diff --git a/common/src/comp/ability.rs b/common/src/comp/ability.rs index 8ee9f02fed..80dedb7a5d 100644 --- a/common/src/comp/ability.rs +++ b/common/src/comp/ability.rs @@ -83,7 +83,6 @@ pub enum CharacterAbility { buildup_duration: Duration, charge_duration: Duration, infinite_charge: bool, - swing_duration: Duration, recover_duration: Duration, }, BasicBlock, @@ -331,7 +330,6 @@ impl From<&CharacterAbility> for CharacterState { buildup_duration, charge_duration, infinite_charge, - swing_duration, recover_duration, } => CharacterState::DashMelee(dash_melee::Data { static_data: dash_melee::StaticData { diff --git a/common/src/states/combo_melee.rs b/common/src/states/combo_melee.rs index b90853f779..47a0055aa7 100644 --- a/common/src/states/combo_melee.rs +++ b/common/src/states/combo_melee.rs @@ -105,6 +105,20 @@ impl CharacterBehavior for Data { stage_section: StageSection::Swing, next_stage: self.next_stage, }); + + // Hit attempt + data.updater.insert(data.entity, Attacking { + base_healthchange: -((self.stage_data[stage_index].max_damage.min( + self.stage_data[stage_index].base_damage + + self.combo / self.num_stages + * self.stage_data[stage_index].damage_increase, + )) as i32), + range: self.stage_data[stage_index].range, + max_angle: self.stage_data[stage_index].angle.to_radians(), + applied: false, + hit_count: 0, + knockback: self.stage_data[stage_index].knockback, + }); } else if self.stage_section == StageSection::Swing && self.timer < self.stage_data[stage_index].base_swing_duration { @@ -134,20 +148,6 @@ impl CharacterBehavior for Data { next_stage: self.next_stage, }); } else if self.stage_section == StageSection::Swing { - // Hit attempt - data.updater.insert(data.entity, Attacking { - base_healthchange: -((self.stage_data[stage_index].max_damage.min( - self.stage_data[stage_index].base_damage - + self.combo / self.num_stages - * self.stage_data[stage_index].damage_increase, - )) as i32), - range: self.stage_data[stage_index].range, - max_angle: self.stage_data[stage_index].angle.to_radians(), - applied: false, - hit_count: 0, - knockback: self.stage_data[stage_index].knockback, - }); - // Transitions to recover section of stage update.character = CharacterState::ComboMelee(Data { stage: self.stage,