador conectado - *[other] { $nb_player } jugadores conectados + *[other] { $nb_player } jugadores conectados } hud-social-name = Nombre hud-social-level = Nivel hud-social-zone = Zona -hud-social-account = Cuenta \ No newline at end of file +hud-social-account = Cuenta diff --git a/assets/voxygen/i18n/es/item/admin.ftl b/assets/voxygen/i18n/es/item/admin.ftl index e69de29bb2..8afb2cd295 100644 --- a/assets/voxygen/i18n/es/item/admin.ftl +++ b/assets/voxygen/i18n/es/item/admin.ftl @@ -0,0 +1,38 @@ +armor-velorite-belt = Cinturón de velorita + .desc = { "" } +weapon-bow-velorite-debug = Arco de velorita de administrador + .desc = Mejorado con esencia de velorita. +armor-velorite-hands = Guantes de velorita + .desc = { "" } +armor-velorite-boots = Botas de velorita + .desc = { "" } +object-item_cheese = Queso dorado + .desc = Se dice que los dioses lo comen para conseguir la juventud eterna. +weapon-sword-frost-admin_sword = Espadón de administrador + .desc = ¿No debería ser este arma un martillo? +armor-tabard_admin = Tabardo de administrador + .desc = Un gran poder conlleva una gran responsabilidad. +armor-misc-back-admin = Capa de administrador + .desc = + Un gran poder conlleva + una gran responsabilidad. +armor-tabard-admin_tabard = Tabardo de administrador + .desc = + Un gran poder conlleva + una gran responsabilidad. +armor-misc-back-admin_back = Capa de administrador + .desc = + Un gran poder conlleva + una gran responsabilidad. +armor-misc-bag-admin_black_hole = Agujero negro de administrador + .desc = Se dice que cualquier cosa cabe dentro. +armor-velorite-back = Capa de administrador de velorita + .desc = ¿Dónde he dejado el mazo del administrador? +armor-velorite-chest = Cofre de velorita + .desc = { "" } +armor-velorite-legs = Falda de velorita + .desc = { "" } +armor-velorite-shoulder = Manto de velorita + .desc = { "" } +weapon-tool-broom_belzeshrub_purple = Belzeshrub, el dios de la escoba + .desc = Puedes escuchar su risa cuando aterrizas de mala manera... diff --git a/assets/voxygen/i18n/es/item/armor/armor.ftl b/assets/voxygen/i18n/es/item/armor/armor.ftl new file mode 100644 index 0000000000..97ec5c2b3e --- /dev/null +++ b/assets/voxygen/i18n/es/item/armor/armor.ftl @@ -0,0 +1,6 @@ +armor-hide-carapace-back = Capa de caparazón + .desc = Hecha del caparazón que una vez protegió a una bestia. +armor-hide-carapace-belt = Cinturón de caparazón + .desc = Hecho del caparazón que una vez protegió a una bestia. +armor-hide-carapace-chest = Armadura de caparazón + .desc = Hecha del caparazón que una vez protegió a una bestia. diff --git a/assets/voxygen/i18n/es/item/armor/other.ftl b/assets/voxygen/i18n/es/item/armor/other.ftl new file mode 100644 index 0000000000..b873baa5d4 --- /dev/null +++ b/assets/voxygen/i18n/es/item/armor/other.ftl @@ -0,0 +1,18 @@ +lantern-black = Linterna negra + .desc = ¡Una elección popular para aventureros novatos! +lantern-geode_purp = Geoda morada + .desc = Emite un brillo calmante que te ayuda a relajarte. +lantern-red = Linterna roja + .desc = Precaución: su contenido quema. +glider-basic_white = Paravela de tela sencilla + .desc = Simple, pero con estilo. +glider-cloverleaf = Trévol + .desc = Da buena suerte a su dueño. Ligera y fácil de fabricar, ¡y muy mona! +glider-leaves = Paravela vegetal + .desc = Planea por los árboles. +lantern-blue = Linterna azúl fría + .desc = Esta linterna desprende un frío inusual al encenderse. +lantern-magic_lantern = Linterna mágica + .desc = Ilumina incluso la mazmorra más oscura. Se consiguió tras matar a un gran monstruo. +glider-basic_red = Paravela de tela roja + .desc = Una paravela sencilla con un color rojo llamativo. diff --git a/assets/voxygen/i18n/es/item/items/crafting.ftl b/assets/voxygen/i18n/es/item/items/crafting.ftl index e69de29bb2..5c054d790d 100644 --- a/assets/voxygen/i18n/es/item/items/crafting.ftl +++ b/assets/voxygen/i18n/es/item/items/crafting.ftl @@ -0,0 +1,69 @@ +sprite-grass-grass_long_5 = Hierba Alta + .desc = Más verde que el hocico de un orco. +sprite-wood-item-bamboo = Bambú + .desc = Planta grande de tallo leñoso. Se puede utilizar para fabricar armas de madera. +sprite-wood-item-ironwood = Tronco de madera dura + .desc = Una madera especialmente resistente. Se puede utilizar para fabricar armas de madera. +sprite-crafting_ing-bowl = Cuenco + .desc = Un cuenco para cocinar. +sprite-cacti-flat_cactus_med = Cactus + .desc = Crece en lugares áridos y secos. ¡El cactus está lleno de pinchos! +sprite-wood-item-wood = Tronco de madera + .desc = Troncos resistentes de madera normal. Se puede utilizar para fabricar armas de madera. +sprite-crafting_ing-coral_branch = Rama coral + .desc = Tesoro del fondo del océano. +sprite-crafting_ing-abyssal_heart = Corazón abisal + .desc = Fuente del poder de Dagon. +sprite-crafting_ing-cotton_boll = Bola de algodón + .desc = Recolectada de una planta de algodón. +sprite-crafting_ing-living_embers = Brasal viviente + .desc = Los restos ardientes de una criatura feroz. +sprite-crafting_ing-pearl = Perla + .desc = Se podría hacer una buena lámpara con ella. +sprite-crafting_ing-resin = Resina + .desc = Se utiliza en carpintería. +sprite-rocks-rock-0 = Piedras + .desc = Piedrecitas recogidas del suelo, sin nada especial que destacar. +sprite-twigs-twigs-0 = Ramas + .desc = Se encuentro cerca de los árboles. Una ardilla debe de haberlas tirado al suelo. +sprite-crafting_ing-hide-animal_hide = Pellejo de animal + .desc = Una piel habitual de la mayoría de animales. Se puede convertir en cuero. +sprite-crafting_ing-hide-dragon_scale = Escama de dragón + .desc = Resistente escama de una criatura legendaria. Caliente al tacto. +sprite-crafting_ing-hide-troll_hide = Pellejo de troll + .desc = Obtenido de un trol de las cavernas. +sprite-crafting_ing-hide-plate = Placa + .desc = Placa duradera de un animal acorazado. +sprite-crafting_ing-hide-scale = Escama + .desc = Un animal dejó estas escamas brillantes. +sprite-crafting_ing-hide-tough_hide = Pellejo duro + .desc = Una piel relativamente dura. Se puede convertir en cuero. +sprite-crafting_ing-animal_misc-fur = Pelaje suave + .desc = Pelaje suave de un animal. +sprite-crafting_ing-animal_misc-grim_eyeball = Ojo lúgubre + .desc = Su mirada te dejará la piel fría como la piedra. +sprite-crafting_ing-animal_misc-lively_vine = Vid animada + .desc = Creo que la acabo de ver moverse... +sprite-crafting_ing-animal_misc-phoenix_feather = Pluma de fénix + .desc = Se dice que tiene propiedades mágicas. +sprite-crafting_ing-animal_misc-large_horn = Cuerno grande + .desc = + Cuerno de gran tamaño de una criatura temible. + + La potencia de los efectos de las habilidades de las armas con la que se fabrican. +sprite-crafting_ing-sticky_thread = Hilo de seda + .desc = Un material pringoso que producen las arañas. Un sastre podría darle uso. +sprite-crafting_ing-hide-carapace = Caparazón duro + .desc = Caparazón recio de gran dureza que sirve de escudo a varias criaturas. +sprite-crafting_ing-animal_misc-sharp_fang = Colmillo afilado + .desc = + Diente muy afilado de un animal feroz. + + Este material mejora las habilidades de las armas con la que se fabrican. +sprite-crafting_ing-hide-rugged_hide = Pellejo basto + .desc = Piel duradera de criaturas feroces, de valor para curtidores. +sprite-crafting_ing-animal_misc-claw = Garra de depredador + .desc = + Garra de un depredador feroz. + + Se puede utilizar para fabricar armas ágiles y veloces. diff --git a/assets/voxygen/i18n/es/item/items/food.ftl b/assets/voxygen/i18n/es/item/items/food.ftl index e69de29bb2..dc0fd02511 100644 --- a/assets/voxygen/i18n/es/item/items/food.ftl +++ b/assets/voxygen/i18n/es/item/items/food.ftl @@ -0,0 +1,53 @@ +sprite-carrot-carrot = Zanahoria + .desc = Una raíz vegetal naranja. ¡Dicen que mejora la visión! +sprite-cabbage-cabbage = Lechuga + .desc = Verdura de hoja de color verde brillante. ¡Con la lechuga se hacen ensaladas! +sprite-food-salad_plain = Ensalada simple + .desc = Esta ensalada es tan solo lechuga cortada a trozos. ¿En serio esto se considera una ensalada? +sprite-tomato-tomato = Tomate + .desc = Fruta de color rojo. ¡Resulta que no es una verdura! +sprite-food-meat-beast_large_cooked = Carne cocinada + .desc = Poco hecha. +sprite-food-meat-bird_large_raw = Muslo enorme crudo + .desc = Magnífico. +sprite-food-meat-bird_raw = Carne de ave cruda + .desc = Un muslo de gran tamaño. +sprite-food-meat-bird_cooked = Carne de ave cocinada + .desc = Se disfruta mejor con un trozo en cada mano. +sprite-food-meat-bird_large_cooked = Muslo enorme cocinado + .desc = Sirve como un sustento de leyenda. +sprite-food-meat-beast_small_raw = Trozo de carne cruda + .desc = Pequeño pedazo de carne de animal salvaje, a consumir preferiblemente una vez cocinada. +sprite-food-meat-beast_large_raw = Carne cruda + .desc = Pedazo de carne de animal salvaje, a consumir preferiblemente una vez cocinada. +sprite-food-meat-fish_cooked = Pescado cocinado + .desc = Un filete de pescado cocinado. +sprite-food-meat-fish_raw = Pescado crudo + .desc = Filete de un pescado, a consumir preferiblemente una vez cocinado. +object-apple_half = Manzana + .desc = Roja y jugosa. +object-mushroom_curry = Curry de champiñones + .desc = ¿Quién podría rechazar este plato? +object-apple_stick = Pincho de manzana + .desc = ¡El palillo facilita su transporte! +object-blue_cheese = Queso azul + .desc = Sustancioso y de sabor fuerte. +object-cactus_drink = Cactus Colada + .desc = Para darte ese pinchazillo especial. +object-cheese = Queso enano + .desc = Hecho a base de leche de cabra de la mejor producción enana. ¡Aromático y nutritivo! +object-coconut_half = Coco + .desc = Buena fuente de agua y de grasa. +object-honeycorn = Palomitas con miel + .desc = Dulzura pura. +object-mushroom_stick = Pincho de champiñón + .desc = Estos champiñones asados están unidos por un palillo que facilita su transporte. +sprite-spore-corruption_spore = Espora de corrupción + .desc = + Una fuerza malvada vibra desde su interior. + + No sería buena idea tenerla a mano durante demasiado tiempo... +sprite-mushrooms-mushroom-10 = Champiñón + .desc = Con suerte, este champiñón no es venenoso. +sprite-food-salad_tomato = Ensalada de tomate + .desc = Ensalada con lechuga y unos jugosos tomates. diff --git a/assets/voxygen/i18n/es/item/items/key.ftl b/assets/voxygen/i18n/es/item/items/key.ftl new file mode 100644 index 0000000000..b1b3830b30 --- /dev/null +++ b/assets/voxygen/i18n/es/item/items/key.ftl @@ -0,0 +1,20 @@ +object-lockpick = Ganzúa común + .desc = Se utiliza para abrir candados normales. Se rompe tras su uso. +object-key-bone = Llave de hueso + .desc = Se utiliza para abrir candados de hueso. Se rompe tras su uso. +object-key-glass = Llave de cristal + .desc = Se utiliza para abrir barreras de cristal. Se rompe tras su uso. +object-key-rusty = Llave de torre oxidada + .desc = Huele a magia con algo como... ¿queso? +object-key-quarry-ancient = Llave ancestral + .desc = Si tienes suerte, funcionará una vez más antes de romperse. +object-key-quarry-overseer = Llave del supervisor + .desc = Si tienes suerte, funcionará una vez más antes de romperse. +object-key-cyclops_eyeball = Ojo de cíclope + .desc = Parece ser que podría abrir un mecanismo antiguo. +object-key-terracotta_door = Llave de puerta terracota + .desc = Se utiliza para abrir puertas. Se rompe tras su uso. +object-key-quarry-backdoor = Llave de puerta trasera + .desc = Si tienes suerte, funcionará una vez más antes de romperse. +object-key-terracotta_chest = Llave de cofre terracota + .desc = Se utiliza para abrir cofres. Se rompe tras su uso. diff --git a/assets/voxygen/i18n/es/item/items/potion.ftl b/assets/voxygen/i18n/es/item/items/potion.ftl new file mode 100644 index 0000000000..854664ab0e --- /dev/null +++ b/assets/voxygen/i18n/es/item/items/potion.ftl @@ -0,0 +1,20 @@ +object-potion_agility = Poción de agilidad + .desc = ¡Volad, insensatos! +object-potion_red = Poción potente + .desc = Una poción de sanación potente. +object-curious_potion = Poción curiosa + .desc = Me pregunto qué hace esta poción... +object-potion_combustion = Poción de combustión + .desc = Envuelve a quien la bebe en llamas. +object-potion_big = Poción grande + .desc = Medicina de gran valor que otorga la mejor sanación hasta la fecha. +object-potion_med = Poción mediana + .desc = Esta poción fue inventada por un apotecario y resulta mejor que sus precursoras. +object-potion_minor = Poción pequeña + .desc = Una pequeña poción preparada a base de manzanas y miel. +object-burning_charm = Talismán ígneo + .desc = El fuego es tu amigo, utilízalo para quemar a tus enemigos. +object-frozen_charm = Talismán congelante + .desc = Haz que tus enemigos sientan el abrazo gélido de la escarcha con la que los detienes. +object-lifesteal_charm = Talismán de succión + .desc = Drena la fuerza vital de tu objetivo para tu propio beneficio. diff --git a/assets/voxygen/i18n/es/item/weapon/modular.ftl b/assets/voxygen/i18n/es/item/weapon/modular.ftl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/assets/voxygen/i18n/es/item/weapon/musical_instrument.ftl b/assets/voxygen/i18n/es/item/weapon/musical_instrument.ftl new file mode 100644 index 0000000000..237de3e8f1 --- /dev/null +++ b/assets/voxygen/i18n/es/item/weapon/musical_instrument.ftl @@ -0,0 +1,22 @@ +weapon-tool-wooden_bass = Contrabajo + .desc = Hecho de madera. +weapon-tool-wooden_flute = Flauta + .desc = Hecha de madera. +weapon-tool-glass_flute = Flauta de cristal + .desc = ¿Qué va a hacer el cardenal con esta flauta? +weapon-tool-wooden_guitar = Guitarra + .desc = Hecha de madera. +weapon-tool-wooden_kalimba = Kalimba + .desc = Kalimba hecha de madera. +weapon-tool-wooden_lute = Laúd + .desc = Laúd hecho de madera. +weapon-tool-wooden_lyre = Lira + .desc = Lira hecha de madera. +weapon-tool-melodica = Melódica + .desc = Melódica hecha de madera. +weapon-tool-wooden_sitar = Sitar + .desc = Sitar hecho de madera. +weapon-tool-washboard = Tabla de lavar + .desc = Tabla de lavar. +weapon-tool-shamisen = Shamisen + .desc = Shamisen. diff --git a/assets/voxygen/i18n/es/item/weapon/primary_component.ftl b/assets/voxygen/i18n/es/item/weapon/primary_component.ftl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/assets/voxygen/i18n/es/item/weapon/projectile.ftl b/assets/voxygen/i18n/es/item/weapon/projectile.ftl new file mode 100644 index 0000000000..9121327009 --- /dev/null +++ b/assets/voxygen/i18n/es/item/weapon/projectile.ftl @@ -0,0 +1,14 @@ +object-bomb = Bomba + .desc = Dispositivo muy explosivo. ¡A los demoledores les encanta! +weapon-projectile-fireworks_blue = Fuegos artificiales azules + .desc = Distancia de seguridad recomendada: 42 chonks. +weapon-projectile-fireworks_green = Fuegos artificiales verdes + .desc = Cuidado con los árboles. +weapon-projectile-fireworks_purple = Fuegos artificiales morados + .desc = Un favorito de los sectarios. +weapon-projectile-fireworks_red = Fuegos artificiales rojos + .desc = Los humanos a veces los utilizan como bengalas en situaciones de necesidad. +weapon-projectile-fireworks_white = Fuegos artificiales blancos + .desc = Brillan como las estrellas. +weapon-projectile-fireworks_yellow = Fuegos artificiales amarillos + .desc = La Gran Doctora falleció tras probar artilujio en espacio interior. diff --git a/assets/voxygen/i18n/es/item/weapon/secondary_component.ftl b/assets/voxygen/i18n/es/item/weapon/secondary_component.ftl new file mode 100644 index 0000000000..ba71f7487b --- /dev/null +++ b/assets/voxygen/i18n/es/item/weapon/secondary_component.ftl @@ -0,0 +1,36 @@ +weapon-component-bow-grip-medium = Empuñadura de arco mediano + .desc = { "" } +weapon-component-bow-grip-short = Empuñadura de arco corto + .desc = { "" } +weapon-component-axe-haft-medium = Mango de hacha mediano + .desc = { "" } +weapon-component-axe-haft-short = Mango de hacha corto + .desc = { "" } +weapon-component-staff-core-heavy = Pironúcleo pesado + .desc = { "" } +weapon-component-staff-core-light = Pironúcleo ligero + .desc = { "" } +weapon-component-staff-core-medium = Pironúcleo + .desc = { "" } +weapon-component-sword-hilt-medium = Empuñadura de espada mediana + .desc = { "" } +weapon-component-sword-hilt-short = Empuñadura de espada corta + .desc = { "" } +weapon-component-sceptre-core-heavy = Bionúcleo pesado + .desc = { "" } +weapon-component-sceptre-core-light = Bionúcleo ligero + .desc = { "" } +weapon-component-sceptre-core-medium = Bionúcleo + .desc = { "" } +weapon-component-hammer-shaft-medium = Mango de martillo mediano + .desc = { "" } +weapon-component-hammer-shaft-short = Mango de martillo corto + .desc = { "" } +weapon-component-axe-haft-long = Mango de hacha largo + .desc = { "" } +weapon-component-sword-hilt-long = Empuñadura de espada larga + .desc = { "" } +weapon-component-hammer-shaft-long = Mango de martillo largo + .desc = { "" } +weapon-component-bow-grip-long = Empuñadura de arco largo + .desc = { "" } diff --git a/assets/voxygen/i18n/es/item/weapon/tool.ftl b/assets/voxygen/i18n/es/item/weapon/tool.ftl new file mode 100644 index 0000000000..069c05829c --- /dev/null +++ b/assets/voxygen/i18n/es/item/weapon/tool.ftl @@ -0,0 +1,20 @@ +weapon-tool-broom = Escoba + .desc = Ha empezado a romperse. +weapon-tool-golf_club = Palo de golf + .desc = Matapobres. Antiurbanista por completo. ¿Crisis climática? ¿Qué crisis climática? +weapon-tool-hoe_green = Azada + .desc = Está manchada de tierra. +weapon-tool-shovel_green = Pala + .desc = La pala está cubierta de estiércol. +weapon-tool-shovel_gold = Pala + .desc = Se ha limpiado hace poco. +weapon-tool-pickaxe_green = Pico + .desc = Tiene el pico desgastado. +weapon-tool-pickaxe_steel = Pico de acero + .desc = Permite excavar con rápidez cualquier mineral a la vista. +weapon-tool-fishing_rod_blue = Caña de pescar + .desc = Huele a pescado. +weapon-tool-pitchfork = Horca + .desc = Uno de los dientes está roto. +weapon-tool-pickaxe_stone = Pico de piedra + .desc = ¡Golpera la tierra! diff --git a/assets/voxygen/i18n/es/item/weapon/weapon.ftl b/assets/voxygen/i18n/es/item/weapon/weapon.ftl new file mode 100644 index 0000000000..3365d463a0 --- /dev/null +++ b/assets/voxygen/i18n/es/item/weapon/weapon.ftl @@ -0,0 +1,58 @@ +weapon-dagger-dagger_basic-0 = Abrecartas sospechoso + .desc = Permite abrir cartas con rapidez. +weapon-dagger-dagger_rusty = Daga oxidada + .desc = Se puede ocultar con facilidad. +weapon-bow-sagitta = Sagitta + .desc = Arco conocido por matar a un dragón con una sola flecha. +weapon-dagger-dagger_cult-0 = Daga mágica de sectario + .desc = Esta daga perteneció a un malvado líder sectario. +weapon-bow-velorite = Arco de velorita + .desc = Mejorado con esencia de velorita. +weapon-sword-starter_1h = Gladius dañado + .desc = Esta espada ha tenido mejores días, pero aún sirve. +weapon-axe-parashu = Parashu + .desc = Hacha conocida por ser capaz de dividir los cielos. +weapon-axe-2haxe_rusty = Hacha oxidada + .desc = Cada melladura cuenta la historia de un árbol talado. +weapon-staff-laevateinn = Laevateinn + .desc = Puede romper la puerta