diff --git a/common/src/states/utils.rs b/common/src/states/utils.rs index b11711a579..8cfd9e47db 100644 --- a/common/src/states/utils.rs +++ b/common/src/states/utils.rs @@ -245,7 +245,7 @@ pub fn handle_move(data: &JoinData, update: &mut StateUpdate, efficiency: f32) { /// Updates components to move player as if theyre on ground or in air #[allow(clippy::assign_op_pattern)] // TODO: Pending review in #587 fn basic_move(data: &JoinData, update: &mut StateUpdate, efficiency: f32) { - handle_orientation(data, update, efficiency); + handle_orientation(data, update, 1.0); let accel = if data.physics.on_ground { data.body.base_accel()