diff --git a/server/src/sys/terrain.rs b/server/src/sys/terrain.rs index 3294c13059..42778912e9 100644 --- a/server/src/sys/terrain.rs +++ b/server/src/sys/terrain.rs @@ -93,28 +93,6 @@ impl<'a> System<'a> for Sys { // Add to list of chunks to send to nearby players. new_chunks.push((key, Arc::clone(&chunk))); - // Send the chunk to all nearby players. - let mut lazy_msg = None; - for (presence, pos, client) in (&presences, &positions, &clients).join() { - let chunk_pos = terrain.pos_key(pos.0.map(|e| e as i32)); - // Subtract 2 from the offset before computing squared magnitude - // 1 since chunks need neighbors to be meshed - // 1 to act as a buffer if the player moves in that direction - let adjusted_dist_sqr = (chunk_pos - key) - .map(|e: i32| (e.abs() as u32).saturating_sub(2)) - .magnitude_squared(); - - if adjusted_dist_sqr <= presence.view_distance.pow(2) { - if lazy_msg.is_none() { - lazy_msg = Some(client.prepare(ServerGeneral::TerrainChunkUpdate { - key, - chunk: Ok(CompressedData::compress(&*chunk, 5)), - })); - } - lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg)); - } - } - // TODO: code duplication for chunk insertion between here and state.rs // Insert the chunk into terrain changes if terrain.insert(key, chunk).is_some() {