From a99313695ce9b562502082e624d96546beb5d9a8 Mon Sep 17 00:00:00 2001 From: Joshua Barretto Date: Sun, 9 Apr 2023 19:23:11 +0100 Subject: [PATCH] Updated changelog --- CHANGELOG.md | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index bc26f9f8bc..c03f670b7c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [Unreleased] ### Added + - Command to toggle experimental shaders. - Faster Energy Regeneration while sitting. - Lantern glow for dropped lanterns. @@ -25,8 +26,22 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Setting in userdata/server/server_config/settings.ron that controls the length of each day/night cycle. - Starting site can now be chosen during character creation - Durability loss of equipped items on death +- Reputation system: crimes will be remembered and NPCs will tell each other about crimes they witness +- NPCs will now talk to players and to each other +- NPCs now have dedicated professions and will act accordingly +- NPCs other than merchants can be traded with +- NPCs will seek out a place to sleep when night comes +- Merchants now travel between towns +- Travellers and merchants will stay a while in each town they visit and converse with the locals +- Resource tracking: resources in the world can be temporarily exhausted, requiring time to replenish +- Airships now have pilot NPCs +- Simulated NPCs now have repopulation mechanics +- NPCs now have unique names +- A /scale command that can be used to change the in-game scale of players +- Merchants will flog their wares in towns, encouraging nearby character to buy goods from them ### Changed + - Bats move slower and use a simple proportional controller to maintain altitude - Bats now have less health - Climbing no longer requires having 10 energy @@ -34,11 +49,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Sword - Rescaling of images for the UI is now done when sampling from them on the GPU. Improvements are particularily noticeable when opening the map screen (which involves rescaling a few large - images) and also when using the voxel minimap view (where a medium size image is updated often). + images) and also when using the voxel minimap view (where a medium size image is updated often). ### Removed ### Fixed + - Doors - Debug hitboxes now scale with the `Scale` component - Potion quaffing no longer makes characters practically immortal. @@ -49,6 +65,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Fixed various issues with showing the correct text hint for interactable blocks. - Intert entities like arrows no longer obstruct interacting with nearby entities/blocks. - Underwater fall damage +- The scale component now behaves properly ## [0.14.0] - 2023-01-07