de la muerte. +weapon-sword-caladbolg = Caladbolg + .desc = Sientes como que una presencia de otro mundo te observa. +weapon-sword-cultist = Espadón mágico de sectario + .desc = Este espadón perteneció a un malvado líder sectario. +weapon-sword-frost-0 = Cuchillo de carnicero gélido + .desc = Irradia una aura congelante. +weapon-sword-frost-1 = Sierra gélida + .desc = Forjada a partir de un trozo de hielo eterno. +weapon-sceptre-root_evil = Raíz del mal + .desc = 'Todo tiene un precio...' +weapon-hammer-burnt_drumstick = Baqueta quemada + .desc = Puede que haga falta más práctica... +weapon-hammer-2hhammer_flimsy = Martillo endeble + .desc = La cabeza de este martillo está que se sale. +weapon-hammer-2hhammer_rusty = Mazo bruto + .desc = Rompe huesos igual de fácil que palos y piedras. +weapon-hammer-2hhammer_mjolnir = Mjolnir + .desc = Desprende electricidad. +weapon-hammer-craftsman = Martillo de artesano + .desc = Se utiliza para fabricar varios objetos. +weapon-bow-starter = Arco irregular + .desc = Alguien ha inscrito sus iniciales sobre este arco. +weapon-sword-starter = Espadón dañado + .desc = La hoja podría romperse en cualquier momento, aunque esperas que aguante futuros combates. +weapon-hammer-cult_purp-0 = Martillo de batalla mágico de sectario + .desc = Este martillo perteneció a un malvado líder sectario. +weapon-hammer-2hhammer_starter = Martillo resistente viejo + .desc = "Propiedad de..." El mensaje está incompleto. +weapon-staff-firestaff_cultist = Bastón de sectario + .desc = Su fuego no emite nada de calor. +weapon-shield-starter = Escudo de madera + .desc = Vulnerable al fuego. +weapon-axe-2haxe_malachite-0 = Hacha de malaquita + .desc = Este hacha tiene propiedes mágicas gracias a la malaquita incrustada en su cabeza. +weapon-sceptre-caduceus = Caduceus + .desc = Las serpientes parecen estar vivas. +weapon-sceptre-ore-nature = Cetro de velorita + .desc = Su mística aura de velorita sana a tus aliados. +weapon-sceptre-amethyst = Bastón de amatista + .desc = Su piedra casi alcanza la perfección. diff --git a/assets/voxygen/i18n/es/npc.ftl b/assets/voxygen/i18n/es/npc.ftl index b8f9594922..dff7c4fead 100644 --- a/assets/voxygen/i18n/es/npc.ftl +++ b/assets/voxygen/i18n/es/npc.ftl @@ -19,24 +19,24 @@ npc-speech-merchant_trade_declined = .a0 = Quizás en otra ocasión, ¡ten un buen día! .a1 = Vaya, ¡supongo que en otra ocasión! npc-speech-villager_cultist_alarm = - .a0 = ¡Cuidado! ¡Hay cultistas sueltos! - .a1 = ¡A las armas! ¡Los cultistas nos atacan! - .a2 = ¡¿Cómo se atreven los cultistas a atacar esta aldea?! - .a3 = ¡Muerte a los cultistas! - .a4 = ¡Aquí no toleramos a los cultistas! - .a5 = ¡Cultista, asesino! - .a6 = ¡Prueba el filo de mi espada, sucio cultista! - .a7 = ¡Nada podrá limpiar la sangre de tus manos, cultista! - .a8 = ¡Por las barbas del Minotauro! ¡Un cultista entre nosotros! - .a9 = ¡Esos malvados cultistas serán aniquilados! - .a10 = ¡Este cultista es mío! - .a11 = ¡Prepárate para conocer a tu creador, sucio cultista! - .a12 = ¡Veo un cultista! ¡Atrapadlo! - .a13 = ¡Veo un cultista! ¡Atacadlo! - .a14 = ¡Veo un cultista! ¡No dejéis que escape! - .a15 = ¿Le gustaría al más honorable de los cultistas un poco de MUERTE? - .a16 = ¡Nunca perdonamos! ¡Nunca olvidamos! ¡Muere, cultista! - .a17 = ¡Muere, cultista! + .a0 = ¡Cuidado! ¡Hay sectarios sueltos! + .a1 = ¡A las armas! ¡Los sectarios nos atacan! + .a2 = ¡¿Cómo se atreven los sectarios a atacar esta aldea?! + .a3 = ¡Muerte a los sectarios! + .a4 = ¡Aquí no toleramos a los sectarios! + .a5 = ¡Sectario asesino! + .a6 = ¡Prueba el filo de mi espada, sucio sectario! + .a7 = ¡Nada podrá limpiar la sangre de tus manos, sectario! + .a8 = ¡Por las barbas del Minotauro! ¡Un sectario entre nosotros! + .a9 = ¡Esos malvados sectarios serán aniquilados! + .a10 = ¡Este sectario es mío! + .a11 = ¡Prepárate para conocer a tu creador, sucio sectario! + .a12 = ¡Veo un sectario! ¡Atrapadlo! + .a13 = ¡Veo un sectario! ¡Atacadlo! + .a14 = ¡Veo un sectario! ¡No dejéis que escape! + .a15 = ¿Le gustaría al más honorable de los sectarios un poco de MUERTE? + .a16 = ¡Nunca perdonamos! ¡Nunca olvidamos! ¡Muere, sectario! + .a17 = ¡Muere, sectario! .a18 = ¡Tu reinado de terror llegará a su fin! .a19 = ¡Pagarás por todo lo que has hecho! .a20 = Por aquí no tratamos con amabilidad a los de tu especie. diff --git a/assets/voxygen/i18n/eu/hud/skills.ftl b/assets/voxygen/i18n/eu/hud/skills.ftl index 4ba554990a..152c0a60ff 100644 --- a/assets/voxygen/i18n/eu/hud/skills.ftl +++ b/assets/voxygen/i18n/eu/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = Abilezia puntu berria hud-skill-sp_available = { $number } AP-a erabilgarri hud-skill-not_unlocked = Desblokeatu gabe -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } Kostua: { $number } AP hud-skill-inc_health_title = Osasuna areagotu @@ -63,7 +64,7 @@ hud-skill-sc_wardaura_unlock = Aliatuak arerioen erasoengandik babestea ahalbide hud-skill-sc_wardaura_strength_title = Indarra hud-skill-sc_wardaura_strength = Zure babesaren indarra %{ $boost }areagotzen da{ $SP } hud-skill-sc_wardaura_duration_title = Iraupena -hud-skill-sc_wardaura_duration = Zure babesaren iraupena %{ $boost} areagotzen da{ $SP } +hud-skill-sc_wardaura_duration = Zure babesaren iraupena %{ $boost } areagotzen da{ $SP } hud-skill-sc_wardaura_range_title = Erradioa hud-skill-sc_wardaura_range = Zure babesa %{ $boost }urrunago iristen da{ $SP } hud-skill-sc_wardaura_cost_title = Energia balioa diff --git a/assets/voxygen/i18n/eu/hud/trade.ftl b/assets/voxygen/i18n/eu/hud/trade.ftl index 4cd9f60d26..7c18626194 100644 --- a/assets/voxygen/i18n/eu/hud/trade.ftl +++ b/assets/voxygen/i18n/eu/hud/trade.ftl @@ -14,14 +14,16 @@ hud-trade-invite_sent = Trukaketa eskaera bidali diozu { $playername }(r)i. hud-trade-result-completed = Trukaketa burutu da. hud-trade-result-declined = Trukaketa bertan behera geratu da. hud-trade-result-nospace = Ez daukazu nahikoa lekurik trukaketa egiteko. -hud-trade-buy = Erosketa prezioa : { $coin_num -> - [one] txanpon bat - *[other] { $coin_formatted } txanpon -} -hud-trade-sell = Salmenta prezioa: { $coin_num -> - [one] txanpon bat. - *[other] { $coin_formatted } txanpon -} +hud-trade-buy = + Erosketa prezioa : { $coin_num -> + [one] txanpon bat + *[other] { $coin_formatted } txanpon + } +hud-trade-sell = + Salmenta prezioa: { $coin_num -> + [one] txanpon bat. + *[other] { $coin_formatted } txanpon + } hud-trade-tooltip_hint_1 = hud-trade-tooltip_hint_2 = hud-trade-your_offer = Zure eskaintza diff --git a/assets/voxygen/i18n/fr/body.ftl b/assets/voxygen/i18n/fr/body.ftl index 587d7c7b16..d26bbf8832 100644 --- a/assets/voxygen/i18n/fr/body.ftl +++ b/assets/voxygen/i18n/fr/body.ftl @@ -58,3 +58,5 @@ body-npc-speech-biped_large-cyclops = un cyclope body-npc-speech-biped_large-wendigo = un wendigo # Monster descriptions, used ONLY in npc-speech-tell_monster body-npc-speech-biped_large-werewolf = un loup-garou +# Monster descriptions, used ONLY in npc-speech-tell_monster +body-npc-speech-biped_large-gigas_frost = un géant de givre diff --git a/assets/voxygen/i18n/fr/char_selection.ftl b/assets/voxygen/i18n/fr/char_selection.ftl index 2764ed7c17..ce5cf0a7ae 100644 --- a/assets/voxygen/i18n/fr/char_selection.ftl +++ b/assets/voxygen/i18n/fr/char_selection.ftl @@ -23,7 +23,7 @@ char_selection-starting_site = Selectionné la zone de départ char_selection-starting_site_next = Suivant char_selection-starting_site_prev = Précédent char_selection-starting_site_name = { $name } -char_selection-starting_site_kind = Type: { $kind } +char_selection-starting_site_kind = Type : { $kind } char_selection-create_info_name = Votre personnage doit avoir un nom ! -char_selection-version_mismatch = ATTENTION! Ce serveur fonctionne sur une version différente et est possiblement incompatible avec celle de votre jeu. Veuillez mettre à jour votre jeu s'il vous plaît. +char_selection-version_mismatch = ATTENTION ! Ce serveur fonctionne sur une version différente et est possiblement incompatible avec celle de votre jeu. Veuillez mettre à jour votre jeu s'il vous plaît. char_selection-rules = Règles diff --git a/assets/voxygen/i18n/fr/hud/ability.ftl b/assets/voxygen/i18n/fr/hud/ability.ftl index c050bebe25..0b07220082 100644 --- a/assets/voxygen/i18n/fr/hud/ability.ftl +++ b/assets/voxygen/i18n/fr/hud/ability.ftl @@ -129,3 +129,5 @@ common-abilities-axe-keelhaul = Quilleur Évolue avec le combo lors de l'activation, consomme la moitié du combo common-abilities-axe-plunder = Pillage .desc = Un pas rapide vers vos ennemis, volant leurs équilibre avec une frappe +common-abilities-debug-evolve = Évoluer + .desc = Vous devenez meilleur. diff --git a/assets/voxygen/i18n/fr/hud/chat.ftl b/assets/voxygen/i18n/fr/hud/chat.ftl index 4ab83315b4..c84a067bbd 100644 --- a/assets/voxygen/i18n/fr/hud/chat.ftl +++ b/assets/voxygen/i18n/fr/hud/chat.ftl @@ -54,9 +54,9 @@ hud-chat-default_death_msg = { "[" }{ $name }] est mort hud-chat-all = Global hud-chat-chat_tab_hover_tooltip = Clique Droit pour ouvrir les paramètres hud-loot-pickup-msg = - { $actor } a récupéré { $amount -> - [one] { $item } - *[other] x{ $amount } { $item }s + { $amount -> + [1] { $actor } a ramassé { $item } + *[other] { $actor } a ramassé { $amount }x { $item } } hud-chat-goodbye = Au revoir! hud-chat-connection_lost = Connexion perdue. Expulsion dans { $time } secondes. diff --git a/assets/voxygen/i18n/fr/hud/misc.ftl b/assets/voxygen/i18n/fr/hud/misc.ftl index 498f6a1f5e..3fa8602530 100644 --- a/assets/voxygen/i18n/fr/hud/misc.ftl +++ b/assets/voxygen/i18n/fr/hud/misc.ftl @@ -74,3 +74,9 @@ hud-lay = Se coucher hud-init-stage-multiplayer = Démarrage du multijoueur -client = Client hud-init-stage-render-pipeline = Creation d'un rendu pipeline ({ $done }/{ $total }) +hud-init-stage-client-request-server-version = { "[" }{ -client }]: En attente de la version serveur... +hud-init-stage-client-load-init-data = { "[" }{ -client }]: Chargement des données d'initialisation du serveur... +hud-init-stage-client-starting-client = { "[" }{ -client }]: Préparation du client... +hud-init-stage-server-worldsim-erosion = { "[" }{ -server }]: Érosion { $percentage }% +hud-init-stage-server-worldciv-site = { "[" }{ -server }]: Génération de sites... +hud-init-stage-server-spotgen = { "[" }{ -server }]: Génération de spots... diff --git a/assets/voxygen/i18n/fr/hud/social.ftl b/assets/voxygen/i18n/fr/hud/social.ftl index a6a6144154..c33acb5ae7 100644 --- a/assets/voxygen/i18n/fr/hud/social.ftl +++ b/assets/voxygen/i18n/fr/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } joueur(s) en ligne hud-social-name = Nom hud-social-level = Niveau hud-social-zone = Zone -hud-social-account = Compte \ No newline at end of file +hud-social-account = Compte diff --git a/assets/voxygen/i18n/fr/hud/subtitles.ftl b/assets/voxygen/i18n/fr/hud/subtitles.ftl index 3863e5f9c8..5249f9ed6e 100644 --- a/assets/voxygen/i18n/fr/hud/subtitles.ftl +++ b/assets/voxygen/i18n/fr/hud/subtitles.ftl @@ -98,3 +98,15 @@ subtitle-utterance-wolf-hurt = Loup gémissant subtitle-utterance-wyvern-hurt = Wyvern blessé subtitle-utterance-phoenix-angry = Phénix criant subtitle-utterance-phoenix-hurt = Phénix blessé +subtitle-lavapool = Bassin de lave +subtitle-attack-steam = Vapeur +subtitle-sceptre_beam = Rayon du sceptre +subtitle-attack-shovel = Creuser à la pelle +subtitle-attack-from-the-ashes = Son de guérison +subtitle-utterance-alligator-angry = Sifflement de l'alligator +subtitle-utterance-biped_large-angry = Grognement lourd +subtitle-utterance-biped_large-hurt = Blessure grave +subtitle-utterance-lion-hurt = Grognement du lion +subtitle-utterance-antelope-angry = Antilope soufflant agressivement +subtitle-utterance-human-hurt = Homme en souffrance +subtitle-utterance-antelope-hurt = Antilope pleurant diff --git a/assets/voxygen/i18n/fr/item/admin.ftl b/assets/voxygen/i18n/fr/item/admin.ftl new file mode 100644 index 0000000000..b8d6c82a0e --- /dev/null +++ b/assets/voxygen/i18n/fr/item/admin.ftl @@ -0,0 +1,38 @@ +armor-tabard_admin = Tabard d'administrateur + .desc = Un grand pouvoir implique de grandes responsabilités. +weapon-bow-velorite-debug = Arc en velorite de l'administrateur + .desc = Infusé avec le pouvoir de la velorite. +armor-misc-back-admin = Cap de l'administrateur + .desc = + Un grand pouvoir implique + de grandes responsabilités. +armor-tabard-admin_tabard = Tabard de l'administrateur + .desc = + Un grand pouvoir implique + de grandes responsabilités. +armor-misc-back-admin_back = Cap de l'administrateur + .desc = + Un grand pouvoir implique + de grandes responsabilités. +armor-misc-bag-admin_black_hole = Le trou noir de l'administrateur + .desc = On dit qu'il s'adapte à tout. +armor-velorite-back = Cape d'administration en velorite + .desc = Où ai-je encore mis mon marteau de bannissement ? +armor-velorite-belt = Ceinture en velorite + .desc = { "" } +armor-velorite-boots = Bottes en velorite + .desc = { "" } +armor-velorite-chest = Torse en velorite + .desc = { "" } +armor-velorite-hands = Gants en velorite + .desc = { "" } +armor-velorite-legs = Pantalon en velorite + .desc = { "" } +armor-velorite-shoulder = Manteau en velorite + .desc = { "" } +object-item_cheese = Fromage d'or + .desc = On dit que les dieux le mangent pour obtenir la jeunesse éternelle. +weapon-tool-broom_belzeshrub_purple = Belzeshrub, le dieu du balai + .desc = Vous pouvez l'entendre ricaner chaque fois que vous frappez le sol un peu trop fort... +weapon-sword-frost-admin_sword = L'épée de l'administrateur + .desc = Ça ne devrait pas être un marteau ? diff --git a/assets/voxygen/i18n/fr/item/armor/armor.ftl b/assets/voxygen/i18n/fr/item/armor/armor.ftl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/assets/voxygen/i18n/fr/item/armor/other.ftl b/assets/voxygen/i18n/fr/item/armor/other.ftl new file mode 100644 index 0000000000..0c1d756b30 --- /dev/null +++ b/assets/voxygen/i18n/fr/item/armor/other.ftl @@ -0,0 +1,74 @@ +lantern-magic_lantern = Lanterne magique + .desc = Illumine les donjons les plus sombres. Un grand monstre a été tué pour cet objet. +lantern-black = Lanterne noire + .desc = Assez courante en raison de son utilisation populaire par les aventuriers en herbe ! +lantern-blue = Lanterne bleue froide + .desc = Cette lanterne est étonnamment froide lorsqu'elle est allumée. +lantern-geode_purp = Géode violette + .desc = Emet une lueur apaisante, aide à calmer les nerfs. +lantern-green = Lanterne au zeste de citron vert + .desc = Elle a une ouverture qui peut contenir un anneau... +lantern-polaris = Polaris + .desc = Lanterne de Noël. +lantern-pumpkin = Citrouille inquiétante + .desc = Est-ce qu'il vient de cligner des yeux ?! +lantern-red = Lanterne rouge + .desc = Attention : contenu chaud. +glider-basic_red = Planeur en tissu rouge + .desc = Un planeur simple, mais avec une couleur rouge frappante. +glider-basic_white = Planeur en tissu simple + .desc = Simple, mais élégant. +glider-blue = Faucon bleu + .desc = Couleur ciel. +glider-butterfly-moonlit_love = L'amour au clair de lune + .desc = L'amour est dans l'air. +glider-cloverleaf = Feuille de trèfle + .desc = Porte bonheur à son propriétaire. Léger et peu coûteux à fabriquer, il est aussi très mignon ! +glider-leaves = Planeur de feuilles + .desc = S'envoler parmi les arbres. +glider-butterfly-orange_monarch = Monarque orange + .desc = Les ailes délicates s'agitent faiblement. +glider-moonrise = Nuit aquatique + .desc = Les étoiles sont belles ce soir. +glider-butterfly-blue_morpho = Morpho bleu + .desc = Les ailes délicates battent faiblement. +glider-moth = Luna verte + .desc = Les ailes délicates battent faiblement. +glider-sandraptor = Ailes de rapaces des sables + .desc = Prenez votre envol avec les ailes d'un prédateur assoiffé. +glider-snowraptor = Ailes de raptor des neiges + .desc = Prenez votre envol avec les ailes d'un prédateur à sang froid. +glider-sunset = Horizon + .desc = Il n'est pas midi. +glider-winter_wings = Les ailes de l'hiver + .desc = Brille de mille feux, même sous le soleil. +glider-woodraptor = Ailes de raptor en bois + .desc = Prenez votre envol avec les ailes d'un prédateur furtif. +armor-misc-back-backpack = Sac à dos robuste + .desc = Garde toutes vos affaires ensemble. +armor-misc-bag-heavy_seabag = Sac marin lourd + .desc = Couramment utilisé par les marins. +armor-misc-bag-knitted_red_pouch = Sac rouge tricoté + .desc = Un grand sac rouge avec deux poches, fait de laine et de teinture. +armor-misc-bag-liana_kit = Trousse de lianes + .desc = Tissu de lianes séchées. +armor-misc-bag-mindflayer_spellbag = Sac à sortilèges du tueur d'esprit + .desc = + On peut presque sentir la présence maléfique + du tueur d'esprit qui s'écoule à travers le tissu. +glider-cultists = Sourire osseux + .desc = Mort par le haut. +armor-misc-bag-reliable_backpack = Sac à dos fiable + .desc = Il ne vous abandonnera jamais. +armor-misc-bag-reliable_leather_pack = Sac en cuir fiable + .desc = Il ne vous abandonnera jamais. +armor-misc-bag-sturdy_red_backpack = Sacoche rouge robuste + .desc = Un sac vraiment fiable et de grande taille, brodé d'améthyste et de cuir épais. +armor-misc-bag-tiny_leather_pouch = Petite pochette en cuir + .desc = Une petite pochette en cuir fiable. +armor-misc-bag-tiny_red_pouch = Petite pochette rouge + .desc = Fabriqué à partir de plusieurs pièces de tissu teinté. +armor-misc-bag-troll_hide_pack = Sac en peau de troll + .desc = Des trolls ont été blessés lors de la fabrication de ce produit. +armor-misc-bag-woven_red_bag = Sac rouge tissé + .desc = Un sac rouge de taille moyenne. Bien qu'il se sente toujours à l'étroit. diff --git a/assets/voxygen/i18n/fr/item/items/crafting.ftl b/assets/voxygen/i18n/fr/item/items/crafting.ftl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/assets/voxygen/i18n/fr/item/items/food.ftl b/assets/voxygen/i18n/fr/item/items/food.ftl index 3a3d16e769..4d6c24b709 100644 --- a/assets/voxygen/i18n/fr/item/items/food.ftl +++ b/assets/voxygen/i18n/fr/item/items/food.ftl @@ -8,3 +8,56 @@ sprite-carrot-carrot = Carotte .desc = Un légume-racine orange. On raconte que cela améliore la vue ! sprite-tomato-tomato = Tomate .desc = Un fruit rouge. En fait, ce n'est pas un légume ! +sprite-food-salad_tomato = Salade de tomates + .desc = Quelques feuilles de salade avec des morceaux de tomates juteuses. +sprite-food-meat-beast_large_cooked = Tranche de viande cuite + .desc = Moyennement saignant. +sprite-food-meat-beast_large_raw = Morceau de viande crue + .desc = Morceau de viande animale bestiale, meilleur après cuisson. +sprite-food-meat-beast_small_cooked = Fine tranche de viande cuite + .desc = Moyennement saignant. +sprite-food-meat-bird_cooked = Viande d'oiseau cuite + .desc = A déguster de préférence avec un dans chaque main. +sprite-food-meat-bird_large_cooked = Gros pilon cuit + .desc = Un repas légendaire. +sprite-food-meat-bird_large_raw = Énorme pilon cru + .desc = C'est magnifique. +sprite-food-meat-bird_raw = Viande d'oiseau crue + .desc = Un gros pilon. +sprite-food-meat-fish_cooked = Poisson