From b256e374a4af5e0af74c348e85a70b7357082fa1 Mon Sep 17 00:00:00 2001 From: Pfauenauge90 <44173739+Pfauenauge90@users.noreply.github.com> Date: Wed, 1 Apr 2020 19:22:05 +0200 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index a579276f06..1a85200c5f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -28,6 +28,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Added gamepad/controller support - Added player feedback when attempting to pickup an item with a full inventory - Added free look +- Complete rewrite of the combat system into a state machine +- Abilities like Dash and Triplestrike +- Armor can now be eqipped as items +- Fireball explosions +- Inventory supports stacking +- Many new armors and weapons to find in chests +- Fleshed out "attack" animation into alpha, beta and spin type attacks +- Fleshed out range attack into charging and shooting anims for staff/bow +- Customized attack animation for hammers and axes ### Changed @@ -36,6 +45,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Fixed /give_exp ignoring player argument - Extend run sfx to small animals to prevent sneak attacks by geese. - Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc) +- Started changing the visual theme of the UI +- Merge of the Bag and Character-Screen +- Merge of the Map and Questlog +- Overhauled icon art +- Asset cleanup to lower client-size +- Rewrote the humanoid skeleton to be more ideal for attack animations + ### Removed