From 9e9fba7704dcc1283e24dca2368c4d606350c08e Mon Sep 17 00:00:00 2001 From: Sam Date: Sat, 11 Sep 2021 18:59:04 -0400 Subject: [PATCH] Balanced frequency of dungeons. --- CHANGELOG.md | 1 + assets/world/dungeon/difficulty_distribution.ron | 12 ++++++------ 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 34d5cb7767..a0209e1bb2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,6 +10,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Added ### Changed +- Made dungeon tiers 3, 4, and 5 more common ### Removed diff --git a/assets/world/dungeon/difficulty_distribution.ron b/assets/world/dungeon/difficulty_distribution.ron index 9fb85a61ef..1af1cd87e0 100644 --- a/assets/world/dungeon/difficulty_distribution.ron +++ b/assets/world/dungeon/difficulty_distribution.ron @@ -16,10 +16,10 @@ /// 1) Set every probability to 0.0 and left one with any other number /// and you will have map full of dungeons of same level ([ - (0, 0.3), - (1, 0.2), - (2, 0.05), - (3, 0.05), - (4, 0.1), - (5, 0.3), + (0, 0.20), + (1, 0.15), + (2, 0.15), + (3, 0.15), + (4, 0.15), + (5, 0.20), ])