cuit + .desc = Un steak de fruits de mer fraîchement cuit. +sprite-food-meat-fish_raw = Poisson cru + .desc = Un steak découpé dans un poisson, à consommer de préférence après cuisson. +sprite-food-meat-tough_cooked = Viande dure cuite + .desc = Goût exotique. +sprite-food-meat-tough_raw = Viande crue et coriace + .desc = Morceau de viande particulier, meilleur après cuisson. +object-apple_half = Pomme + .desc = Rouge et juteuse +object-mushroom_curry = Curry de champignons + .desc = Qui pourrait dire non à ça ? +object-blue_cheese = Fromage bleu + .desc = Piquant et rassasiant +object-cactus_drink = Colada de cactus + .desc = Vous donne cette sensation particulière de piqûre. +object-cheese = Fromage nain + .desc = Fabriqué à partir de lait de chèvre provenant des meilleurs produits nains. Aromatique et nutritif ! +object-coconut_half = Noix de coco + .desc = Source fiable d'eau et de graisse. On le trouve souvent sur les palmiers. +object-honeycorn = Maïs au miel + .desc = Doux +object-pumpkin_spice_brew = Bière épicée à la citrouille + .desc = Bière fabriquée à partir de citrouilles moisies. +object-mushroom_stick = Bâton de champignons + .desc = Champignons grillés sur un bâton facile à transporter +sprite-spore-corruption_spore = Spore de corruption + .desc = + Vous sentez une force maléfique palpiter en vous. + + Il n'est peut-être pas prudent de s'y accrocher trop longtemps... +sprite-food-meat-beast_small_raw = Morceau de viande crue + .desc = Petit morceau de viande animale bestiale, meilleur après cuisson. +object-sunflower_ice_tea = Thé glacé au tournesol + .desc = Infusion de graines de tournesol fraîchement décortiquées +object-apple_stick = Bâton de pomme + .desc = Le bâton facilite le transport ! diff --git a/assets/voxygen/i18n/hu/hud/bag.ftl b/assets/voxygen/i18n/hu/hud/bag.ftl index eca8c0129a..d8c25a3e26 100644 --- a/assets/voxygen/i18n/hu/hud/bag.ftl +++ b/assets/voxygen/i18n/hu/hud/bag.ftl @@ -37,4 +37,4 @@ hud-bag-stun_res_desc = Energiádhoz hasonlóan ez is újratöltődik. hud-bag-sort_by_name = Rendezés név szerint hud-bag-sort_by_quality = Rendezés minőség szerint -hud-bag-sort_by_category = Rendezés kategória szerint \ No newline at end of file +hud-bag-sort_by_category = Rendezés kategória szerint diff --git a/assets/voxygen/i18n/hu/hud/skills.ftl b/assets/voxygen/i18n/hu/hud/skills.ftl index 67cb02ee64..e9265cca3c 100644 --- a/assets/voxygen/i18n/hu/hud/skills.ftl +++ b/assets/voxygen/i18n/hu/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = Új képességpont hud-skill-sp_available = { $number } KP áll rendelkezésedre hud-skill-not_unlocked = Nincs még feloldva -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } { $number } KP kell hozzá hud-skill-inc_health_title = Életerő növelése @@ -166,4 +167,4 @@ hud-skill-pick_strike_speed = Bányássz köveket gyorsabban{ $SP } hud-skill-pick_strike_oregain_title = Csákány érchozama hud-skill-pick_strike_oregain = Annak az esélye, hogy plusz érceket kapsz ({ $boost }% szintenként){ $SP } hud-skill-pick_strike_gemgain_title = Csákány drágakőhozama -hud-skill-pick_strike_gemgain = Annak az esélye, hogy plusz drágaköveket kapsz ({ $boost }% szintenként){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = Annak az esélye, hogy plusz drágaköveket kapsz ({ $boost }% szintenként){ $SP } diff --git a/assets/voxygen/i18n/hu/hud/social.ftl b/assets/voxygen/i18n/hu/hud/social.ftl index abec2bb30e..e77fa42281 100644 --- a/assets/voxygen/i18n/hu/hud/social.ftl +++ b/assets/voxygen/i18n/hu/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } játékos online hud-social-name = Név hud-social-level = Szint hud-social-zone = Zóna -hud-social-account = Felhasználói fiók \ No newline at end of file +hud-social-account = Felhasználói fiók diff --git a/assets/voxygen/i18n/it/buff.ftl b/assets/voxygen/i18n/it/buff.ftl index 7835797ecc..70bdb6f00b 100644 --- a/assets/voxygen/i18n/it/buff.ftl +++ b/assets/voxygen/i18n/it/buff.ftl @@ -1,11 +1,16 @@ ## Regeneration + buff-title-heal = Cura buff-desc-heal = Guadagna salute nel tempo. buff-stat-health = Ripristina { $str_total } di salute + ## Potion + buff-title-potion = Pozione buff-desc-potion = Bevendo... + ## Agility + buff-title-agility = Agilità buff-desc-agility = Il tuo movimento è più veloce, ma infliggi meno danni e subisci più danni. buff-stat-agility = @@ -13,114 +18,180 @@ buff-stat-agility = ma diminuisce il danno del 100%, e aumenta la tua vulnerabilità ai danni del 100%. + ## Saturation + buff-title-saturation = Saturazione buff-desc-saturation = Guadagna salute nel tempo dai cibi. + ## Campfire + buff-title-campfire_heal = Cura del falò buff-desc-campfire_heal = Riposare vicino un fuoco da campo cura il { $rate }% al secondo. + ## Energy Regen + buff-title-energy_regen = Rigenerazione di energia buff-desc-energy_regen = Rigenerazione di energia più veloce buff-stat-energy_regen = Ripristina { $str_total } di energia + ## Health Increase + buff-title-increase_max_health = Aumenta la salute massima buff-desc-increase_max_health = Aumenta il limite massimo di salute buff-stat-increase_max_health = Aumenta la salute massima di { $strength } + ## Energy Increase + buff-title-increase_max_energy = Aumenta l'energia massima buff-desc-increase_max_energy = Aumenta il limite massimo di energia buff-stat-increase_max_energy = Aumenta la massima energia di { $strength } + ## Invulnerability + buff-title-invulnerability = Invulnerabilità buff-desc-invulnerability = Non puoi essere danneggiato da nessun attacco. buff-stat-invulnerability = Dona invulnerabilità + ## Protection Ward + buff-title-protectingward = Barriera protettiva buff-desc-protectingward = Sei un po' protetto dagli attacchi. + ## Frenzied + buff-title-frenzied = Frenetico buff-desc-frenzied = Sei imbevuto con velocità innaturale e puoi ignorare ferite minori. + ## Haste + buff-title-hastened = Rapido buff-desc-hastened = I tuoi movimenti e i tuoi attacchi sono più veloci. + ## Bleeding + buff-title-bleed = Sanguinante buff-desc-bleed = Infligge danno regolare. + ## Curse + buff-title-cursed = Maledetto buff-desc-cursed = Sei maledetto. + ## Burning + buff-title-burn = A fuoco buff-desc-burn = Stai bruciando vivo + ## Crippled + buff-title-crippled = Storpio buff-desc-crippled = Il tuo movimento è storpio dal momento che le tue gambe sono gravemente ferite. + ## Freeze + buff-title-frozen = Congelato buff-desc-frozen = I tuoi movimenti e i tuoi attacchi sono rallentati. + ## Wet + buff-title-wet = Bagnato buff-desc-wet = Il terreno rifiuta i tuoi piedi, rendendoti difficile fermarsi. + ## Ensnared + buff-title-ensnared = Intrappolato buff-desc-ensnared = Liane si attorcigliano intorno alle tue gambe, impedendo il tuo movimento. + ## Fortitude + buff-title-fortitude = Forza d'animo buff-desc-fortitude = Puoi resistere allo stordimento. + ## Parried + buff-title-parried = Bloccato buff-desc-parried = Sei stato bloccato e ora sei lento a riprenderti. + ## Potion sickness + buff-title-potionsickness = Nausea da pozione buff-desc-potionsickness = Le pozioni ti cureranno meno. buff-stat-potionsickness = Le pozioni che berrai ti cureranno del { $strength }% in meno. + ## Reckless + buff-title-reckless = Spericolato buff-desc-reckless = I tuoi attacchi sono più potenti, tuttavia lasci le tue difese scoperte. + ## Polymorped + buff-title-polymorphed = Mutaforma buff-desc-polymorphed = Il tuo corpo cambia la forma. + ## Flame + buff-title-flame = Fiammeggiante buff-desc-flame = Il fuoco è tuo alleato. + ## Frigid + buff-title-frigid = Glaciale buff-desc-frigid = Congela i tuoi nemici. + ## Lifesteal + buff-title-lifesteal = Rubavita buff-desc-lifesteal = Risucchia la vita dai tuoi nemici. + ## Salamander's Aspect + buff-title-salamanderaspect = Aspetto di salamandra -buff-desc-salamanderaspect = Non puoi bruciare e ti muovi velocemente sulla lava. +buff-desc-salamanderaspect = Non puoi bruciare e ti muovi velocemente sulla lava. + ## Imminent Critical + buff-title-imminentcritical = Critico imminente buff-desc-imminentcritical = Il tuo prossimo attacco colpirà l'avversario in modo critico. + ## Fury + buff-title-fury = Furia buff-desc-fury = Con la tua furia i tuoi colpi generano più combo. + ## Sunderer + buff-title-sunderer = Spaccadifese buff-desc-sunderer = I tuoi attacchi possono sfondare le difese dei tuoi nemici e rigenerarti con più energia. + ## Sunderer + buff-title-defiance = Sfida buff-desc-defiance = Puoi resistere a colpi più potenti e stordenti e generare combo venendo colpito, ma sei più lento. + ## Bloodfeast + buff-title-bloodfeast = Festa di sangue buff-desc-bloodfeast = Ti rigeneri attaccando nemici che sanguinano. + ## Berserk + buff-title-berserk = Frenesia buff-desc-berserk = Sei in una furia frenetica i tuoi attacchi sono più veloci e potenti, ma la tua difesa sarà inferiore. + ## Heatstroke + buff-title-heatstroke = Colpo di calore buff-desc-heatstroke = Sei stato esposto al calore e ora soffri di un colpo di calore, il tuo movimento e il recupero di energia sono ridotti. Brividi. + ## Util + buff-text-over_seconds = in { $dur_secs } secondi buff-text-for_seconds = per { $dur_secs } secondi buff-mysterious = Effetto misterioso diff --git a/assets/voxygen/i18n/it/hud/ability.ftl b/assets/voxygen/i18n/it/hud/ability.ftl index 1d2bd8f5db..348c015a90 100644 --- a/assets/voxygen/i18n/it/hud/ability.ftl +++ b/assets/voxygen/i18n/it/hud/ability.ftl @@ -10,7 +10,6 @@ common-abilities-staff-fireshockwave = Anello di fuoco .desc = Infiamma il terreno con un'onda di fuoco. common-abilities-sceptre-wardingaura = Aura protettiva .desc = Proteggi i tuoi alleati dagli attacchi nemici. - # Sword abilities veloren-core-pseudo_abilities-sword-heavy_stance = Posizione possente .desc = Gli attacchi in questa posizione possono stordire i nemici e infliggere più danni ai nemici storditi ma sono più lenti @@ -52,7 +51,7 @@ common-abilities-sword-crippling_deep_rend = Fenditura profonda devastante .desc = Un colpo mirato a una ferita già aperta infligge maggiori danni ai nemici feriti common-abilities-sword-cleaving_spiral_slash = Taglio a spirale .desc = Rotea completamente la tua spada intorno a te per colpire chiunque sia nelle vicinanze -common-abilities-sword-cleaving_dual_spiral_slash = Taglio a spirale +common-abilities-sword-cleaving_dual_spiral_slash = Taglio a spirale .desc = Rotea completamente entrambe le spade intorno a te per colpire chiunque sia nelle vicinanze veloren-core-pseudo_abilities-sword-crescent_slash = Taglio a mezzaluna .desc = @@ -104,8 +103,8 @@ common-abilities-sword-cleaving_skewer = Pugnalata fendente .desc = Una pugnalata che può squarciare gli avversari veloren-core-pseudo_abilities-sword-cascade = Cascata .desc = - Una fendente dall'alto - Viene modificata a seconda della postura + Una fendente dall'alto + Viene modificata a seconda della postura common-abilities-sword-basic_cascade = Colpo dall'alto base .desc = Un semplice colpo di spada dall'alto common-abilities-sword-heavy_cascade = Cascata potente @@ -266,27 +265,19 @@ common-abilities-sword-cleaving_sky_splitter = Spaccacieli .desc = Un potente colpo che potrebbe persino spaccare il cielo, ma spaccherà i nemici Richiede una posizione di taglio - - # Axe abilities common-abilities-axe-triple_chop = Triplo colpo - .desc = - Tre colpi rapidi + .desc = Tre colpi rapidi common-abilities-axe-cleave = Fendente - .desc = - Un colpo discendente che può costruire combo multiple + .desc = Un colpo discendente che può costruire combo multiple common-abilities-axe-brutal_swing = Colpo brutale - .desc = - Uno squarcio rotante attorno a te + .desc = Uno squarcio rotante attorno a te common-abilities-axe-berserk = Furia - .desc = - Aumenta la tua forza rendendoti più vulnerabile -common-abilities-axe-rising_tide = Flusso crescente - .desc = - Un colpo ascendente che aumenta notevolmente la combo + .desc = Aumenta la tua forza rendendoti più vulnerabile +common-abilities-axe-rising_tide = Flusso crescente + .desc = Un colpo ascendente che aumenta notevolmente la combo common-abilities-axe-savage_sense = Senso selvaggio - .desc = - Individua un punto vitale sul tuo bersaglio assicurando un danno critico al prossimo colpo + .desc = Individua un punto vitale sul tuo bersaglio assicurando un danno critico al prossimo colpo common-abilities-axe-adrenaline_rush = Scatto di adrenalina .desc = Consuma tutta la tua combo per ripristinare la tua stamina @@ -301,20 +292,15 @@ common-abilities-axe-maelstrom = Vortice Colpisci tutto nelle tue vicinanze con un colpo rotante devastante Si trasforma automaticamente da Esecuzione a 50 combo common-abilities-axe-rake = Raschiamento - .desc = - Trascina la tua ascia sul tuo nemico causando sanguinamento + .desc = Trascina la tua ascia sul tuo nemico causando sanguinamento common-abilities-axe-bloodfeast = Festa di sangue - .desc = - La tua ascia ha sete del sangue dei tuoi nemici, rigenerandoti con ogni colpo inflitto a un nemico sanguinante + .desc = La tua ascia ha sete del sangue dei tuoi nemici, rigenerandoti con ogni colpo inflitto a un nemico sanguinante common-abilities-axe-fierce_raze = Taglio feroce - .desc = - Un rapido scroscio di colpi sul tuo nemico + .desc = Un rapido scroscio di colpi sul tuo nemico common-abilities-axe-dual_fierce_raze = Doppio taglio feroce - .desc = - Un rapido scroscio di colpi sul tuo nemico usando entrambe le tue asce + .desc = Un rapido scroscio di colpi sul tuo nemico usando entrambe le tue asce common-abilities-axe-furor = Furia - .desc = - Man mano che la tua furia aumenta i tuoi colpi generano più combo + .desc = Man mano che la tua furia aumenta i tuoi colpi generano più combo common-abilities-axe-fracture = Frattura .desc = Un colpo invalidante che ostacola il movimento del tuo nemico @@ -329,17 +315,13 @@ common-abilities-axe-riptide = Marea Sfregare tutto nelle vicinanze separandoli dal loro sangue Si trasforma automaticamente in Lacerazione a 50 combo common-abilities-axe-skull_bash = Colpo di testa - .desc = - Un colpo con il lato piatto della tua ascia che può stordire + .desc = Un colpo con il lato piatto della tua ascia che può stordire common-abilities-axe-sunder = Smantellare - .desc = - Cambiando la tua presa diventi in grado di aggirare l'armatura del tuo nemico mentre ripristini la tua energia in modo più efficace + .desc = Cambiando la tua presa diventi in grado di aggirare l'armatura del tuo nemico mentre ripristini la tua energia in modo più efficace common-abilities-axe-plunder = Saccheggio - .desc = - Avanza velocemente verso il tuo nemico, privandolo del suo equilibrio con un colpo + .desc = Avanza velocemente verso il tuo nemico, privandolo del suo equilibrio con un colpo common-abilities-axe-defiance = Sfida - .desc = - Fissa la morte negli occhi più a lungo e ti rendi più resistente sia agli stordimenti che alla morte + .desc = Fissa la morte negli occhi più a lungo e ti rendi più resistente sia agli stordimenti che alla morte common-abilities-axe-keelhaul = Gancio .desc = Aggancia il tuo avversario per tirarlo più vicino a te diff --git a/assets/voxygen/i18n/it/hud/chat.ftl b/assets/voxygen/i18n/it/hud/chat.ftl index fef00d61b4..e00ea8657e 100644 --- a/assets/voxygen/i18n/it/hud/chat.ftl +++ b/assets/voxygen/i18n/it/hud/chat.ftl @@ -1,25 +1,27 @@ ## Player events, $user_gender should be available -hud-chat-online_msg = { $user_gender -> - [she] [{ $name }] si è connessa - *[he] [{ $name }] si è connesso -} -hud-chat-offline_msg = { $user_gender -> - [she] [{ $name }] si è sconnessa - *[he] [{ $name }] si è sconnesso -} +hud-chat-online_msg = + { $user_gender -> + [she] { "[" }{ $name }] si è connessa + *[he] { "[" }{ $name }] si è connesso + } +hud-chat-offline_msg = + { $user_gender -> + [she] { "[" }{ $name }] si è sconnessa + *[he] { "[" }{ $name }] si è sconnesso + } hud-chat-goodbye = Arrivederci! -hud-chat-connection_lost = { $user_gender -> - [she] Connessione persa. Verrai scollegata tra { $time } secondi. - *[he] Connessione persa. Verrai scollegato tra { $time } secondi. -} +hud-chat-connection_lost = + { $user_gender -> + [she] Connessione persa. Verrai scollegata tra { $time } secondi. + *[he] Connessione persa. Verrai scollegato tra { $time } secondi. + } ## Player /tell messages, $user_gender should be available hud-chat-tell-to = Per [{ $alias }]: { $msg } hud-chat-tell-from = Da [{ $alias }]: { $msg } - # Npc /tell messages, no gender info, sadly hud-chat-tell-to-npc = Per [{ $alias }]: { $msg } @@ -27,102 +29,120 @@ hud-chat-tell-from-npc = Da [{ $alias }]: { $msg } # Generic messages -hud-chat-message = [{ $alias }]: { $msg } -hud-chat-message-with-name = [{ $alias }] { $name }: { $msg } +hud-chat-message = { "[" }{ $alias }]: { $msg } +hud-chat-message-with-name = { "[" }{ $alias }] { $name }: { $msg } hud-chat-message-in-group = ({ $group }) [{ $alias }]: { $msg } hud-chat-message-in-group-with-name = ({ $group }) [{ $alias }] { $name }: { $msg } ## PvP Buff deaths, both $attacker_gender and $victim_gender are available hud-chat-died_of_pvp_buff_msg = - .burning = { $victim_gender -> - [she] [{ $victim }] è morta bruciata da [{ $attacker }] - *[he] [{ $victim }] è morto bruciato da [{ $attacker }] -} - .bleeding = { $victim_gender -> - [she] [{ $victim }] è morta dissanguata da [{ $attacker }] - *[he] [{ $victim }] è morto dissanguato da [{ $attacker }] -} - .curse = { $victim_gender -> - [she] [{ $victim }] è morta per una maledizione di [{ $attacker }] - *[he] [{ $victim }] è morto per una maledizione di [{ $attacker }] -} - .crippled = { $victim_gender -> - [she] [{ $victim }] è morta mutilata da [{ $attacker }] - *[he] [{ $victim }] è morto mutilato da [{ $attacker }] -} - .frozen = { $victim_gender -> - [she] [{ $victim }] è morta congelata da [{ $attacker }] - *[he] [{ $victim }] è morto congelato da [{ $attacker }] -} - .mysterious = { $victim_gender -> - [she] [{ $victim }] è morta per cause misteriose a causa di [{ $attacker }] - *[he] [{ $victim }] è morto per cause misteriose a causa di [{ $attacker }] -} + .burning = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta bruciata da [{ $attacker }] + *[he] { "[" }{ $victim }] è morto bruciato da [{ $attacker }] + } + .bleeding = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta dissanguata da [{ $attacker }] + *[he] { "[" }{ $victim }] è morto dissanguato da [{ $attacker }] + } + .curse = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta per una maledizione di [{ $attacker }] + *[he] { "[" }{ $victim }] è morto per una maledizione di [{ $attacker }] + } + .crippled = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta mutilata da [{ $attacker }] + *[he] { "[" }{ $victim }] è morto mutilato da [{ $attacker }] + } + .frozen = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta congelata da [{ $attacker }] + *[he] { "[" }{ $victim }] è morto congelato da [{ $attacker }] + } + .mysterious = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta per cause misteriose a causa di [{ $attacker }] + *[he] { "[" }{ $victim }] è morto per cause misteriose a causa di [{ $attacker }] + } ## PvE