From ad0a6c7d1fe9ec2106af63dd9ba256218ef078e6 Mon Sep 17 00:00:00 2001 From: UncomfySilence Date: Sun, 17 Oct 2021 15:07:45 +0200 Subject: [PATCH] + Adjusted Mino charge to have a higher bleed chance and slightly lower recovery rate. --- assets/common/abilities/custom/minotaur/charge.ron | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/assets/common/abilities/custom/minotaur/charge.ron b/assets/common/abilities/custom/minotaur/charge.ron index 0dbc451f64..e2ade64adf 100644 --- a/assets/common/abilities/custom/minotaur/charge.ron +++ b/assets/common/abilities/custom/minotaur/charge.ron @@ -13,7 +13,7 @@ DashMelee( buildup_duration: 0.4, charge_duration: 4.0, swing_duration: 0.1, - recover_duration: 2.0, + recover_duration: 1.7, ori_modifier: 0.1, charge_through: false, is_interruptible: false, @@ -21,7 +21,7 @@ DashMelee( damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, - strength: DamageFraction(0.1), - chance: 0.1, + strength: DamageFraction(0.3), + chance: 0.25, ))), )