From b18ca4d0e0112c70032f337c4aa79aaf00c56825 Mon Sep 17 00:00:00 2001 From: Joshua Barretto Date: Wed, 30 Dec 2020 22:18:19 +0000 Subject: [PATCH] Avoid div0 in shiny water shader --- assets/voxygen/shaders/fluid-frag/shiny.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assets/voxygen/shaders/fluid-frag/shiny.glsl b/assets/voxygen/shaders/fluid-frag/shiny.glsl index dc2544733b..b73dc24393 100644 --- a/assets/voxygen/shaders/fluid-frag/shiny.glsl +++ b/assets/voxygen/shaders/fluid-frag/shiny.glsl @@ -136,7 +136,7 @@ void main() { // Possibility of div by zero when slope = 0, // however this only results in no water surface appearing // and is not likely to occur (could not find any occurrences) - float slope = abs(wave00 - wave10) * abs(wave00 - wave01); + float slope = abs((wave00 - wave10) * (wave00 - wave01)) + 0.001; vec3 nmap = vec3( -(wave10 - wave00) / 0.1,