Buff deaths, only $victim_gender is available hud-chat-died_of_npc_buff_msg = - .burning = { $victim_gender -> - [she] [{ $victim }] è morta bruciata da { $attacker } - *[he] [{ $victim }] è morto bruciato da { $attacker } -} - .bleeding = { $victim_gender -> - [she] [{ $victim }] è morta dissanguata da { $attacker } - *[he] [{ $victim }] è morto dissanguato da { $attacker } -} - .curse = { $victim_gender -> - [she] [{ $victim }] è morta per una maledizione di { $attacker } - *[he] [{ $victim }] è morto per una maledizione di { $attacker } -} - .crippled = { $victim_gender -> - [she] [{ $victim }] è morta per mutilazioni subite da { $attacker } - *[he] [{ $victim }] è morto per mutilazioni subite da { $attacker } -} - .frozen = { $victim_gender -> - [she] [{ $victim }] è morta congelata da { $attacker } - *[he] [{ $victim }] è morto congelato da { $attacker } -} - .mysterious = { $victim_gender -> - [she] [{ $victim }] è stata uccisa in circostanze misteriose da { $attacker } - *[he] [{ $victim }] è stato ucciso in circostanze misteriose da { $attacker } -} + .burning = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta bruciata da { $attacker } + *[he] { "[" }{ $victim }] è morto bruciato da { $attacker } + } + .bleeding = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta dissanguata da { $attacker } + *[he] { "[" }{ $victim }] è morto dissanguato da { $attacker } + } + .curse = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta per una maledizione di { $attacker } + *[he] { "[" }{ $victim }] è morto per una maledizione di { $attacker } + } + .crippled = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta per mutilazioni subite da { $attacker } + *[he] { "[" }{ $victim }] è morto per mutilazioni subite da { $attacker } + } + .frozen = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta congelata da { $attacker } + *[he] { "[" }{ $victim }] è morto congelato da { $attacker } + } + .mysterious = + { $victim_gender -> + [she] { "[" }{ $victim }] è stata uccisa in circostanze misteriose da { $attacker } + *[he] { "[" }{ $victim }] è stato ucciso in circostanze misteriose da { $attacker } + } ## Random Buff deaths, only $victim_gender is available hud-chat-died_of_buff_nonexistent_msg = - .burning = { $victim_gender -> - [she] [{ $victim }] è morta bruciata - *[he] [{ $victim }] è morto bruciato -} - .bleeding = { $victim_gender -> - [she] [{ $victim }] è morta dissanguata - *[he] [{ $victim }] è morto dissanguato -} - .curse = { $victim_gender -> - [she] [{ $victim }] è morta per una maledizione - *[he] [{ $victim }] è morto per una maledizione -} - .crippled = { $victim_gender -> - [she] [{ $victim }] è morta per mutilazioni subite - *[he] [{ $victim }] è morto per mutilazioni subite -} - .frozen = { $victim_gender -> - [she] [{ $victim }] è morta congelata - *[he] [{ $victim }] è morto congelato -} - .mysterious = { $victim_gender -> - [she] [{ $victim }] è morta in circostanze misteriose - *[he] [{ $victim }] è morto in circostanze misteriose -} + .burning = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta bruciata + *[he] { "[" }{ $victim }] è morto bruciato + } + .bleeding = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta dissanguata + *[he] { "[" }{ $victim }] è morto dissanguato + } + .curse = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta per una maledizione + *[he] { "[" }{ $victim }] è morto per una maledizione + } + .crippled = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta per mutilazioni subite + *[he] { "[" }{ $victim }] è morto per mutilazioni subite + } + .frozen = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta congelata + *[he] { "[" }{ $victim }] è morto congelato + } + .mysterious = + { $victim_gender -> + [she] { "[" }{ $victim }] è morta in circostanze misteriose + *[he] { "[" }{ $victim }] è morto in circostanze misteriose + } ## Other PvP deaths, both $attacker_gender and $victim_gender are available -hud-chat-pvp_melee_kill_msg = [{ $attacker }] ha sconfitto [{ $victim }] -hud-chat-pvp_ranged_kill_msg = [{ $attacker }] ha assassinato [{ $victim }] -hud-chat-pvp_explosion_kill_msg = [{ $attacker }] ha fatto esplodere [{ $victim }] -hud-chat-pvp_energy_kill_msg = [{ $attacker }] ha ucciso [{ $victim }] con la magia -hud-chat-pvp_other_kill_msg = [{ $attacker }] ha ucciso [{ $victim }] +hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] ha sconfitto [{ $victim }] +hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] ha assassinato [{ $victim }] +hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] ha fatto esplodere [{ $victim }] +hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] ha ucciso [{ $victim }] con la magia +hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }] ha ucciso [{ $victim }] ## Other PvE deaths, only $victim_gender is available @@ -134,18 +154,21 @@ hud-chat-npc_other_kill_msg = { $attacker } ha ucciso [{ $victim }] ## Other deaths, only $victim_gender is available -hud-chat-fall_kill_msg = { $victim_gender -> - [she] [{ $name }] è caduta ed è morta - *[he] [{ $name }] è caduto ed è morto -} -hud-chat-suicide_msg = { $victim_gender -> - [she] [{ $name }] è morta per ferite auto inflitte - *[he] [{ $name }] è morto per ferite auto inflitte -} -hud-chat-default_death_msg = [{ $name }] { $victim_gender -> - [she] [{ $name }] è morta - *[he] [{ $name }] è morto -} +hud-chat-fall_kill_msg = + { $victim_gender -> + [she] { "[" }{ $name }] è caduta ed è morta + *[he] { "[" }{ $name }] è caduto ed è morto + } +hud-chat-suicide_msg = + { $victim_gender -> + [she] { "[" }{ $name }] è morta per ferite auto inflitte + *[he] { "[" }{ $name }] è morto per ferite auto inflitte + } +hud-chat-default_death_msg = + { "[" }{ $name }] { $victim_gender -> + [she] { "[" }{ $name }] è morta + *[he] { "[" }{ $name }] è morto + } ## Chat utils @@ -154,11 +177,13 @@ hud-chat-chat_tab_hover_tooltip = Click destro per le impostazioni ## HUD Pickup message -hud-loot-pickup-msg-you = { $amount -> - [1] Hai raccolto { $item } - *[other] Hai raccolto {$amount}x {$item} -} -hud-loot-pickup-msg = { $amount -> - [1] { $actor } ha raccolto { $item } - *[other] { $actor } ha raccolto { $amount }x { $item } -} +hud-loot-pickup-msg-you = + { $amount -> + [1] Hai raccolto { $item } + *[other] Hai raccolto { $amount }x { $item } + } +hud-loot-pickup-msg = + { $amount -> + [1] { $actor } ha raccolto { $item } + *[other] { $actor } ha raccolto { $amount }x { $item } + } diff --git a/assets/voxygen/i18n/it/hud/misc.ftl b/assets/voxygen/i18n/it/hud/misc.ftl index f717649786..e1552b9fdf 100644 --- a/assets/voxygen/i18n/it/hud/misc.ftl +++ b/assets/voxygen/i18n/it/hud/misc.ftl @@ -21,15 +21,15 @@ hud-tutorial_elements = Creazione hud-temp_quest_headline = Saluti viandante! hud-temp_quest_text = Per iniziare la tua avventura potresti cominciare col controllare questo villaggio e raccogliere delle provviste. - + Sei il benvenuto a prendere qualunque cosa di cui hai bisogno per il tuo viaggio! - + Guarda in basso a destra dello schermo per trovare varie cose come la tua borse, il menù di creazione e la mappa. - + Il menù di creazione ti permette di creare armature, armi, cibo e molto altro! - + Gli animali selvatici intorno alla città sono una grande fonte di pelle per creare alcune protezioni contro i pericoli del mondo. - + Quando ti sentirai pronto, prova a ottenere un equipaggiamento migliore dalle tante sfide segnate sulla tua mappa! hud-spell = Incantesimi hud-diary = Diario @@ -57,25 +57,24 @@ hud-talk = Parla hud-trade = Commercia hud-mount = Monta hud-follow = Segui -hud-stay= Fermati +hud-stay = Fermati hud-sit = Siediti hud-steer = Guida hud-lay = Sdraiati hud-portal = Portale - hud-init-stage-singleplayer = Avvio gioco per giocatore singolo... -hud-init-stage-server-db-migrations = [Server]: Aggiornamento del database... -hud-init-stage-server-db-vacuum = [Server]: Pulizia del database... -hud-init-stage-server-worldsim-erosion = [Server]: Erosione { $percentage }% -hud-init-stage-server-worldciv-civcreate = [Server]: Generati { $generated } di { $total } civiltà -hud-init-stage-server-worldciv-site = [Server]: Generazione siti... -hud-init-stage-server-economysim = [Server]: Simulazione economia... -hud-init-stage-server-spotgen = [Server]: Generazione luoghi... -hud-init-stage-server-starting = [Server]: Avvio server... +hud-init-stage-server-db-migrations = { "[" }Server]: Aggiornamento del database... +hud-init-stage-server-db-vacuum = { "[" }Server]: Pulizia del database... +hud-init-stage-server-worldsim-erosion = { "[" }Server]: Erosione { $percentage }% +hud-init-stage-server-worldciv-civcreate = { "[" }Server]: Generati { $generated } di { $total } civiltà +hud-init-stage-server-worldciv-site = { "[" }Server]: Generazione siti... +hud-init-stage-server-economysim = { "[" }Server]: Simulazione economia... +hud-init-stage-server-spotgen = { "[" }Server]: Generazione luoghi... +hud-init-stage-server-starting = { "[" }Server]: Avvio server... hud-init-stage-multiplayer = Avvio gioco multigiocatore -hud-init-stage-client-connection-establish = [Client]: Connessione al server... -hud-init-stage-client-request-server-version = [Client]: In attesa della versione del server... -hud-init-stage-client-authentication = [Client]: Autenticazione... -hud-init-stage-client-load-init-data = [Client]: Lettura informazioni iniziali dal server... -hud-init-stage-client-starting-client = [Client]: Preparazione client... +hud-init-stage-client-connection-establish = { "[" }Client]: Connessione al server... +hud-init-stage-client-request-server-version = { "[" }Client]: In attesa della versione del server... +hud-init-stage-client-authentication = { "[" }Client]: Autenticazione... +hud-init-stage-client-load-init-data = { "[" }Client]: Lettura informazioni iniziali dal server... +hud-init-stage-client-starting-client = { "[" }Client]: Preparazione client... hud-init-stage-render-pipeline = Generazione motore grafico ({ $done }/{ $total }) diff --git a/assets/voxygen/i18n/it/hud/skills.ftl b/assets/voxygen/i18n/it/hud/skills.ftl index 215e6bdd6b..157b8278be 100644 --- a/assets/voxygen/i18n/it/hud/skills.ftl +++ b/assets/voxygen/i18n/it/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = Nuovo punto abilità hud-skill-sp_available = { $number } PA disponibili hud-skill-not_unlocked = Non ancora sbloccato -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } Richiede { $number } PA hud-skill-set_as_exp_bar = Imposta nella barra dell'esperienza @@ -169,4 +170,4 @@ hud-skill-pick_strike_speed = Scavi le rocce più velocemente{ $SP } hud-skill-pick_strike_oregain_title = Resa materiali grezzi picconata hud-skill-pick_strike_oregain = Possibilità di ottenere materiale grezzo extra del ({ $boost }% per livello){ $SP } hud-skill-pick_strike_gemgain_title = Resa gemme picconata -hud-skill-pick_strike_gemgain = Possibilità di ottenere gemme extra del ({ $boost }% per livello){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = Possibilità di ottenere gemme extra del ({ $boost }% per livello){ $SP } diff --git a/assets/voxygen/i18n/it/hud/social.ftl b/assets/voxygen/i18n/it/hud/social.ftl index 3594e9b1c5..79507a60ae 100644 --- a/assets/voxygen/i18n/it/hud/social.ftl +++ b/assets/voxygen/i18n/it/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } giocatore/i online hud-social-name = Nome hud-social-level = Livello hud-social-zone = Zona -hud-social-account = Account \ No newline at end of file +hud-social-account = Account diff --git a/assets/voxygen/i18n/it/hud/trade.ftl b/assets/voxygen/i18n/it/hud/trade.ftl index 3ae1c5d6cd..23e415078d 100644 --- a/assets/voxygen/i18n/it/hud/trade.ftl +++ b/assets/voxygen/i18n/it/hud/trade.ftl @@ -16,14 +16,16 @@ hud-trade-invite_sent = Richiesta di scambio inviata a { $playername }. hud-trade-result-completed = Scambio completato con successo. hud-trade-result-declined = Scambio rifiutato. hud-trade-result-nospace = Non c'è abbastanza spazio per completare lo scambio. -hud-trade-buy = Prezzo di acquisto: { $coin_num -> - [one] una moneta - *[other] { $coin_formatted } monete -} -hud-trade-sell = Prezzo di vendita: { $coin_num -> - [one] una moneta. - *[other] { $coin_formatted } monete -} +hud-trade-buy = + Prezzo di acquisto: { $coin_num -> + [one] una moneta + *[other] { $coin_formatted } monete + } +hud-trade-sell = + Prezzo di vendita: { $coin_num -> + [one] una moneta. + *[other] { $coin_formatted } monete + } hud-trade-tooltip_hint_1 = hud-trade-tooltip_hint_2 = hud-trade-your_offer = La tua offerta diff --git a/assets/voxygen/i18n/ja/hud/social.ftl b/assets/voxygen/i18n/ja/hud/social.ftl index 8a3efb1738..4707c26ea1 100644 --- a/assets/voxygen/i18n/ja/hud/social.ftl +++ b/assets/voxygen/i18n/ja/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player }人がオンライン hud-social-name = 名前 hud-social-level = レベル hud-social-zone = ゾーン -hud-social-account = アカウント \ No newline at end of file +hud-social-account = アカウント diff --git a/assets/voxygen/i18n/ko/buff.ftl b/assets/voxygen/i18n/ko/buff.ftl index 7afbe10ae8..17018b13a8 100644 --- a/assets/voxygen/i18n/ko/buff.ftl +++ b/assets/voxygen/i18n/ko/buff.ftl @@ -1,73 +1,114 @@ ## Regeneration + buff-title-heal = 회복 buff-desc-heal = 일정 시간마다 체력을 회복한다. buff-stat-health = { $str_total }만큼 체력 회복 + ## Potion + buff-title-potion = 물약 buff-desc-potion = 마시는 중... + ## Saturation + buff-title-saturation = 포만감 buff-desc-saturation = 음식을 먹어 일정 시간마다 체력을 회복한다. + ## Campfire + buff-title-campfire_heal = 모닥불 회복 buff-desc-campfire_heal = 모닥불 앞에서 쉬어 초당 { $rate }% 체력을 회복한다. + ## Energy Regen + buff-title-energy_regen = 기력 재생 buff-desc-energy_regen = 기력이 더 빠르게 재생 buff-stat-energy_regen = { $str_total }만큼 기력 회복 + ## Health Increase + buff-title-increase_max_health = 최대 체력 증가 buff-desc-increase_max_health = 최대 체력을 증가시킨다. buff-stat-increase_max_health = 최대 체력을 { $strength }만큼 증가 + ## Energy Increase + buff-title-increase_max_energy = 최대 기력 증가 buff-desc-increase_max_energy = 최대 기력을 증가시킨다. buff-stat-increase_max_energy = 최대 기력을 { $strength }만큼 증가 + ## Invulnerability + buff-title-invulnerability = 무적 buff-desc-invulnerability = 어떤 공격에도 피해를 입지 않는다. buff-stat-invulnerability = 무적으로 만든다 + ## Protection Ward + buff-title-protectingward = Protecting Ward buff-desc-protectingward = You are protected, somewhat, from attacks. + ## Frenzied + buff-title-frenzied = 광포화 buff-desc-frenzied = 속도가 빨라지고 작은 상처를 무시할 수 있다. + ## Haste + buff-title-hastened = 신속 buff-desc-hastened = 이동 속도와 공격 속도가 빨라진다. + ## Bleeding + buff-title-bleed = 출혈 buff-desc-bleed = 피해를 입는다. + ## Curse + buff-title-cursed = 저주 buff-desc-cursed = 저주를 받았다. + ## Burning + buff-title-burn = 불붙음 buff-desc-burn = 산채로 불타고 있다. + ## Crippled + buff-title-crippled = 다리 부러짐 buff-desc-crippled = 다리가 심하게 다쳐 이동 속도가 느려졌다. + ## Freeze + buff-title-frozen = 얼음 buff-desc-frozen = 이동 속도와 공격 속도가 느려졌다. + ## Wet + buff-title-wet = 젖음 buff-desc-wet = 발이 미끄러워 멈추기가 어려워졌다. + ## Ensnared + buff-title-ensnared = 발묶임 buff-desc-ensnared = 덩쿨이 다리를 휘감고 있어 움직일 수가 없다. + ## Fortitude + buff-title-fortitude = 불굴 buff-desc-fortitude = 경직되지 않는다. + ## Parried + buff-title-parried = 받아넘겨짐 buff-desc-parried = 상대가 공격을 받아넘겨서 자세가 무너졌다. + ## Util + buff-text-over_seconds = { $dur_secs }초에 걸쳐 buff-text-for_seconds = { $dur_secs }초 동안 buff-remove = 클릭하여 제거 diff --git a/assets/voxygen/i18n/ko/hud/bag.ftl b/assets/voxygen/i18n/ko/hud/bag.ftl index 0b933309c4..c7b0640565 100644 --- a/assets/voxygen/i18n/ko/hud/bag.ftl +++ b/assets/voxygen/i18n/ko/hud/bag.ftl @@ -38,4 +38,4 @@ hud-bag-stun_res_desc = 기력처럼 재생한다. hud-bag-sort_by_name = 이름순 정렬 hud-bag-sort_by_quality = 품질순 정렬 -hud-bag-sort_by_category = 유형순 정렬 \ No newline at end of file +hud-bag-sort_by_category = 유형순 정렬 diff --git a/assets/voxygen/i18n/ko/hud/skills.ftl b/assets/voxygen/i18n/ko/hud/skills.ftl index 74f4f66246..65dbc629e1 100644 --- a/assets/voxygen/i18n/ko/hud/skills.ftl +++ b/assets/voxygen/i18n/ko/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = 새 스킬포인트 hud-skill-sp_available = { $number } 포인트 사용가능 hud-skill-not_unlocked = 아직 잠겨있음 -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } { $number } 포인트 필요함 hud-skill-set_as_exp_bar = 경험치바로 설정하기 @@ -169,4 +170,4 @@ hud-skill-pick_strike_speed = 곡괭이를 휘두르는 속도가 증가한다 { hud-skill-pick_strike_oregain_title = 곡괭이 광석 채산성 hud-skill-pick_strike_oregain = 광석을 더 얻을 확률이 증가한다 (레벨당 { $boost }%){ $SP } hud-skill-pick_strike_gemgain_title = 곡괭이 보석 채산성 -hud-skill-pick_strike_gemgain = 보석을 더 얻을 확률이 증가한다 (레벨당 { $boost }%){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = 보석을 더 얻을 확률이 증가한다 (레벨당 { $boost }%){ $SP } diff --git a/assets/voxygen/i18n/ko/hud/social.ftl b/assets/voxygen/i18n/ko/hud/social.ftl index 72261bac7c..8d2ca674fa 100644 --- a/assets/voxygen/i18n/ko/hud/social.ftl +++ b/assets/voxygen/i18n/ko/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = 플레이어 { $nb_player }명 온라인 hud-social-name = 이름 hud-social-level = 레벨 hud-social-zone = 지역 -hud-social-account = 계정 \ No newline at end of file +hud-social-account = 계정 diff --git a/assets/voxygen/i18n/ko/hud/trade.ftl b/assets/voxygen/i18n/ko/hud/trade.ftl index 9a34aa7a48..3562b9ef2a 100644 --- a/assets/voxygen/i18n/ko/hud/trade.ftl +++ b/assets/voxygen/i18n/ko/hud/trade.ftl @@ -16,14 +16,16 @@ hud-trade-invite_sent = { $playername }에게 거래 제안함. hud-trade-result-completed = 거래가 성사됨. hud-trade-result-declined = 거래가 거절됨. hud-trade-result-nospace = 공간이 부족하여 거래 실패함. -hud-trade-buy = 사는 가격: { $coin_num -> - [one] 동전 { $coin_formatted }개 - *[other] 동전 { $coin_formatted }개 -} -hud-trade-sell = 파는 가격: { $coin_num -> - [one] 동전 { $coin_formatted }개 - *[other] 동전 { $coin_formatted }개 -} +hud-trade-buy = + 사는 가격: { $coin_num -> + [one] 동전 { $coin_formatted }개 + *[other] 동전 { $coin_formatted }개 + } +hud-trade-sell = + 파는 가격: { $coin_num -> + [one] 동전 { $coin_formatted }개 + *[other] 동전 { $coin_formatted }개 + } hud-trade-tooltip_hint_1 = <시프트-왼클릭으로 거래에 아이템 더하기/빼기.> hud-trade-tooltip_hint_2 = <컨트롤-왼클릭으로 자동으로 가격에 갯수 맞추기.