From 91c8effc8068c1076a5c867b9534c774c6fef164 Mon Sep 17 00:00:00 2001 From: Joshua Barretto Date: Sun, 23 Aug 2020 23:49:26 +0100 Subject: [PATCH] Less harsh terrain noise --- assets/voxygen/shaders/terrain-frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assets/voxygen/shaders/terrain-frag.glsl b/assets/voxygen/shaders/terrain-frag.glsl index efbc5d4125..dd4033ae29 100644 --- a/assets/voxygen/shaders/terrain-frag.glsl +++ b/assets/voxygen/shaders/terrain-frag.glsl @@ -345,7 +345,7 @@ void main() { const float A = 0.055; const float W_INV = 1 / (1 + A); const float W_2 = W_INV * W_INV;//pow(W_INV, 2.4); - const float NOISE_FACTOR = 0.02;//pow(0.02, 1.2); + const float NOISE_FACTOR = 0.015;//pow(0.02, 1.2); vec3 noise_delta = (sqrt(f_col) * W_INV + noise * NOISE_FACTOR); // noise_delta = noise_delta * noise_delta * W_2 - f_col; // lum = W ⋅ col