diff --git a/voxygen/shaders/include/sky.glsl b/voxygen/shaders/include/sky.glsl index 9ae84af4b7..ee68350a46 100644 --- a/voxygen/shaders/include/sky.glsl +++ b/voxygen/shaders/include/sky.glsl @@ -83,8 +83,8 @@ vec3 get_sky_color(vec3 dir, float time_of_day) { // Sky color const vec3 SKY_DAY_TOP = vec3(0.2, 0.3, 0.9); - const vec3 SKY_DAY_MID = vec3(0.1, 0.15, 0.7); - const vec3 SKY_DAY_BOT = vec3(0.025, 0.15, 0.35); + const vec3 SKY_DAY_MID = vec3(0.15, 0.2, 0.8); + const vec3 SKY_DAY_BOT = vec3(0.02, 0.1, 0.3); const vec3 SKY_DUSK_TOP = vec3(0.1, 0.15, 0.3); const vec3 SKY_DUSK_MID = vec3(0.9, 0.3, 0.2); @@ -122,7 +122,7 @@ vec3 get_sky_color(vec3 dir, float time_of_day) { SKY_NIGHT_BOT, clamp(sun_dir.z, 0, 1) ), - SKY_DAY_MID, + SKY_DAY_BOT, clamp(-sun_dir.z, 0, 1) );