> hud-trade-your_offer = 당신의 제안 diff --git a/assets/voxygen/i18n/nb/hud/social.ftl b/assets/voxygen/i18n/nb/hud/social.ftl index 7fe620e497..9bef87f980 100644 --- a/assets/voxygen/i18n/nb/hud/social.ftl +++ b/assets/voxygen/i18n/nb/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } spiller(e) tilstede hud-social-name = Navn hud-social-level = Nivå hud-social-zone = Sone -hud-social-account = Bruker \ No newline at end of file +hud-social-account = Bruker diff --git a/assets/voxygen/i18n/nl/hud/social.ftl b/assets/voxygen/i18n/nl/hud/social.ftl index 5e23e49d61..99c857f83c 100644 --- a/assets/voxygen/i18n/nl/hud/social.ftl +++ b/assets/voxygen/i18n/nl/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } speler(s) online hud-social-name = Naam hud-social-level = Level hud-social-zone = Zone -hud-social-account = Account \ No newline at end of file +hud-social-account = Account diff --git a/assets/voxygen/i18n/nl/npc.ftl b/assets/voxygen/i18n/nl/npc.ftl index 8ab9495ff9..c228572388 100644 --- a/assets/voxygen/i18n/nl/npc.ftl +++ b/assets/voxygen/i18n/nl/npc.ftl @@ -78,4 +78,7 @@ npc-speech-villager_under_attack = .a76 = Ik verdien dit niet! .a77 = Doe dat alsjeblieft niet meer. .a78 = Wachters, gooi dit monster het meer in! - .a79 = Ik laat mijn Tarasque op je los! \ No newline at end of file + .a79 = Ik laat mijn Tarasque op je los! +# Generic NPC messages +npc-speech-villager = + .a0 = Ik hou van kaas. diff --git a/assets/voxygen/i18n/pl/buff.ftl b/assets/voxygen/i18n/pl/buff.ftl index fed60d02db..95a76406f6 100644 --- a/assets/voxygen/i18n/pl/buff.ftl +++ b/assets/voxygen/i18n/pl/buff.ftl @@ -1,63 +1,100 @@ ## Regeneracja Zdrowia + buff-title-heal = Uzdrowienie buff-desc-heal = Regenerujesz zdrowie przez określony czas. buff-stat-health = Odnawia { $str_total } Zdrowia + ## Mikstura + buff-title-potion = Mikstura buff-desc-potion = Można ją wypić... + ## Nasycenie + buff-title-saturation = Nasycenie buff-desc-saturation = Możesz odzyskać zdrowie poprzez jedzenie. + ## Ognisko + buff-title-campfire_heal = Odpoczynek przy ognisku buff-desc-campfire_heal = Odpoczywanie przy ognisku przywraca { $rate }% zdrowia na sekundę. + ## Regeneracja Energii + buff-title-energy_regen = Regeneracja energii buff-desc-energy_regen = Szybsza regeneracja energii buff-stat-energy_regen = Przywraca { $str_total } energii + ## Zwiększenie Zdrowia + buff-title-increase_max_health = Zwiększ maksymalne zdrowie buff-desc-increase_max_health = Zwiększ maksymalny limit zdrowia buff-stat-increase_max_health = Podnosi Maksymalne Zdrowie o { $strength } + ## Zwiększenie Energii + buff-title-increase_max_energy = Zwiększ maksymalną energię buff-desc-increase_max_energy = Zwiększ maksymalny limit energii buff-stat-increase_max_energy = Podnosi Maksymalną Energię o { $strength } + ## Nietykalność + buff-title-invulnerability = Nietykalność buff-desc-invulnerability = Nie można Cię zranić. + ## Totem Ochronny + buff-title-protectingward = Totem ochronny buff-desc-protectingward = Częściowa ochrona przed atakami. buff-stat-invulnerability = Daje nietykalność + ## Szał + buff-title-frenzied = Szał Walki buff-desc-frenzied = Wypełnia cię nienaturalny szał walki, ignorujesz pomniejsze obrażenia i poruszasz się szybciej. + ## Pośpiech + buff-title-hastened = Pośpiech buff-desc-hastened = Twoje ruchy i ataki są szybsze. + ## Krwawienie + buff-title-bleed = Krwawienie buff-desc-bleed = Zadaje ciągłe obrażenia. + ## Klątwa + buff-title-cursed = Klątwa buff-desc-cursed = Jesteś przeklęty. + ## Podpalenie + buff-title-burn = Ogień buff-desc-burn = Palisz się żywcem + ## Okaleczenie + buff-title-crippled = Okaleczenie buff-desc-crippled = Czy noga powinna się wyginać w tę stronę? + ## Zamrożenie + buff-title-frozen = Odmrożenia buff-desc-frozen = Twoje ruchy i ataki są spowolnione. + ## Przemoczenie + buff-title-wet = Przemoczenie buff-desc-wet = Twoje nogi nie trzymają się podłogi. + ## Spętanie + buff-title-ensnared = Spętany buff-desc-ensnared = Pnącza oplotły twoje nogi, utrudniając poruszanie się. + ## Inne + buff-text-over_seconds = przez { $dur_secs } sekund buff-text-for_seconds = na { $dur_secs } sekund buff-remove = Kliknij aby usunąć diff --git a/assets/voxygen/i18n/pl/hud/bag.ftl b/assets/voxygen/i18n/pl/hud/bag.ftl index ec664c6d51..25bedd8b26 100644 --- a/assets/voxygen/i18n/pl/hud/bag.ftl +++ b/assets/voxygen/i18n/pl/hud/bag.ftl @@ -38,4 +38,4 @@ hud-bag-stun_res_desc = Regeneruje się jak energia. hud-bag-sort_by_name = Sortuj nazwami hud-bag-sort_by_quality = Sortuj jakościami -hud-bag-sort_by_category = Sortuj kategoriami \ No newline at end of file +hud-bag-sort_by_category = Sortuj kategoriami diff --git a/assets/voxygen/i18n/pl/hud/skills.ftl b/assets/voxygen/i18n/pl/hud/skills.ftl index 8888305bab..83ad4d8d7b 100644 --- a/assets/voxygen/i18n/pl/hud/skills.ftl +++ b/assets/voxygen/i18n/pl/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = Nowy punkt rozwoju hud-skill-sp_available = Masz { $number } punkt(ów) rozwoju hud-skill-not_unlocked = Zablokowane -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } Wymaga { $number } punktów rozwoju hud-skill-inc_health_title = Zwiększ Zdrowie @@ -170,4 +171,4 @@ hud-skill-pick_strike_speed = Kop szybciej{ $SP } hud-skill-pick_strike_oregain_title = Wydajność kopania rud hud-skill-pick_strike_oregain = Szansa na zdobycie dodatkowej rudy ({ $boost }% per level){ $SP } hud-skill-pick_strike_gemgain_title = Wydajność kopania kryształów -hud-skill-pick_strike_gemgain = Szansa na zdobycie dodadkowego kryształu ({ $boost }% per level){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = Szansa na zdobycie dodadkowego kryształu ({ $boost }% per level){ $SP } diff --git a/assets/voxygen/i18n/pl/hud/social.ftl b/assets/voxygen/i18n/pl/hud/social.ftl index 53f71eb580..61a89cb0a7 100644 --- a/assets/voxygen/i18n/pl/hud/social.ftl +++ b/assets/voxygen/i18n/pl/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } gracz(y) online hud-social-name = Imię hud-social-level = Poziom hud-social-zone = Strefa -hud-social-account = Konto \ No newline at end of file +hud-social-account = Konto diff --git a/assets/voxygen/i18n/pl/hud/trade.ftl b/assets/voxygen/i18n/pl/hud/trade.ftl index 101151615f..3d3fef06c6 100644 --- a/assets/voxygen/i18n/pl/hud/trade.ftl +++ b/assets/voxygen/i18n/pl/hud/trade.ftl @@ -16,16 +16,18 @@ hud-trade-invite_sent = Zaproszenie do wymiany wysłane do { $playername }. hud-trade-result-completed = Wymiana zakończona pomyślnie. hud-trade-result-declined = Wymiana została zerwana. hud-trade-result-nospace = Brak miejsca by dokonać wymiany. -hud-trade-buy = Cena kupna: { $coin_num -> - [one] { $coin_formatted } moneta - [few] { $coin_formatted } monety - *[other] { $coin_formatted } monet -} -hud-trade-sell = Cena sprzedaży: { $coin_num -> - [one] { $coin_formatted } moneta - [few] { $coin_formatted } monety - *[other] { $coin_formatted } monet -} +hud-trade-buy = + Cena kupna: { $coin_num -> + [one] { $coin_formatted } moneta + [few] { $coin_formatted } monety + *[other] { $coin_formatted } monet + } +hud-trade-sell = + Cena sprzedaży: { $coin_num -> + [one] { $coin_formatted } moneta + [few] { $coin_formatted } monety + *[other] { $coin_formatted } monet + } hud-trade-tooltip_hint_1 = hud-trade-tooltip_hint_2 = hud-trade-your_offer = Twoja oferta diff --git a/assets/voxygen/i18n/pt-BR/buff.ftl b/assets/voxygen/i18n/pt-BR/buff.ftl index 524d31aaa7..1d42e142ec 100644 --- a/assets/voxygen/i18n/pt-BR/buff.ftl +++ b/assets/voxygen/i18n/pt-BR/buff.ftl @@ -1,95 +1,148 @@ ## Regeneração + buff-title-heal = Cura buff-desc-heal = Ganha vida no decorrer do tempo. buff-stat-health = Restaura { $str_total } de Vida + ## Poção + buff-title-potion = Poção buff-desc-potion = Tomando... + ## Saturação + buff-title-saturation = Saturação buff-desc-saturation = Ganha vida no decorrer do tempo através de consumíveis. + ## Fogueira + buff-title-campfire_heal = Cura de Acampamento buff-desc-campfire_heal = Descansar próximo a uma fogueira de acampamento cura { $rate }% de vida por segundo. + ## Recuperação de Energia + buff-title-energy_regen = Recuperação de Energia buff-desc-energy_regen = Recuperação mais rápida de energia buff-stat-energy_regen = Restaura { $str_total } de Energia + ## Aumento de Vida + buff-title-increase_max_health = Aumenta a Vida Máxima buff-desc-increase_max_health = Aumenta seu limite de vida máxima buff-stat-increase_max_health = Aumenta vida máxima em { $strength } + ## Aumento de Energia + buff-title-increase_max_energy = Aumenta a Energia Máxima buff-desc-increase_max_energy = Aumenta seu limite de energia máxima buff-stat-increase_max_energy = Raises energia máxima em { $strength } + ## Invulnerabilidade + buff-title-invulnerability = Invulnerabilidade buff-desc-invulnerability = Você não receberá dano de nenhum ataque. buff-stat-invulnerability = Garante invulnerabilidade + ## Guardião Protetor + buff-title-protectingward = Guardião Protetor buff-desc-protectingward = Você está protegido, de alguma forma, de ataques. + ## Frenético + buff-title-frenzied = Frenético buff-desc-frenzied = Você é imbuído de um deslocamento descomunal e ignora pequenas lesões. + ## Pressa + buff-title-hastened = Apressado buff-desc-hastened = Seus movimentos e ataques são mais rápidos. + ## Sangramento + buff-title-bleed = Sangramento buff-desc-bleed = Inflige Dano contínuo. + ## Em Chamas + buff-title-cursed = Maldição buff-desc-cursed = Você está amaldiçoado. + ## Queimando + buff-title-burn = Em Chamas buff-desc-burn = Você está queimando vivo + ## Manco + buff-title-crippled = Manco buff-desc-crippled = Seu movimento está reduzido pois suas pernas estão severamente feridas. + ## Congelado + buff-title-frozen = Congelado buff-desc-frozen = Seus movimentos e ataques estão mais lentos. + ## Molhado + buff-title-wet = Molhado buff-desc-wet = O chão desliza em sob seus pés, tornando difícil parar. + ## Enraizado + buff-title-ensnared = Enraizado buff-desc-ensnared = Trepadeiras agarram suas pernas, impedindo seus movimentos. + ## Fortitude + buff-title-fortitude = Fortificado buff-desc-fortitude = Você está mais resistente a encontrões. + ## Parried + buff-title-parried = Aparado buff-desc-parried = Você foi aparado e se recuperará mais lentamente. + ## Enjoo de Poção + buff-title-potionsickness = Enjoo de Poção buff-desc-potionsickness = Poções curam menos após consumir recentemente uma poção. buff-stat-potionsickness = Reduz a quantidade de cura de uso subsequente de poções por { $strength }%. + ## Utilidades + buff-text-over_seconds = durante { $dur_secs } segundos buff-text-for_seconds = durante { $dur_secs } segundos buff-remove = Clique Para Remover buff-mysterious = Efeito misterioso + ## Imprudente + buff-title-reckless = Imprudente buff-desc-reckless = Seus ataques são mais poderosos, mas você recebe mais dano. + ## Polimorfado + buff-title-polymorphed = Polimorfado buff-desc-polymorphed = Seu corpo muda de forma. + ## Em chamas + buff-title-flame = Chamas buff-desc-flame = Chamas são suas aliadas. + ## Congelante + buff-title-frigid = Congelante buff-desc-frigid = Congele seus inimigos. + ## Roubo de vida + buff-title-lifesteal = Roubo de vida -buff-desc-lifesteal = Drene a vida de seus inimigos. \ No newline at end of file +buff-desc-lifesteal = Drene a vida de seus inimigos. diff --git a/assets/voxygen/i18n/pt-BR/hud/settings.ftl b/assets/voxygen/i18n/pt-BR/hud/settings.ftl index 42f0e5bf58..a74063ec2d 100644 --- a/assets/voxygen/i18n/pt-BR/hud/settings.ftl +++ b/assets/voxygen/i18n/pt-BR/hud/settings.ftl @@ -50,7 +50,7 @@ hud-settings-invert_controller_y_axis = Inverter Controle do Eixo Y hud-settings-enable_mouse_smoothing = Suavização da Câmera hud-settings-free_look_behavior = Comportamento da Câmera livre hud-settings-auto_walk_behavior = Comportamento do caminhar automático -hud-settings-camera_clamp_behavior = Comportamento de bloqueio da câmera +hud-settings-camera_clamp_behavior = Comportamento de bloqueio da câmera hud-settings-zoom_lock_behavior = Comportamento de zoom da câmera hud-settings-player_physics_behavior = Física do Jogador (experimental) hud-settings-stop_auto_walk_on_input = Parar caminhar automático em caso de movimento @@ -82,7 +82,7 @@ hud-settings-fluid_rendering_mode-medium = Medio hud-settings-fluid_rendering_mode-high = Alto hud-settings-reflection_rendering_mode = Modo de Renderização de Reflexões hud-settings-reflection_rendering_mode-low = Baixo -hud-settings-reflection_rendering_mode-medium = Médio +hud-settings-reflection_rendering_mode-medium = Médio hud-settings-reflection_rendering_mode-high = Alto hud-settings-cloud_rendering_mode-minimal = Mínimo hud-settings-cloud_rendering_mode-low = Baixo @@ -103,8 +103,8 @@ hud-settings-resolution = Resolução hud-settings-bit_depth = Profundidade de bit hud-settings-refresh_rate = Taxa de Atualização hud-settings-lighting_rendering_mode = Modo de Renderização de luzes -hud-settings-lighting_rendering_mode-ashikhmin = Tipo A - Alta -hud-settings-lighting_rendering_mode-blinnphong = Tipo B - Média +hud-settings-lighting_rendering_mode-ashikhmin = Tipo A - Alta +hud-settings-lighting_rendering_mode-blinnphong = Tipo B - Média hud-settings-lighting_rendering_mode-lambertian = Tipo L - Simples hud-settings-shadow_rendering_mode = Modo de Renderização de Sombras hud-settings-shadow_rendering_mode-none = Nenhum diff --git a/assets/voxygen/i18n/pt-BR/hud/skills.ftl b/assets/voxygen/i18n/pt-BR/hud/skills.ftl index e7f889ddf7..82a210c36f 100644 --- a/assets/voxygen/i18n/pt-BR/hud/skills.ftl +++ b/assets/voxygen/i18n/pt-BR/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = Novo Ponto de Habilidade hud-skill-sp_available = { $number } PHs disponíveis hud-skill-not_unlocked = Não desbloqueado -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } Requer { $number } PHs hud-skill-set_as_exp_bar = Configuar como Barra de Experiência diff --git a/assets/voxygen/i18n/pt-BR/hud/social.ftl b/assets/voxygen/i18n/pt-BR/hud/social.ftl index ba85ef96d6..064e57088f 100644 --- a/assets/voxygen/i18n/pt-BR/hud/social.ftl +++ b/assets/voxygen/i18n/pt-BR/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } jogador(es) online hud-social-name = Nome hud-social-level = Nível hud-social-zone = Zona -hud-social-account = Conta \ No newline at end of file +hud-social-account = Conta diff --git a/assets/voxygen/i18n/pt-BR/hud/trade.ftl b/assets/voxygen/i18n/pt-BR/hud/trade.ftl index 25c46183c7..0f6f3edd87 100644 --- a/assets/voxygen/i18n/pt-BR/hud/trade.ftl +++ b/assets/voxygen/i18n/pt-BR/hud/trade.ftl @@ -16,16 +16,18 @@ hud-trade-invite_sent = Pedido de troca enviado para { $playername }. hud-trade-result-completed = Troca concluída com sucesso. hud-trade-result-declined = Troca cancelada. hud-trade-result-nospace = Espaço insuficiente para completar a troca. -hud-trade-buy = Buy Price: { $coin_num -> - [one] uma moeda - *[other] { $coin_formatted } moedas -} -hud-trade-sell = Sell Price: { $coin_num -> - [one] uma moeda - *[other] { $coin_formatted } moedas -} +hud-trade-buy = + Buy Price: { $coin_num -> + [one] uma moeda + *[other] { $coin_formatted } moedas + } +hud-trade-sell = + Sell Price: { $coin_num -> + [one] uma moeda + *[other] { $coin_formatted } moedas + } hud-trade-tooltip_hint_1 = hud-trade-tooltip_hint_2 = hud-trade-your_offer = Sua oferta hud-trade-their_offer = Oferta do outro -hud-trade-amount_input = Selecione um item \ No newline at end of file +hud-trade-amount_input = Selecione um item diff --git a/assets/voxygen/i18n/pt/hud/social.ftl b/assets/voxygen/i18n/pt/hud/social.ftl index cc2f3d77ce..ea31d13bde 100644 --- a/assets/voxygen/i18n/pt/hud/social.ftl +++ b/assets/voxygen/i18n/pt/hud/social.ftl @@ -3,4 +3,4 @@ hud-social-online = Online hud-social-friends = Amigos hud-social-not_yet_available = Indisponível de momento hud-social-faction = Facção -hud-social-play_online_fmt = { $nb_player } jogador(es) online \ No newline at end of file +hud-social-play_online_fmt = { $nb_player } jogador(es) online diff --git a/assets/voxygen/i18n/ro/hud/bag.ftl b/assets/voxygen/i18n/ro/hud/bag.ftl index 3e46c85975..9db833424e 100644 --- a/assets/voxygen/i18n/ro/hud/bag.ftl +++ b/assets/voxygen/i18n/ro/hud/bag.ftl @@ -38,4 +38,4 @@ hud-bag-stun_res_desc = Se regenerează ca Energia. hud-bag-sort_by_name = Sortează după Nume hud-bag-sort_by_quality = Sortează după Calitate -hud-bag-sort_by_category = Sortează după Categorie \ No newline at end of file +hud-bag-sort_by_category = Sortează după Categorie diff --git a/assets/voxygen/i18n/ro/hud/skills.ftl b/assets/voxygen/i18n/ro/hud/skills.ftl index 5cd4bb5566..c1c8dda862 100644 --- a/assets/voxygen/i18n/ro/hud/skills.ftl +++ b/assets/voxygen/i18n/ro/hud/skills.ftl @@ -1,9 +1,10 @@ hud-rank_up = Punct de Abilitate Nou hud-skill-sp_available = { $number } PA valabile hud-skill-not_unlocked = Nedeblocat încă -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } - Necesită { $number } PA + Necesită { $number } PA hud-skill-inc_health_title = Mărește Viața hud-skill-inc_health = Mărește capacitatea vietii cu { $boost }{ $SP } hud-skill-inc_energy_title = Mărește Energia @@ -168,4 +169,4 @@ hud-skill-pick_strike_speed = Minează roci mai rapid{ $SP } hud-skill-pick_strike_oregain_title = Extras de minereuri hud-skill-pick_strike_oregain = Sansa sa primesti un minereu in plus ({ $boost }% per nivel){ $SP } hud-skill-pick_strike_gemgain_title = Extras de gemuri -hud-skill-pick_strike_gemgain = Sansa sa primesti un gem in plus ({ $boost }% per nivel){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = Sansa sa primesti un gem in plus ({ $boost }% per nivel){ $SP } diff --git a/assets/voxygen/i18n/ro/hud/social.ftl b/assets/voxygen/i18n/ro/hud/social.ftl index 0cfd1575a0..771acdbfd8 100644 --- a/assets/voxygen/i18n/ro/hud/social.ftl +++ b/assets/voxygen/i18n/ro/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } jucator(i) conectați hud-social-name = Numa hud-social-level = Nivel hud-social-zone = Zonă -hud-social-account = Cont \ No newline at end of file +hud-social-account = Cont diff --git a/assets/voxygen/i18n/ru/hud/chat.ftl b/assets/voxygen/i18n/ru/hud/chat.ftl index 0e29307da2..5875950c19 100644 --- a/assets/voxygen/i18n/ru/hud/chat.ftl +++ b/assets/voxygen/i18n/ru/hud/chat.ftl @@ -53,19 +53,23 @@ hud-chat-default_death_msg = { "[" }{ $name }] умер hud-chat-all = Все hud-chat-chat_tab_hover_tooltip = ПКМ для настроек -hud-loot-pickup-msg-you = { $amount -> - [1] Вы подобрали { $item } - *[other] Вы подобрали {$amount}x {$item} -} -hud-loot-pickup-msg = { $gender -> - [she] { $amount -> - [1] { $actor } подобрала { $item } - *[other] { $actor } подобрала { $amount }x { $item } +hud-loot-pickup-msg-you = + { $amount -> + [1] Вы подобрали { $item } + *[other] Вы подобрали { $amount }x { $item } } - *[he] { $amount -> - [1] { $actor } подобрал { $item } - *[other] { $actor } подобрал { $amount }x { $item } +hud-loot-pickup-msg = + { $gender -> + [she] + { $amount -> + [1] { $actor } подобрала { $item } + *[other] { $actor } подобрала { $amount }x { $item } + } + *[he] + { $amount -> + [1] { $actor } подобрал { $item } + *[other] { $actor } подобрал { $amount }x { $item } + } } -} hud-chat-goodbye = До свидания! hud-chat-connection_lost = Соединение потеряно. Выход через { $time } секунд. diff --git a/assets/voxygen/i18n/ru/hud/skills.ftl b/assets/voxygen/i18n/ru/hud/skills.ftl index 78c2566cad..a74dea7a74 100644 --- a/assets/voxygen/i18n/ru/hud/skills.ftl +++ b/assets/voxygen/i18n/ru/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = Новый SP hud-skill-sp_available = { $number } SP доступны hud-skill-not_unlocked = Еще не разблокирован -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } Необходимо { $number } SP hud-skill-set_as_exp_bar = Установить как шкалу опыта @@ -169,4 +170,4 @@ hud-skill-pick_strike_speed = Добывай быстрее{ $SP } hud-skill-pick_strike_oregain_title = Больше руды hud-skill-pick_strike_oregain = Шанс на получение бонусной руды ({ $boost }% за каждый уровень){ $SP } hud-skill-pick_strike_gemgain_title = Больше самоцветов -hud-skill-pick_strike_gemgain = Шанс на получение бонусных самоцветов ({ $boost }% за каждый уровень){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = Шанс