From 9bf7d7b15c6d5bf8a12eb7fd28a36c5a190612ce Mon Sep 17 00:00:00 2001
From: Imbris <imbrisf@gmail.com>
Date: Sun, 12 Apr 2020 00:23:17 -0400
Subject: [PATCH] Changelog and small fix

---
 CHANGELOG.md                         | 3 +++
 server/src/events/inventory_manip.rs | 6 +-----
 2 files changed, 4 insertions(+), 5 deletions(-)

diff --git a/CHANGELOG.md b/CHANGELOG.md
index c02676c7ba..aecaf98d91 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -44,6 +44,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
 - German translation
 - Added a silhouette for players when they are occluded
 - Added transparency to the player when zooming in
+- Made armor and hotbar slots actually function
+- Added dragging and right-click to use functionality to inventory, armor, & hotbar slotskillbars
+- Added capes, lanterns, and more armor items
 
 ### Changed
 
diff --git a/server/src/events/inventory_manip.rs b/server/src/events/inventory_manip.rs
index 9181ce12f5..2228af5424 100644
--- a/server/src/events/inventory_manip.rs
+++ b/server/src/events/inventory_manip.rs
@@ -174,11 +174,7 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
                                 };
 
                                 if reinsert {
-                                    let _ = state
-                                        .ecs()
-                                        .write_storage::<comp::Inventory>()
-                                        .get_mut(entity)
-                                        .map(|inv| inv.insert(slot, item));
+                                    let _ = inventory.insert(slot, item);
                                 }
 
                                 Some(comp::InventoryUpdateEvent::Used)