From 990ea5c5a2223439166747e9ff35c00eb3836a77 Mon Sep 17 00:00:00 2001 From: Adam Whitehurst Date: Thu, 12 Mar 2020 07:34:24 -0700 Subject: [PATCH] Add triple_strike behavior to cs behavior sys --- common/src/sys/character_behavior.rs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/common/src/sys/character_behavior.rs b/common/src/sys/character_behavior.rs index a50b4987d0..63380a94df 100644 --- a/common/src/sys/character_behavior.rs +++ b/common/src/sys/character_behavior.rs @@ -177,7 +177,8 @@ impl<'a> System<'a> for Sys { CharacterState::BasicBlock { .. } => states::basic_block::behavior(&j), CharacterState::ChargeAttack { .. } => states::charge_attack::behavior(&j), CharacterState::Sit { .. } => states::sit::behavior(&j), - CharacterState::TimedCombo { .. } => states::triple_attack::behavior(&j), + CharacterState::TripleStrike { .. } => states::triple_strike::behavior(&j), + CharacterState::TimedCombo { .. } => states::timed_combo::behavior(&j), // Do not use default match. // _ => StateUpdate {