на получение бонусных самоцветов ({ $boost }% за каждый уровень){ $SP } diff --git a/assets/voxygen/i18n/ru/hud/social.ftl b/assets/voxygen/i18n/ru/hud/social.ftl index 4c4161ff8d..609818b1be 100644 --- a/assets/voxygen/i18n/ru/hud/social.ftl +++ b/assets/voxygen/i18n/ru/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = Игроков в сети: { $nb_player } hud-social-name = Имя hud-social-level = Уровень hud-social-zone = Зона -hud-social-account = Учетная запись \ No newline at end of file +hud-social-account = Учетная запись diff --git a/assets/voxygen/i18n/sr/hud/social.ftl b/assets/voxygen/i18n/sr/hud/social.ftl index bfc6472bc5..305d8f6f52 100644 --- a/assets/voxygen/i18n/sr/hud/social.ftl +++ b/assets/voxygen/i18n/sr/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } играча на-мрежи hud-social-name = Име hud-social-level = Ниво hud-social-zone = Зона -hud-social-account = Рачун \ No newline at end of file +hud-social-account = Рачун diff --git a/assets/voxygen/i18n/sv/hud/ability.ftl b/assets/voxygen/i18n/sv/hud/ability.ftl index 359add1094..624d475653 100644 --- a/assets/voxygen/i18n/sv/hud/ability.ftl +++ b/assets/voxygen/i18n/sv/hud/ability.ftl @@ -10,211 +10,211 @@ common-abilities-sceptre-wardingaura = Vårdande Aura .desc = Skyddar dina allierade mot fiendens attacker. # Sword abilities veloren-core-pseudo_abilities-sword-heavy_stance = Tung Hållning - .desc = Attacker i denna hållning kan göra att fiender vacklar och ge mer skada på vacklande fiender men är långsammare + .desc = Attacker i denna hållning kan göra att fiender vacklar och ge mer skada på vacklande fiender men är långsammare. veloren-core-pseudo_abilities-sword-agile_stance = Smidig Hållning - .desc = Attacker är snabbare, men svagare i denna hållning + .desc = Attacker är snabbare men svagare i denna hållning. veloren-core-pseudo_abilities-sword-defensive_stance = Defensiv Hållning - .desc = Attacker i denna hållning kan användas som en svag blockering eller parering + .desc = Attacker i denna hållning kan användas som en svag blockering eller parering. veloren-core-pseudo_abilities-sword-crippling_stance = Förlamande Hållning - .desc = Attacker i denna hållning skapar eller förvärrar varaktiga skador + .desc = Attacker i denna hållning skapar eller förvärrar varaktiga skador. veloren-core-pseudo_abilities-sword-cleaving_stance = Klyvande Hållning - .desc = Attacker i denna hållning kan träffa flera fiender + .desc = Attacker i denna hållning kan träffa flera fiender. veloren-core-pseudo_abilities-sword-double_slash = Dubbelhugg .desc = En kombo med två träffar. common-abilities-sword-basic_double_slash = Grundläggande Dubbelhugg - .desc = En grundläggande kombo med två träffar + .desc = En grundläggande tvåslagskombo. common-abilities-sword-heavy_double_slash = Tungt Dubbelhugg - .desc = En långsammare kombo med två träffar som kan få fienden att vackla + .desc = En långsammare tvåslagskombo som kan få en att vackla. common-abilities-sword-agile_double_slash = Smidigt Dubbelhugg - .desc = En snabb kombo med två lättare hugg + .desc = En snabb tvåslagskombo med lättare hugg. common-abilities-sword-defensive_double_slash = Defensivt Dubbelhugg - .desc = En kombo med två träffar som minskar effekten av fiendens attacker + .desc = En tvåslagskombo som minskar effekten av fiendens attacker. common-abilities-sword-crippling_double_slash = Förlamande Dubbelhugg - .desc = En kombo med två träffar som kan förlänga fiendens blödande + .desc = En tvåslagskombo som kan förlänga fiendens blödande. common-abilities-sword-cleaving_double_slash = Klyvande Dubbelhugg - .desc = En kombo med två träffar som kan klyva genom flera fiender + .desc = En tvåslagskombo som kan klyva genom flera fiender. veloren-core-pseudo_abilities-sword-secondary_ability = Sekundär Svärdsförmåga - .desc = Förmågan bunden till sekundär attackknapp + .desc = Förmågan bunden till sekundär attackknapp. common-abilities-sword-basic_thrust = Grundläggande Stöt - .desc = Om man laddar upp stöten blir den starkare + .desc = Laddar man upp stöten blir den kraftfullare. common-abilities-sword-heavy_slam = Tung Smäll - .desc = Ett tungt hugg över huvudet som kan laddas upp för att få fienden att vackla mer + .desc = Ett tungt hugg över huvudet som kan laddas upp för att få fienden att vackla mer. common-abilities-sword-agile_perforate = Perforera - .desc = Ett snabbt virrvarr av lätta attacker + .desc = Ett snabbt virrvarr av lätta attacker. common-abilities-sword-agile_dual_perforate = Perforera - .desc = Ett snabbt virrvarr av lätta attacker med båda svärd + .desc = Ett snabbt virrvarr av lätta attacker med båda svärd. common-abilities-sword-defensive_vital_jab = Defensivt Dödligt Hugg - .desc = Ett snabbt laddat hugg som gör mer skada mot parerade fiender + .desc = Ett snabbt laddat hugg som gör mer skada mot parerade fiender. common-abilities-sword-crippling_deep_rend = Djupt Sår - .desc = Ett hugg riktat mot ett redan öppet sår, gör mer skada mot blödande fiender + .desc = Ett hugg riktat mot ett redan öppet sår, gör mer skada mot blödande fiender. common-abilities-sword-cleaving_spiral_slash = Spiralhugg - .desc = Svep ditt blad hela vägen runt dig för att träffa alla i närheten + .desc = Svep ditt blad hela vägen runt dig för att träffa alla i närheten. common-abilities-sword-cleaving_dual_spiral_slash = Spiralhugg - .desc = Svep båda dina blad hela vägen runt dig för att träffa alla i närheten + .desc = Svep båda dina blad hela vägen runt dig för att träffa alla i närheten. veloren-core-pseudo_abilities-sword-crescent_slash = Halvmåneshugg .desc = - Ett uppåtriktat diagonellt hugg - Modifieras beroende på din hållning + Ett uppåtriktat diagonellt hugg. + Denna skill ändras beroende på din antagna hållning. common-abilities-sword-basic_crescent_slash = Grundläggande Halvmåneshugg - .desc = Ett grundläggande uppåtriktat diagonellt hugg + .desc = Ett grundläggande uppåtriktat diagonellt hugg. common-abilities-sword-heavy_crescent_slash = Tungt Halvmåneshugg - .desc = Ett uppåtriktat diagonellt hugg som kan få fienden att vackla + .desc = Ett uppåtriktat diagonellt hugg som kan få fienden att vackla. common-abilities-sword-agile_crescent_slash = Smidigt Halvmåneshugg - .desc = Ett lätt uppåtriktat diagolellt hugg + .desc = Ett lätt uppåtriktat diagolellt hugg. common-abilities-sword-defensive_crescent_slash = Defensivt Halvmåneshugg - .desc = Ett parerande uppåtriktat diagolellt hugg + .desc = Ett parerande uppåtriktat diagolellt hugg. common-abilities-sword-crippling_crescent_slash = Förlamande Halvmåneshugg - .desc = Ett uppåtriktat diagonellt hugg som kan få fienden att blöda + .desc = Ett uppåtriktat diagonellt hugg som kan blöda. common-abilities-sword-cleaving_crescent_slash = Klyvande Halvmåneshugg - .desc = Ett uppåtriktat diagonellt hugg som kan klyva genom fiender + .desc = Ett uppåtriktat diagonellt hugg som kan klyva genom fiender. veloren-core-pseudo_abilities-sword-fell_strike = Dödligt Hugg .desc = - Ett snabbt starkt hugg - Modifieras beroende på din hållning + Ett snabbt starkt hugg. + Denna skill ändras beroende på din antagna hållning. common-abilities-sword-basic_fell_strike = Grundläggande Dödligt Hugg - .desc = Ett grundläggande snabbt starkt hugg + .desc = Ett grundläggande snabbt starkt hugg. common-abilities-sword-heavy_fell_strike = Tungt Dödligt Hugg - .desc = ett starkt hugg som kan få fienden att vackla + .desc = Ett starkt hugg som kan få fienden att vackla. common-abilities-sword-agile_fell_strike = Smidigt Dödligt Hugg - .desc = Ett väldigt snabbt starkt hugg + .desc = Ett väldigt snabbt starkt hugg. common-abilities-sword-defensive_fell_strike = Defensivt Dödligt Hugg - .desc = A parerande snabbt starkt hugg + .desc = A parerande snabbt starkt hugg. common-abilities-sword-crippling_fell_strike = Förlamande Dödligt Hugg - .desc = Ett snabbt starkt hugg som kan få fienden att blöda + .desc = Ett snabbt starkt hugg som kan blöda. common-abilities-sword-cleaving_fell_strike = Klyvande Dödligt Hugg - .desc = Ett snabbt starkt hugg som kan klyva genom fiender + .desc = Ett snabbt starkt hugg som kan klyva genom fiender. veloren-core-pseudo_abilities-sword-skewer = Spetsning .desc = - Ett spetsande utfall - Modifieras beroende på din hållning + Ett spetsande utfall. + Denna skill ändras beroende på din antagna hållning. common-abilities-sword-basic_skewer = Grundläggande Spetsning - .desc = Ett grundläggande spetsande utfall + .desc = Ett grundläggande spetsande utfall. common-abilities-sword-heavy_skewer = Tung Spetsning - .desc = Ett spetsande utfall som kan få fienden att vackla + .desc = Ett spetsande utfall som kan få fienden att vackla. common-abilities-sword-agile_skewer = Smidig Spetsning - .desc = Ett snabbt spetsande utfall + .desc = Ett snabbt spetsande utfall. common-abilities-sword-defensive_skewer = Defensiv Spetsning - .desc = Ett parerande spetsande utfall + .desc = Ett parerande spetsande utfall. common-abilities-sword-crippling_skewer = Förlamande Spetsning - .desc = Ett spetsande utfall som kan få fienden att blöda + .desc = Ett spetsande utfall som kan blöda. common-abilities-sword-cleaving_skewer = Klyvande Spetsning - .desc = Ett spetsande utfall som kan klyva genom fiender + .desc = Ett spetsande utfall som kan klyva genom fiender. veloren-core-pseudo_abilities-sword-cascade = Kaskad .desc = - Ett hugg över huvudet - Modifieras beroende på din hållning + Ett hugg över huvudet. + Denna skill ädnras beroende på din antagna hållning. common-abilities-sword-basic_cascade = Grundläggande Kaskad - .desc = Ett grundläggande hugg över huvudet + .desc = Ett grundläggande hugg över huvudet. common-abilities-sword-heavy_cascade = Tung Kaskad - .desc = Ett hugg över huvudet som kan få fienden att vackla + .desc = Ett hugg över huvudet som kan få fienden att vackla. common-abilities-sword-agile_cascade = Smidig Kaskad - .desc = Ett snabbt hugg över huvudet + .desc = Ett snabbt hugg över huvudet. common-abilities-sword-defensive_cascade = Defensiv Kaskad - .desc = Ett parerande hugg över huvudet + .desc = Ett parerande hugg över huvudet. common-abilities-sword-crippling_cascade = Förlamande Kaskad - .desc = Ett hugg över huvudet som kan få fienden att blöda + .desc = Ett hugg över huvudet som kan blöda. common-abilities-sword-cleaving_cascade = Klyvande Kaskad - .desc = Ett hugg över huvudet som kan klyva genom fiender + .desc = Ett hugg över huvudet som kan klyva genom fiender. veloren-core-pseudo_abilities-sword-cross_cut = Korshugg .desc = - Ett hugg åt höger och vänster - Modifieras beroende på din hållning + Ett hugg åt höger och vänster. + Denna skill ändras beroende på din antagna hållning. common-abilities-sword-basic_cross_cut = Grundläggande Korshugg - .desc = Ett grundläggande hugg åt höger och vänster + .desc = Ett grundläggande hugg åt höger och vänster. common-abilities-sword-heavy_cross_cut = Tungt Korshugg - .desc = Ett hugg åt höger och vänster som kan få fienden att vackla + .desc = Ett hugg åt höger och vänster som kan få fienden att vackla. common-abilities-sword-agile_cross_cut = Smidigt Korshugg - .desc = Ett snabbt hugg åt höger och vänster + .desc = Ett snabbt hugg åt höger och vänster. common-abilities-sword-defensive_cross_cut = Defensivt Korshugg - .desc = Ett parerande hugg åt höger och vänster + .desc = Ett parerande hugg åt höger och vänster. common-abilities-sword-crippling_cross_cut = Förlamande Korshugg - .desc = Ett hugg åt höger och vänster som kan få fienden att blöda + .desc = Ett hugg åt höger och vänster som kan blöda. common-abilities-sword-cleaving_cross_cut = Klyvande Korshugg - .desc = Ett hugg åt höger och vänster som kan klyva genom fiender + .desc = Ett hugg åt höger och vänster som kan klyva genom fiender. common-abilities-sword-basic_dual_cross_cut = Grundläggande Korshugg - .desc = Ett grundläggande hugg åt både höger och vänster samtidigt + .desc = Ett grundläggande hugg åt höger och vänster samtidigt. common-abilities-sword-heavy_dual_cross_cut = Tungt Korshugg - .desc = Ett hugg åt både höger och vänster samtidigt som kan få fienden att vackla + .desc = Ett hugg åt höger och vänster samtidigt som kan få fienden att vackla. common-abilities-sword-agile_dual_cross_cut = Smidigt Korshugg - .desc = Ett snabbt hugg åt både höger och vänster samtidigt + .desc = Ett snabbt hugg åt höger och vänster samtidigt. common-abilities-sword-defensive_dual_cross_cut = Defensivt Korshugg - .desc = Ett parerande hugg åt både höger och vänster samtidigt + .desc = Ett parerande hugg åt höger och vänster samtidigt. common-abilities-sword-crippling_dual_cross_cut = Förlamande Korshugg - .desc = Ett hugg åt både höger och vänster samtidigt som kan få fienden att blöda + .desc = Ett hugg åt höger och vänster samtidigt som kan blöda. common-abilities-sword-cleaving_dual_cross_cut = Klyvande Korshugg - .desc = Ett hugg åt både höger och vänster samtidigt som kan klyva genom fiender -veloren-core-pseudo_abilities-sword-finisher = Avslutande Hugg + .desc = Ett hugg åt höger och vänster samtidigt som kan klyva genom fiender. +veloren-core-pseudo_abilities-sword-finisher = Avslutare .desc = - En förmåga som använder upp kombo och är tänkt att användas för att avsluta en strid - Det avslutande hugget kommer vara olikt beroende på din hållning + En förmåga som konsumerar kombo och är menat för att avsluta en strid. + Denna skill ändras beroende på din antagna hållning. common-abilities-sword-basic_mighty_strike = Mäktigt Hugg .desc = - Ett simpelt kraftfullt hugg - Kräver en måttlig mängd kombo för att använda -common-abilities-sword-heavy_guillotine = Guillotine + Ett simpelt kraftfullt hugg. + Kräver en måttlig mängd kombo för att använda. +common-abilities-sword-heavy_guillotine = Giljotin .desc = - Ett starkt klyvande hugg som troligtvis kommer få fienden att vackla om hugget inte dödar - Kräver en måttlig mängd kombo för att använda + En stark klyvning som troligtvis vacklar det den inte dödar. + Kräver en måttlig mängd kombo för att använda. common-abilities-sword-agile_hundred_cuts = Hundra Hugg .desc = - Många väldigt snabba hugg mot din fiende - Kräver en måttlig mängd kombo för att använda + Många väldigt snabba hugg mot din fiende. + Kräver en måttlig mängd kombo för att använda. common-abilities-sword-defensive_counter = Kontra .desc = - En snabbt påbörjad attack som gör mycket mer skada mot en parerad fiende - Kräver en måttlig mängd kombo för att använda + En snabbt påbörjad attack som gör mycket mer skada mot en parerad fiende. + Kräver en måttlig mängd kombo för att använda. common-abilities-sword-crippling_mutilate = Lemlästa .desc = - Lämlesta din fiende genom att såga genom deras skador, gör mer skada mot blödande fiender - Kräver en måttlig mängd kombo för att använda + Lämlesta din fiende genom att såga genom deras skador, gör mer skada mot blödande fiender. + Kräver en måttlig mängd kombo för att använda. common-abilities-sword-cleaving_bladestorm = Storm av Svärdsblad .desc = - Överrumpla dina fiender med flera cykliska hugg med ditt svärd - Kräver en måttlig mängd kombo för att använda + Överrumpla dina fiender med flera cykliska hugg med ditt svärd. + Kräver en måttlig mängd kombo för att använda. common-abilities-sword-cleaving_dual_bladestorm = Storm av Svärdsblad .desc = - Överrumpla dina fiender med flera cykliska sving med båda dina svärd - Kräver en måttlig mängd kombo för att använda + Överrumpla dina fiender med flera cykliska sving med båda dina svärd. + Kräver en måttlig mängd kombo för att använda. common-abilities-sword-heavy_sweep = Tungt Svep .desc = - Ett tungt brett svepande hugg som gör mer skada mot vacklande fiender - Påbörjar tung hållning + Ett tungt brett svepande hugg som gör mer skada mot vacklande fiender. + Påbörjar tung hållning. common-abilities-sword-heavy_pommel_strike = Pommelsslag .desc = - Ge din fiende en hjärnskakning med ett trubbigt slag i huvudet - Påbörjar tung hållning + Ge din fiende en hjärnskakning med ett trubbigt slag på huvudet. + Påbörjar tung hållning. common-abilities-sword-agile_quick_draw = Snabbt Drag .desc = - Rusa framåt medan du drar ditt svärd för en snabb attack - Påbörjar smidig hållning + Rusa framåt medan du drar ditt svärd för en snabb attack. + Påbörjar smidig hållning. common-abilities-sword-agile_feint = Fint .desc = - Stig åt sidan sedan tillbaka innan du hugger - Påbörjar smidig hållning + Stig åt sidan sedan tillbaka innan du hugger. + Påbörjar smidig hållning. common-abilities-sword-defensive_riposte = Ripost .desc = - Parera ett hugg innan du sedan du direkt attackerar tillbaka - Påbörjar defensiv hållning + Parera ett hugg innan du omedelbart motattackerar. + Påbörjar defensiv hållning. common-abilities-sword-defensive_disengage = Stig undan .desc = - Backa ett steg efter att du huggit - Påbörjar defensiv hållning + Backa ett steg efter att du huggit. + Påbörjar defensiv hållning. common-abilities-sword-crippling_gouge = Urholka .desc = - Ge din fiende ett bestående sår som kommer fortsätta blöda - Påbörjar förlamande hållning + Ge din fiende ett bestående sår som kommer fortsätta blöda. + Påbörjar förlamande hållning. common-abilities-sword-crippling_hamstring = Förlama .desc = - Skada din fiendes senor så de kan röra sig sämre - Påbörjar förlamande hållning + Skada din fiendes senor så de kan röra sig sämre. + Påbörjar förlamande hållning. common-abilities-sword-cleaving_whirlwind_slice = Virvelvindssnitt .desc = - Hugg cirkulärt alla fiender runtom dig - Påbörjar klyvande hållning + Hugg cirkulärt alla fiender runtom dig. + Påbörjar klyvande hållning. common-abilities-sword-cleaving_dual_whirlwind_slice = Virvelvindssnitt .desc = - Hugg cirkulärt alla fiender runtom dig med båda svärd - Påbörjar klyvande hållning + Hugg cirkulärt alla fiender runtom dig med båda svärd. + Påbörjar klyvande hållning. common-abilities-sword-cleaving_earth_splitter = Jordsklyvare .desc = Klyv jorden, om detta används medan du faller kommer det ha en mycket starkare inverkan @@ -289,3 +289,5 @@ common-abilities-axe-fracture = Fraktur .desc = Ett förlamande slag som hindrar din fiendes rörelse Skalar med kombo vid aktivering, konsumerar hälften av kombo +common-abilities-debug-evolve = Utveckla + .desc = Du blir ett bättre själv. diff --git a/assets/voxygen/i18n/sv/hud/skills.ftl b/assets/voxygen/i18n/sv/hud/skills.ftl index f466d01590..dd8e3e204c 100644 --- a/assets/voxygen/i18n/sv/hud/skills.ftl +++ b/assets/voxygen/i18n/sv/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = Nytt färdighetspoäng hud-skill-sp_available = { $number } FP tillgängliga hud-skill-not_unlocked = Inte upplåst än -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } Kräver { $number } FP hud-skill-set_as_exp_bar = Ställ in som erfarenhetsmätare @@ -169,4 +170,4 @@ hud-skill-pick_strike_speed = Hacka stenar fortare{ $SP } hud-skill-pick_strike_oregain_title = Hackans Malmavkastning hud-skill-pick_strike_oregain = Chans att få extra malm ({ $boost }% per nivå){ $SP } hud-skill-pick_strike_gemgain_title = Hackans Ädelstensavkastning -hud-skill-pick_strike_gemgain = Chans att få extra ädelstenar ({ $boost }% per nivå){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = Chans att få extra ädelstenar ({ $boost }% per nivå){ $SP } diff --git a/assets/voxygen/i18n/sv/hud/subtitles.ftl b/assets/voxygen/i18n/sv/hud/subtitles.ftl index 100b2954dd..39f4b38170 100644 --- a/assets/voxygen/i18n/sv/hud/subtitles.ftl +++ b/assets/voxygen/i18n/sv/hud/subtitles.ftl @@ -4,10 +4,10 @@ subtitle-bees = Bin surrar subtitle-owl = Uggla tutar subtitle-running_water = Vatten bubblar subtitle-lightning = Åska -subtitle-footsteps_grass = Går på gräs -subtitle-footsteps_earth = Går på jord -subtitle-footsteps_rock = Går på sten -subtitle-footsteps_snow = Går på snö +subtitle-footsteps_grass = Steg på gräs +subtitle-footsteps_earth = Steg på jord +subtitle-footsteps_rock = Steg på sten +subtitle-footsteps_snow = Steg på snö subtitle-pickup_item = Föremål upplockat subtitle-pickup_failed = Misslyckad upplockning subtitle-glider_open = Glidare framtagen @@ -23,15 +23,15 @@ subtitle-unwield_bow = Båge bortlagd subtitle-pickup_bow = Båge upplockad subtitle-wield_sword = Svärd framtagen subtitle-unwield_sword = Svärd bortlagd -subtitle-sword_attack = Svärd svingad +subtitle-sword_attack = Svärd svingat subtitle-pickup_sword = Svärd upplockad subtitle-wield_axe = Yxa framtagen subtitle-unwield_axe = Yxa bortlagd -subtitle-axe_attack = Yxa svingad +subtitle-axe_attack = Yxa svingat subtitle-pickup_axe = Yxa upplockad subtitle-wield_hammer = Hammare framtagen subtitle-unwield_hammer = Hammare bortlagd -subtitle-hammer_attack = Hammar svingad +subtitle-hammer_attack = Hammare svingat subtitle-pickup_hammer = Hammare upplockad subtitle-wield_staff = Stav framtagen subtitle-unwield_staff = Stav bortlagd @@ -142,3 +142,4 @@ subtitle-instrument_steeldrum = Steeldrum spelas subtitle-portal-teleported = Teleporterade via portal subtitle-instrument_shamisen = Shamisen spelas subtitle-utterance-phoenix-hurt = Fenix har ont +subtitle-lavapool = Lavapool diff --git a/assets/voxygen/i18n/th/buff.ftl b/assets/voxygen/i18n/th/buff.ftl index 99a715ba54..0775d7c794 100644 --- a/assets/voxygen/i18n/th/buff.ftl +++ b/assets/voxygen/i18n/th/buff.ftl @@ -1,67 +1,102 @@ ## Regeneration + buff-title-heal = ฟื้นฟู buff-desc-heal = ฟื้นฟูพลังชีวิตเป็นช่วง ๆ buff-stat-health = ฟื้นฟูพลังชีวิต { $str_total } หน่วย + ## Potion + buff-title-potion = ยา buff-desc-potion = กำลังดื่มด่ำกับยา... + ## Saturation + buff-title-saturation = ท้องอิ่ม buff-desc-saturation = พื้นฟูพลังชีวิตเป็นช่วง ๆ เมื่อทานอาหาร + ## Campfire + buff-title-campfire_heal = พักผ่อน ณ แคมป์ไฟ buff-desc-campfire_heal = เมื่อนั่งพักที่แคมป์ไฟจะช่วยพื้นฟูพลังชีวิต { $rate }% ต่อวินาที + ## Energy Regen + buff-title-energy_regen = ฟื้นฟูพลัง buff-desc-energy_regen = ฟื้นฟูพลังเร็วขึ้น buff-stat-energy_regen = ฟื้นฟู { $str_total } พลัง + ## Health Increase + buff-title-increase_max_health = เพิ่งพลังชีวิตสูงสุด buff-desc-increase_max_health = พลังชีวิตสูงสุดที่สุดจะมีได้ buff-stat-increase_max_health = เพิ่มพลังชีวิตสูงสุด โดย { $strength } + ## Energy Increase + buff-title-increase_max_energy = เพิ่งพลังสูงสุด buff-desc-increase_max_energy = พลังสูงสุดที่สุดจะมีได้ buff-stat-increase_max_energy = เพิ่มพลังสูงสุด โดย { $strength } + ## Invulnerability + buff-title-invulnerability = อมตะ buff-desc-invulnerability = ไม่เสียพลังชีวิตเมื่อถูกโจมตี buff-stat-invulnerability = ทำให้เป็นอมตะ + ## Protection Ward + buff-title-protectingward = พรคุ้มครอง buff-desc-protectingward = พรกำลังคุ้มครอง เสียพลังชีวิตเล็กน้อยเมื่อถูกโจมตี + ## Frenzied + buff-title-frenzied = บ้าคลั่ง buff-desc-frenzied = วิ่งเร็วขึ้นอย่างมาก ความเสียหลายเล็กน้อยไม่สามารถหยุดคุณได้ + ## Haste + buff-title-hastened = ผลุนผลัน buff-desc-hastened = ความเร็วในการโจมตีและเคลื่อนที่เพิ่มขึ้น + ## Bleeding + buff-title-bleed = เลือดไหล buff-desc-bleed = ได้รับความบาดเจ็บทั่วไป + ## Curse + buff-title-cursed = ต้องสาป buff-desc-cursed = โดนต้องคำสาป + ## Burning + buff-title-burn = ไฟคลอก buff-desc-burn = ไฟคลอกทั้งเป็น + ## Crippled + buff-title-crippled = ขาหัก buff-desc-crippled = ขาได้รับบาดเจ็บ เคลื่อนไหวได้ช้าลง # Freeze buff-title-frozen = แช่แข็ง buff-desc-frozen = ความเร็วในการโจมตีและเคลื่อนที่ลดลง + ## Wet + buff-title-wet = เปียก buff-desc-wet = พื้นลื่นมาก ๆ ระวังหกล้ม + ## Ensnared + buff-title-ensnared = โดนรัด buff-desc-ensnared = เถาวัลย์กำลังรัดขา ขยับไปไหนไม่ได้เลย + ## Util + buff-remove = กดเพื่อปิด buff-text-over_seconds = ในช่วงเวลา { $dur_secs } วินาที buff-text-for_seconds = เป็นเวลา { $dur_secs } วินาที diff --git a/assets/voxygen/i18n/th/hud/skills.ftl b/assets/voxygen/i18n/th/hud/skills.ftl index d21e123e43..27edd82f32 100644 --- a/assets/voxygen/i18n/th/hud/skills.ftl +++ b/assets/voxygen/i18n/th/hud/skills.ftl @@ -1,7 +1,8 @@ hud-rank_up = ได้รับแต้มทักษะ hud-skill-sp_available = แต้มทักษะที่ใช้ได้ { $number } แต้ม hud-skill-not_unlocked = ยังไม่ปลดล็อค -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } ใช้แต้มทักษะ { $number } แต้ม hud-skill-inc_health_title = พลังชีวิต @@ -168,4 +169,4 @@ hud-skill-pick_strike_speed = ขุดหินได้เร็วขึ้ hud-skill-pick_strike_oregain_title = โชคลาภ แร่ hud-skill-pick_strike_oregain = มีโอกาสได้รับแร่มากขึ้น ({ $boost }% ต่อเลเเวล) { $SP } hud-skill-pick_strike_gemgain_title = โชคลาภ อัญมนี -hud-skill-pick_strike_gemgain = มีโอกาสได้รับอัญมนีมากขึ้น ({ $boost }% ต่อเลเวล){ $SP } \ No newline at end of file +hud-skill-pick_strike_gemgain = มีโอกาสได้รับอัญมนีมากขึ้น ({ $boost }% ต่อเลเวล){ $SP } diff --git a/assets/voxygen/i18n/th/hud/social.ftl b/assets/voxygen/i18n/th/hud/social.ftl index aface0d4a1..6f153c4ba3 100644 --- a/assets/voxygen/i18n/th/hud/social.ftl +++ b/assets/voxygen/i18n/th/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = ผู้เล่น { $nb_player } คน กำ hud-social-name = ชื่อ hud-social-level = เลเวล hud-social-zone = เขตพื้นที่ -hud-social-account = บัญชี \ No newline at end of file +hud-social-account = บัญชี diff --git a/assets/voxygen/i18n/tr/hud/social.ftl b/assets/voxygen/i18n/tr/hud/social.ftl index 5795f9d2bd..8c0684fbda 100644 --- a/assets/voxygen/i18n/tr/hud/social.ftl +++ b/assets/voxygen/i18n/tr/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } oyuncu çevrimiçi hud-social-name = İsim hud-social-level = Seviye hud-social-zone = Bölge -hud-social-account = Hesap \ No newline at end of file +hud-social-account = Hesap diff --git a/assets/voxygen/i18n/uk/hud/bag.ftl b/assets/voxygen/i18n/uk/hud/bag.ftl index 6bc0e93ae6..fab2f56357 100644 --- a/assets/voxygen/i18n/uk/hud/bag.ftl +++ b/assets/voxygen/i18n/uk/hud/bag.ftl @@ -41,4 +41,4 @@ hud-bag-sort_by_name = Сортувати за Назвою hud-bag-sort_by_quality = Сортувати за Якістю hud-bag-sort_by_category = Сортувати за Категорією hud-bag-sort_by_tag = Сортувати за Тегом -hud-bag-sort_by_quantity = Сортувати за Кількістю \ No newline at end of file +hud-bag-sort_by_quantity = Сортувати за Кількістю diff --git a/assets/voxygen/i18n/uk/hud/chat.ftl b/assets/voxygen/i18n/uk/hud/chat.ftl index a0501f23ea..e7e3a7cbdb 100644 --- a/assets/voxygen/i18n/uk/hud/chat.ftl +++ b/assets/voxygen/i18n/uk/hud/chat.ftl @@ -1,158 +1,198 @@ ## Player events -hud-chat-online_msg = [{ $name }] { $user_gender -> - [she] зайшла на сервер - *[he] зайшов на сервер -} -hud-chat-offline_msg = [{ $name }] { $user_gender -> - [she] вийшла з серверу - *[he] вийшов з серверу -} + +hud-chat-online_msg = + { "[" }{ $name }] { $user_gender -> + [she] зайшла на сервер + *[he] зайшов на сервер + } +hud-chat-offline_msg = + { "[" }{ $name }] { $user_gender -> + [she] вийшла з серверу + *[he] вийшов з серверу + } hud-chat-goodbye = До побачення! -hud-chat-connection_lost = З'єднання втрачено. Відключення через { $time -> - [one] { $time } секунду - [few] { $time } секунди - *[other] { $time } секунд -} +hud-chat-connection_lost = + З'єднання втрачено. Відключення через { $time -> + [one] { $time } секунду + [few] { $time } секунди + *[other] { $time } секунд + } ## PvP Buff deaths + hud-chat-died_of_pvp_buff_msg = - .burning = { $attacker_gender -> - [she] [{ $attacker }] спалила [{ $victim }] живцем - *[he] [{ $attacker }] спалив [{ $victim }] живцем - } - .bleeding = { $victim_gender -> - [she] [{$victim}] втратила занадто багато крові отримавши поранення від [{ $attacker }] - *[he] [{$victim}] втратив занадто багато крові отримавши поранення від [{ $attacker }] - } - .curse = { $victim_gender -> - [she] [{ $victim }] померла від прокляття накладеного [{ $attacker }] - *[he] [{ $victim }] помер від прокляття накладеного [{ $attacker }] - } - .crippled = { $victim_gender -> - [she] [{ $victim }] загинула від отриманих травм через [{ $attacker }] - *[he] [{ $victim }] загинув від отриманих травм через [{ $attacker }] - } - .frozen = { $victim_gender -> - [she] [{ $victim }] замерзла на смерть через [{ $attacker }] - *[he] [{ $victim }] замерз на смерть через [{ $attacker }] - } - .mysterious = { $victim_gender -> - [she] [{ $victim }] померла ... через [{ $attacker }] ... як? - *[he] [{ $victim }] помер ... через [{ $attacker }] ... як? - } + .burning = + { $attacker_gender -> + [she] { "[" }{ $attacker }] спалила [{ $victim }] живцем + *[he] { "[" }{ $attacker }] спалив [{ $victim }] живцем + } + .bleeding = + { $victim_gender -> + [she] { "[" }{ $victim }] втратила занадто багато крові отримавши поранення від [{ $attacker }] + *[he] { "[" }{ $victim }] втратив занадто багато крові отримавши поранення від [{ $attacker }] + } + .curse = + { $victim_gender -> + [she] { "[" }{ $victim }] померла від прокляття накладеного [{ $attacker }] + *[he] { "[" }{ $victim }] помер від прокляття накладеного [{ $attacker }] + } + .crippled = + { $victim_gender -> + [she] { "[" }{ $victim }] загинула від отриманих травм через [{ $attacker }] + *[he] { "[" }{ $victim }] загинув від отриманих травм через [{ $attacker }] + } + .frozen = + { $victim_gender -> + [she] { "[" }{ $victim }] замерзла на смерть через [{ $attacker }] + *[he] { "[" }{ $victim }] замерз на смерть через [{ $attacker }] + } + .mysterious = + { $victim_gender -> + [she] { "[" }{ $victim }] померла ... через [{ $attacker }] ... як? + *[he] { "[" }{ $victim }] помер ... через [{ $attacker }] ... як? + } ## PvE buff deaths + hud-chat-died_of_npc_buff_msg = - .burning = { $victim_gender -> - [she] [{ $victim }] отримала через [{ $attacker }] опіки несумісні з життям - *[he] [{ $victim }] отримав через [{ $attacker }] опіки несумісні з життям - } - .bleeding = { $victim_gender -> - [she] [{ $victim }] втратила занадто багато крові отримавши поранення від [{ $attacker }] - *[he] [{ $victim }] втратив занадто багато крові отримавши поранення від [{ $attacker }] - } - .curse = { $victim_gender -> - [she] [{ $victim }] померла від прокляття накладеного [{ $attacker }] - *[he] [{ $victim }] помер від прокляття накладеного [{ $attacker }] - } - .crippled = { $victim_gender -> - [she] [{ $victim }] загинула від отриманих травм через [{ $attacker }] - *[he] [{ $victim }] загинув від отриманих травм через [{ $attacker }] - } - .frozen = { $victim_gender -> - [she] [{ $victim }] замерзла на смерть через [{ $attacker }] - *[he] [{ $victim }] замерз на смерть через [{ $attacker }] - } - .mysterious = { $victim_gender -> - [she] [{ $victim }] померла ... через [{ $attacker }] ... як? - *[he] [{ $victim }] помер ... через [{ $attacker }] ... як? - } + .burning = + { $victim_gender -> + [she] { "[" }{ $victim }] отримала через [{ $attacker }] опіки несумісні з життям + *[he] { "[" }{ $victim }] отримав через [{ $attacker }] опіки несумісні з життям + } + .bleeding = + { $victim_gender -> + [she] { "[" }{ $victim }] втратила занадто багато крові отримавши поранення від [{ $attacker }] + *[he] { "[" }{ $victim }] втратив занадто багато крові отримавши поранення від [{ $attacker }] + } + .curse = + { $victim_gender -> + [she] { "[" }{ $victim }] померла від прокляття накладеного [{ $attacker }] + *[he] { "[" }{ $victim }] помер від прокляття накладеного [{ $attacker }] + } + .crippled = + { $victim_gender -> + [she] { "[" }{ $victim }] загинула від отриманих травм через [{ $attacker }] + *[he] { "[" }{ $victim }] загинув від отриманих травм через [{ $attacker }] + } + .frozen = + { $victim_gender -> + [she] { "[" }{ $victim }] замерзла на смерть через [{ $attacker }] + *[he] { "[" }{ $victim }] замерз на смерть через [{ $attacker }] + } + .mysterious = + { $victim_gender -> + [she] { "[" }{ $victim }] померла ... через [{ $attacker }] ... як? + *[he] { "[" }{ $victim }] помер ... через [{ $attacker }] ... як? + } ## Random buff deaths + hud-chat-died_of_buff_nonexistent_msg = - .burning = { $victim_gender -> - [she] [{ $victim }] отримала опіки несумісні з життям - *[he] [{ $victim }] отримав опіки несумісні з життям - } - .bleeding = { $victim_gender -> - [she] [{ $victim }] втратила занадто багато крові - *[he] [{ $victim }] втратив занадто багато крові - } - .curse = { $victim_gender -> - [she] [{ $victim }] померла від прокляття - *[he] [{ $victim }] помер від прокляття - } - .crippled = { $victim_gender -> - [she] [{ $victim }] загинула від отриманих травм - *[he] [{ $victim }] загинув від отриманих травм - } - .frozen = { $victim_gender -> - [she] [{ $victim }] замерзла на смерть - *[he] [{ $victim }] замерз на смерть - } - .mysterious = { $victim_gender -> - [she] [{ $victim }] померла ... як? - *[he] [{ $victim }] помер ... як? - } + .burning = + { $victim_gender -> + [she] { "[" }{ $victim }] отримала опіки несумісні з життям + *[he] { "[" }{ $victim }] отримав опіки несумісні з життям + } + .bleeding = + { $victim_gender -> + [she] { "[" }{ $victim }] втратила занадто багато крові + *[he] { "[" }{ $victim }] втратив занадто багато крові + } + .curse = + { $victim_gender -> + [she] { "[" }{ $victim }] померла від прокляття + *[he] { "[" }{ $victim }] помер від прокляття + } + .crippled = + { $victim_gender -> + [she] { "[" }{ $victim }] загинула від отриманих травм + *[he] { "[" }{ $victim }] загинув від отриманих травм + } + .frozen = + { $victim_gender -> + [she] { "[" }{ $victim }] замерзла на смерть + *[he] { "[" }{ $victim }] замерз на смерть + } + .mysterious = + { $victim_gender -> + [she] { "[" }{ $victim }] померла ... як? + *[he] { "[" }{ $victim }] помер ... як? + } ## PvP deaths -hud-chat-pvp_melee_kill_msg = { $victim_gender -> - [she] [{ $victim }] вбита [{ $attacker }] у ближньому двобої - *[he] [{ $victim }] вбитий [{ $attacker }] у ближньому двобої -} -hud-chat-pvp_ranged_kill_msg = { $victim_gender -> - [she] [{ $victim }] впала вбита після влучного пострілу [{ $attacker }] - *[he] [{ $victim }] впав вбитий після влучного пострілу [{ $attacker }] -} -hud-chat-pvp_explosion_kill_msg = { $victim_gender -> - [she] [{ $victim }] розлетілась на атоми від удару [{ $attacker }] - *[he] [{ $victim }] розлетівся на атоми від удару [{ $attacker }] -} -hud-chat-pvp_energy_kill_msg = { $victim_gender -> - [she] [{ $victim }] впала вбита не встигнувши ухилитися від енергетичної атаки [{ $attacker }] - *[he] [{ $victim }] впав вбитий не встигнувши ухилитися від енергетичної атаки [{ $attacker }] -} -hud-chat-pvp_other_kill_msg = { $victim_gender -> - [she] [{ $victim }] вбита [{ $attacker }] - *[he] [{ $victim }] вбитий [{ $attacker }] -} + +hud-chat-pvp_melee_kill_msg = + { $victim_gender -> + [she] { "[" }{ $victim }] вбита [{ $attacker }] у ближньому двобої + *[he] { "[" }{ $victim }] вбитий [{ $attacker }] у ближньому двобої + } +hud-chat-pvp_ranged_kill_msg = + { $victim_gender -> + [she] { "[" }{ $victim }] впала вбита після влучного пострілу [{ $attacker }] + *[he] { "[" }{ $victim }] впав вбитий після влучного пострілу [{ $attacker }] + } +hud-chat-pvp_explosion_kill_msg = + { $victim_gender -> + [she] { "[" }{ $victim }] розлетілась на атоми від удару [{ $attacker }] + *[he] { "[" }{ $victim }] розлетівся на атоми від удару [{ $attacker }] + } +hud-chat-pvp_energy_kill_msg = + { $victim_gender -> + [she] { "[" }{ $victim }] впала вбита не встигнувши ухилитися від енергетичної атаки [{ $attacker }] + *[he] { "[" }{ $victim }] впав вбитий не встигнувши ухилитися від енергетичної атаки [{ $attacker }] + } +hud-chat-pvp_other_kill_msg = + { $victim_gender -> + [she] { "[" }{ $victim }] вбита [{ $attacker }] + *[he] { "[" }{ $victim }] вбитий [{ $attacker }] + } ## PvE deaths -hud-chat-npc_melee_kill_msg = { $victim_gender -> - [she] [{ $victim }] вбита [{ $attacker }] у ближньому двобої - *[he] [{ $victim }] вбитий [{ $attacker }] у ближньому двобої -} -hud-chat-npc_ranged_kill_msg = { $victim_gender -> - [she] [{ $victim }] впала вбита після влучного пострілу [{ $attacker }] - *[he] [{ $victim }] впав вбитий після влучного пострілу [{ $attacker }] -} -hud-chat-npc_explosion_kill_msg = { $victim_gender -> - [she] [{ $victim }] розлетілась на атоми від удару [{ $attacker }] - *[he] [{ $victim }] розлетівся на атоми від удару [{ $attacker }] -} -hud-chat-npc_energy_kill_msg = { $victim_gender -> - [she] [{ $victim }] впала вбита не встигнувши ухилитися від енергетичної атаки [{ $attacker }] - *[he] [{ $victim }] впав вбитий не встигнувши ухилитися від енергетичної атаки [{ $attacker }] -} -hud-chat-npc_other_kill_msg = { $victim_gender -> - [she] [{ $victim }] вбита [{ $attacker }] - *[he] [{ $victim }] вбитий [{ $attacker }] -} + +hud-chat-npc_melee_kill_msg = + { $victim_gender -> + [she] { "[" }{ $victim }] вбита [{ $attacker }] у ближньому двобої + *[he] { "[" }{ $victim }] вбитий [{ $attacker }] у ближньому двобої + } +hud-chat-npc_ranged_kill_msg = + { $victim_gender -> + [she] { "[" }{ $victim }] впала вбита після влучного пострілу [{ $attacker }] + *[he] { "[" }{ $victim }] впав вбитий після влучного пострілу [{ $attacker }] + } +hud-chat-npc_explosion_kill_msg = + { $victim_gender -> + [she] { "[" }{ $victim }] розлетілась на атоми від удару [{ $attacker }] + *[he] { "[" }{ $victim }] розлетівся на атоми від удару [{ $attacker }] + } +hud-chat-npc_energy_kill_msg = + { $victim_gender -> + [she] { "[" }{ $victim }] впала вбита не встигнувши ухилитися від енергетичної атаки [{ $attacker }] + *[he] { "[" }{ $victim }] впав вбитий не встигнувши ухилитися від енергетичної атаки [{ $attacker }] + } +hud-chat-npc_other_kill_msg = + { $victim_gender -> + [she] { "[" }{ $victim }] вбита [{ $attacker }] + *[he] { "[" }{ $victim }] вбитий [{ $attacker }] + } ## Other deaths -hud-chat-fall_kill_msg = { $victim_gender -> - [she] [{ $name }] померла від падіння - *[he] [{ $name }] помер від падіння -} -hud-chat-suicide_msg = { $victim_gender -> - [she] [{ $name }] померла від самозаподіяних ран - *[he] [{ $name }] помер від самозаподіяних ран -} -hud-chat-default_death_msg = { $victim_gender -> - [she] [{ $name }] померла - *[he] [{ $name }] помер -} +hud-chat-fall_kill_msg = + { $victim_gender -> + [she] { "[" }{ $name }] померла від падіння + *[he] { "[" }{ $name }] помер від падіння + } +hud-chat-suicide_msg = + { $victim_gender -> + [she] { "[" }{ $name }] померла від самозаподіяних ран + *[he] { "[" }{ $name }] помер від самозаподіяних ран + } +hud-chat-default_death_msg = + { $victim_gender -> + [she] { "[" }{ $name }] померла + *[he] { "[" }{ $name }] помер + } ## Chat utils @@ -161,19 +201,24 @@ hud-chat-chat_tab_hover_tooltip = Правий клік для налаштув # hud-chat-you = Ви + ## HUD Pickup message -hud-loot-pickup-msg-you = { $amount -> - [1] Ви підняли { $item } - *[other] Ви підняли {$amount}x {$item} -} -hud-loot-pickup-msg = { $gender -> - [she] { $amount -> - [1] { $actor } підняла { $item } - *[other] { $actor } підняла { $amount }x { $item } +hud-loot-pickup-msg-you = + { $amount -> + [1] Ви підняли { $item } + *[other] Ви підняли { $amount }x { $item } } - *[he] { $amount -> - [1] { $actor } підняв { $item } - *[other] { $actor } підняв { $amount }x { $item } +hud-loot-pickup-msg = + { $gender -> + [she] + { $amount -> + [1] { $actor } підняла { $item } + *[other] { $actor } підняла { $amount }x { $item } + } + *[he] + { $amount -> + [1] { $actor } підняв { $item } + *[other] { $actor } підняв { $amount }x { $item } + } } -} \ No newline at end of file diff --git a/assets/voxygen/i18n/uk/hud/social.ftl b/assets/voxygen/i18n/uk/hud/social.ftl index 4d36135a62..b1a6c2607f 100644 --- a/assets/voxygen/i18n/uk/hud/social.ftl +++ b/assets/voxygen/i18n/uk/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } гравців в мережі hud-social-name = Ім'я hud-social-level = Рівень hud-social-zone = Зона -hud-social-account = Обліковий запис \ No newline at end of file +hud-social-account = Обліковий запис diff --git a/assets/voxygen/i18n/uk/hud/trade.ftl b/assets/voxygen/i18n/uk/hud/trade.ftl index 94d3ff3019..1531e08346 100644 --- a/assets/voxygen/i18n/uk/hud/trade.ftl +++ b/assets/voxygen/i18n/uk/hud/trade.ftl @@ -18,19 +18,21 @@ hud-trade-invite_sent = Пропозиція торгувати надіслан hud-trade-result-completed = Торгівля завершилась успішно. hud-trade-result-declined = Торгівля розірвана. hud-trade-result-nospace = Недостатньо місця щоб завершити торг. -hud-trade-buy = Ціна покупки: { $coin_num -> - [one] { $coin_formatted } монета - [few] { $coin_formatted } монети - *[other] { $coin_formatted } монет -} -hud-trade-sell = Sell Price: { $coin_num -> - [one] { $coin_formatted } монета - [few] { $coin_formatted } монети - *[other] { $coin_formatted } монет -} +hud-trade-buy = + Ціна покупки: { $coin_num -> + [one] { $coin_formatted } монета + [few] { $coin_formatted } монети + *[other] { $coin_formatted } монет + } +hud-trade-sell = + Sell Price: { $coin_num -> + [one] { $coin_formatted } монета + [few] { $coin_formatted } монети + *[other] { $coin_formatted } монет + } hud-trade-tooltip_hint_1 = hud-trade-tooltip_hint_2 = hud-trade-your_offer = Ваша пропозиція hud-trade-their_offer = Його пропозиція hud-trade-amount_input = Виберіть предмет -hud-confirm-trade-for-nothing = Ви насправді хочете віддати ці предмети задарма? \ No newline at end of file +hud-confirm-trade-for-nothing = Ви насправді хочете віддати ці предмети задарма? diff --git a/assets/voxygen/i18n/vi/hud/bag.ftl b/assets/voxygen/i18n/vi/hud/bag.ftl index ccf0d6c385..7c7395237f 100644 --- a/assets/voxygen/i18n/vi/hud/bag.ftl +++ b/assets/voxygen/i18n/vi/hud/bag.ftl @@ -37,4 +37,4 @@ hud-bag-stun_res_desc = Hồi phục giống như Năng Lượng. hud-bag-sort_by_name = Sắp xếp theo Tên hud-bag-sort_by_quality = Sắp xếp theo chất lượng -hud-bag-sort_by_category = Sắp xếp theo chủng loại \ No newline at end of file +hud-bag-sort_by_category = Sắp xếp theo chủng loại diff --git a/assets/voxygen/i18n/vi/hud/social.ftl b/assets/voxygen/i18n/vi/hud/social.ftl index 0847ea9994..618e3b9c5f 100644 --- a/assets/voxygen/i18n/vi/hud/social.ftl +++ b/assets/voxygen/i18n/vi/hud/social.ftl @@ -5,4 +5,4 @@ hud-social-not_yet_available = Chưa khả dụng hud-social-play_online_fmt = { $nb_player } người chơi trực tuyến hud-social-name = Tên hud-social-level = Cấp độ -hud-social-account = Tài khoản \ No newline at end of file +hud-social-account = Tài khoản diff --git a/assets/voxygen/i18n/zh-Hans/buff.ftl b/assets/voxygen/i18n/zh-Hans/buff.ftl index e1afc77ca7..484a5f1775 100644 --- a/assets/voxygen/i18n/zh-Hans/buff.ftl +++ b/assets/voxygen/i18n/zh-Hans/buff.ftl @@ -1,86 +1,134 @@ ## Regeneration + buff-title-heal = 治愈 buff-desc-heal = 一定时间内生命值随缓慢恢复. buff-stat-health = 总共恢复 { $str_total } 点生命值 + ## Potion + buff-title-potion = 药水 buff-desc-potion = 吨吨吨... + ## Saturation + buff-title-saturation = 饱腹 buff-desc-saturation = 吃饱喝足后,一定时间内生命值随缓慢恢复. + ## Campfire + buff-title-campfire_heal = 篝火疗愈 buff-desc-campfire_heal = 在篝火旁休息每秒可治愈{ $rate }%生命. + ## Energy Regen + buff-title-energy_regen = 耐力值恢复 buff-desc-energy_regen = 耐力值恢复加快 buff-stat-energy_regen = 恢复 { $str_total } 耐力值 + ## Health Increase + buff-title-increase_max_health = 增加最大生命值 buff-desc-increase_max_health = 提高你的最大生命值上限 buff-stat-increase_max_health = 提高最大生命值 通过 { $strength } + ## Energy Increase + buff-title-increase_max_energy = 增加最大耐力值 buff-desc-increase_max_energy = 提高你的最大耐力值上限 buff-stat-increase_max_energy = 提高最大耐力值 通过 { $strength } + ## Invulnerability + buff-title-invulnerability = 无敌 buff-desc-invulnerability = 你不会受到任何攻击的伤害. buff-stat-invulnerability = 获得无敌状态 + ## Protection Ward -buff-title-protectingward =守护领域 + +buff-title-protectingward = 守护领域 buff-desc-protectingward = 有股力量在守护着你,一定时间内防御得到显著提升. + ## Frenzied + buff-title-frenzied = 狂暴 buff-desc-frenzied = 你激发了非同寻常的速度,可以忽略轻伤. + ## Haste + buff-title-hastened = 加速 buff-desc-hastened = 你的移动和攻击速度变得更快. + ## Bleeding + buff-title-bleed = 流血 buff-desc-bleed = 造成定期伤害. + ## Curse + buff-title-cursed = 诅咒 buff-desc-cursed = 你被诅咒了. + ## Burning + buff-title-burn = 着火 buff-desc-burn = 你被活活烧死了 + ## Crippled + buff-title-crippled = 残废 buff-desc-crippled = 你的双腿受了重伤,你的运动能力受到影响. + ## Freeze + buff-title-frozen = 冻结 -buff-desc-frozen =你的行动和攻击都变慢了. +buff-desc-frozen = 你的行动和攻击都变慢了. + ## Wet + buff-title-wet = 潮湿 -buff-desc-wet =地面变得湿滑,让你很难停下来. +buff-desc-wet = 地面变得湿滑,让你很难停下来. + ## Ensnared + buff-title-ensnared = 陷阱 -buff-desc-ensnared =你的腿受到束缚,阻碍了你的移动. +buff-desc-ensnared = 你的腿受到束缚,阻碍了你的移动. + ## Fortitude + buff-title-fortitude = 刚毅 buff-desc-fortitude = 你对于震慑的承受能力更强大,并且受到的伤害月多对其他目标的震慑威力也提升了. + ## Parried + buff-title-parried = 被格挡 buff-desc-parried = 你被格挡了,你的恢复更加缓慢. + ## Potion sickness + buff-title-potionsickness = 药水厌倦 buff-desc-potionsickness = 因为你最近喝了一瓶药,药水给予的恢复量更少了. -buff-stat-potionsickness = - 将其他药水获得的恢复量降低{ $strength }%. +buff-stat-potionsickness = 将其他药水获得的恢复量降低{ $strength }%. + ## Reckless + buff-title-reckless = 狂热 buff-desc-reckless = 你的攻击更加强大, 但对于你的防御疏忽关照(防御降低). + ## Polymorped + buff-title-polymorphed = 形态转换 buff-desc-polymorphed = 你的身体转换了形态. + ## Util + buff-mysterious = 神秘效果 + ## Util + buff-text-over_seconds = { $dur_secs } 秒后结束 buff-text-for_seconds = 持续 { $dur_secs } 秒 buff-remove = 点击删除 diff --git a/assets/voxygen/i18n/zh-Hans/hud/ability.ftl b/assets/voxygen/i18n/zh-Hans/hud/ability.ftl index d10c520259..0f868ded6a 100644 --- a/assets/voxygen/i18n/zh-Hans/hud/ability.ftl +++ b/assets/voxygen/i18n/zh-Hans/hud/ability.ftl @@ -8,14 +8,12 @@ common-abilities-staff-fireshockwave = 火焰之圈 .desc = 在地上迸发一圈火焰冲击波. common-abilities-sceptre-wardingaura = 守护光环 .desc = 守护你盟友,抵御敌人的攻击. - # Stances -heavy_stance = 重剑姿态 -agile_stance = 轻剑姿态 -defensive_stance = 防守姿态 -crippling_stance = 残忍姿态 -cleaving_stance = 劈砍姿态 - -basic_state = 基础 -heavy_state = 重型 -agile_state = 轻型 @@ -32,8 +30,6 @@ common-abilities-sceptre-wardingaura = 守护光环 -requires_moderate_combo = 需要较多连击方可使用 -enter_stance = 进入 -require_stance = 需要 - - # Sword abilities veloren-core-pseudo_abilities-sword-heavy_stance = { -heavy_stance } .desc = 使用此姿态可以对震慑敌人,并对震慑的敌人造成更多伤害,但是攻速更慢. diff --git a/assets/voxygen/i18n/zh-Hans/hud/misc.ftl b/assets/voxygen/i18n/zh-Hans/hud/misc.ftl index 8e2edd541a..2a5faf5b19 100644 --- a/assets/voxygen/i18n/zh-Hans/hud/misc.ftl +++ b/assets/voxygen/i18n/zh-Hans/hud/misc.ftl @@ -9,7 +9,7 @@ hud-someone_else = 其他人 hud-another_group = 其他队伍 hud-owned_by_for_secs = 归属 { $name } 还有 { $secs } 秒 hud-press_key_to_show_keybindings_fmt = 按下 { $key } 显示快捷键设置 -hud-press_key_to_toggle_lantern_fmt = [{ $key }] 显示提灯 +hud-press_key_to_toggle_lantern_fmt = { "[" }{ $key }] 显示提灯 hud-press_key_to_show_debug_info_fmt = 按下 { $key } 显示调试信息 hud-press_key_to_toggle_keybindings_fmt = 按下 { $key } 切换显示快捷键设置 hud-press_key_to_toggle_debug_info_fmt = 按下 { $key } 切换显示调试信息 @@ -21,15 +21,15 @@ hud-tutorial_elements = 制作 hud-temp_quest_headline = 旅行者你好! hud-temp_quest_text = 想要开始旅程的话,可以浏览这个村庄并收集一些物资. - + 祝你你在旅途中随心所欲! - + 查看屏幕的右下角,找到各种内容,例如背包,制作和地图. - + 制作菜单可制作盔甲,武器,食物等等! - + 城镇上到处都是野生动物,是皮革碎片的重要来源,可以为你提供一些防护来抵御危险. - + 只要你准备就绪,就可以尝试挑战地图上的标记点,来获得更好的装备! hud-spell = 法术 hud-diary = 技能书 @@ -57,22 +57,21 @@ hud-sit = 坐下 hud-steer = 操控 hud-lay = 躺下 hud-portal = 传送 - -server = 服务器 -client = 客户端 hud-init-stage-singleplayer = 启动单人游戏服务器... -hud-init-stage-server-db-migrations = [{ -server }]: 应用数据库迁移... -hud-init-stage-server-db-vacuum = [{ -server }]: 清理数据库... -hud-init-stage-server-worldsim-erosion = [{ -server }]: 刻蚀 { $percentage }% -hud-init-stage-server-worldciv-civcreate = [{ -server }]: 生成 { $generated } 了 { $total } 村庄 -hud-init-stage-server-worldciv-site = [{ -server }]: 生成村庄... -hud-init-stage-server-economysim = [{ -server }]: 模化经济... -hud-init-stage-server-spotgen = [{ -server }]: 生成场所... -hud-init-stage-server-starting = [{ -server }]: 启动服务器... +hud-init-stage-server-db-migrations = { "[" }{ -server }]: 应用数据库迁移... +hud-init-stage-server-db-vacuum = { "[" }{ -server }]: 清理数据库... +hud-init-stage-server-worldsim-erosion = { "[" }{ -server }]: 刻蚀 { $percentage }% +hud-init-stage-server-worldciv-civcreate = { "[" }{ -server }]: 生成 { $generated } 了 { $total } 村庄 +hud-init-stage-server-worldciv-site = { "[" }{ -server }]: 生成村庄... +hud-init-stage-server-economysim = { "[" }{ -server }]: 模化经济... +hud-init-stage-server-spotgen = { "[" }{ -server }]: 生成场所... +hud-init-stage-server-starting = { "[" }{ -server }]: 启动服务器... hud-init-stage-multiplayer = 开启多人服务器 -hud-init-stage-client-connection-establish = [{ -client }]: 正在建立连接... -hud-init-stage-client-request-server-version = [{ -client }]: 等待服务器版本... -hud-init-stage-client-authentication = [{ -client }]: 认证中... -hud-init-stage-client-load-init-data = [{ -client }]: 从服务器加载初始化数据... -hud-init-stage-client-starting-client = [{ -client }]: 准备客户端... +hud-init-stage-client-connection-establish = { "[" }{ -client }]: 正在建立连接... +hud-init-stage-client-request-server-version = { "[" }{ -client }]: 等待服务器版本... +hud-init-stage-client-authentication = { "[" }{ -client }]: 认证中... +hud-init-stage-client-load-init-data = { "[" }{ -client }]: 从服务器加载初始化数据... +hud-init-stage-client-starting-client = { "[" }{ -client }]: 准备客户端... hud-init-stage-render-pipeline = 创建渲染管线 ({ $done }/{ $total }) diff --git a/assets/voxygen/i18n/zh-Hans/hud/skills.ftl b/assets/voxygen/i18n/zh-Hans/hud/skills.ftl index c2c8685878..6a771607dc 100644 --- a/assets/voxygen/i18n/zh-Hans/hud/skills.ftl +++ b/assets/voxygen/i18n/zh-Hans/hud/skills.ftl @@ -1,15 +1,14 @@ hud-rank_up = 新的技能点 hud-skill-sp_available = { $number } 技能点可用 hud-skill-not_unlocked = 尚未解锁 -hud-skill-req_sp ={"\u000A"} +hud-skill-req_sp = + { "\u000A" } 需要 { $number } 技能点 - hud-skill-inc_health_title = 增强生命 hud-skill-inc_health = 最大生命值提高{ $boost }{ $SP } hud-skill-inc_energy_title = 增强耐力/法力 hud-skill-inc_energy = 最大耐力提升{ $boost }{ $SP } - hud-skill-unlck_sword_title = 解锁双手剑专精 hud-skill-unlck_sword = 解锁双手剑技能树{ $SP } hud-skill-unlck_axe_title = 解锁双手斧专精 @@ -22,17 +21,14 @@ hud-skill-unlck_staff_title = 解锁火焰法杖专精 hud-skill-unlck_staff = 解锁火焰法杖技能树{ $SP } hud-skill-unlck_sceptre_title = 解锁生命权杖专精 hud-skill-unlck_sceptre = 解锁生命权杖技能树{ $SP } - hud-skill-dodge_title = 闪避 hud-skill-dodge = 翻滚可以躲避敌人的攻击{ $SP } - hud-skill-roll_energy_title = 体术(翻滚) hud-skill-roll_energy = 减少每次翻滚需要消耗的耐力{ $boost }%{ $SP } hud-skill-roll_speed_title = 迅捷 hud-skill-roll_speed = 加快{ $boost }%的翻滚速度{ $SP } hud-skill-roll_dur_title = 飞身跃入 hud-skill-roll_dur = 翻滚可躲避敌人攻击的时间延长{ $boost }%{ $SP } - hud-skill-set_as_exp_bar = 设置为当前经验条 hud-skill-climbing_title = 攀爬 hud-skill-climbing = 你能够攀爬岩壁 @@ -40,12 +36,10 @@ hud-skill-climbing_cost_title = 体术(攀爬) hud-skill-climbing_cost = 攀爬时耐力消耗速率降低{ $boost }%{ $SP } hud-skill-climbing_speed_title = 攀岩高手 hud-skill-climbing_speed = 加快{ $boost }%的攀爬速度{ $SP } - hud-skill-swim_title = 游泳 hud-skill-swim = 在水中游动 hud-skill-swim_speed_title = 速泳 hud-skill-swim_speed = 加快{ $boost }%的游泳速度{ $SP } - hud-skill-sc_lifesteal_title = 生命窃取 hud-skill-sc_lifesteal = 发射窃取目标生命值的光束 hud-skill-sc_lifesteal_damage_title = 伤害提升 @@ -56,7 +50,6 @@ hud-skill-sc_lifesteal_lifesteal_title = 效率提升 hud-skill-sc_lifesteal_lifesteal = 生命窃取效率提升{ $boost }%{ $SP } hud-skill-sc_lifesteal_regen_title = 法力回复 hud-skill-sc_lifesteal_regen = 每次击中敌人回复的法力增加{ $boost }%{ $SP } - hud-skill-sc_heal_title = 治愈之灵 hud-skill-sc_heal = 治疗范围内的盟友,治疗效果会因连击数更大而变强 hud-skill-sc_heal_heal_title = 效率提升 @@ -67,7 +60,6 @@ hud-skill-sc_heal_duration_title = Duration hud-skill-sc_heal_duration = The effects of your healing aura last { $boost }% longer{ $SP } hud-skill-sc_heal_range_title = 范围提升 hud-skill-sc_heal_range = 光束最大射程提升{ $boost }%{ $SP } - hud-skill-sc_wardaura_unlock_title = 守护领域 hud-skill-sc_wardaura_unlock = 施展一个强大的魔法领域,守护你的盟友{ $SP } hud-skill-sc_wardaura_strength_title = 效果提升 @@ -78,7 +70,6 @@ hud-skill-sc_wardaura_range_title = 广域化 hud-skill-sc_wardaura_range = 领域覆盖的范围加大{ $boost }%{ $SP } hud-skill-sc_wardaura_cost_title = 法力节省 hud-skill-sc_wardaura_cost = 施展领域需要消耗的法力减少{ $boost }%{ $SP } - hud-skill-st_shockwave_range_title = 范围提升 hud-skill-st_shockwave_range = 冲击波扩散的范围扩大{ $boost }%{ $SP } hud-skill-st_shockwave_cost_title = 法力节省 @@ -89,14 +80,12 @@ hud-skill-st_shockwave_damage_title = 伤害提升 hud-skill-st_shockwave_damage = 冲击波造成的伤害提高{ $boost }%{ $SP } hud-skill-st_shockwave_unlock_title = 烈焰花环 hud-skill-st_shockwave_unlock = 释放强大的火焰冲击波,伤害并击退周遭敌人{ $SP } - hud-skill-st_flamethrower_title = 火焰吐息 hud-skill-st_flamethrower = 释放烈焰持续灼烧你的敌人 hud-skill-st_flame_velocity_title = 高温 hud-skill-st_flame_velocity = 火焰造成伤害的速度提高{ $boost }%{ $SP } hud-skill-st_flamethrower_range_title = 范围提升 hud-skill-st_flamethrower_range = 吐息最大射程提升{ $boost }%{ $SP } - hud-skill-st_energy_drain_title = 法力节省 hud-skill-st_energy_drain = 吐息时法力消耗速率降低{ $boost }%{ $SP } hud-skill-st_flamethrower_damage_title = 伤害提升 @@ -111,7 +100,6 @@ hud-skill-st_damage_title = 伤害提升 hud-skill-st_damage = 火球造成的伤害提高{ $boost }%{ $SP } hud-skill-bow_projectile_speed_title = 神射手 hud-skill-bow_projectile_speed = 箭矢速度和最大射程提高{ $boost }%{ $SP } - hud-skill-bow_charged_title = 蓄力射击 hud-skill-bow_charged = 因为你愿意花更长时间蓄力以造成更大伤害 hud-skill-bow_charged_damage_title = 伤害提升 @@ -124,7 +112,6 @@ hud-skill-bow_charged_move_title = 灵巧 hud-skill-bow_charged_move = 蓄力时的移动速度提高{ $boost }%{ $SP } hud-skill-bow_charged_speed_title = 专注 hud-skill-bow_charged_speed = 蓄力效果达到最大化的速度加快{ $boost }%{ $SP } - hud-skill-bow_repeater_title = 持续发射 hud-skill-bow_repeater = 你发射的时间越长,发射速度越快 hud-skill-bow_repeater_damage_title = 伤害提升 @@ -133,7 +120,6 @@ hud-skill-bow_repeater_cost_title = 耐力节省 hud-skill-bow_repeater_cost = 施展腾空击需要消耗的耐力减少{ $boost }%{ $SP } hud-skill-bow_repeater_speed_title = 速度提升 hud-skill-bow_repeater_speed = 将射箭速度提高{ $boost }%{ $SP } - hud-skill-bow_shotgun_unlock_title = 解锁迸发 hud-skill-bow_shotgun_unlock = 一次发射多支箭矢{ $SP } hud-skill-bow_shotgun_damage_title = 伤害提升 @@ -144,7 +130,6 @@ hud-skill-bow_shotgun_arrow_count_title = 箭矢数量 hud-skill-bow_shotgun_arrow_count = 你迸发时的箭矢数量增加{ $boost }{ $SP } hud-skill-bow_shotgun_spread_title = 集中 hud-skill-bow_shotgun_spread = 减少迸发的散布{ $boost }%{ $SP } - hud-skill-hmr_leap_radius_title = 震荡 hud-skill-hmr_leap_radius = 千斤坠伤害的作用半径扩大{ $boost }米{ $SP } hud-skill-hmr_leap_distance_title = 奋力一跃 @@ -157,7 +142,6 @@ hud-skill-hmr_leap_damage_title = 伤害提升 hud-skill-hmr_leap_damage = 千斤坠造成的伤害提升{ $boost }%{ $SP } hud-skill-hmr_unlock_leap_title = 千斤坠 hud-skill-hmr_unlock_leap = 全力飞跃给予敌人强力一击{ $SP } - hud-skill-hmr_charged_melee_title = 蓄力打击 hud-skill-hmr_charged_melee = 蓄力造成强力打击 hud-skill-hmr_charged_rate_title = 专注 @@ -168,7 +152,6 @@ hud-skill-hmr_charged_melee_damage_title = 伤害提升 hud-skill-hmr_charged_melee_damage = 蓄力打击造成的伤害提升{ $boost }%{ $SP } hud-skill-hmr_charged_melee_knockback_title = 冲击强化 hud-skill-hmr_charged_melee_knockback = 蓄力打击击退的效果提高{ $boost }%{ $SP } - hud-skill-hmr_single_strike_title = 锤击 hud-skill-hmr_single_strike = 挥舞大锤打击敌人 hud-skill-hmr_single_strike_regen_title = 热身(耐力回复) @@ -179,17 +162,12 @@ hud-skill-hmr_single_strike_damage_title = 热身(伤害) hud-skill-hmr_single_strike_damage = 随着连击数增加,每次击中敌人造成的伤害提升{ $SP } hud-skill-hmr_single_strike_knockback_title = 冲击强化 hud-skill-hmr_single_strike_knockback = 锤击击退的效果提高{ $boost }%{ $SP } - hud-skill-mining_title = 挖矿 hud-skill-pick_strike_title = 镐击 hud-skill-pick_strike = 使用你的镐子敲打石头来获得矿物,宝石和经验 - hud-skill-pick_strike_speed_title = 敲击速度 hud-skill-pick_strike_speed = 挖矿速度提升{ $SP } - hud-skill-pick_strike_oregain_title = 更多矿物 hud-skill-pick_strike_oregain = 有几率获得额外的矿物 (每级提升 { $boost }%){ $SP } - hud-skill-pick_strike_gemgain_title = 更多宝石 hud-skill-pick_strike_gemgain = 有几率获得额外的宝石 (每级提升 { $boost }%){ $SP } - diff --git a/assets/voxygen/i18n/zh-Hans/hud/social.ftl b/assets/voxygen/i18n/zh-Hans/hud/social.ftl index 99b8fec0af..5758e7b472 100644 --- a/assets/voxygen/i18n/zh-Hans/hud/social.ftl +++ b/assets/voxygen/i18n/zh-Hans/hud/social.ftl @@ -7,4 +7,4 @@ hud-social-play_online_fmt = { $nb_player } 玩家在线 hud-social-name = 名称 hud-social-level = 等级 hud-social-zone = 地区 -hud-social-account = 账号 \ No newline at end of file +hud-social-account = 账号 diff --git a/assets/voxygen/i18n/zh-Hans/hud/trade.ftl b/assets/voxygen/i18n/zh-Hans/hud/trade.ftl index 5bbbb44fe1..915c38a7fe 100644 --- a/assets/voxygen/i18n/zh-Hans/hud/trade.ftl +++ b/assets/voxygen/i18n/zh-Hans/hud/trade.ftl @@ -1,5 +1,4 @@ hud-trade-trade_window = 交易窗口 - hud-trade-phase1_description = 将你要交易的物品 拖到相应的区域. @@ -7,30 +6,26 @@ hud-trade-phase2_description = 现在该交易已锁定, 接下来你可以核对本次交易. hud-trade-phase3_description = 交易正在处理中. - hud-trade-persons_offer = { $playername } 的报价 - hud-trade-has_accepted = { $playername } 已经接受 - hud-trade-accept = 接受 hud-trade-decline = 拒绝 hud-trade-invite_sent = 交易请求已发送至 { $playername }. - hud-trade-result-completed = 交易成功. hud-trade-result-declined = 拒绝交易. hud-trade-result-nospace = 没有足够空间来完成交易. - -hud-trade-buy = 购买价格: { $coin_num -> - [one] 一个硬币. - *[other] { $coin_formatted } 硬币. -} -hud-trade-sell = 出售价格: { $coin_num -> - [one] 一个硬币. - *[other] { $coin_formatted } 硬币. -} - +hud-trade-buy = + 购买价格: { $coin_num -> + [one] 一个硬币. + *[other] { $coin_formatted } 硬币. + } +hud-trade-sell = + 出售价格: { $coin_num -> + [one] 一个硬币. + *[other] { $coin_formatted } 硬币. + } hud-trade-tooltip_hint_1 = <单击Shift以添加/删除交易.> hud-trade-tooltip_hint_2 = <单击Ctrl按钮可以自动平衡.> hud-trade-your_offer = 你的报价 diff --git a/assets/voxygen/i18n/zh-Hant/hud/social.ftl b/assets/voxygen/i18n/zh-Hant/hud/social.ftl index e176e4635d..d825ee1515 100644 --- a/assets/voxygen/i18n/zh-Hant/hud/social.ftl +++ b/assets/voxygen/i18n/zh-Hant/hud/social.ftl @@ -3,4 +3,4 @@ hud-social-online = 線上 hud-social-friends = 朋友 hud-social-not_yet_available = 尚未開放 hud-social-faction = 陣營 -hud-social-play_online_fmt = { $nb_player } 位朋友在線 \ No newline at end of file +hud-social-play_online_fmt = { $nb_player } 位朋友在線